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[Rubicon] Rapid Missile Launchers - v2

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Author
Kenshi Hanshin
Pator Tech School
Minmatar Republic
#1781 - 2013-11-18 20:23:35 UTC  |  Edited by: Kenshi Hanshin
Vladimir Norkoff wrote:
Kenshi Hanshin wrote:
[CCP Rise] has no idea how to balance. I am tempted to say that he doesn't know what the word means. That said, the process of balancing is to use small incremental changes. Not taking to a perceived/actual problem with all the grace and subtlety of a nuclear device.
You're off-base there mate. He's done a knock-down bang-up job with ships. And HMLs were balanced just fine for long-range medium weapons.... right up until the other long-range medium weapons were buffed. So yeah, that was a screw-up. And I'm not overly impressed with these RLML changes either. Nor the fact that he is doing it in the face of the majority of posters arguing against it.

But overall he's done good. Granted, if he keeps making crap decisions, I'll be standing there right next to you, screaming obscenities at the computer screen in a frothy nerdrage. But for the moment he's still got goodwill.

I was referring to his module and weapon system balancing. I have no gripe as of yet with his ship-balancing skills. I am treating that as two separate items. My apologies if you were confused due to my lack of clarity as to what exactly I was referring to. However, it does raise questions of how he managed to balance the ships. As the process is very similar...

1) Analyze present situation
2) determine what if any problems exist
3) brainstorm on possible solutions
4) Test solutions
5) analyze test results, adjust solutions or return to #3 if results are not meeting balancing goal
6) Open testing to larger test group and repeat 4-5
7) Finalize changes after feedback from users
Arthur Aihaken
Kenshin Academia.
Kenshin Shogunate.
#1782 - 2013-11-18 20:34:21 UTC
If we're going down the 'missile damage' path, perhaps it would be worth considering fixing the damage types on T2 missiles similar to T2 gun ammunition, ie:

• Precision - kinetic and EM damage (35-65)
• Rage - kinetic and thermal damage (50-50)
• Fury - kinetic and explosive damage (75-25)

I am currently away, traveling through time and will be returning last week.

Alvatore DiMarco
Capricious Endeavours Ltd
#1783 - 2013-11-18 20:36:40 UTC
Thaddeus Eggeras wrote:
Not really, but ok. Also for someone who says they don't know much about missiles you sure have a lot to say about it. The Launchers are OP, as with T1, faction, or Furies they all do will against cruisers and down and have no issues with target speed. And as missiles don't need a new launcher type, they just need HAMs and HMLs rebalanced, Rapids fixed and Defeners and FoFs overhauled. But again so you never look at facts or use reason, I doubt it matters what others say.


Maybe you should consider studying this for a day or three before continuing to shiptoast all over this thread. It's getting extremely bothersome.

With that out of the way, let me break it down for you in a way that I'm (almost) sure you can understand.

Weapons are composed of two parts: The weapon itself and the ammunition that it fires. (Civilian weapons are exempt from this for obvious reasons.) Since both the weapon and the ammunition have their own properties that affect the damage you can do and the range you can do it at, both parts of the overall weapon system must be considered when discussing balance.

For our example, we'll arbitrarily pick a Light Electron Blaster I. I haven't heard anyone complaining lately that it's overpowered, so we can reasonably assume it's a suitably balanced choice for what I'm about to do with it. This example will work equally well for Rocket Launchers or HMLs or Railguns or XL Beam Lasers, so stop preparing to complain and follow along instead.

We take our Light Electron Blaster I and we strap it onto, I dunno, a Velator. Seems like a fairly logical thing to strap it onto, so there you go. We load it up with hybrid ammo, let's say antimatter since everyone seems to love using it. Loaded with Antimatter, our little Light Electron Blaster I deals reasonable damage for what it is but the ammo doesn't reach very far. Now let's load it with Tungsten instead. Our Light Electron Blaster I now deals much less damage but the ammo reaches much farther.

Remember that in all of this, the weapon itself has remained completely unchanged and it's still fitted to the same Velator as it started with. You can see for yourself pretty easily how different ammunition can completely change the properties of the weapon it's loaded into. Let's continue.

Removing the Tungsten ammo, let's take our Light Electron Blaster and instead load it with a brand new experimental ammo that has just recently been developed by the slightly-demented researchers of Capricious Endeavours, Ltd. This is a small-size hybrid ammo that gives +200% optimal, +400% falloff, deals 30,000 HP damage across all four damage types, has a base shield damage of 100,000 and a base armor damage of 500,000, has 200% negative capacitor drain when fired (Yes, that means firing it causes your capacitor to regenerate faster) and increases both tracking speed and rate of fire by 400% because of ... I think they said computer-interfaced bio-nanites or something. Anyway, there's the ammo.

We load this into our Light Electron Blaster I and suddenly we have a total badass on our hands. It's difficult to adequately describe the amount of carnage you'll be able to cause, but I think it might just be open season on dreads, carriers and titans.

The gun didn't change. It's still the same Light Electron Blaster I that almost nobody ever uses. The Velator didn't change either. All we did was take a relatively common and low-powered ship/gun combo and stuff hilariously OP ammo into it.

Understand now?

Rapid Light Missile Launchers are not overpowered. The Light Missiles they fire ARE. If you give Light Missiles the same heavy nerf that Heavy Missiles got, nobody will like Rapid Lights for anything either.
Arthur Aihaken
Kenshin Academia.
Kenshin Shogunate.
#1784 - 2013-11-18 20:50:32 UTC
Alvatore DiMarco wrote:
Rapid Light Missile Launchers are not overpowered. The Light Missiles they fire ARE. If you give Light Missiles the same heavy nerf that Heavy Missiles got, nobody will like Rapid Lights for anything either.

This is what I've been trying to point out as well. It could be that in addition to some stat changes (suggested a few posts back) the damage for light missiles needs to be rolled back to somewhere in the 65-75 range.

I am currently away, traveling through time and will be returning last week.

Void Weaver
R-isk-Y
#1785 - 2013-11-18 20:51:55 UTC
Cant believe I just wasted 8 days training RLML to 5...

The main reason this has removed any point of using these weapons is that in order to change damage type it will take a full 40's...

Anyone who has flown a missile ship in any worthwhile fight will notice that it is very much necessary to get your damage type right... else it will just be wasted dps.

example:
1. Fighting T2 gallente ship and you have kinetic loaded...
2. You realize that they can tank more then double the KIN damage then say EM
3. 3 Choices
Change ammo and wait the 40's
Keep doing very little damage
RUN!!
As you can see here there is no difference between option 1 and 2 with the new system.
It would be almost suicide to change damage type...too much happens in 40 sec...

For this reason it is impossible to compare an ASB with an RML's... maybe if the asb could take different charges that would change your resistances but lol thank god that dose'nt happen.

So the problem that this causes is:
1. You cannot fight in as many situations as you could before
a) Only fight if the thing you are fighting has a weakness to the damage type you have loaded and only if you can kill it
before you have to reload
b) No more then 1 ship...for the same damage type reason
2. Fights change quickly and you cannot adapt so therefor you will dieTwistedTwisted

TL;DR
Cant change damage during fight => Death

Niena Nuamzzar
Royal Amarr Institute
Amarr Empire
#1786 - 2013-11-18 21:17:57 UTC
Void Weaver wrote:

TL;DR
Cant change damage during fight => Death

Oh well, the suggestion is to warp off, reload while warping and come back. Pick your target, unload your ammo and when empty run away again. If bored to death just use your chat window and socialize.
Arthur Aihaken
Kenshin Academia.
Kenshin Shogunate.
#1787 - 2013-11-18 21:29:13 UTC
Void Weaver wrote:
Cant believe I just wasted 8 days training RLML to 5...

Would this be a good time to point out that the change was posted 8 days ago? (too soon?) Lol

I am currently away, traveling through time and will be returning last week.

Kenshi Hanshin
Pator Tech School
Minmatar Republic
#1788 - 2013-11-18 21:32:45 UTC  |  Edited by: Kenshi Hanshin
Niena Nuamzzar wrote:
Void Weaver wrote:

TL;DR
Cant change damage during fight => Death

Oh well, the suggestion is to warp off, reload while warping and come back. Pick your target, unload your ammo and when empty run away again. If bored to death just use your chat window and socialize.

I think that just might be the idea that CCP Rise is going for. He wants us all to become friends and become a happy hippy circle of love! *sarcasm*

However, given the choices I am gonna be using something else for my solo pvp after expansion release. Cause, well as I said in my first post, RLMLs and RHMLs will be worthless given the present stats. Only an idiot would use them for anything except for specific target pirating.

Arthur Aihaken wrote:
Void Weaver wrote:
Cant believe I just wasted 8 days training RLML to 5...

Would this be a good time to point out that the change was posted 8 days ago? (too soon?) Lol

Also that is also a bit short on notice to really read, comprehend or act on any player feedback. Thus I am probably safe to say that he had no intention of listening or acting on any feedback from players. Completely in disregard to the unwritten understanding between the player base and CCP as per their Incarna fiasco.
Hatch'net
Sebiestor Tribe
Minmatar Republic
#1789 - 2013-11-18 21:40:43 UTC
Joe Risalo wrote:
I have a different idea.


How about instead of calling them rapids cause they fire off a bunch of missiles quickly,
instead,

Completely remove reloading from rapid launchers.


adjust their RoF and whatever else so that they're balanced.

But instead of worrying about reloading, the advantage that these launchers would have is that they never reload, unless you're swapping damage types.



This would make an interesting new mechanic for both solo and gang PVP. Instead of staying on the field for a slug fest a gang of ships can warp in volley everything in one shot and try to warp off before they get caught. FCs can apply this like a modern artillery strike to say break an effective logistics chain and swing the fight back in their favor. This could also make the rapid heavies great for stealth bombers and their role in the game.
Arthur Aihaken
Kenshin Academia.
Kenshin Shogunate.
#1790 - 2013-11-18 21:54:58 UTC
Kenshi Hanshin wrote:
Also that is also a bit short on notice to really read, comprehend or act on any player feedback. Thus I am probably safe to say that he had no intention of listening or acting on any feedback from players. Completely in disregard to the unwritten understanding between the player base and CCP as per their Incarna fiasco.

1. RLMLs were getting a substantial nerf. -or-
2. Something else.

I prefer door #2 and the current alternative, because we've been down the nerf road enough times to know it never ends well. At least with this iteration there's a good chance we'll see some of the stats tweaked, ie: increased ammunition capacity and reduced reloading time.

I am currently away, traveling through time and will be returning last week.

Kenshi Hanshin
Pator Tech School
Minmatar Republic
#1791 - 2013-11-18 22:08:23 UTC
Arthur Aihaken wrote:
Kenshi Hanshin wrote:
Also that is also a bit short on notice to really read, comprehend or act on any player feedback. Thus I am probably safe to say that he had no intention of listening or acting on any feedback from players. Completely in disregard to the unwritten understanding between the player base and CCP as per their Incarna fiasco.

1. RLMLs were getting a substantial nerf. -or-
2. Something else.

I prefer door #2 and the current alternative, because we've been down the nerf road enough times to know it never ends well. At least with this iteration there's a good chance we'll see some of the stats tweaked, ie: increased ammunition capacity and reduced reloading time.

Maybe but I am not crossing my fingers...since I would point to the HML changes in Retribution that were also heavy-handed. Mitigated slightly but still made the weapon system almost worthless.
Niena Nuamzzar
Royal Amarr Institute
Amarr Empire
#1792 - 2013-11-18 22:10:37 UTC  |  Edited by: Niena Nuamzzar
Kenshi Hanshin wrote:

Only an idiot would use them for anything except for specific target pirating.

Could be good for station games, dunno why Jita comes to mind. Think my Cerb could have about 600dps applied with precision missiles, scram and web. If am not imagining too much, that would be up to 10 seconds for T1 frig and up to 20 for AF. Too bad these new RLML will be so OP so soon Twisted
Niena Nuamzzar
Royal Amarr Institute
Amarr Empire
#1793 - 2013-11-18 22:19:39 UTC  |  Edited by: Niena Nuamzzar
Arthur Aihaken wrote:

1. RLMLs were getting a substantial nerf. -or-
2. Something else.

3. Rise will lose this ancillary war and we will get our old RLML back, perhaps with light missiles being slightly nerfed... lets hope for 3-5%... I think that would be more than fair.

EDIT:
4. They will do their best to fix HML and HAM ASAP and rebalanced missiles will be delivered for Rubicon 1.1. I have high hopes in CCP, dunno about you guys.
Bouh Revetoile
In Wreck we thrust
#1794 - 2013-11-18 22:31:11 UTC
So, to sum it up :
- people finaly agreed that light missiles are OP ;
- people really don't like 40s reload ;
- people really don't like Rise for having such ideas ;
- people would like to see HAM OP.

On the last point, I already *showed*, with numbers, that HAM are fine. AB and skirmish links reduce missiles damage, that's a feature : missiles are affected by speed and signature, and that's the only way to reduce their damage. When AB and links don't affect missiles damage anymore, missiles are OP.

For light missiles, I think they have too much damage (like 10%) and too much range (like 20%). Why (why is always what matter in a balancing thread) ? Because considering their dps, range and damage application, that's just too much. Even cruisers will have trouble doing more dps than a LML frigate past some distances (a Hookbill or Kestrel can shoot LM at 90km for 100dps).

And for RLML, can anyone says how you balance such a module versus HML/precision + rigor/flare + TP ? Either one or the other is useless. That is considering HML need a little love.
Arthur Aihaken
Kenshin Academia.
Kenshin Shogunate.
#1795 - 2013-11-18 22:41:50 UTC
Niena Nuamzzar wrote:
3. Rise will lose this ancillary war and we will get our old RLML back, perhaps with light missiles being slightly nerfed... lets hope for 3-5%... I think that would be more than fair.

EDIT:
4. They will do their best to fix HML and HAM ASAP and rebalanced missiles will be delivered for Rubicon 1.1. I have high hopes in CCP, dunno about you guys.

Yes, current iteration for RLML and RHML followed by rebalancing for all missile systems in 1.1.

I am currently away, traveling through time and will be returning last week.

The Azmodeth
State War Academy
Caldari State
#1796 - 2013-11-18 23:38:22 UTC
CCP, your friggin stupid. The idea of having a weapons system with 40 seconds reload is sooo stupid, I had to actually log on, and make my first post flaming how stupid an idea it is. Holy mother are you guys dumb.

How about this instead : weapon reload times are affected by skills, that affect RoF.

See, now that is a good concept. Something people can train, and get better results from. Or even a new skill for reload times.

You are basically creating a weapon system for no one other then those old tengu fleets that do 30 second engagments and run off.

Its a bad idea.

Like stupid bad. Who came up with such an idea anyways ? He should be fired, or shamefully slapped like a beyotch. Was it Hilmar? I've heard he acts stupid too sometimes. Any-who, the ****** who came up with such a waste of time, should be publicly flamed.

I just do not get how a company like CCP can so largely make stupid calls like... Ive read up on dozen of fail idea's from their past, its astonishing how stupid this company is, Like, I feel the need to bring it up in small talk to strangers-stupid. Like bad weather.

Oddly, this person on the bus, even had something to say along the lines of "yeah, I played eveonline once, its was stupid.." and I can totally understand how he is justified, in his feelings, apparently all he knew about or could reference was some burning down of some station or something.

Anyways, sooo stupid... if you guys don't see, then your all blind. I welcome the rest of you retards and the bounties you'll place on me. Go, have fun. I welcome it. Just like I collect broken CCP braincells, I'll collect your carebear tears too.
The Azmodeth
State War Academy
Caldari State
#1797 - 2013-11-18 23:41:50 UTC
The Azmodeth wrote:
CCP, your friggin stupid. The idea of having a weapons system with 40 seconds reload is sooo stupid, I had to actually log on, and make my first post flaming how stupid an idea it is. Holy mother are you guys dumb.

How about this instead : weapon reload times are affected by skills, that affect RoF.

See, now that is a good concept. Something people can train, and get better results from. Or even a new skill for reload times.

You are basically creating a weapon system for no one other then those old tengu fleets that do 30 second engagments and run off.

Its a bad idea.

Like stupid bad. Who came up with such an idea anyways ? He should be fired, or shamefully slapped like a beyotch. Was it Hilmar? I've heard he acts stupid too sometimes. Any-who, the ****** who came up with such a waste of time, should be publicly flamed.

I just do not get how a company like CCP can so largely make stupid calls like... Ive read up on dozen of fail idea's from their past, its astonishing how stupid this company is, Like, I feel the need to bring it up in small talk to strangers-stupid. Like bad weather.

Oddly, this person on the bus, even had something to say along the lines of "yeah, I played eveonline once, its was stupid.." and I can totally understand how he is justified, in his feelings, apparently all he knew about or could reference was some burning down of some station or something.

Anyways, sooo stupid... if you guys don't see, then your all blind. I welcome the rest of you retards and the bounties you'll place on me. Go, have fun. I welcome it. Just like I collect broken CCP braincells, I'll collect your carebear tears too.


Honestly wow, soo stupid. Just had to quote myself. That's how I feel. Honestly, I don't even know why I play this game, its obvious its dying out, and going no where because the developpers are stupid and make dumb mistakes like this all the time. where the heck is this CCSM or whatever its called, shouldn't you run things with them before making stupid idea's like this, or are they all a bunch or ******** "yes" men or something ?>
The Azmodeth
State War Academy
Caldari State
#1798 - 2013-11-18 23:44:43 UTC
was the person who suggested such a thing, high on some drug ? Or is he some rich kid baby- disconnected from society- yet gets what he wants, and implemented in eve.. like some spoiled brat, because, its just not logical or make any sense.


40 seconds reload time. Might as well just dock up, switch ships and change to something that's not on a 40 second timer. Its just too stupid. I hate you CCP, for the stupid stuff you come up with. It pisses me off. seriously. I hate this game. You know what, just ban me. screw this game.
Thaddeus Eggeras
Urkrathos Corp
#1799 - 2013-11-19 00:10:18 UTC  |  Edited by: Thaddeus Eggeras
One day till patch!
Arthur Aihaken
Kenshin Academia.
Kenshin Shogunate.
#1800 - 2013-11-19 00:10:50 UTC
The Azmodeth wrote:
You know what, just ban me. screw this game.

Can I have your RLMLs? Twisted

I am currently away, traveling through time and will be returning last week.