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[Rubicon] Rapid Missile Launchers - v2

First post First post First post
Author
Niena Nuamzzar
Royal Amarr Institute
Amarr Empire
#1841 - 2013-11-19 19:48:38 UTC
Garviel Tarrant wrote:

Current rlml's are also dumb, but kinda interesting dumb.

I'm sure all newbies missioning in Caracal would agree with you.
Zvaarian the Red
Evil Leprechaun Brigade
#1842 - 2013-11-19 20:22:39 UTC
I love how they keep linking this thread in dev blogs despite the fact that they have completely ignored it for over a week.
M'Hurl Torps
KarmaFleet
Goonswarm Federation
#1843 - 2013-11-19 20:29:05 UTC
mynnna wrote:
Alvatore DiMarco wrote:
By the way, Rise, I saw that little trick you did there using Fury-type T2 kinetic missiles on kinetic-bonused hulls to artificially inflate the DPS numbers. How about some numbers with T1 thermal missiles?


People who are actually good at this game wouldn't shoot T1 thermal missiles from T2 launchers on a kinetic bonused hull. Hope this helps.


How on earth did they ever allow you to enter CSM?

Try killing an Enyo with your kinetic bonused hull.
Try loading F.O.F. when you are jammed while you're at it.
Ganthrithor
School of Applied Knowledge
Caldari State
#1844 - 2013-11-19 21:30:44 UTC
Ahahahaha, this actually went live. Way to go, CCP. Thanks for making my Tengu do 360 dps to interceptors, lol. That's certainly one approach to "nerfing."
KatanTharkay
Federal Navy Academy
Gallente Federation
#1845 - 2013-11-19 21:37:03 UTC  |  Edited by: KatanTharkay
Spugg Galdon wrote:
KatanTharkay wrote:
I just tested the new RLML launchers in a Caracal with triple BCS on Tranquility and they where unable to kill a cookie cutter dual repp Incursus. They are unusable now not only for solo work but also for small gangs (2-4 people) unless you ganking solitary cruisers.

At the moment, the burst damage is not enough. They need to have a better rate of fire.



Could you post:

Your Caracal Fit

The Incurses Fit

The ammount of damage per volley you were getting. (find this in your logs)

I will then look at how, why and a way for you to refit and fly in order to take advantage of the new weapon system. Ususally, EvE players can figure this out for themselves but there are so many tears about this I thought I would try and help myself



Caracal: 3 damage mods, no missile related rigs / implants, max skills, 335 EFT DPS with Caldari Nova missiles.
Incursus: standard AB fit with DC, ENAM, 2 small repps, 2 auxiliary nano pumps, max skills, no other implants
all T2, except for rigs

new RLML role - kill smaller sized ships fast, before reinforcements arrive. Burst damage: that means you kill 1 -3 frigates fast and run away before you need to reload. New RLML's failed to kill 1 cookie fitted Incursus while shooting it with a full load of caldari nova missiles. Having to reload = dead because you can't kill 1 frig before reinforcements arriving.

Please try yourself now.
KatanTharkay
Federal Navy Academy
Gallente Federation
#1846 - 2013-11-19 21:41:33 UTC
Ganthrithor wrote:
Ahahahaha, this actually went live. Way to go, CCP. Thanks for making my Tengu do 360 dps to interceptors, lol. That's certainly one approach to "nerfing."


Yeah, they are nice now when you're shooting untanked frigates. Sadly things change for the worse when you start shooting tanked frigates.
Ganthrithor
School of Applied Knowledge
Caldari State
#1847 - 2013-11-19 21:58:00 UTC
KatanTharkay wrote:
Ganthrithor wrote:
Ahahahaha, this actually went live. Way to go, CCP. Thanks for making my Tengu do 360 dps to interceptors, lol. That's certainly one approach to "nerfing."


Yeah, they are nice now when you're shooting untanked frigates. Sadly things change for the worse when you start shooting tanked frigates.


Not it doesn't, because it does 450 dps to those. Thanks for playing.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#1848 - 2013-11-19 22:09:02 UTC
Niena Nuamzzar wrote:
Garviel Tarrant wrote:

Current rlml's are also dumb, but kinda interesting dumb.

I'm sure all newbies missioning in Caracal would agree with you.


Insinuating that newbies can't do missions in just about anything. PVE in this game is way way way too easy.

BYDI recruitment closed-ish

Arthur Aihaken
Kenshin Academia.
Kenshin Shogunate.
#1849 - 2013-11-19 22:25:03 UTC  |  Edited by: Arthur Aihaken
Rubicon Rapid Heavy Missile Launcher feedback... These are pretty effective in PvE against cruisers and even frigates, although they run through ammunition like there's no tomorrow (although with the longer reload time you definitely use less ammunition overall). On the Caldari Navy Faction version I'm getting a rate of fire of 2.53 seconds and just shy of 900 DPS with Faction missiles (capacity of 26). So far the 40-second reloading time hasn't been a huge issue, although you find yourself consciously watching the reload blinking a lot (a cooldown timer would really be great here).

These things tear through battleships like a hot knife through butter and put both cruise missiles and torpedoes to shame. If there is any one aspect I could change it would be slightly increasing the ammunition capacity by maybe 25-35%. I really like the new turrets and the sounds are pretty cool.

I am currently away, traveling through time and will be returning last week.

KatanTharkay
Federal Navy Academy
Gallente Federation
#1850 - 2013-11-19 22:26:20 UTC  |  Edited by: KatanTharkay
Ganthrithor wrote:
KatanTharkay wrote:
Ganthrithor wrote:
Ahahahaha, this actually went live. Way to go, CCP. Thanks for making my Tengu do 360 dps to interceptors, lol. That's certainly one approach to "nerfing."


Yeah, they are nice now when you're shooting untanked frigates. Sadly things change for the worse when you start shooting tanked frigates.


Not it doesn't, because it does 450 dps to those. Thanks for playing.


That's theoretical EFT overheated DPS with Fury ammo against a static target.

I suggest you to go play with them first. Go Caracal solo against T1 AB + tank frigs. No need to try T2. Kill that frig with 1 load of ammo. Incursus will tank you with ease with two overheated repps; you will not kill it with a full load of ammo - that means that he can hold you for his friends. His overheated alternating repps cycle faster than your ROF.

Caracal fitted with 3 BCU II, 5 RLML II and fury nova ammo will do 145 overheated EFT DPS against an Incursus fitted with T2 afterburner, 2 small repp II, DC II, ENAM II, 2 aux nano pumps rigs and 1 armor explosive rig, while the Incursus is orbiting the Caracal. Caldari Nova would be better to use with 209 theroetical DPS (all level 5). But still not enough. The Incursus is tanking 205 DPS against that Caracal.
Mhari Dson
Lazy Brothers Inc
#1851 - 2013-11-19 22:38:10 UTC
Ganthrithor wrote:
KatanTharkay wrote:
Ganthrithor wrote:
Ahahahaha, this actually went live. Way to go, CCP. Thanks for making my Tengu do 360 dps to interceptors, lol. That's certainly one approach to "nerfing."


Yeah, they are nice now when you're shooting untanked frigates. Sadly things change for the worse when you start shooting tanked frigates.


Not it doesn't, because it does 450 dps to those. Thanks for playing.



Show the numbers and fit.
Ganthrithor
School of Applied Knowledge
Caldari State
#1852 - 2013-11-19 23:50:20 UTC  |  Edited by: Ganthrithor
KatanTharkay wrote:
Ganthrithor wrote:
KatanTharkay wrote:
Ganthrithor wrote:
Ahahahaha, this actually went live. Way to go, CCP. Thanks for making my Tengu do 360 dps to interceptors, lol. That's certainly one approach to "nerfing."


Yeah, they are nice now when you're shooting untanked frigates. Sadly things change for the worse when you start shooting tanked frigates.


Not it doesn't, because it does 450 dps to those. Thanks for playing.


That's theoretical EFT overheated DPS with Fury ammo against a static target.


No, that's applied DPS to an afterburner-fit, 400mm plated Wolf doing 100% of its top speed (843m/s with all V's) vs my Tengu (with my skills) that has six bonused RLMLs, 2 BCSes and a web whilst shooting Scourge precisions. It applies literally 100% of its theoretical dps (458 unheated) within 19km, and still applies 357 dps beyond that out to its max range of ~30km. If you max out your missile skills, the ship does 469 dps to that Wolf in web range, and 365 dps to max range.

While we're on the topic of overheated fury DPS though, try seven hundred and seventy with all V's (still does 754 with my skills) to anything bigger than a frigate (while shooting a Vagabond, for example, this equates to 230 more applied DPS than HAMs WITHIN WEB RANGE and 396 more DPS if the target is un-webbd). You're still best off with precisions when shooting frigates and inties, though.

P.S.: The AB, armor Wolf is a best-case scenario-- a faster, shield-tanked MWD Jag fares even worse, taking full damage inside webrange and 411 dps outside web range. Even running best-case numbers (un-webbed, ABing armor Wolf) you're still looking at having to absorb 14,600 raw damage in 40 seconds before the Tengu goes on reload (Hint: that's more damage than you get in EHP even with a 400mm T2 plate, 2x T2 EANMs and 2x trimarks on a Wolf). Have fun trying to tank these things in any frigate hull without stacking only kinetic resists. Maybe Gallente assault frigates can do it, but not much else will.

tl;dr: Rise was not content with the old RLMLs "eclipsing" HAMs and heavies for many applications, so he gave them a huge DPS increase with the only downside being the reload for people who regularly get into fights that last more than 40 seconds. Since any coordinated fleet can simply do drivebys (warp in, unload a magazine, warp fleet off to reload) and tons of small-gang fights are over in under 40 seconds period, the only people that this "downside" really affects are non-suicidal soloists and people who'd want to use RLMLs for PvE (the only usages where sustained DPS is really important). The new RLMLs are incredibly overpowered and completely eclipse HAMs and heavies for any scenario where you don't need to use extreme range or the ability to stay on grid fighting for more than 40 seconds at a time.
Arthur Aihaken
Kenshin Academia.
Kenshin Shogunate.
#1853 - 2013-11-19 23:55:28 UTC  |  Edited by: Arthur Aihaken
So players still seem more interested in b*tching and griping than proposing the best setups for these?
+1 on the new RHMLs Rise, well done.

I am currently away, traveling through time and will be returning last week.

Alvatore DiMarco
Capricious Endeavours Ltd
#1854 - 2013-11-19 23:57:20 UTC
I have this distinct feeling that we're going to see a Light Missile nerf very soon.
Arthur Aihaken
Kenshin Academia.
Kenshin Shogunate.
#1855 - 2013-11-19 23:57:57 UTC
Alvatore DiMarco wrote:
I have this distinct feeling that we're going to see a Light Missile nerf very soon.

Do you see everyone switching over to LMLs en masse?

I am currently away, traveling through time and will be returning last week.

Alvatore DiMarco
Capricious Endeavours Ltd
#1856 - 2013-11-20 00:06:26 UTC
Arthur Aihaken wrote:
Alvatore DiMarco wrote:
I have this distinct feeling that we're going to see a Light Missile nerf very soon.

Do you see everyone switching over to LMLs en masse?


I didn't say a Light Missile Launcher nerf.
unslaught
Deep Core Mining Inc.
Caldari State
#1857 - 2013-11-20 00:06:40 UTC
aaah, what do we have here, the all new rapid "lunch" missile launchers...
KatanTharkay
Federal Navy Academy
Gallente Federation
#1858 - 2013-11-20 00:13:16 UTC  |  Edited by: KatanTharkay
Ganthrithor wrote:
KatanTharkay wrote:
Ganthrithor wrote:
KatanTharkay wrote:
Ganthrithor wrote:
Ahahahaha, this actually went live. Way to go, CCP. Thanks for making my Tengu do 360 dps to interceptors, lol. That's certainly one approach to "nerfing."


Yeah, they are nice now when you're shooting untanked frigates. Sadly things change for the worse when you start shooting tanked frigates.


Not it doesn't, because it does 450 dps to those. Thanks for playing.


That's theoretical EFT overheated DPS with Fury ammo against a static target.


No, that's applied DPS to an afterburner-fit, 400mm plated Wolf doing 100% of its top speed (843m/s with all V's) vs my Tengu (with my skills) that has six bonused RLMLs, 2 BCSes and a web whilst shooting Scourge precisions.


Yeah man, Tengu is a very nice weapon platform, no argue about it. But on the Caracal, the new RML's are not doing very well atm. The only choice one now has it to fit that Caracal to kill only 1 (max 2) frigates at a time because you will need to drop 1 LSE for a web so bye bye tank, no more cruiser fights.
Ganthrithor
School of Applied Knowledge
Caldari State
#1859 - 2013-11-20 00:17:23 UTC
Basically these launchers make the easiest forms of existing gameplay (ganking as a group, fleet combat) even easier by giving people launchers on roids, while simultaneously making them useless for people who want to try and solo (proper soloing: not simply fitting out an ASB-fit, max-DPS ship and then jumping into a camp and seeing what you can kill before you die) or use them to shot rat. Stupidest idea they've had since ASBs.
Arthur Aihaken
Kenshin Academia.
Kenshin Shogunate.
#1860 - 2013-11-20 00:21:16 UTC
Alvatore DiMarco wrote:
I didn't say a Light Missile Launcher nerf.

I know, just with RLMLs being less effective... What purpose would a further light missile nerf serve?

I am currently away, traveling through time and will be returning last week.