These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Rubicon] Rapid Missile Launchers - v2

First post First post First post
Author
Bouh Revetoile
In Wreck we thrust
#3641 - 2013-12-22 23:08:51 UTC
Zvaarian the Red wrote:
I don't look at peoples killboards. I'm going off the fact that everything you say regarding missiles is utterly and totally wrong.
So you don't care about what people says or does, you just consider them stupid because they don't agree with you ?
Drake Doe
88Th Tax Haven
#3642 - 2013-12-23 01:47:20 UTC
Bouh Revetoile wrote:
Drake Doe wrote:
They were formerly sustained dps weapons amd that is what I and many others im this thread are trying to get them returned to.
They formerly took the place of HML. If you want sustain dps at long range, use HML. If you want more sustain dps against frigates, use destroyers. Each job has its tool.

Also, an AF is a tough oponent for any cruiser, not your RLML one only.

As for the HML vs turret graph, you are forgeting a key point : tracking. Also, as I said, with missiles you can fit a lot more tank or EWAR than with LR turrets which take huge fitting and range and tracking modules.

The point of rlmls is to make cruisers into frigate killing platforms, if it has a problem doing so that's a design flaw. And no you don't have to sacrifice much tank since there are mods for range/tracking that go in mids and lows, so you're only losing a bit of fitting space from the high pg cost.

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Chrom Shakiel
Center for Advanced Studies
Gallente Federation
#3643 - 2013-12-23 02:28:16 UTC
Bouh Revetoile wrote:
Ok, I made a comparison between all longest range medium weapons. The fits are as follow :
- 720mm arties Rupture w/ 3gyros+1TE ;
- Heavy Beams Omen w/ 2HS + 1TE ;
- 250mm rails Thorax w/ 2MFS + 1TE ;
- HML Caracal w/ 3BCS.
The target is a painted MWDing Thorax with 30° angle trajectory.

The graph.

Notice that if the target is tackled (scram+web+painter), HML apply full dps and become better than all MLRT, at 40km and beyond : here.

To me, that look like well balanced : dps and alpha at range vs lower dps against smaller target ; selectable damage and no tracking vs reduced damage against fast mobing targets.



You shouldn’t have left out the drones they are a damage advantage to each ship.
And you fail to mention that the target can be pulse tanking reducing its sig to 165 when still being target painted.

That’s where the the missile launcer activation duration and the traveling speed of missile come in to the picture and the fact that you can see missile travel towards you.

Activision time for missile Launcher T2 at level five: 4.74 seconds
Caldari Navy Scourge, Max Velocity 9675/second, Max range 94,3 Km
Scourge Precision heavy missile Max Velocity 9675/second, Max range 41,3 Km

Meaning 94300/9675 = 9.75 seconds of travel time to max range + 4,74 seconds launcher rof
= 14,49 seconds from one shot fired to the next one reaches the same max range.
MWD activation time 10 seconds see a connection?

This being where the range advantage for Caldari Navy Scourge begins, 60000/9675 = 6,2 seconds + rof =10,94 seconds.
And if you cant lower your speed on the range controller hud and then hit approach to get better target angel towards your target with a turret ship then welp Straight.

Here is some damage graphs.

990 sig 2000m/s

http://imageshack.com/a/img802/8973/52ja.png
http://imageshack.com/a/img38/941/mi5.bmp
http://imageshack.com/a/img51/8133/1etm.png


These are with target pulsing its MWD. Remeber 0 degrees is perfect turret tracking while 90 degrees is worst case.

http://imageshack.com/a/img855/6869/kqga.png
http://imageshack.com/a/img585/2226/ai9u.png
http://imageshack.com/a/img51/6633/635b.png
http://imageshack.com/a/img17/6159/j03b.png



In the worst case scenario for turrets having an 90 degree angel to wards its target which doesn’t happen that often to sniper boats at long range. Heavy missiles in this case would have a DPS advantage of around 20 – 40 dps inside the 0 - 60 KM span.
In the case where turrets have reached its best tracking they would have an advantage of around 150 to 230 dps.
Sgt Ocker
What Corp is it
#3644 - 2013-12-23 03:19:14 UTC
Stitch Kaneland wrote:
Drake Doe wrote:
Stitch Kaneland wrote:
Drake Doe wrote:
Killing paper thin frigates with a damage bonused hull does not mean that rlmls are im a good position.


Bellicose isn't a damage bonused hull. Just RoF. And paper thin? No, the Firetail was average for frig EHP at around 6.3k. I was hitting his highest resist, and was still able to kill him under 10 missiles.

Link that kill, the only rlml to frig I found of yours was an Scythe FI against an odd dramiel fit.


Its been linked already, twice. But here ya go.

http://eve.battleclinic.com/killboard/killmail.php?id=21316480
Ok, 6,046 EHP (with all lvl 5 skills) allow for some lower level skills as the toon is only 3 months old. So maybe 4K Ehp, you say it took you 8 volleys to kill it. His highest resist with all 5's was EXP at 53%, I don't think that is at all a good way to show how good RLML are.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Zvaarian the Red
Evil Leprechaun Brigade
#3645 - 2013-12-23 03:22:04 UTC
Bouh Revetoile wrote:
Zvaarian the Red wrote:
I don't look at peoples killboards. I'm going off the fact that everything you say regarding missiles is utterly and totally wrong.
So you don't care about what people says or does, you just consider them stupid because they don't agree with you ?


I don't think you are stupid. I think you are intellectually dishonest.
Sgt Ocker
What Corp is it
#3646 - 2013-12-23 03:33:48 UTC  |  Edited by: Sgt Ocker
Bouh Revetoile wrote:
You are a naysayer, focusing on what you can't do instead of what you can.

Your comparison with autocanon is bad on top of that in so many ways.
I do hate to respond to such an obvious troll attempt but would love to hear why a burst autocannon (that has alternatives) is bad but it is ok to do it to a missile system that has no alternatives .

And what I can't do is play the game how I want to play it. Not everyone wants to fly around with 20 others all the time like you do.. You get to play as you choose, why can't I ?

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Hasikan Miallok
Republic University
Minmatar Republic
#3647 - 2013-12-23 04:34:43 UTC
Fourteen Maken wrote:
Mournful Conciousness wrote:

* CCP's data suggested strongly that they were indeed dominating.



This is where I have a major problem and why this nerf has hit me like a brick in the face; admittedly I have a terrible killboard but for better or worse I have been involved in a lot of pvp and lost hundreds of ships in the space of a few months... I fly mostly frigates and destroyers yet I don't think I have ever lost a single ship to RLML. So I'm wondering where all these supposedly OP RLML frig killers are at? Where is this data that shows RLML was dominating; because it looks to me like a few role players whined about it on the RHML thread and CCP took their paranoid fantasies as gospel and nerfed a useful weapon system without any justification, and all to please a small section of malcontents.



Not quite.

If I understand correctly there was a concern that the new RHML would be overpowered in tournaments or fleet operations against GSF ... or some other esoteric area 99% of players never get involved in and RLML were nerfed to match the newly introduced and pre-nerfed RHML.

In other words ..I do not think anyone even looked at RLML at all, they added a long reload to the RHML and then just ported it across without any research "as is" to the RLML.

Logically the smaller weapon system should have had a shorter reload.




I am disposable
Republic University
Minmatar Republic
#3648 - 2013-12-23 04:37:10 UTC
Hasikan Miallok wrote:
Fourteen Maken wrote:
Mournful Conciousness wrote:

* CCP's data suggested strongly that they were indeed dominating.



This is where I have a major problem and why this nerf has hit me like a brick in the face; admittedly I have a terrible killboard but for better or worse I have been involved in a lot of pvp and lost hundreds of ships in the space of a few months... I fly mostly frigates and destroyers yet I don't think I have ever lost a single ship to RLML. So I'm wondering where all these supposedly OP RLML frig killers are at? Where is this data that shows RLML was dominating; because it looks to me like a few role players whined about it on the RHML thread and CCP took their paranoid fantasies as gospel and nerfed a useful weapon system without any justification, and all to please a small section of malcontents.



Not quite.

If I understand correctly there was a concern that the new RHML would be overpowered in tournaments or fleet operations against GSF ... or some other esoteric area 99% of players never get involved in and RLML were nerfed to match the newly introduced and pre-nerfed RHML.

In other words ..I do not think anyone even looked at RLML at all, they added a long reload to the RHML and then just ported it across without any research "as is" to the RLML.

Logically the smaller weapon system should have had a shorter reload.






There was very little logic used in the decision to give either a 40 second reload. They absolutely ruined these things for all but the most niche of uses.
Stitch Kaneland
The Tuskers
The Tuskers Co.
#3649 - 2013-12-23 04:42:49 UTC
Drake Doe wrote:
You mention neuts yet you completely ignore the fact that there are ewar weapons such as ecm and damps, and Tds.


What? I mentioned a cruiser can fit medium neuts, which can easily cap out an active tank frig, since it neuts out 180 per cycle. Yes a frig can Nos. But sometimes Nos isn't enough to keep the 1 ancil rep running + tackle. If they run cap boosters, then fine. But cap boosting frigates are limited to certain hulls generally. This doesn't even touch on the frigs that use cap for guns.

Drake Doe wrote:
If it has the tank and a proper resist profile, that won't be enough to kill it and you'll surely die.


Do you have video or KM's to prove this? I have both. I'm hitting a drams highest resist profile, while he's a/b fit with a rep. How did i manage to kill him then? Not only that, but killed him in seconds. Maybe it was a specific incident, or the planets align with i play. But how come no one here is able to get kills with the weapon but me? Maybe you all just suck at piloting in general. They work, and will kill frigates easily if you fit and pilot your ship correctly. No one else, has provided any kind of evidence, or accurate fights using the weapon except me. And my experiences show me that RLML work just fine. No, you won't have 80 missile clip at your disposal, get over it. I've already explained why it is the way it is. It was the only way of keeping RLML, without nerfing LM's in general.

Drake Doe wrote:
As for you final so called point, cruisers don't warp instantly, if a frigate in point range lands at 0 or vice versa, there's little chance that a cruiser will warp off in time to escape. So now you're blaming the weapon system for a piloting error, talk about a flimsy argument.


Again.. what? Did you even read what i typed? And if you did, thats all you can pull out as some kind of response? You scout to get kills effectively. I do that in a turret ship, or a missile ship. You pull your targets, let them chase you. And kill them when seperated. If you stay too long after you kill them (you should be aligning out while fighting), and then get jumped by their gang, thats on you, not the weapon system. In reference to the Vengeance/Hawk, are you going to make your arguement based upon the fact that an RLML setup can't kill the heaviest of tanked assault frigates in a t1 cruiser? Yes, a dual rep enyo or vengeance comes in, then you know what, i'll probably just leave and fight elsewhere. Thats my whole point, was scout your opponents. If you had multiple RLML ships in a gang for the "anti-frigate" role, then they would be able to nuke them, as thats their job. But in solo 1v1, it would be difficult against those particular setup frigs. As they're a good COUNTER to the weapon type. Things they're strong against, and things they're not... Hm.. almost sounds like some kind of strategy is involved in missile systems now.

Sgt Ocker wrote:
Ok, 6,046 EHP (with all lvl 5 skills) allow for some lower level skills as the toon is only 3 months old. So maybe 4K Ehp, you say it took you 8 volleys to kill it. His highest resist with all 5's was EXP at 53%, I don't think that is at all a good way to show how good RLML are.


Uh-huh. How bout you take a look at his fit in EFT, and adjust skills appropriately. Notice how resistances don't change regardless of if you have rigs to level 1 or shield management/compensation. Then, if he trained like most people would, the only thing which he probably doesn't have level 5 is shield management, and its instead at level 4. So he lost a massive 146 shield hitpoints, still clocking in at 5902 EHP. I didn't say 53% was a lot, it was his highest resist that i was hitting, and still killed him in 8-9 shots. Imagine if i was shooting at his gaping EM hole, that would have been easily halved. So, what 5 shots maybe? Nice try at trying to skew the argument into your favor. Go ahead and try again though.
I am disposable
Republic University
Minmatar Republic
#3650 - 2013-12-23 04:57:10 UTC
Red Teufel wrote:
wow you guys complaining over a good weapons system is absurd. Try flying a brutix and getting within 5k of your target to apply dps.... bunch of cry babies you all are.


A Brutix can only fit blasters? That's news.
Drake Doe
88Th Tax Haven
#3651 - 2013-12-23 05:04:57 UTC
The number of frigates that can't reasonably fit a cap booster is much more limited than the inverse, considering that only 4 frigates have only two mids.

Maybe that dram pilot was foolish enough to leave his hardener off or made some other mistake that lead to such a quick death, but that's an example of pilot error.

Where did you get the notion I'm talking about a gang instead of a solo frig, I'm gonna assume you pulled that from thin air just like you assume that an anti frig weapon is countered by a frigate, which you're apparently to blind to see that when a weapon doesn't do it's job right it needs a change. The point of my post is that you don't always have the opportunity to warp off and change ammo yet you completely ignored that, what then, when you have to wait close to a minute to even have a chance of being able to kill what you're fighting.

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Bouh Revetoile
In Wreck we thrust
#3652 - 2013-12-23 11:34:34 UTC  |  Edited by: Bouh Revetoile
Sgt Ocker wrote:
Bouh Revetoile wrote:
You are a naysayer, focusing on what you can't do instead of what you can.

Your comparison with autocanon is bad on top of that in so many ways.
I do hate to respond to such an obvious troll attempt but would love to hear why a burst autocannon (that has alternatives) is bad but it is ok to do it to a missile system that has no alternatives .

And what I can't do is play the game how I want to play it. Not everyone wants to fly around with 20 others all the time like you do.. You get to play as you choose, why can't I ?
AC are a close range weapon. LM have 40km range. Your close range weapon are HAML, not RLML.

RLML are a specialized weapon system designed to kill frigates and it does so very well, even if not as well as you'd like. The thing is that there are already destroyers which are a ship class specialized in frigate destruction which are slower and have less tank than your Caracal.

You could have asked for Dual 150mm railguns and the like to be turned into a burst weapon, and a LOT of people would have hailed this idea. Not me because I don't think making everything the same is a good idea, but you'll probably see that as dishonesty or hypocrisy.

Drake Doe wrote:
The number of frigates that can't reasonably fit a cap booster is much more limited than the inverse, considering that only 4 frigates have only two mids.

Maybe that dram pilot was foolish enough to leave his hardener off or made some other mistake that lead to such a quick death, but that's an example of pilot error.

Where did you get the notion I'm talking about a gang instead of a solo frig, I'm gonna assume you pulled that from thin air just like you assume that an anti frig weapon is countered by a frigate, which you're apparently to blind to see that when a weapon doesn't do it's job right it needs a change. The point of my post is that you don't always have the opportunity to warp off and change ammo yet you completely ignored that, what then, when you have to wait close to a minute to even have a chance of being able to kill what you're fighting.
Ok, so when someone patheticaly fail at using RLML, RLML are worseless, but when someone manage to kill something with them, the ennemy patheticaly failed at everything ? That's not really objective...
Sgt Ocker
What Corp is it
#3653 - 2013-12-23 12:57:43 UTC
Stitch Kaneland wrote:


Uh-huh. How bout you take a look at his fit in EFT, and adjust skills appropriately. Notice how resistances don't change regardless of if you have rigs to level 1 or shield management/compensation. Then, if he trained like most people would, the only thing which he probably doesn't have level 5 is shield management, and its instead at level 4. So he lost a massive 146 shield hitpoints, still clocking in at 5902 EHP. I didn't say 53% was a lot, it was his highest resist that i was hitting, and still killed him in 8-9 shots. Imagine if i was shooting at his gaping EM hole, that would have been easily halved. So, what 5 shots maybe? Nice try at trying to skew the argument into your favor. Go ahead and try again though.

53% EXP resist is a gaping resist hole when getting hit with EXP ammo. I won't undock a ship with a single resist below 60 and that is on the low side.

You have 1 unverifiable kill on a rookie toon frigate and are so up in arms about how good RLMLS are. I have to wonder what your motivation here is?
Prove your point on how usable they are, put a few verifiable kills on the kill board.

CCP Rise, posted and told us how useful and how much fun he is having with RLML.
Sorry but I don't believe him either.

Just saying they are fun does not make it so, just saying I did this does not mean you will be able to do it again ( it might as it seems to be a 1 off, make you lucky)

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Sgt Ocker
What Corp is it
#3654 - 2013-12-23 13:21:10 UTC
Bouh Revetoile wrote:
Sgt Ocker wrote:
Bouh Revetoile wrote:
You are a naysayer, focusing on what you can't do instead of what you can.

Your comparison with autocanon is bad on top of that in so many ways.
I do hate to respond to such an obvious troll attempt but would love to hear why a burst autocannon (that has alternatives) is bad but it is ok to do it to a missile system that has no alternatives .

And what I can't do is play the game how I want to play it. Not everyone wants to fly around with 20 others all the time like you do.. You get to play as you choose, why can't I ?
AC are a close range weapon. LM have 40km range. Your close range weapon are HAML, not RLML.

RLML are a specialized weapon system designed to kill frigates and it does so very well, even if not as well as you'd like. The thing is that there are already destroyers which are a ship class specialized in frigate destruction which are slower and have less tank than your Caracal.

You could have asked for Dual 150mm railguns and the like to be turned into a burst weapon, and a LOT of people would have hailed this idea. Not me because I don't think making everything the same is a good idea, but you'll probably see that as dishonesty or hypocrisy.

Drake Doe wrote:
The number of frigates that can't reasonably fit a cap booster is much more limited than the inverse, considering that only 4 frigates have only two mids.

Maybe that dram pilot was foolish enough to leave his hardener off or made some other mistake that lead to such a quick death, but that's an example of pilot error.

Where did you get the notion I'm talking about a gang instead of a solo frig, I'm gonna assume you pulled that from thin air just like you assume that an anti frig weapon is countered by a frigate, which you're apparently to blind to see that when a weapon doesn't do it's job right it needs a change. The point of my post is that you don't always have the opportunity to warp off and change ammo yet you completely ignored that, what then, when you have to wait close to a minute to even have a chance of being able to kill what you're fighting.
Ok, so when someone patheticaly fail at using RLML, RLML are worseless, but when someone manage to kill something with them, the ennemy patheticaly failed at everything ? That's not really objective...

1st off I never asked for them to be made into a burst weapon, I used it as an example as to what CCP may decide to do next.
It does seem CCP Rise at least likes burst modules, he may decide to pass the benefits of a burst module onto other weapon systems as it has been such a success for the RLML.

Why would you not want a Heavy Neutron Blaster that can deliver 50% more the DPS in a short time. Oh right, because then you have no DPS for 40 seconds and as Blasters are so bad this would be a bad idea.

Point is, even if CCP does decide to turn Neutron Blasters into burst modules you have other options in the Ion and Electron.
Why should Missile users not have the same benefits? A burst RLML and Standard RLML with lower damage output.


Of course, you say we don't need them as Hams and HM are above average and of course a guy who has never used missiles or from what I see been killed by anything missile fit knows best what missiles are capable of. You comparing RLML to Hams so well shows how little you know about missiles.

I have a Ham Cerb with 64K range, is it a good frigate killer. Sh*t yeah, as long as I am within web range, outside that, they just laugh and warp off.
There really is nothing like having a 600DPS missile boat and hitting your target for between 25 and 200 damage per volley (at optimal range - 64k)

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Kagura Nikon
Native Freshfood
Minmatar Republic
#3655 - 2013-12-23 13:56:21 UTC
Why people are wastign 183 pages on a thread about a weapon system that does not exist anymore? Yes.. because this change was clearly a way to remove it from the game.

I have not seen a single one after the second week of deployment.

Its over... this module doe snto exist. Move this energy and focus somehwere else.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#3656 - 2013-12-23 14:00:54 UTC
Bouh Revetoile wrote:
Drake Doe wrote:
If hmls weren't overnerfed they would still be usable in pvp, and rlmls aee designed to be that way, since the paper dps is gimped vs cruisers compared to the other launchers. Even if supported by an interceptor or keres pointing it's target, a hml cerb will still be useless.
Ok, I made a comparison between HML Caracal vs railgun Thorax. On the graph you can see HML Caracal with precision and navy ammo ; and Thorax in 250mm and 200mm railguns fit with 1 TE and 2 MFS with spike. Target is with zero transversal so the graph favor railguns at lower range, but that compensate for higher damage ammo railguns have. The target is a painted MWDing Thorax (again favoring railguns). Caracal have a missile velocity bonus increasing its range, but this bonus is equal to 3 range rigs on a non bonused ship which equate the fitting effort for PG and range module for railguns.

IMO, the numbers are not bad : HML are better than 200mm railguns at 60km and beyond. They beat 250mm railguns at 80km and beyond. They don't have the tracking problem of railguns and will hence do a lot more dps to frigate (40 is still infinitely superior to zero). HML also have full damage selection vs kin/therm only for railguns. A comparison with arties would be interesting considering HML have almost 50% more alpha than railguns (and that is with rof bonus vs damage bonus).

For support, any cruiser painted + webed (hard tackle + painter on the missile ship) will take full navy HM damage.



Seems reasonable.

People complain a too much about missiles. There is a reason why my corp keep me bashing and complainign that I do not use as much missiles as they do. Because missiles are VERY powerful, unless you are trying to use it agaisnt ships made to avoid missile damage specifically.


Its like a bet, you bet your enemy will be more generally fitted, and not specially against missiles. And then you win, but if he is focused in avoiding missiles ( nano AB fit) you loose.

Its quite EVE like.. a bet...

"If brute force does not solve your problem....  then you are  surely not using enough!"

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#3657 - 2013-12-23 14:48:53 UTC
I've not seen a graph yet that says heavy missiles are anything less than fine - not even the ones that don't know what transversal velocity is. I think it's time to stop posting.
Arthur Aihaken
CODE.d
#3658 - 2013-12-23 17:10:44 UTC  |  Edited by: Arthur Aihaken
Zvaarian the Red wrote:
I don't think you are stupid. I think you are intellectually dishonest.

I'm opting for the former.

TrouserDeagle wrote:
I've not seen a graph yet that says heavy missiles are anything less than fine - not even the ones that don't know what transversal velocity is. I think it's time to stop posting.

Heavy missiles are better with rigors and a target painter, but still far from fine.

I am currently away, traveling through time and will be returning last week.

Drake Doe
88Th Tax Haven
#3659 - 2013-12-23 17:13:42 UTC
Bouh Revetoile wrote:
Sgt Ocker wrote:
Bouh Revetoile wrote:
You are a naysayer, focusing on what you can't do instead of what you can.

Your comparison with autocanon is bad on top of that in so many ways.
I do hate to respond to such an obvious troll attempt but would love to hear why a burst autocannon (that has alternatives) is bad but it is ok to do it to a missile system that has no alternatives .

And what I can't do is play the game how I want to play it. Not everyone wants to fly around with 20 others all the time like you do.. You get to play as you choose, why can't I ?
AC are a close range weapon. LM have 40km range. Your close range weapon are HAML, not RLML.

RLML are a specialized weapon system designed to kill frigates and it does so very well, even if not as well as you'd like. The thing is that there are already destroyers which are a ship class specialized in frigate destruction which are slower and have less tank than your Caracal.

You could have asked for Dual 150mm railguns and the like to be turned into a burst weapon, and a LOT of people would have hailed this idea. Not me because I don't think making everything the same is a good idea, but you'll probably see that as dishonesty or hypocrisy.

Drake Doe wrote:
The number of frigates that can't reasonably fit a cap booster is much more limited than the inverse, considering that only 4 frigates have only two mids.

Maybe that dram pilot was foolish enough to leave his hardener off or made some other mistake that lead to such a quick death, but that's an example of pilot error.

Where did you get the notion I'm talking about a gang instead of a solo frig, I'm gonna assume you pulled that from thin air just like you assume that an anti frig weapon is countered by a frigate, which you're apparently to blind to see that when a weapon doesn't do it's job right it needs a change. The point of my post is that you don't always have the opportunity to warp off and change ammo yet you completely ignored that, what then, when you have to wait close to a minute to even have a chance of being able to kill what you're fighting.
Ok, so when someone patheticaly fail at using RLML, RLML are worseless, but when someone manage to kill something with them, the ennemy patheticaly failed at everything ? That's not really objective...



Med acs, like med pulse aren't necessy short range weapons, considering that both can reach 30km easily on bonused hulls, if not farther.


When they fail at doing their job they are worthless, otherwise it was pure chance that he won. That is what I'm trying to get changed, a loss of burst dps for sustained when tougher frigs are the intended target.

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Arthur Aihaken
CODE.d
#3660 - 2013-12-23 17:23:03 UTC
Drake Doe wrote:
When they fail at doing their job they are worthless, otherwise it was pure chance that he won. That is what I'm trying to get changed, a loss of burst dps for sustained when tougher frigs are the intended target.

RLMLs are worthless. Most of us don't need 183 pages to be able to ascertain that while they may be able to finish off a single frigate in an extremely favorable set of circumstances, in a battle against multiple smaller opponents they will be hard-pressed to hold their own. And against a comparable opponent, they will come out on the losing side time and time again. Your best bet for sustained damage is a dual-web HAML setup with rigors as added insurance.

I am currently away, traveling through time and will be returning last week.