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[Rubicon] Rapid Missile Launchers - v2

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Author
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#4001 - 2014-01-15 18:50:28 UTC
Arthur Aihaken wrote:
Vinyl 41 wrote:
problem is that TP in its current form is considered medicore at best - im sick of the jokes that you need 10 TPs and 10 webs to make most missles work

I think if you look at the effective range for TPs they're more suitable as fleet or support tools than active PvP. And it's not quite as extreme as needing 10 EW modules; rigors will trump a target painter and a web will trump both combined.


Target painters are epically good! The problem is that unless you trawl through your own client logs you can't see what an incredible effect they have on damage application of all weapon systems - particularly when using large weapons on a smaller target.

An extreme example of this is easily* observed when running escalated c5 and c6 sites with dreads etc. 3 webs on a BS allows you to hit it (some of the time). 3 webs and 2 target painters means you hit it for full devastating effect.

* ignoring the very not-easy process of getting your POS and fleet set up in the WH, and the even more difficult process of getting enough willing, capable people into the right ships at the right time... sigh

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Vinyl 41
AdVictis
#4002 - 2014-01-15 19:04:37 UTC  |  Edited by: Vinyl 41
still guys TPs offer the most benefits to missles mostly sure they give benefits to all but missles get the most of this becaue on how the missles formulas work and the huge range on TPs is idealy suited to support long range missle platforms if you want to use short range missles your allways better with an "op" web
but to clarify things here ive done 2 proposals 1 to change TPs mechanics and there was a second one to add a new skill that would increase missle aplication on TP targets by 2-3% per lvl ( we could call it advanced missle guidance ) this way we would get the same benefits as on the proposed new module without any serious drawbacks
Arthur Aihaken
CODE.d
#4003 - 2014-01-15 20:18:05 UTC  |  Edited by: Arthur Aihaken
Vinyl 41 wrote:
still guys TPs offer the most benefits to missles mostly sure they give benefits to all but missles get the most of this becaue on how the missles formulas work and the huge range on TPs is idealy suited to support long range missle platforms if you want to use short range missles your allways better with an "op" web

Actually, not to disagree with you - but you get more bang with rigors than target painters. Let's use a Caracal for example. Using 3 rig slots for two medium core defense field extenders and a medium anti-EM screen reinforce you get a +30% bonus to your shields (+639) at the cost of a +15% signature hit (18.75m); you then lose an additional medium slot for a target painter. Now if you instead went with three rigors, this improves your explosion radius by 45% - and works automatically on all targets (with target painters you only gain the damage application to those targets). Take the medium slot you would've used for a target painter and instead substitute a large shield extender. That gives you a +223% shield increase (+2625) for a token penalty of a +20% signature hit (+20m).

I am currently away, traveling through time and will be returning last week.

Arthur Aihaken
CODE.d
#4004 - 2014-01-16 01:44:05 UTC  |  Edited by: Arthur Aihaken
Rubicon 1.1 is out in 2 weeks. What if anything can we be hopeful for with respect to RLMLs and RHMLS in this timeframe? The ammunition swap fix is out, so we're left with reduced reloading times or an ammunition bump. Any updates?

I am currently away, traveling through time and will be returning last week.

Kesthely
Mestana
#4005 - 2014-01-16 02:28:04 UTC  |  Edited by: Kesthely
Another thing is with Target painters, they reduced the optimal range and increased the falloff range. In effect this means that the usefullness for LONG range missiles is pretty sketchy at best.

At all Lvl 5, you have an optimal of 45 km with target painters. HML, the first long range missiles that truelly benefit from painters, have a range of 63km on an unbonused ranged hull, at that range, the effect, similar to a gun shooting in falloff is already reduced significantly. Not to mention, at this range it also suffers from missing.

45km Range optimal is medium range at best, a few cruisers, can reach that far already with short range guns, it definatly puts you in range of drones and all of the "long range" guns.

In order to make the Target painter usefull for long range guns, youd have to use range rigs, wich uses up your rig slots, wich as stated previously can be put to much more effect with rigors.

So in order to get the desired effect out of Target painters youd need a ship with a bonus to optimal range, currently only 2 exist the Vigil, and the Hyena.

The Hyena is a wonderfull ship, but, because the unbalance of Webs, and the more practical uses of those, most Hyena pilots, and fleet commanders for that matter will insist it brings webs. So we effectively have the Vigil left. Finding a competent Vigil pilot that also has max targetpainting skills is pretty rare to say the least. To Make the Vigil work in fleets designed with missiles it needs to have 2 signal amplifiers, 2 target painters a mwd, and 3 partical dispersion projectors. That leaves you with 2 midslots, on wich one you want to put a cap recharger to make it stable, and you have one mid left for a small shield extender. you have 2 highs left, but not the power to fit in 2 light missile launchers, wich btw only have a max range of 42 km, so your stuck with either defensive rocket launcher systems, or fit it with drone link augmenters to get your drone control range up.

But the endresult is that you have a paperthin Vigil going 3.5 km/s with a lock range of 133km, and 2 targetpainters with an optimal of 106 km with a 51% increase in sig radius. (Give him a web drone for crying out loud!)

In anycase such pilot is often better off in other ships like Rapier or Huginn, wich automaticly fall back to webs

Did i mention that the dps increase of a maxed out HML cerberus is only 20 paired with this thing vs frigates? (both ab and mwd)
(but an impressive 150 vs cruisers, bringing it to its max dps)
Intresting note though, the Typhoon, with both precision and Faction cruise missiles is out dpsing the cerb, has twice the effective hp, only 200m/s less speed, and 2.5x its alpha value (and is only 4 off its maximum dps vs cruisers)
Vinyl 41
AdVictis
#4006 - 2014-01-16 08:03:45 UTC  |  Edited by: Vinyl 41
yes yes we know that webs are like a swiss army knife, just to good to replace them
and pls can we stop pointing out that HML are bad, we allready know that very good
not gonna coment on that caracal idea - persolnaly dont like it but it could work in a 3-4 people group with a dedicated tanked tackler
and and im eagerly waiting for the "a wild RISE apeared, hes gonna post" moment with a bunch of news on the rapids fix Blink
Vinyl 41
AdVictis
#4007 - 2014-01-16 15:32:12 UTC  |  Edited by: Vinyl 41
so were getting a TP nerf now how will that change to our evil plan of creating the op missles system ?
Arthur Aihaken
CODE.d
#4008 - 2014-01-16 17:23:52 UTC
Vinyl 41 wrote:
so were getting a TP nerf now how will that change to our evil plan of creating the op missles system ?

Target painters - now with 10% more suck… As I indicated: Rigors, rigors, rigors...

I am currently away, traveling through time and will be returning last week.

Vinyl 41
AdVictis
#4009 - 2014-01-16 17:34:31 UTC  |  Edited by: Vinyl 41
seems CCP is doing whatever possible to increase the importance of webs on every possible ship type by nerfing eerything else - no love for kite warfare
Arthur Aihaken
CODE.d
#4010 - 2014-01-16 17:40:07 UTC  |  Edited by: Arthur Aihaken
Vinyl 41 wrote:
seems CCP is doing whatever possible to increase the importance of webs on every possible ship type by nerfing eerything else - no love for kite warfare

"Cry havoc and let slip the dogs of war!" … I'm anticipating a near-riot with the drone changes, so this should be good. I don't necessarily feel as bad about RLMLs anymore with the long list of things that got a nerf today...

I am currently away, traveling through time and will be returning last week.

Mournful Conciousness
Federal Navy Academy
Gallente Federation
#4011 - 2014-01-16 18:25:15 UTC
Arthur Aihaken wrote:
Vinyl 41 wrote:
seems CCP is doing whatever possible to increase the importance of webs on every possible ship type by nerfing eerything else - no love for kite warfare

"Cry havoc and let slip the dogs of war!" … I'm anticipating a near-riot with the drone changes, so this should be good. I don't necessarily feel as bad about RLMLs anymore with the long list of things that got a nerf today...


Oh interesting! Thanks for bringing this to my attention. The omnidirectional tracking link change is effectively a nerf for ishtars and dominix for long range work (probably a reasonable change). It's also therefore an indirect buff for cruise missile ships (or at least tips the balance of choice in the direction of their selection).

They still need to stop 1 person from controlling all the sentries in a fleet though...


Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Arthur Aihaken
CODE.d
#4012 - 2014-01-16 18:30:40 UTC
Mournful Conciousness wrote:
Oh interesting! Thanks for bringing this to my attention. The omnidirectional tracking link change is effectively a nerf for ishtars and dominix for long range work (probably a reasonable change). It's also therefore an indirect buff for cruise missile ships (or at least tips the balance of choice in the direction of their selection).

They still need to stop 1 person from controlling all the sentries in a fleet though…

There's a subtle irony in the fact that you can't bring Dreadnoughts into high-sec to participate in the next wave of Jita riots. Not that they'll necessarily be able to hit the statue… Lol

And yes, drone assist totally needs to die a horrible death...

I am currently away, traveling through time and will be returning last week.

Vinyl 41
AdVictis
#4013 - 2014-01-16 18:34:43 UTC  |  Edited by: Vinyl 41
nothing rly changes to my beloved cruise golem besides that not the 3rd painter now has some uses Blink
but sudenly my 2 tp hml cerb got somehow worse - thats a strange feeling when you know its allready bad and the second moment it gets even worse CCP never stops to amaze me Blink
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#4014 - 2014-01-16 18:40:51 UTC
Arthur Aihaken wrote:
Mournful Conciousness wrote:
Oh interesting! Thanks for bringing this to my attention. The omnidirectional tracking link change is effectively a nerf for ishtars and dominix for long range work (probably a reasonable change). It's also therefore an indirect buff for cruise missile ships (or at least tips the balance of choice in the direction of their selection).

They still need to stop 1 person from controlling all the sentries in a fleet though…

There's a subtle irony in the fact that you can't bring Dreadnoughts into high-sec to participate in the next wave of Jita riots. Not that they'll necessarily be able to hit the statue… Lol

And yes, drone assist totally needs to die a horrible death...


The C5/C6 community (myself included) will feel the ill effects of this. Dreads are currently only just able to track the sleeper battleships. We'll have to rethink the tracking/painting tactics again. This might even force me to buy some implants and re-consider bringing rapiers instead of lokis. We traded down (in terms of target painting) to lokis because rapiers get easily capped out in a c6.

Making c5/c6 life harder may well push more people out of wormholes and into hisec incursions, which I think will be a shame. That's a shame because until incursions, wormholes were very fun places to be.

Ah well, the only constant in life is change. Adapt or die...

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Stitch Kaneland
The Tuskers
The Tuskers Co.
#4015 - 2014-01-16 19:00:15 UTC
Arthur Aihaken wrote:
Vinyl 41 wrote:
so were getting a TP nerf now how will that change to our evil plan of creating the op missles system ?

Target painters - now with 10% more suck… As I indicated: Rigors, rigors, rigors...


So... did you miss the part that target painters can OH now giving an additional 20% bonus? And please tell me how you intend to hold a target at the original range of tp? I welcome the tp change. An extra 20% sig bump in exchange for module management is agood trade, especially for missile boats. Your normal longpoint ham caracal hits out to 30km approx. Optimal on tp is 45km, whats to be sad about? 1.1 is sort of a phantom buff to missile boats, least if you use a tp.
scorchlikeshiswhiskey
Totally Abstract
O X I D E
#4016 - 2014-01-16 19:29:08 UTC  |  Edited by: scorchlikeshiswhiskey
Stitch Kaneland wrote:
Arthur Aihaken wrote:
Vinyl 41 wrote:
so were getting a TP nerf now how will that change to our evil plan of creating the op missles system ?

Target painters - now with 10% more suck… As I indicated: Rigors, rigors, rigors...


So... did you miss the part that target painters can OH now giving an additional 20% bonus? And please tell me how you intend to hold a target at the original range of tp? I welcome the tp change. An extra 20% sig bump in exchange for module management is agood trade, especially for missile boats. Your normal longpoint ham caracal hits out to 30km approx. Optimal on tp is 45km, whats to be sad about? 1.1 is sort of a phantom buff to missile boats, least if you use a tp.

Because the change does nothing to help long range missiles like we've been asking for, it's not the only thing we've been asking for but it's one of them.
Maybe a bigger problem is that there is no way to hold a target at any long range without assistance and having what amounts to a split fleet. Edit: Or I just want too much. Both are a possibility. Smile
Stitch Kaneland
The Tuskers
The Tuskers Co.
#4017 - 2014-01-16 19:45:54 UTC  |  Edited by: Stitch Kaneland
Quote:

Because the change does nothing to help long range missiles like we've been asking for, it's not the only thing we've been asking for but it's one of them
Maybe a bigger problem is that there is no way to hold a target at any long range without assistance and having what amounts to a split fleet.


So.. did you miss the part about the 20% buff to tp when OH? How does that not help damage application? If you mention because it lost range, then i will repeat... how do you intend to point and hold a target at 45+ km with a t2 point caracal or bellicose?

Your second statement... no. We don't need a 45km web/point on unbonused hulls just so you can solo with heavies. Heavies need a buff/tweak, that's it. We don't need a new module or crazy theory to hold targets at ridiculous ranges.
Vinyl 41
AdVictis
#4018 - 2014-01-16 20:02:41 UTC  |  Edited by: Vinyl 41
dont hype about that 20% since the real difference from current values will be whooping 8% more so even if your using hams there wont be that big of a difference in the aplication besides that if you insist on using it to long you will lose the benefit totaly
that will translate to a more or less marginal damage increase for a short time - and all that available only to the pvp guys since who will use OH on TPs in pve rly
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#4019 - 2014-01-16 20:36:20 UTC
Stitch Kaneland wrote:
Quote:

Because the change does nothing to help long range missiles like we've been asking for, it's not the only thing we've been asking for but it's one of them
Maybe a bigger problem is that there is no way to hold a target at any long range without assistance and having what amounts to a split fleet.


So.. did you miss the part about the 20% buff to tp when OH? How does that not help damage application? If you mention because it lost range, then i will repeat... how do you intend to point and hold a target at 45+ km with a t2 point caracal or bellicose?

Your second statement... no. We don't need a 45km web/point on unbonused hulls just so you can solo with heavies. Heavies need a buff/tweak, that's it. We don't need a new module or crazy theory to hold targets at ridiculous ranges.


Requiring a T2 ship to hold targets at long range is a challenge for all fleets. Not just missile fleets.

Stop whining.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Arthur Aihaken
CODE.d
#4020 - 2014-01-16 21:23:09 UTC  |  Edited by: Arthur Aihaken
Stitch Kaneland wrote:
So.. did you miss the part about the 20% buff to tp when OH? How does that not help damage application?

Yes, because everyone runs their TPs overheated in PvE… For all intents and purposes it's a nerf. Not that I really care, since I've been trying to point out that from a single player standpoint you're further ahead with rigors (and even more so in Rubicon 1.1).

I am currently away, traveling through time and will be returning last week.