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[Rubicon] Rapid Missile Launchers - v2

First post First post First post
Author
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#4021 - 2014-01-16 22:42:23 UTC
Arthur Aihaken wrote:
Stitch Kaneland wrote:
So.. did you miss the part about the 20% buff to tp when OH? How does that not help damage application?

Yes, because everyone runs their TPs overheated in PvE… For all intents and purposes it's a nerf. Not that I really care, since I've been trying to point out that from a single player standpoint you're further ahead with rigors (and even more so in Rubicon 1.1).


To be fair though, in PVE everything flies towards you once aggroed so it's not really an issue.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Arthur Aihaken
CODE.d
#4022 - 2014-01-16 23:20:36 UTC  |  Edited by: Arthur Aihaken
Mournful Conciousness wrote:
To be fair though, in PVE everything flies towards you once aggroed so it's not really an issue.

To be sure. My point was I just don't see players running overheated TPs for PvE, as they'll either be the support ship painting targets or the solo player who's looking to improve damage application. In either case, since the TPs will be running near constantly - overheating doesn't necessarily make a lot of sense. I'm not even sure there's enough of a benefit in solo PvP to overheat TPs because the benefit is marginal at best and you're reducing your ability to overheat other mid modules such as afterburners, stasis webs, etc.

Mournful Conciousness wrote:
Ah well, the only constant in life is change. Adapt or die...

I think you really nailed it with this. So with this morning's drone and related changes, thus ends my brief foray into that aspect of EVE. I've only been loosely following the new threads today, but I imagine they're going to be entertaining.

I am currently away, traveling through time and will be returning last week.

Kesthely
Mestana
#4023 - 2014-01-17 00:15:21 UTC
The TP "Buff" in reality is a nerf, since its base value is dropped by 10%.

In any regards, against similar sized (eg medium sized ship with medium sized missile) you still need 2 target painters, and then it doesn't matter if its with the reduced -10%, its current value or its +8% increased value. Overheating in this case has little or no effect.

The difference starts when your trying to shoot smaller stuff (Eg frigates with Heavy missiles) Because of the ratio of Required Sig radius to actual sig radius the +8% of overheated, does little or no effect vs the -10%. In overall use there both aproximatly 1% of current values. So yes, for the duration you can overheat you do 1% more damage application, for all the time that you can't you do 1% less.

Target Painters have a 5 second cycle time. That means that they will have a verry high Heat to duration time, wich fixes the overheat time to a verry limited time.

10 seconds of overheating probably already causes damage to it, 1 minute or more, probably made one or more midslot modules burn out. And thats not even considering overheating with a Mwd, or Point, scram or web next to your target painter.

In effect theres really a verry small margin in PvP where you truelly benefit from overheating it.

So, with that explained, you have the -10% reduced stats while not overheating, combine that with the fact that tracking computers (a gun only module) gets a +15% (Yes double in effect that the actuall targetpainter) bonus while overheating, with no reduction of its base statistics. You get a better value, allowing for more range, or better tracking, outscaleing the gun even more in comparison to missiles, with no drawback.

A last thing to remember is that Tracking Computers in comparison to Target painters have a really long cycle time. This means that they generate relatively low amounts of heat for the duration that there overheating.
I am disposable
Republic University
Minmatar Republic
#4024 - 2014-01-17 00:29:03 UTC
And the nerfs to missiles, both direct and indirect, just keep coming. It's unreal...
Arthur Aihaken
CODE.d
#4025 - 2014-01-17 00:29:45 UTC
I am disposable wrote:
And the nerfs to missiles, both direct and indirect, just keep coming. It's unreal...

"There's no turning back..."

I am currently away, traveling through time and will be returning last week.

Arthur Aihaken
CODE.d
#4026 - 2014-01-17 03:19:30 UTC
CCP Rise, any RLML or RHML Rubicon 1.1 update you might be able to share with us?
Hint: RLML » 28 ammunition capacity, RHML » 36 missile capacity.

I am currently away, traveling through time and will be returning last week.

I am disposable
Republic University
Minmatar Republic
#4027 - 2014-01-17 03:53:18 UTC
Arthur Aihaken wrote:
CCP Rise, any RLML or RHML Rubicon 1.1 update you might be able to share with us?
Hint: RLML » 28 ammunition capacity, RHML » 36 missile capacity.


I hope you know there isn't a chance in hell of that happening.
Arthur Aihaken
CODE.d
#4028 - 2014-01-17 04:06:53 UTC  |  Edited by: Arthur Aihaken
I am disposable wrote:
I hope you know there isn't a chance in hell of that happening.

I'll take anything at this point...

I am currently away, traveling through time and will be returning last week.

Caleb Seremshur
Commando Guri
Guristas Pirates
#4029 - 2014-01-17 04:53:35 UTC
I think what CCP looks for is you to actually sit down and create a compelling case for your argument. It should include an opening statement and the direction for the rest of your case. Following this is your interpretation of the current balance supported by statistical evidence and possibly with opinion pieces from respected members of the PVP community. Then you make your case for the changes you would like to see including actual statblock changes, the anticipated effects on the game balance and possibly include a few endorsements by PVP players. Finish your address to CCP with references to balance of the game particularly ensure that you refer back to your opening address and your balance analysis. Your closing statement should have a confident atmosphere and one that encourages feedback.

Do not include disclaimers, any kind of reference to uncertainty or have inadequate statistical evidence --- these will weaken your case beyond repair.

Remember that you are changing a fundamental weapon system with no direct comparison anywhere, you need to get your case right the first time.
Domanique Altares
Rifterlings
#4030 - 2014-01-17 05:15:02 UTC
Caleb Seremshur wrote:
I think what CCP looks for is you to...


...shut up and like it.

I don't expect to see Rise darken this thread again for any reason anytime soon.
Arthur Aihaken
CODE.d
#4031 - 2014-01-17 05:38:04 UTC
Caleb Seremshur wrote:
I think what CCP looks for is you to actually sit down and create a compelling case for your argument. It should include an opening statement and the direction for the rest of your case. Following this is your interpretation of the current balance supported by statistical evidence and possibly with opinion pieces from respected members of the PVP community. Then you make your case for the changes you would like to see including actual statblock changes, the anticipated effects on the game balance and possibly include a few endorsements by PVP players. Finish your address to CCP with references to balance of the game particularly ensure that you refer back to your opening address and your balance analysis. Your closing statement should have a confident atmosphere and one that encourages feedback.

Do not include disclaimers, any kind of reference to uncertainty or have inadequate statistical evidence --- these will weaken your case beyond repair.

Remember that you are changing a fundamental weapon system with no direct comparison anywhere, you need to get your case right the first time.

Scroll back and read through any of my proposals. Including charts. Lol

I am currently away, traveling through time and will be returning last week.

Arthur Aihaken
CODE.d
#4032 - 2014-01-17 05:50:22 UTC
I just had to include this... Best comment I read on the Target Painter changes:
"Finally, I can get that overheated painter I never asked for."

I am currently away, traveling through time and will be returning last week.

scorchlikeshiswhiskey
Totally Abstract
O X I D E
#4033 - 2014-01-17 05:51:10 UTC
So post 1.1 I can overheat my TC's to improve turret application, but I still have no mid slot missile mod? I am totally and utterly un-surprised.
Arthur Aihaken
CODE.d
#4034 - 2014-01-17 05:53:04 UTC  |  Edited by: Arthur Aihaken
scorchlikeshiswhiskey wrote:
So post 1.1 I can overheat my TC's to improve turret application, but I still have no mid slot missile mod? I am totally and utterly un-surprised.

You know, I've said this from the outset: TPs were never the "must have" module that many players made them out to be. Any way you slice it, these are broad nerfs to the affected systems and they're going to be more capacitor, heat and management-intensive to replicate previous efforts. I'm still optimistic CCP Rise is going to come through for us with a small adjustment to RLML and RHML ammunition capacity.
Big smile

I am currently away, traveling through time and will be returning last week.

Caleb Seremshur
Commando Guri
Guristas Pirates
#4035 - 2014-01-17 06:41:48 UTC
Domanique Altares wrote:
Caleb Seremshur wrote:
I think what CCP looks for is you to...


...shut up and like it.

I don't expect to see Rise darken this thread again for any reason anytime soon.


The joke was it's too much effort for the average player and involves information that is too hard to acquire.

Usage has dropped by 40% which is within "anticipated levels and acceptable boundaries" or someshit. In other words they wanted to kill a brand new weapons system before it even happened.
Domanique Altares
Rifterlings
#4036 - 2014-01-17 06:45:52 UTC
Caleb Seremshur wrote:
Domanique Altares wrote:
Caleb Seremshur wrote:
I think what CCP looks for is you to...


...shut up and like it.

I don't expect to see Rise darken this thread again for any reason anytime soon.


The joke was it's too much effort for the average player and involves information that is too hard to acquire.

Usage has dropped by 40% which is within "anticipated levels and acceptable boundaries" or someshit. In other words they wanted to kill a brand new weapons system before it even happened.


Oh, I know what the joke was. If any numbers are obtained at all, it's more of CCP's unreferenced percentages.
Domanique Altares
Rifterlings
#4037 - 2014-01-17 06:50:19 UTC
Arthur Aihaken wrote:
scorchlikeshiswhiskey wrote:
So post 1.1 I can overheat my TC's to improve turret application, but I still have no mid slot missile mod? I am totally and utterly un-surprised.

You know, I've said this from the outset: TPs were never the "must have" module that many players made them out to be. Any way you slice it, these are broad nerfs to the affected systems and they're going to be more capacitor, heat and management-intensive to replicate previous efforts. I'm still optimistic CCP Rise is going to come through for us with a small adjustment to RLML and RHML ammunition capacity.
Big smile


Hell, I don't even care that you can OH them. I'll just work around the nerf, and keep using my midslot heat allotment for propmods and tackle like always. It'll be a rare day at all that I ever OH on a dedicated ewar ship; those mods are my job, and they need to be available until I'm down or we leave the field. I can't afford to 'oops' burn them out in a fleet, since others are depending on them.
Morwennon
The Tuskers
The Tuskers Co.
#4038 - 2014-01-17 07:36:41 UTC
Caleb Seremshur wrote:
Usage has dropped by 40% which is within "anticipated levels and acceptable boundaries" or someshit. In other words they wanted to kill a brand new weapons system before it even happened.

Actually, based on more recent Jita sales figures for 05/01/2014 - 11/01/2014, RLML usage is now down 48% - they've fallen by another 10% relative to their pre-Rubicon levels since I made my original sales post. HAML II sales are also down by an additional 10% (for a total decline of 38% relative to the pre-Rubicon reference).

Oddly, top tier medium close range turret sales have increased slightly over the same period.
Arthur Aihaken
CODE.d
#4039 - 2014-01-17 08:14:19 UTC  |  Edited by: Arthur Aihaken
Morwennon wrote:
Caleb Seremshur wrote:
Usage has dropped by 40% which is within "anticipated levels and acceptable boundaries" or someshit. In other words they wanted to kill a brand new weapons system before it even happened.

Actually, based on more recent Jita sales figures for 05/01/2014 - 11/01/2014, RLML usage is now down 48% - they've fallen by another 10% relative to their pre-Rubicon levels since I made my original sales post. HAML II sales are also down by an additional 10% (for a total decline of 38% relative to the pre-Rubicon reference).

Oddly, top tier medium close range turret sales have increased slightly over the same period.

I'd be curious to see what drone sales have been during the same timeframe...

I am currently away, traveling through time and will be returning last week.

Morwennon
The Tuskers
The Tuskers Co.
#4040 - 2014-01-17 08:34:41 UTC
Arthur Aihaken wrote:
Morwennon wrote:
Caleb Seremshur wrote:
Usage has dropped by 40% which is within "anticipated levels and acceptable boundaries" or someshit. In other words they wanted to kill a brand new weapons system before it even happened.

Actually, based on more recent Jita sales figures for 05/01/2014 - 11/01/2014, RLML usage is now down 48% - they've fallen by another 10% relative to their pre-Rubicon levels since I made my original sales post. HAML II sales are also down by an additional 10% (for a total decline of 38% relative to the pre-Rubicon reference).

Oddly, top tier medium close range turret sales have increased slightly over the same period.

I'd be curious to see what drone sales have been during the same timeframe...

Since my previous post, T2 sentry drone sales have increased by 19% overall, for a total increase of 90% relative to pre-Rubicon sales.

~metrics~