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[Rubicon] Rapid Missile Launchers - v2

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Author
Niena Nuamzzar
Royal Amarr Institute
Amarr Empire
#581 - 2013-11-09 21:39:08 UTC
Mhari Dson wrote:
Alvatore DiMarco wrote:
Michael Harari wrote:
Or you can start fitting frigate weapons to your cruiser hulls to do more dps.


Somehow I think that's just what might start happening.

The RLML Cerb is dead. Long live the LML Cerb.


also makes the LML + XLASB caracal an idea

With good skills and implants 3 BCS LML Cerb using Scourge Precision will do 300+dps to frigs (100% applied damage having web and scram). 1 LSE for 24k EHP and one XLASB for 670dps tank. I think they need to nerf light missiles as such, at least 50% or delete them entirely. Too powerful Roll
Michael Harari
Genos Occidere
HYDRA RELOADED
#582 - 2013-11-09 21:42:02 UTC  |  Edited by: Michael Harari
Could you perhaps link an example of a small gang fight you were recently in? Preferably one with roughly even odds, ie not blobbing a cruiser with a dozen people.

Edit: The tipiaks guy I mean.
Mhari Dson
Lazy Brothers Inc
#583 - 2013-11-09 21:43:39 UTC
Alvatore DiMarco wrote:
Mhari Dson wrote:
Alvatore DiMarco wrote:
Michael Harari wrote:
Or you can start fitting frigate weapons to your cruiser hulls to do more dps.


Somehow I think that's just what might start happening.

The RLML Cerb is dead. Long live the LML Cerb.



also makes the LML + XLASB caracal an idea


You horrible, evil person.



worse, I'm a freakin carebear and I can see it coming.
Kagura Nikon
Native Freshfood
Minmatar Republic
#584 - 2013-11-09 21:47:32 UTC
Bouh Revetoile wrote:
Michael Harari wrote:
I think you are just trying to score points or something with arguing, and resorting to claiming im editing posts behind your back, because you have basically no idea how small gang pvp works.

And I think you should be good enough to use argument instead of comedy example like the interceptor one.

Firstly, interceptors and AB are both designed to avoid damage, and especially to avoid missile damage. Asking for a weapon system to go through this without any effort is not reasonable.

Secondly, RLML are currently OP because they obsolete destroyers and all other medium missile systems. The new RLML address this with a ~20% dps nerf. This should fix all the problems.

Thirdly, with the nerf, RLML receive a new feature : front loaded dps. That mean you'll have a very high dps, very good to quickly remove a tackle or go through an active tank. The 40s reload is only the downside of this feature ; you can't have the front loaded dps without the 40s reload, but this is actually a good thing for your ship.

There is two drawback though, one being an edge case :
- the reload time prevent ammo swapping ;
- if you needed more than 18 missiles but less than 40, then you will take more time to kill your target than before.

This is definitely an edge case as there won't be many scenario where you will need more than one clip to kill your target.

Now, indeed LM having the same base dps as RLML is odd, yet the feature RLML get should compensate for it. But I think nerfing light missiles themselves should be a better solution : reduce the reload time of RLML a bit, or extend the magazine a bit, but remove some damage from LM.



THe shi is already makign a HUGE effort for that. ITs using a weapons system designed to specifically kill tacklers at the cost of not being able to ever kil a cruiser. ITs a MASSIVE price paid.. and even so.. its very weak on that role



This is much more effort and compromisse than most ships do to fill a role.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Viceorvirtue
The Hatchery
RAZOR Alliance
#585 - 2013-11-09 21:49:58 UTC
Im going to have to agree that rise is certainly attempting to sell the rlm change. Downplaying the disadvantages as 'not a deal breaker' or nonexistant 'who even bothers using fofs?' while pushing ideas like 'youll do far more spike damage' and 'the 40 second reload creates tension and interesting gameplay' while ignoring how easily this can be manipulated with 'its ok just split your guns' is absolutely cringeworthy.

If you want to nerf rlm, increase its power grid requirements, this means that rlm boats will be forced to have less tank in exchange for better applied damage. This change only pushs rlms close to nonviability in fights against more than one or two ships especially when compared to anything else. People will simple use standard missile launchers instead, which by itself points out how hysterically bad the current missile damage algorithm is. I can't really think of any cruiser that is forced into using frigate modules in order to actually respond to anything smaller than a cruiser. With this change however, it is likely to happen.

Perhaps this stems from the perception that small gangs and solo should only function on a hit and run basis, being unable to engage larger groups for any extended amount of time. I dislike this perception because the benefit of having a small gang is its ability to tie up the larger force, meaning it has to either respond to you in some way or slowly lose ships. Having a 40 second reload merely means the ship might as well not even be on grid while reloading and does not pose any large threat to multiple ships. Omen, thorax, and rupture however have the ability to switch targets without any worry of 'uh I don't have enough ammo to kill that without reloading I may have just uselessly wasted my entire clip and will soon be useless for nearly a minute' and can do a much higher 'sustained' damage when compared to the proposed rlms when you split weapons.

So by comparison there is no reason to use the proposed rlms outside of very specific situations where even then any other weapon system would still match and potentially be more effective. Considering that you can increase powergrid requirement as I have previously stated and make rlm boats easier to deal with on the field since they likely wont have as much tank, this proposed change is bad, especially when you combine it with the fact that the majority of newer players will be unable to quickly train into a weapon system that is viable in an extended engagement which seems unfair.
Baron' Soontir Fel
Deep Core Mining Inc.
Caldari State
#586 - 2013-11-09 21:51:50 UTC  |  Edited by: Baron' Soontir Fel
If you think RLMLs are overpowered, (Compared to what if you ask me) but if you do, then nerf RLML to bring them in-line with other weapon types of its class. Don't change its function.

RLML Caracal = Full rack of RLML, 3 BCS = 211 DPS with Faction Missiles. Because that's what people use in PvP scenarios. Fury LM don't apply enough damage to frigates.

HML Caracal = Full rack of HML, 3 BCS = 270 DPS with Faction Missiles.

I give up 60 DPS on a cruiser hull in order to hit frigates. Please do not tell me that I need to fit more anti-frigate modules/rigs on my anti-frigate cruiser.



Now for you people that still don't get it. 20% less dps over 90 seconds because of this change... and I'm down to 160 DPS on my missiles. Do you realize how low 160 dps is... My Kestrel gets 140DPS, and my Corax gets 240. (Rocket fits)

A LML Talwar fit gets 160DPS. (Double BCS, Malkuth LML, Warhead Calefaction rig) A RLML CRUISER gets the same DPS as a LML DESTROYER.

You might have more DPS during the first 50 seconds of combat, but fights last longer than 50 seconds. Almost all of them do in fact.
Michael Harari
Genos Occidere
HYDRA RELOADED
#587 - 2013-11-09 21:52:37 UTC
In 40s, the entire field can change. Being unable to react to change just means you are flying a crippled ship and should find something else.
Chessur
Full Broadside
Deepwater Hooligans
#588 - 2013-11-09 22:13:02 UTC
Michael Harari wrote:
In 40s, the entire field can change. Being unable to react to change just means you are flying a crippled ship and should find something else.


With the new warp and interceptor / frig changes- even when you warp off the field,- you are going to alnd at a celestial- still reloading, and a frig will be there to greet you, tackle you, and you will die from the blob with out ever being able to shoot your guns.

Sounds like some exciting gameplay for me.

Rise, did you even think of the new warp implications when considering a 40 second reload time?
Bouh Revetoile
In Wreck we thrust
#589 - 2013-11-09 22:14:32 UTC  |  Edited by: Bouh Revetoile
Kagura Nikon wrote:
THe shi is already makign a HUGE effort for that. ITs using a weapons system designed to specifically kill tacklers at the cost of not being able to ever kil a cruiser. ITs a MASSIVE price paid.. and even so.. its very weak on that role

This is much more effort and compromisse than most ships do to fill a role.

Considering damage application, the dps loss is not that much compared to HAM to shoot attack cruisers, and compensated by the lower fitting which allow the Caracal for example to fit the tank of a regular combat cruiser. That make it the ultimate anti-frigate platform and a tough and fast cruiser at the same time.

@Michael Harari : you should know better how hard it is to get an even fight, as even when the opportunity come one side often flee for many reasons going from fear to lack of intel.

PS : and as Rise said, if the 40s reload **** you off that much, just make two groups of your guns, so you'll have the same dps as before (minus the nerf), no front loaded dps and you won't wait for the reload. If you can't understand that, there's nothing to do for your poor mind.
Michael Harari
Genos Occidere
HYDRA RELOADED
#590 - 2013-11-09 22:16:22 UTC
Bouh Revetoile wrote:


@Michael Harari : you should know better how hard it is to get an even fight, as even when the opportunity come one side often flee for many reasons going from fear to lack of intel.


So no, you havent been in anything remotely resembling an even fight. Do you have any fights where the odds were against you?
BBQ FTW
The Hatchery
RAZOR Alliance
#591 - 2013-11-09 22:20:11 UTC
Quote:
@Michael Harari : you should know better how hard it is to get an even fight, as even when the opportunity come one side often flee for many reasons going from fear to lack of intel.

clearly good player whos input on pvp should be valued
Turelus
Utassi Security
The Curatores Veritatis Auxiliary
#592 - 2013-11-09 22:28:26 UTC
Also please consider that many young players who fly Caldari use RLML for their PVE Caracals doing low level missions or anomalies. Changing them to be a burst damage PVP weapon makes them pretty useless in PVE.

Turelus CEO Utassi Security

Bouh Revetoile
In Wreck we thrust
#593 - 2013-11-09 22:35:50 UTC
Michael Harari wrote:
Bouh Revetoile wrote:


@Michael Harari : you should know better how hard it is to get an even fight, as even when the opportunity come one side often flee for many reasons going from fear to lack of intel.


So no, you havent been in anything remotely resembling an even fight. Do you have any fights where the odds were against you?

Haha, who cares ?

But yes, TIPIAK don't fear to wipe a fleet out. You can look at the killboard if you have that many time to lose. FYI, I do have been in some fair fights.

But if you are relegated to killboard epeen as argument, you are a lot worse than what I expected.
Baron' Soontir Fel
Deep Core Mining Inc.
Caldari State
#594 - 2013-11-09 22:36:33 UTC  |  Edited by: Baron' Soontir Fel
Bouh Revetoile wrote:
Kagura Nikon wrote:
THe shi is already makign a HUGE effort for that. ITs using a weapons system designed to specifically kill tacklers at the cost of not being able to ever kil a cruiser. ITs a MASSIVE price paid.. and even so.. its very weak on that role

This is much more effort and compromisse than most ships do to fill a role.

Considering damage application, the dps loss is not that much compared to HAM to shoot attack cruisers, and compensated by the lower fitting which allow the Caracal for example to fit the tank of a regular combat cruiser. That make it the ultimate anti-frigate platform and a tough and fast cruiser at the same time.
.


60 DPS loss from HMs to the current RLML. If this gets implemented, it will be a 100DPS loss from HML to RLML. "Not that much" he says.

Edit: I'm talking about HMLs here. Not even HAMS. For HAMs, you lose out on 242 DPS compared to the new RLML. (Faction missiles from my prev calcs)
Niena Nuamzzar
Royal Amarr Institute
Amarr Empire
#595 - 2013-11-09 22:44:43 UTC  |  Edited by: Niena Nuamzzar
Bouh Revetoile wrote:

But if you are relegated to killboard epeen as argument, you are a lot worse than what I expected.

You can't be serious Smile Genos are often fighting outnumbered and outgunned - everyone knows that.
BBQ FTW
The Hatchery
RAZOR Alliance
#596 - 2013-11-09 22:57:52 UTC  |  Edited by: BBQ FTW
The main issue I have with this change is that it is attempting to accomplish two (I don't know the right term...orthogonal?) things at the same time, when they could easily be addressed through separate changes.

First, you're trying to deal with the perceived imbalances of RLML. I'm not unsympathetic to the idea that RLMLs are a tad out of line (though this is partially because HAM and HML damage application is incredibly poor, yes, some phenomenona can be explained through multiple causes) In this case, you could tone down the ROF of RLMLs (5-10%? I personally think that CCP in general tweaks numbers way too much during balancing, a 5% damage increase/decrease is very significant -- thats a matter for another wall of text though).

Second, you're trying to introduce a fairly different weapon mechanic (yes, the difference between 10s and 40s is a much more substantial difference than the difference between switching laser crystals and projectile ammo). This goes beyond simply tweaking a weapons system - what you are doing now is more accurately described as deleting RLML systems and adding a new one. If this seems like an extreme change, then why not introduce this 'new' RLML alongside the old one? After all, regular shield boosters were not removed from the game upon the release of ASBs. Unless there's some argument that consistent light missile dps on cruiser platforms is some sort of toxic mechanic that absolutely must be removed from the game What?

TL;DR - if you want to nerf RLMLs, then just nerf them in a straightforward way. If you want to test your new idea, then its probably a better idea not to remove tangentially related modules from the game. Try to accomplish both, and you get a conceptual mess.

PS - I'm pretty sure anyone calling this a buff has never actually flown an RLML ship properly -- I've had several extended fights with 10+ reloads to alternative charges (changing weapons type and CN -> fury, also FOF). 40s reload time is pretty crippling to flexibility. You can't split weapons groups to overcome this limitation.
Bouh Revetoile
In Wreck we thrust
#597 - 2013-11-09 23:02:05 UTC  |  Edited by: Bouh Revetoile
Niena Nuamzzar wrote:
Bouh Revetoile wrote:

But if you are relegated to killboard epeen as argument, you are a lot worse than what I expected.

You can't be serious Smile Genos are often fighting outnumbered and outgunned - everyone knows that.

You understand something when you are able to explain it. You can be good at something and don't understand it ; and you can understand something without being good at it.

And "not good enough killboard" is not an argument, except for the lazy and the stupids.

BTW, CCP Rise and Fozzy (and certainly some others too) have a lot of pvp experience, yet people deny them it only because of their tag, so really, nobody here actually care about pvp experience or actual global vision of the game and the killboard argument is only a way to dishonnor someone and don't have to bother arguing with him. Forum pvp 101, alias Troll initiation lvl1.

PS : and i'll put that simply, because people don't really understand this I think. Consider two RLML with no dps difference between the two (I explain here the burst dps thing and discard the dps nerf) :
- case 1 : RLML with standard reload time : X dps over 70s + 10s reload = Xdps over 80s ;
- case 2 : RLML with front loaded (burst) dps : X*2 dps over 40s + 40s reload = Xdps over 80s.
Not considering the dps nerf, the front loaded dps thing can actually be canceled if you divide your guns in two groups. That way, you retain the old functionality of sustain dps, but you also have a new functionality of burst dps if you need it.
BBQ FTW
The Hatchery
RAZOR Alliance
#598 - 2013-11-09 23:10:20 UTC  |  Edited by: BBQ FTW
its impossible to argue productively with someone who doesn't have basic conceptual understanding of the game. Absent actual objective ranking metrics, the best way to see that is whether someone's succeeded in a situation where they have to have better game understanding (in general, outnumbered fights).

This is not ad hom - you can't argue quantum mechanics with someone that can't integrate a function, for example.
Niena Nuamzzar
Royal Amarr Institute
Amarr Empire
#599 - 2013-11-09 23:14:44 UTC
Bouh Revetoile wrote:

You understand something when you are able to explain it.

What he did on more than several occasions and not only he. Don't you think that explanation provided by Dalikah is a valid one? Here, you can even take a look at her KB, perhaps it will be somewhat closer to your expectations:
https://zkillboard.com/character/839855307/
Bouh Revetoile
In Wreck we thrust
#600 - 2013-11-09 23:25:20 UTC  |  Edited by: Bouh Revetoile
Niena Nuamzzar wrote:
Bouh Revetoile wrote:

You understand something when you are able to explain it.

What he did on more than several occasions and not only he. Don't you think that explanation provided by Dalikah is a valid one? Here, you can even take a look at her KB, perhaps it will be somewhat closer to your expectations:
https://zkillboard.com/character/839855307/

You need to understand that someone can be good in the game and be completely stubborn and enjailed in a particular vision of the game. There is also the problem of people so good for something that they become completely unable to evolve or to adapt to new things.

In this case in particular, as I explained it three post sooner, the burst dps functionality do not remove the sustain dps ability of the weapon system unless you are completely stubborn and enjailed in some ideological prisons like "it's stupid not to use all gun at once".

Then we can discuss the dps nerf, but discussing the burst ability is only an undeniable proof of change averseness.