These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Rubicon] Rapid Missile Launchers - v2

First post First post First post
Author
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#4041 - 2014-01-17 09:15:19 UTC  |  Edited by: Mournful Conciousness
Morwennon wrote:
Caleb Seremshur wrote:
Usage has dropped by 40% which is within "anticipated levels and acceptable boundaries" or someshit. In other words they wanted to kill a brand new weapons system before it even happened.

Actually, based on more recent Jita sales figures for 05/01/2014 - 11/01/2014, RLML usage is now down 48% - they've fallen by another 10% relative to their pre-Rubicon levels since I made my original sales post. HAML II sales are also down by an additional 10% (for a total decline of 38% relative to the pre-Rubicon reference).

Oddly, top tier medium close range turret sales have increased slightly over the same period.


What would be interesting to compare is the actual nominal sales of RLMLs compared to similar sized alternatives such as HMs.

RLMLs are dsigned to be a niche weapon, not a general purpose weapon so it's reasonable to expect to see higher nominal HM sales. How much higher will depend on how big the niche is.

By way of example, if (hypothetically) 10% of missile launcher sales were HM and 90% RLML and then this changed to 50%/50% the headline could be reported as "HM missile sales increase by 400% - HM OP, RLMLs suck". Whereas in reality all the numbers would indicate is the fact that HMs had become equally as desirable as RLMLs.

The questions is, how big is the niche for RLML designed to be? People here have been using them as a substitute for HM because they felt that HM were not performing well (wrongly as it turns out, my simulations indicated that HM work as well as long range medium guns) and this has skewed the baseline sales numbers.

It seems to me that, given that RLML use is a niche activity in eve, HM sales outweighing RLML sales by 4 to 1 could be considered reasonable, even a little excessive.

Unless my understanding of the term "niche" is in error.

EDIT: just adding an informative comparison
Back when I started Eve, one of the most desirable and expensive meta-4 weapon drops was the 'Arbalest' heavy missile launcher. They used to sell for 15 million each in jita because of the popularity of mission and WH drakes.

Today, arbalests are ISK 3.5 million each which seems very low in comparison. However, the equivalent meta-4 railgun, the "250mm Prototype Gauss Gun" sells for 650,000 isk. So it could be argued that heavy missile launchers are 700% more desirable than 250mm railguns (lets assume that the drop rate is the same for both).

Taking one's cue from the market prices alone, one might conclude that HMs are still more desirable and powerful than the equivalent railgun. It would be a naive conclusion to draw since in reality its more complex than that, but I wanted to highlight the danger of drawing conclusions from arbitrary and incomplete data.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Morwennon
The Tuskers
The Tuskers Co.
#4042 - 2014-01-17 09:29:53 UTC  |  Edited by: Morwennon
Prior to Rubicon, HMLs and HAMLs were outselling RLMLs by 2.38:1 and 2.75:1, respectively; to put it another way, RLMLs accounted for 16% of all medium launcher sales. The idea that RLMLs were somehow eclipsing other medium missile launchers for all purposes is thus clearly ridiculous. Moreover, RLML sales had stabilized, so it's not like they were on course to obliterate all other launcher types.

Currently, all medium missile launcher sales are down in absolute terms relative to their pre-Rubicon values but HAMLs are outselling RLMLs by 3.3:1 and HMLs are outselling RLMLs by 4.2:1. More to the point, there's a clear declining trend; RLML sales are falling by ~5% every week, and there's no reason to believe this is going to stop any time soon.
Vinyl 41
AdVictis
#4043 - 2014-01-17 09:58:55 UTC
currently the most expensive meta 4 laucher is the light missle one the pretty high price on meta 4 heavy shouldn't be such a supprise to you since with the removal of rapid lights from pve were stuck with heavys as the go to weapon for l3 and early l4 for the new pilots
Kesthely
Mestana
#4044 - 2014-01-17 11:31:09 UTC  |  Edited by: Kesthely
Mournful Conciousness wrote:
(wrongly as it turns out, my simulations indicated that HM work as well as long range medium guns)


Excuse me?

That statement is as misleading as some of the arguments ive seen about that topic.
First of all, Comparison of weaponsystems is difficult at at the least, but so far i haven't seen any of your data come from an unbonused hull, from 0 and all lvl 5 skills, and against all gun weapon systems.

In order to judge the performance of a parabol, wich is the formula that gun tracking gives out you need at least 7 meaningfull measurepoints per parabol. Since we have 4, each with 3 variants weaponsystems each with 3 or more types of different damage application, and a lot more range application ammo, a minimum of 4 often encountered situations, against 6 generalized sized targets your talking a minimum of 6048 calculations that have to be performed, and verified before any such claim can be stated.

The only comparison i've seen you do, is hm vs one type of Rail with One sort of ammo from a redesigned hull to a hull from a different class that still has to be redesigned.

Any statement about heavy missile in such comparison is the same as comparing how delicious an anvil is compared to an apple, because they both start with the letter A (well thats a little exagerated but still)

Drawing conclusions because the HM is performing adequatly in one specific set of conditions is blatent misinformation and you know it.

No disrespect to you, some of your statements are absolutely true but that line just got me ticked.
Katabrok First
Apukaray Security
#4045 - 2014-01-17 12:04:12 UTC
This is the undying thread!!!
Vinyl 41
AdVictis
#4046 - 2014-01-17 12:13:33 UTC
Katabrok First wrote:
This is the undying thread!!!

yup miner bumping mk II
but now back to serious stuff - great news no TP nerf in rubi 1.1
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#4047 - 2014-01-17 12:29:21 UTC
Kesthely wrote:
Mournful Conciousness wrote:
(wrongly as it turns out, my simulations indicated that HM work as well as long range medium guns)


Excuse me?

That statement is as misleading as some of the arguments ive seen about that topic.
First of all, Comparison of weaponsystems is difficult at at the least, but so far i haven't seen any of your data come from an unbonused hull, from 0 and all lvl 5 skills, and against all gun weapon systems.

In order to judge the performance of a parabol, wich is the formula that gun tracking gives out you need at least 7 meaningfull measurepoints per parabol. Since we have 4, each with 3 variants weaponsystems each with 3 or more types of different damage application, and a lot more range application ammo, a minimum of 4 often encountered situations, against 6 generalized sized targets your talking a minimum of 6048 calculations that have to be performed, and verified before any such claim can be stated.

The only comparison i've seen you do, is hm vs one type of Rail with One sort of ammo from a redesigned hull to a hull from a different class that still has to be redesigned.

Any statement about heavy missile in such comparison is the same as comparing how delicious an anvil is compared to an apple, because they both start with the letter A (well thats a little exagerated but still)

Drawing conclusions because the HM is performing adequatly in one specific set of conditions is blatent misinformation and you know it.

No disrespect to you, some of your statements are absolutely true but that line just got me ticked.


I do not feel disrespected and I agree that it's a difficult comparison. Some pages back I compared railguns (both 250 and 200) on 2 hulls vs HMLs on 2 hulls, using EveHQ as the computation tool. The outcome was that peak dps is higher with guns (as you'd expect, since it requires some work on behalf of the antagonist to attain) but overall dps when (simply) integrating gun dps for all target directions was very similar. Notably, there are many areas of the curve in which missiles outperform guns - the most notable being at short range where guns find themselves unable to apply any dps whatsoever. T2 long range ammo in guns almost always leads to reduced DPS if there is a significant radial velocity.

i.e. vs a railgun on a similarly bonused hull, heavy missiles do on average the same applied damage if the gunnery pilot does not maneuver aggressively and compensate for range by changing ammo.

You may argue that it's unfair that guns users have the opportunity to maneuver for better performance, but they could as easily argue that it's unfair that missile users don't have to. Gunnery users may also cite the fact that tracking can be disrupted and missiles may not, that a kiting missile defender with a following attacker gets a range bonus (since velocities of ships and missiles are additive). Missile users may counter that they can't one-shot a frigate, gun users can counter argue that if the frigate gets in close orbit they will never hit it.... and so on.

With respect, I do not believe my statement is misleading and I stand by it. Guns and missiles have different characteristics, favouring different styles of pvp. That's all. Missiles are not deficient and I encourage their use in the small squads that I command.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Arthur Aihaken
CODE.d
#4048 - 2014-01-17 12:49:52 UTC
Katabrok First wrote:
This is the undying thread!!!

Thanks to players like you. Lol

Vinyl 41 wrote:
but now back to serious stuff - great news no TP nerf in rubi 1.1

Yay… Still not using them, but all guns just got a nerf in the process. The tears… Cry

Mournful Conciousness wrote:
I do not feel disrespected and I agree that it's a difficult comparison.

The real question now is how do sentry drones stack up to guns and missiles?

I am currently away, traveling through time and will be returning last week.

Mournful Conciousness
Federal Navy Academy
Gallente Federation
#4049 - 2014-01-17 12:57:36 UTC
Arthur Aihaken wrote:
The real question now is how do sentry drones stack up to guns and missiles?


A little less well now that you have to choose between tracking and range, which is probably desirable. Having said that, one long range web or painter on a sentry target is equivalent to a tracking computer on all sentries, so a well organised fleet will fit for range and suffer no ill effects.

If the FC is in a rapier, boosted by an Eos , he can still rain down 100% thermal Hell on anyone within 70k.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Arthur Aihaken
CODE.d
#4050 - 2014-01-17 13:05:00 UTC
Mournful Conciousness wrote:
If the FC is in a rapier, boosted by an Eos , he can still rain down 100% thermal Hell on anyone within 70k.

That's insane… and people think ECM is overpowered.

I am currently away, traveling through time and will be returning last week.

Mournful Conciousness
Federal Navy Academy
Gallente Federation
#4051 - 2014-01-17 13:24:52 UTC
Arthur Aihaken wrote:
Mournful Conciousness wrote:
If the FC is in a rapier, boosted by an Eos , he can still rain down 100% thermal Hell on anyone within 70k.

That's insane… and people think ECM is overpowered.


ECM may be overpowered in a skirmish, but the counter is that every squad should have one, in which case it simply exacerbates any imbalance in fleet size.

The dominix/ishtar sentry hedgehog tactic is very difficult to counter since it favours the defenders who already have their drones slaved to the FC while the incoming fleet is still launching theirs. Siting inside a warp disruption bubble field can ensure that most attackers arrive nicely at optimal range.

The downside of course is that moving a sentry fleet quickly is lossy (you'll leave a lot of drones behind) and if the attacker can infiltrate the perimeter with an AoE weapon he can neutralise a good deal of the sentry fleet's offensive capability. One interceptor (or T3) could do this, fitted with a cyno generator with spectacular results.

It's extremely difficult for me to visualise how to even begin measuring the relative power of a sentry fleet vs other types. The problem space is somewhat large. Big smile

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Kitty Bear
Deep Core Mining Inc.
Caldari State
#4052 - 2014-01-17 13:47:11 UTC
Arthur Aihaken wrote:

The real question now is how do sentry drones stack up to guns and missiles?


It's an interesting question.
Just so long as anyone who decides to attempt that comparison remembers that Sentries are LARGE weapon platforms, and therefore should be compared to Cruise Missiles, Torpedoes, Heavy Drones and Large Turrets.

Of course there is bound to be some brainless muppet that decides to compare them to HM's What?
Morwennon
The Tuskers
The Tuskers Co.
#4053 - 2014-01-17 13:55:34 UTC
Kitty Bear wrote:
Arthur Aihaken wrote:

The real question now is how do sentry drones stack up to guns and missiles?


It's an interesting question.
Just so long as anyone who decides to attempt that comparison remembers that Sentries are LARGE weapon platforms, and therefore should be compared to Cruise Missiles, Torpedoes, Heavy Drones and Large Turrets.

Of course there is bound to be some brainless muppet that decides to compare them to HM's What?

Excellent point. The campaign to have all cruiser hulls capped at a maximum drone bandwidth of 50 mbit and to lose all bonuses that apply to heavy/sentry drones starts here!
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#4054 - 2014-01-17 14:11:42 UTC
Kitty Bear wrote:
Arthur Aihaken wrote:

The real question now is how do sentry drones stack up to guns and missiles?


It's an interesting question.
Just so long as anyone who decides to attempt that comparison remembers that Sentries are LARGE weapon platforms, and therefore should be compared to Cruise Missiles, Torpedoes, Heavy Drones and Large Turrets.

Of course there is bound to be some brainless muppet that decides to compare them to HM's What?


Another way to see it is that drone warfare is asymmetric to projectile and missile warfare, using different mechanics.

The drone-only ships have an advantage over battleships when attacking cruisers (with sentries, at range when the target has little transversal) but they pay for this in reduced DPS, immobility and destructibility of the weapon.

Large drones (such as ogres) have quite a hard time hitting cruisers unless the attacker has the target at point blank range and held firmly by a web - even then, damage application is sketchy unless the drone ship has a drone tracking bonus.

If the target is outside web range, there is no reason for it to take damage from heavy drones (or sentries) whatsoever. It can outrun the former and out-track the latter.

I fight with drones a lot. I can say honestly that I never enter a fight feeling sure I am going to win.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Arthur Aihaken
CODE.d
#4055 - 2014-01-17 16:06:01 UTC
I hate drones.

I am currently away, traveling through time and will be returning last week.

I am disposable
Republic University
Minmatar Republic
#4056 - 2014-01-17 16:53:48 UTC
Kitty Bear wrote:
Arthur Aihaken wrote:

The real question now is how do sentry drones stack up to guns and missiles?


It's an interesting question.
Just so long as anyone who decides to attempt that comparison remembers that Sentries are LARGE weapon platforms, and therefore should be compared to Cruise Missiles, Torpedoes, Heavy Drones and Large Turrets.

Of course there is bound to be some brainless muppet that decides to compare them to HM's What?


Not really true. They are heavily used on quite a few sub-BS hulls.
Captain Hoax
Freedom and Profit
#4057 - 2014-01-17 16:59:38 UTC
CCP Rise wrote:

Finally, I just want to say that the 'fun' factor of the mechanic is very difficult to evaluate objectively. There's evidence pointing in a lot of directions, and I still like the idea of doing something different more than sticking with something very safe and normal. The evidence that says it is fun, since I'm sure you will be skeptical of that claim' is both direct (my experience and the experience of some players posting here or talking with me directly) and also the existence of similar mechanics in other games. War Thunder for instance has this mechanic on every single plane in the game and people seem to find that very fun generally. I'm still trying to gather as much info as possible and if you guys are using it and are able to say it's not fun (separate from it not being good, which is a different issue and could be corrected with numbers tweaks like 30s reload or more ammo per launcher) please post and let me know.



This is going to sound weird, but I've had a bit of a play with RHML on a golem, and I think they fire too fast. The T2 RHML I was using hold 23 missiles a piece and fire once every 5.18 seconds. If my math is right then it will take just shy of 2 minutes till I need to spend 40 seconds reloading. So far so good. The problem I found was that since my missile velocity bonus is not being applied to RHML's I end up with so many fish in the water that the target often dies while 2, sometimes 3 volleys of missiles are still in flight. That adds up over the space of 2min, and when you only have 23 missiles per reload then any wasted missiles hurt that much more. Yes, some of the onus here is on me, a good missile pilot switches targets early, but when you have 2 or more volleys already in flight that can be a little bit difficult to judge.
On top of that the damage projection of RHML is actually rather poor. Because they don't receive any of the native bonuses from my golem, I actually receive better hits and damage on small targets by fitting a second target painter and using cruise missiles. In addition, because they don't receive the velocity bonus the range for RHML's is only around 50 - 60km, about 20km better than if I was using torpedo's with the same fit.


I've tested and compared with the L4 mission Buzz Kill, one with an excessive number of frigates and cruisers. If ever there was a "right choice" for the RHML I would have thought it would be this mission, however I've found this to be very much not the case. My time to completion has been significantly worse when using RHML as compared to cruise missiles every single time. In its current iteration I don't see myself ever using RHML's again.


If it were up to me, I would increase rapid launcher capacity by 50%, lower RoF by around 40%, and reduce reload times to 20s instead of 40s. That, or allow all ship bonuses to apply to all rapid launcher types and increase capacity by around 30%.
Arthur Aihaken
CODE.d
#4058 - 2014-01-17 17:01:32 UTC
Apparently stasis webs are slated for a review at some point in the not-too-distant future, which means there's a better than even chance they're going to get a nerf. So in effect, we did get some missile buffs after all. Now if we can just get that low-slot ballistics enhancer, we'll all be happy campers...

I am currently away, traveling through time and will be returning last week.

Arthur Aihaken
CODE.d
#4059 - 2014-01-17 17:03:13 UTC  |  Edited by: Arthur Aihaken
Captain Hoax wrote:
If it were up to me, I would increase rapid launcher capacity by 50%…

And that's a good place to stop… Rate of fire is ideal at the moment for both launchers. They're just lacking with ammunition capacity, so the exact number is a 1.5555% increase (28 for T2 RLML, 36 for T2 RHML).

I am currently away, traveling through time and will be returning last week.

Vinyl 41
AdVictis
#4060 - 2014-01-17 17:49:18 UTC
i was allways asking meself too why couldnt rapid heavys benefit from 50% missle velocity hull bonus i remember those profiting form the rate of fire one but not the velocity - but yeah i think there are more urgent problems those launchers have right now