These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Rubicon] Rapid Missile Launchers - v2

First post First post First post
Author
Arthur Aihaken
CODE.d
#3541 - 2013-12-20 22:59:58 UTC  |  Edited by: Arthur Aihaken
Mournful Conciousness wrote:
I completely agree. bang for buck, where the target is helpless and not shooting back the catalyst is the gank platform of choice. However, this thread is about RLMLs and their suitability for task.

As I was under the impression we were only talking about this one distinct aspect: suicide ganking, I think we could agree that cruisers and RLMLs are not an ideal candidate for suicide ganking (even for more expensive targets).

And my position is that RLMLs have been invented in error because there was already a weapons system suitable for the job - that of destroying frigates. Namely, the destroyer.

Quote:
If you *really* want to destroy frigates the tool of choice is the destroyer (or some of them). Using RLMLs on a cruiser should not be as effective. It seems to me, all things considered, that the weapon system is working as intended.

I honestly have no idea then what the purpose of RLMLs areā€¦

TrouserDeagle wrote:
Coraxes are awful in every way except looks. Even the overpoweredness of light missiles does not make up for the corax's badness.

Yep, way too slow.

Fourteen Maken wrote:
myabe off topic but the Talwar is better than the Corax in nearly every way, yet the Thrasher is still far more popular than the Talwar, that says a lot about where the Corax stands in the over all scheme of things.

I think we've again touched on an overall theme: missiles are not a competitive weapon system, and Caldari hulls still suck.

I am currently away, traveling through time and will be returning last week.

Zvaarian the Red
Evil Leprechaun Brigade
#3542 - 2013-12-20 23:01:20 UTC
Mournful Conciousness wrote:
Zvaarian the Red wrote:

That's the thing I find so perplexing. RLMLs have been around for years yet they weren't dominating small gang and solo PVP on some massive scale.


Incorrect on 2 counts:
* They've been around for months.
* CCP's data suggested strongly that they were indeed dominating.



* Multiple years can be measured in months so you aren't technically wrong.
* CCP's data also tells them Domis, Vexors, and Ishtars are fine apparently.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#3543 - 2013-12-20 23:03:43 UTC
Fourteen Maken wrote:
[
The dps on RLML meant that it was only ever strong against frigates, even with furies getting 266dps was weak by cruiser standards. I'm sure there are situations where RLML Caracals could get under a long range cruisers guns and avoid damage, or kite a blaster, but that's tactics and the same tactics are available to any cruiser; so nerfing the dps and adding a ridiculous reload time hasn't changed that.

Nobody who knows what they're doing will be choosing HML's over RLML for pvp, not now not ever, if they remove RLML from the game people will still not use HML's for anything in pvp, if they remove HAM's people will simply stop using Heavy missiles altogether in pvp, I think you know this already. They are good enough for missions if you don't mind spending ages waiting for things to die, because you can always warp out and back in when you need to, but you don't have that luxury in pvp.


RLMLs were strong against frigates, but there was no counter. Frigates had nowhere to go. This seems to me to be unbalanced.

You would not choose HMLs for (brawling) PVP no. In the same way that you would not choose railguns, beams lasers or artillery for brawling.

However, for fleet warfare (which does not require maximum individual dps) these longer ranger weapons systems have a great advantage because they give the fleet the option to quit.

HMLs may or may not compare badly against other medium range weapon systems, but that is not relevant to the topic of this thread.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Fourteen Maken
Karma and Causality
#3544 - 2013-12-20 23:04:20 UTC
Zvaarian the Red wrote:

* CCP's data also tells them Domis, Vexors, and Ishtars are fine apparently.


Lol
Fourteen Maken
Karma and Causality
#3545 - 2013-12-20 23:05:48 UTC
Mournful Conciousness wrote:


RLMLs were strong against frigates, but there was no counter. Frigates had nowhere to go. This seems to me to be unbalanced.



Rock beats scissors... rock OP, must nerf rocks

what chance does a frigate stand against a Vexor btw?
Arthur Aihaken
CODE.d
#3546 - 2013-12-20 23:05:48 UTC
Mournful Conciousness wrote:
[CCP's position is that RLMLs were crowding out HMLs. That is, a missile system designed for killing frigates was being chosen by pilots to kill cruisers over cruiser-specific weapons. That led them to conclude that the RLML weapon system was flawed (in that it was providing opportunities beyond its design).

So they have changed it in order to try to ensure it is good only at its intended function.

If RLMLs are no longer any good at killing cruisers, that is probably as it was intended to be. If they're no good at killing frigates, that's different matter.

CCP is the one that killed HMLs to the point where players had no alternative but to switch to RLMLs. Then when more than a few did, they replaced RLMLs with this abomination (effectively killing them). The only thing left at this point is HAMLs, so I guess when it becomes obvious players aren't rekindling their love for HMLs we'll see HAMs get the nerf bat next.

I am currently away, traveling through time and will be returning last week.

Zvaarian the Red
Evil Leprechaun Brigade
#3547 - 2013-12-20 23:08:18 UTC  |  Edited by: Zvaarian the Red
Mournful Conciousness wrote:
[quote=Fourteen Maken][
HMLs may or may not compare badly against other medium range weapon systems, but that is not relevant to the topic of this thread.


It's actually quite relevant as a major reason people were fitting RLMLs pre-nerf was due to HMs blowing donkey balls against anything smaller than a battlecruiser. This was directly the result of the meganerf they received a little more than a year ago in which they lost range, damage, and damage application.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#3548 - 2013-12-20 23:09:22 UTC
Arthur Aihaken wrote:
Mournful Conciousness wrote:
[CCP's position is that RLMLs were crowding out HMLs. That is, a missile system designed for killing frigates was being chosen by pilots to kill cruisers over cruiser-specific weapons. That led them to conclude that the RLML weapon system was flawed (in that it was providing opportunities beyond its design).

So they have changed it in order to try to ensure it is good only at its intended function.

If RLMLs are no longer any good at killing cruisers, that is probably as it was intended to be. If they're no good at killing frigates, that's different matter.

CCP is the one that killed HMLs to the point where players had no alternative but to switch to RLMLs. Then when more than a few did, they replaced RLMLs with this abomination (effectively killing them). The only thing left at this point is HAMLs, so I guess when it becomes obvious players aren't rekindling their love for HMLs we'll see HAMs get the nerf bat next.


Ah, but you are young Padawan. The cycle of Eve is a long one. What was weak will be strong, what was strong shall be weak. Watch and learn. And keep training.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Bouh Revetoile
In Wreck we thrust
#3549 - 2013-12-20 23:10:46 UTC
Fourteen Maken wrote:
Yeah you never saw destroyers before the RLML nerf Roll
Well, being in FW, I kind of know what to bring to kill a frigate gang, and Caracal was way higher on the list than destroyers. Destroyers had two use : small plex assault and suicide ganking.

Yep, I'm not talking about a weapon but a whole class of ships. What is the problem with RLML already ? It only kill frigates ?

And frigates stand a lot more chances against drones than against old RLML. With proper fitting, you can kill the drones. You can do nothing against light missiles spewing with too high dps to be tanked from a too tanky ship to be killed.

@Arthur : all destroyers are slow (except Talwar and Thrasher which are not so slow), not only the Corax.
Zvaarian the Red
Evil Leprechaun Brigade
#3550 - 2013-12-20 23:10:51 UTC
Mournful Conciousness wrote:
Arthur Aihaken wrote:
Mournful Conciousness wrote:
[CCP's position is that RLMLs were crowding out HMLs. That is, a missile system designed for killing frigates was being chosen by pilots to kill cruisers over cruiser-specific weapons. That led them to conclude that the RLML weapon system was flawed (in that it was providing opportunities beyond its design).

So they have changed it in order to try to ensure it is good only at its intended function.

If RLMLs are no longer any good at killing cruisers, that is probably as it was intended to be. If they're no good at killing frigates, that's different matter.

CCP is the one that killed HMLs to the point where players had no alternative but to switch to RLMLs. Then when more than a few did, they replaced RLMLs with this abomination (effectively killing them). The only thing left at this point is HAMLs, so I guess when it becomes obvious players aren't rekindling their love for HMLs we'll see HAMs get the nerf bat next.


Ah, but you are young Padawan. The cycle of Eve is a long one. What was weak will be strong, what was strong shall be weak. Watch and learn. And keep training.


How about they actually, you know, balance this ****?
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#3551 - 2013-12-20 23:14:54 UTC  |  Edited by: Mournful Conciousness
Zvaarian the Red wrote:


How about they actually, you know, balance this ****?


Well, first of all, balance does happen but it takes time to collect the data*,

Second, RLML crosses a boundary - in the old guise it kills frigates with zero risk to the cruiser. This is not balanced. In the current system, if the frigate survives the first salvo, he can escape, call in reinforcements, keep applying damage to the cruiser and so on.

So you (i) can see how CCP thought that this might bring more balance to the game,

My personal view is that RLML and RMML are a wrong move and should be deleted.

* and no, you can't collect data on SiSi because it's not a realistic environment.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Zvaarian the Red
Evil Leprechaun Brigade
#3552 - 2013-12-20 23:17:16 UTC
Mournful Conciousness wrote:
Zvaarian the Red wrote:


How about they actually, you know, balance this ****?


Well, first of all, balance does happen but it takes time to collect the data,

Second, RLML crosses a boundary - in the old guise it kills frigates with zero risk to the cruiser. This is not balanced. In the current system, if the frigate survives the first salvo, he can escape, call in reinforcements, keep applying damage to the cruiser and so on.

So you (i) can see how CCP thought that this might bring more balance to the game,

My personal view is that RLML and RMML are a wrong move and should be deleted.


Well in their current form they might as well have been.
Fourteen Maken
Karma and Causality
#3553 - 2013-12-20 23:26:06 UTC
Bouh Revetoile wrote:
Fourteen Maken wrote:
Yeah you never saw destroyers before the RLML nerf Roll
Well, being in FW, I kind of know what to bring to kill a frigate gang, and Caracal was way higher on the list than destroyers. Destroyers had two use : small plex assault and suicide ganking.

Yep, I'm not talking about a weapon but a whole class of ships. What is the problem with RLML already ? It only kill frigates ?

And frigates stand a lot more chances against drones than against old RLML. With proper fitting, you can kill the drones. You can do nothing against light missiles spewing with too high dps to be tanked from a too tanky ship to be killed.

@Arthur : all destroyers are slow (except Talwar and Thrasher which are not so slow), not only the Corax.


By the same token Vexors must be obsoleting destroyers as well , do you think we should stop allowing vexors to fit light drones. Since your so concerned about cruisers killing frigates do you think ccp should make it so that the scan resolution on turret ships makes a huge difference to their damage application, so that medium and large turrets can only ever hope to do a small fraction of their dps against frigates and destroyers.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#3554 - 2013-12-20 23:27:49 UTC
Zvaarian the Red wrote:


* Multiple years can be measured in months so you aren't technically wrong.
* CCP's data also tells them Domis, Vexors, and Ishtars are fine apparently.


RLMLs certainly have not been out for more than a year.

I'll take each of these ships in turn:

* Domis - very dangerous at medium range, without question. At close range they are toast. Orbit the sentries close and they will never hit you. This is at odds with how domis used to be.

* Vexors - have always been dangerous ships, but not strong. Kill its drones and orbit outside blaster range.

* Ishtars - have always been awesome in skilled hands. As of the Summer, they are also awesome at brawling with a dual or single rep because of the very strong capacitor. They can certainly tank any frigate forever, and can kill it with ogres plus web/scram. However, fitted this way they are vulnerable to being alpha'd by slightly bigger ships (like tornadoes). Frigates should certainly avoid.

Without doubt the ishtar is one of the better (i.e. more versatile) HACs, it always was. But then if I was in a frigate (and I often am), I would not want to be close to any other HAC either!

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Mournful Conciousness
Federal Navy Academy
Gallente Federation
#3555 - 2013-12-20 23:32:01 UTC
Fourteen Maken wrote:

By the same token Vexors must be obsoleting destroyers as well , do you think we should stop allowing vexors to fit light drones. Since your so concerned about cruisers killing frigates do you think ccp should make it so that the scan resolution on turret ships makes a huge difference to their damage application, so that medium and large turrets can only ever hope to do a small fraction of their dps against frigates and destroyers.


This is not quite the same since light drones can be killed very quickly by skilled frigate pilots. Missile launchers cannot.

Certainly against a buffer-fitted frigate, wave after wave of light drones is a problem - so don't go buffer fitted against a vexor - and certainly don't get inside blaster + web range.


Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Fourteen Maken
Karma and Causality
#3556 - 2013-12-20 23:32:25 UTC
Mournful Conciousness wrote:


Ah, but you are young Padawan. The cycle of Eve is a long one. What was weak will be strong, what was strong shall be weak. Watch and learn. And keep training.


I hope your right about that but I'm sick trying to make Caldari ships work in pvp its like pushing water up a hill, so unless something changes I'll be gone when my current sub ends in March.
Fourteen Maken
Karma and Causality
#3557 - 2013-12-20 23:38:21 UTC
Mournful Conciousness wrote:
Fourteen Maken wrote:

By the same token Vexors must be obsoleting destroyers as well , do you think we should stop allowing vexors to fit light drones. Since your so concerned about cruisers killing frigates do you think ccp should make it so that the scan resolution on turret ships makes a huge difference to their damage application, so that medium and large turrets can only ever hope to do a small fraction of their dps against frigates and destroyers.


This is not quite the same since light drones can be killed very quickly by skilled frigate pilots. Missile launchers cannot.

Certainly against a buffer-fitted frigate, wave after wave of light drones is a problem - so don't go buffer fitted against a vexor - and certainly don't get inside blaster + web range.




If you can active tank a Vexor you can active tank a destroyer
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#3558 - 2013-12-20 23:41:52 UTC
Fourteen Maken wrote:
Mournful Conciousness wrote:


Ah, but you are young Padawan. The cycle of Eve is a long one. What was weak will be strong, what was strong shall be weak. Watch and learn. And keep training.


I hope your right about that but I'm sick trying to make Caldari ships work in pvp its like pushing water up a hill, so unless something changes I'll be gone when my current sub ends in March.


You're talking to a player who persevered with gallente ships during a time when they were by far the worst pvp and pve ships in the game.

I have played Eve for 3 years. I have run a large wormhole alliance and engaged in small skirmish warfare. I have seen the tactics and fashions in PVP change - even when the ships didn't.

It's important to remember a few things:

1. if what you're flying isn't working for the way you fight, fly something else. There is no law that says that all ships must be equally good at every role. The sacrilege is a *far* better brawler than a Cerberus, but the cerberus is way better at range in a fleet.

2. fashions change, even if the facts don't

3. None of us is always aware of all the facts. distance yourself. think through your chosen play style, then choose a ship and weapon system that accommodates it. It's no good doing ranged dps in a myrmidon, It's no good brawling in a caracal.

If all else fails, join my corp. I'll teach you how to kill people - how it's never about the ship, it's about the plan, the intel, the actions of the fleet and the level of controlled agression you can bring.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Niena Nuamzzar
Royal Amarr Institute
Amarr Empire
#3559 - 2013-12-20 23:48:59 UTC
Mournful Conciousness wrote:
Fourteen Maken wrote:

By the same token Vexors must be obsoleting destroyers as well , do you think we should stop allowing vexors to fit light drones. Since your so concerned about cruisers killing frigates do you think ccp should make it so that the scan resolution on turret ships makes a huge difference to their damage application, so that medium and large turrets can only ever hope to do a small fraction of their dps against frigates and destroyers.

This is not quite the same since light drones can be killed very quickly by skilled frigate pilots. Missile launchers cannot.

Drones can be killed... drones can be killed... but your Vexor has drone capacity of 125 m3 - that's enough to hold 5 waves of bonused light drones doing what, 200dps each? Btw, you have 10% bonus to drone hitpoints as well.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#3560 - 2013-12-20 23:54:19 UTC
Niena Nuamzzar wrote:
Mournful Conciousness wrote:
Fourteen Maken wrote:

By the same token Vexors must be obsoleting destroyers as well , do you think we should stop allowing vexors to fit light drones. Since your so concerned about cruisers killing frigates do you think ccp should make it so that the scan resolution on turret ships makes a huge difference to their damage application, so that medium and large turrets can only ever hope to do a small fraction of their dps against frigates and destroyers.

This is not quite the same since light drones can be killed very quickly by skilled frigate pilots. Missile launchers cannot.

Drones can be killed... drones can be killed... but your Vexor has drone capacity of 125 m3 - that's enough to hold 5 waves of bonused light drones doing what, 200dps each? Btw, you have 10% bonus to drone hitpoints as well.


I fought a carrier in an enyo once. I lost the ship only because I chose to stay too long. He launched waves of 15 warriors.

to kill a vexor with a frigate requires a great deal of skill and the right fit. It's not something you can expect to be able to do without practice, dedication and experience.

You're fighting a ship 2 classes above you - like taking on a navy dominix in a thorax. It's the stuff of legends!

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".