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[Rubicon] Rapid Missile Launchers - v2

First post First post First post
Author
Ginger Barbarella
#1561 - 2013-11-15 21:40:55 UTC
40 second reload on existing Rapid Lights?!?! WTF?!?! People like them too much to you have to nerf them??

"Blow it all on Quafe and strippers." --- Sorlac

Naomi Knight
Ministry of War
Amarr Empire
#1562 - 2013-11-15 21:41:57 UTC
Garviel Tarrant wrote:
Niena Nuamzzar wrote:
Garviel Tarrant wrote:


[quote]
Blasters have no range what so ever. Pulses have terrible tracking. Ac's are relatively low dps and not great at range.

Pulses have good enough tracking that you can kill a frigate if you know how. Same with other two systems, you can use them to your advantage, which you cannot do in the same way with heavy assault missiles.


I must assume that by "If you know how" you mean if you have them at 20-30 km away from you and you're using scorch.

Because even with dual webs a zealot cannot track a close orbiting KESTREL, let alone a fast frig.


Are pulse lasers better at popping frigates at 20 km? Yes, by quite a lot.

They are also absolutely unable to do it in scram range.

Again, trade off.

tradeoff?:O

yes 0 dmg in scram range + good dmg outside of it + ability to negate transversal
vs
crap dmg in scram range + even crappier dmg outside of it

oh yeah i totally see everybody would choose the second one , oh wait
Naomi Knight
Ministry of War
Amarr Empire
#1563 - 2013-11-15 21:44:35 UTC
Ginger Barbarella wrote:
40 second reload on existing Rapid Lights?!?! WTF?!?! People like them too much to you have to nerf them??

yup ccp-s balance , if some caldari thingy gets used it gets nerfed into the ground
btw rapid lights arent that good anyway , they just a reliable missile weapon not like the ****** overnerfed hml , or ultra close range ham
instead of nerfing rapid lights which is pretty balanced , boost the other missiles, or just rework the missile dmg formula
scorchlikeshiswhiskey
Totally Abstract
O X I D E
#1564 - 2013-11-15 22:10:53 UTC
Naomi Knight wrote:
Ginger Barbarella wrote:
40 second reload on existing Rapid Lights?!?! WTF?!?! People like them too much to you have to nerf them??

yup ccp-s balance , if some caldari thingy gets used it gets nerfed into the ground
btw rapid lights arent that good anyway , they just a reliable missile weapon not like the ****** overnerfed hml , or ultra close range ham
instead of nerfing rapid lights which is pretty balanced , boost the other missiles, or just rework the missile dmg formula

But see, CCP doesn't want you using missiles in the first place. Of course they'll quote "metrics" and say that they're planning something to fix it but what they really mean is they're dreaming up the next thing just like this forced suppository of a "fix"
Zvaarian the Red
Evil Leprechaun Brigade
#1565 - 2013-11-15 22:11:46 UTC
Patch notes released. No going back now. You were warned Rise. You were warned.
Hi O
l'.
#1566 - 2013-11-15 22:24:48 UTC  |  Edited by: Hi O
Beaver Retriever wrote:
Do it.

It'll be disruptive, at least.

I'm sure the soloers will still cry, but when are they not crying?


In between your sobbing and blobbing?
Andrea Keuvo
Rusty Pricks
#1567 - 2013-11-15 22:31:38 UTC
Hmm read a bunch of pages and can't remember where I saw the last positive comment. Great job listening to your customers! Also, thanks for the stealth nerf to ships using these thru the increased fitting requirements.
Ganthrithor
School of Applied Knowledge
Caldari State
#1568 - 2013-11-15 22:45:46 UTC
Hi O wrote:
Can't wait to strap this on my Nemesis.

That is , until Rubicon 1.1 and the inevitable "Can Be Fit To" makes me mortal once again.


That is one of the most disturbing avatars I've ever seen.
Niena Nuamzzar
Royal Amarr Institute
Amarr Empire
#1569 - 2013-11-15 23:03:01 UTC  |  Edited by: Niena Nuamzzar
Lol
"For details and discussion on Rapid Heavy Launchers look in this thread"

"PG requirements for fitting Rapid Light Missile Launchers have been increased"
"For details and discussion see this thread"

"Reload time: 40s"

Lets wait a bit... ...
Ginger Barbarella
#1570 - 2013-11-15 23:33:14 UTC
Guess my new-found love of Navy Caracal and Cerb were very short lived. Time to dump them. I agree with someone's earlier post about not introducing something as flawed as this nerf is about to become.

And yes, I only use Rapid Light boats solo. Just another dig from CCP to kill solo in EveO. And no, I don't give a crap about those of you about to whine about "The MM in MMORPG means massively MULTIPLAYER"...

Kinda like the 17% tax rate on high sec Interbus Customs Offices...

"Blow it all on Quafe and strippers." --- Sorlac

SOL Ranger
Imperial Armed Forces
#1571 - 2013-11-15 23:34:21 UTC
Ganthrithor wrote:
Hi O wrote:
Can't wait to strap this on my Nemesis.

That is , until Rubicon 1.1 and the inevitable "Can Be Fit To" makes me mortal once again.


That is one of the most disturbing avatars I've ever seen.


Because you looking like a buff Bill Murray isn't more disturbing than a female 'Edgar suit', right? I actually don't know... this is all horrible.

The Vargur requires launcher hardpoints, following tempest tradition.

Ganthrithor
School of Applied Knowledge
Caldari State
#1572 - 2013-11-15 23:43:20 UTC
SOL Ranger wrote:
you looking like a buff Bill Murray


Oh god, now I can't un-see it! Hahahahaha!
Stitch Kaneland
The Tuskers
The Tuskers Co.
#1573 - 2013-11-15 23:44:29 UTC
Ganthrithor wrote:
Hi O wrote:
Can't wait to strap this on my Nemesis.

That is , until Rubicon 1.1 and the inevitable "Can Be Fit To" makes me mortal once again.


That is one of the most disturbing avatars I've ever seen.


Its like Fear and Loathing.. but without the warped effect. Needs sunglasses though.
Morniee
Barbs Hammer
Xenta.
#1574 - 2013-11-15 23:46:11 UTC
CCP Rise. I saw the patch notes, like many of your company 's costumers did. And all of them, or the vast majority of missile users find it a terrible idea.
Feedback was posted on this forums from serveral players. and for what i see its being IGNORED has usual.
I dont usually write on forums, but this Rubicon expansion made me stand up, and actualy start stating my opinion about it.
40s Reload time on rapid lauchers. Are you kidding me? What is the point of even using that? Why waste so much time in a weapon platform for a already almost useless medium ammo type? Gets worse... LRML Is going to have 40s reload time. With some ridiculous charge amount btw. No one in theyr right mind will use this in small gangs, /solo /PVE. And even in large fleets... Why should they if after firing them the platform becomes USELESS.
Rubicon is about to be the 2nd worse expansion in EVE History... Next to Incarna. Twisted
Sentinel Smith
Center for Advanced Studies
Gallente Federation
#1575 - 2013-11-15 23:56:02 UTC
Love how he asked for feedback during the presentation.. and then came here to address people's concerns.. Oh, wait.
Dr Sraggles
The Covenant of Blood
#1576 - 2013-11-16 00:12:04 UTC  |  Edited by: Dr Sraggles
Patch notes out, this pile of garbage is going live (and that is being constructive).

Thanks CCP for wasting months of my training that now is nothing more than dog mess.

A Caracal now is about as useful to me as a Kestrel, my Cerb, just a pile of garbage.
Klazktrknuitzksalikamono
Imperial Shipment
Amarr Empire
#1577 - 2013-11-16 00:17:01 UTC
Hey guys lets force something that literally

Nobody asked for

Nobody wanted

Nobody will ever use now


Into Rubicon.




Isn't that a great idea?

On a serious note, this is such a ridiculously stupid idea that I am ashamed for you. RLMLs are already a very situational and rather low-DPS tool for countering frigates. They don't fit into any real meta now, aside from FRIGATE-KILLING CERBS AND CARACALS. That's it. No other ship makes decent use of these. None. Period. They already do relatively low DPS, and don't pose a real threat to any frigate above just normally burning straight at a fast-moving gang. So why rebalance them? Because you think it's cool? Because you want to add some random gimmick? Spoiler: They're already a gimmick module. They don't need something else to make them less used.

Morniee
Barbs Hammer
Xenta.
#1578 - 2013-11-16 00:27:13 UTC
My god... They Fixed Light missiles, Then Nerfed one of it's 2 platforms. Then nerf Heavy missiles, then build a NERFED weapon platform...

This is Hillarious...
Arthur Aihaken
CODE.d
#1579 - 2013-11-16 00:28:42 UTC  |  Edited by: Arthur Aihaken
Since these changes are "officially" in Rubicon 1.0, let's discuss what we can change for Rubicon 1.1. My proposal is to revise RLMLs by increasing ammunition capacity by approximately 100% and reducing reload time by 25%.

Rapid Light Missile Launchers
• Revise ammunition capacity from -77.5% to -50% (0.60 m3/40 rounds on RLML II)
• Decrease the reload time from 40 seconds to 30 seconds
• Implement a 10-second ammunition switch (just changes the type of ammunition, not the quantity)

Rapid Heavy Missile Launchers
• Implement a 20-second ammunition switch (just changes the type of ammunition, not the quantity)

If you approve of the changes (or at least feel they're better than what's being implemented), please "like". That way we can keep a running tab of how many players want to see a change.

I am currently away, traveling through time and will be returning last week.

Dinta Zembo
Tea. Earl Grey. Cold.
#1580 - 2013-11-16 00:34:06 UTC  |  Edited by: Dinta Zembo
So will the Golem get a bonus to heavy missile damage?

edit - never mind, found it