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[Rubicon] Rapid Missile Launchers - v2

First post First post First post
Author
scorchlikeshiswhiskey
Totally Abstract
O X I D E
#3521 - 2013-12-20 17:44:38 UTC
Arthur Aihaken wrote:
Zvaarian the Red wrote:
That's sadly very telling.

Don't ask, don't tell…

"We didn't include it because RLMLs are still widely in-use…"
"We didn't include it because the % drop in RLML use was less than expected…"
"We didn't include it because this change was endorsed as an alternative to a nerf…"
"We didn't include it because we haven't received any overall negative feedback on the new RLMLs…"
"We didn't include it because there was hardly any discussion with the RLML changes…"

I had fun with that survey. :)
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#3522 - 2013-12-20 19:35:20 UTC
Arthur Aihaken wrote:
Mournful Conciousness wrote:
Arthur, after your very carefully researched analysis of missile systems I am surprised to see a disingenuous statement like this from you.

Not at all. As I mentioned, I referenced Gevlon's Catalyst ganking guide. In it he actually alludes to 700+ DPS, and with implants he shows how overheated it can hit 730 DPS. I'm not an expert in suicide ganking, but Gevlon's made a career out of it - so I'll let his numbers and guide stand on their own merits.
http://greedygoblin.blogspot.ca/2013/08/catalyst-ganking-guide.html

So 308 DPS with the Corax (let's assume 350 with implants) is about half of what you can get with a Catalyst, which makes sense - because the Catalyst is the gank medium of choice for AFK miners. Not that you couldn't bank with a Corax, but I suspect you'd need two of them to achieve the same results. As for the Caracal, again - you're looking at twice the cost (or more) of a Catalyst to achieve the same result. Again, not saying you couldn't gank with a Catalyst - just not sure it's cost effective.


I completely agree. bang for buck, where the target is helpless and not shooting back the catalyst is the gank platform of choice. However, this thread is about RLMLs and their suitability for task.

And my position is that RLMLs have been invented in error because there was already a weapons system suitable for the job - that of destroying frigates. Namely, the destroyer.

Using an oversized ship on an undersized weapons platform confers a certain safety margin, in excess EHP over an equivalent destroyer. The cost of that safety is in ganking power (at least of frigates).

That seems reasonable to me.

If you *really* want to destroy frigates the tool of choice is the destroyer (or some of them). Using RLMLs on a cruiser should not be as effective. It seems to me, all things considered, that the weapon system is working as intended.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Zvaarian the Red
Evil Leprechaun Brigade
#3523 - 2013-12-20 19:55:00 UTC
Mournful Conciousness wrote:
Arthur Aihaken wrote:
Mournful Conciousness wrote:
Arthur, after your very carefully researched analysis of missile systems I am surprised to see a disingenuous statement like this from you.

Not at all. As I mentioned, I referenced Gevlon's Catalyst ganking guide. In it he actually alludes to 700+ DPS, and with implants he shows how overheated it can hit 730 DPS. I'm not an expert in suicide ganking, but Gevlon's made a career out of it - so I'll let his numbers and guide stand on their own merits.
http://greedygoblin.blogspot.ca/2013/08/catalyst-ganking-guide.html

So 308 DPS with the Corax (let's assume 350 with implants) is about half of what you can get with a Catalyst, which makes sense - because the Catalyst is the gank medium of choice for AFK miners. Not that you couldn't bank with a Corax, but I suspect you'd need two of them to achieve the same results. As for the Caracal, again - you're looking at twice the cost (or more) of a Catalyst to achieve the same result. Again, not saying you couldn't gank with a Catalyst - just not sure it's cost effective.


I completely agree. bang for buck, where the target is helpless and not shooting back the catalyst is the gank platform of choice. However, this thread is about RLMLs and their suitability for task.

And my position is that RLMLs have been invented in error because there was already a weapons system suitable for the job - that of destroying frigates. Namely, the destroyer.

Using an oversized ship on an undersized weapons platform confers a certain safety margin, in excess EHP over an equivalent destroyer. The cost of that safety is in ganking power (at least of frigates).

That seems reasonable to me.

If you *really* want to destroy frigates the tool of choice is the destroyer (or some of them). Using RLMLs on a cruiser should not be as effective. It seems to me, all things considered, that the weapon system is working as intended.



I don't really have any problem with that line of thinking, though it brings up the Corax issue (namely that it currently sucks) which is a different topic altogether. Balancing a RLML Caracal against a Corax is just going to result in a **** RLML Caracal atm.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#3524 - 2013-12-20 19:59:55 UTC
Zvaarian the Red wrote:
Mournful Conciousness wrote:
Arthur Aihaken wrote:
Mournful Conciousness wrote:
Arthur, after your very carefully researched analysis of missile systems I am surprised to see a disingenuous statement like this from you.

Not at all. As I mentioned, I referenced Gevlon's Catalyst ganking guide. In it he actually alludes to 700+ DPS, and with implants he shows how overheated it can hit 730 DPS. I'm not an expert in suicide ganking, but Gevlon's made a career out of it - so I'll let his numbers and guide stand on their own merits.
http://greedygoblin.blogspot.ca/2013/08/catalyst-ganking-guide.html

So 308 DPS with the Corax (let's assume 350 with implants) is about half of what you can get with a Catalyst, which makes sense - because the Catalyst is the gank medium of choice for AFK miners. Not that you couldn't bank with a Corax, but I suspect you'd need two of them to achieve the same results. As for the Caracal, again - you're looking at twice the cost (or more) of a Catalyst to achieve the same result. Again, not saying you couldn't gank with a Catalyst - just not sure it's cost effective.


I completely agree. bang for buck, where the target is helpless and not shooting back the catalyst is the gank platform of choice. However, this thread is about RLMLs and their suitability for task.

And my position is that RLMLs have been invented in error because there was already a weapons system suitable for the job - that of destroying frigates. Namely, the destroyer.

Using an oversized ship on an undersized weapons platform confers a certain safety margin, in excess EHP over an equivalent destroyer. The cost of that safety is in ganking power (at least of frigates).

That seems reasonable to me.

If you *really* want to destroy frigates the tool of choice is the destroyer (or some of them). Using RLMLs on a cruiser should not be as effective. It seems to me, all things considered, that the weapon system is working as intended.



I don't really have any problem with that line of thinking, though it brings up the Corax issue (namely that it currently sucks) which is a different topic altogether. Balancing a RLML Caracal against a Corax is just going to result in a **** RLML Caracal atm.


The corax trades range versatility for dps. Whether or not this is a good trade is up to each capsuleer. If not, it's only a week or so to cross train.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Zvaarian the Red
Evil Leprechaun Brigade
#3525 - 2013-12-20 20:10:51 UTC
Mournful Conciousness wrote:
Zvaarian the Red wrote:
Mournful Conciousness wrote:
Arthur Aihaken wrote:
Mournful Conciousness wrote:
Arthur, after your very carefully researched analysis of missile systems I am surprised to see a disingenuous statement like this from you.

Not at all. As I mentioned, I referenced Gevlon's Catalyst ganking guide. In it he actually alludes to 700+ DPS, and with implants he shows how overheated it can hit 730 DPS. I'm not an expert in suicide ganking, but Gevlon's made a career out of it - so I'll let his numbers and guide stand on their own merits.
http://greedygoblin.blogspot.ca/2013/08/catalyst-ganking-guide.html

So 308 DPS with the Corax (let's assume 350 with implants) is about half of what you can get with a Catalyst, which makes sense - because the Catalyst is the gank medium of choice for AFK miners. Not that you couldn't bank with a Corax, but I suspect you'd need two of them to achieve the same results. As for the Caracal, again - you're looking at twice the cost (or more) of a Catalyst to achieve the same result. Again, not saying you couldn't gank with a Catalyst - just not sure it's cost effective.


I completely agree. bang for buck, where the target is helpless and not shooting back the catalyst is the gank platform of choice. However, this thread is about RLMLs and their suitability for task.

And my position is that RLMLs have been invented in error because there was already a weapons system suitable for the job - that of destroying frigates. Namely, the destroyer.

Using an oversized ship on an undersized weapons platform confers a certain safety margin, in excess EHP over an equivalent destroyer. The cost of that safety is in ganking power (at least of frigates).

That seems reasonable to me.

If you *really* want to destroy frigates the tool of choice is the destroyer (or some of them). Using RLMLs on a cruiser should not be as effective. It seems to me, all things considered, that the weapon system is working as intended.



I don't really have any problem with that line of thinking, though it brings up the Corax issue (namely that it currently sucks) which is a different topic altogether. Balancing a RLML Caracal against a Corax is just going to result in a **** RLML Caracal atm.


The corax trades range versatility for dps. Whether or not this is a good trade is up to each capsuleer. If not, it's only a week or so to cross train.


It's really not though. The Corax has putrid fitting restrictions and is stupidly slow. It can't be built to kite worth a crap so the range vs dps issue is extremely lopsided atm. So again, if you balance a RLML Caracal against that standard you end up with ****.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#3526 - 2013-12-20 20:11:09 UTC  |  Edited by: TrouserDeagle
Coraxes are awful in every way except looks. Even the overpoweredness of light missiles does not make up for the corax's badness.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#3527 - 2013-12-20 20:37:19 UTC
Zvaarian the Red wrote:
Mournful Conciousness wrote:
Zvaarian the Red wrote:
Mournful Conciousness wrote:

I completely agree. bang for buck, where the target is helpless and not shooting back the catalyst is the gank platform of choice. However, this thread is about RLMLs and their suitability for task.

And my position is that RLMLs have been invented in error because there was already a weapons system suitable for the job - that of destroying frigates. Namely, the destroyer.

Using an oversized ship on an undersized weapons platform confers a certain safety margin, in excess EHP over an equivalent destroyer. The cost of that safety is in ganking power (at least of frigates).

That seems reasonable to me.

If you *really* want to destroy frigates the tool of choice is the destroyer (or some of them). Using RLMLs on a cruiser should not be as effective. It seems to me, all things considered, that the weapon system is working as intended.



I don't really have any problem with that line of thinking, though it brings up the Corax issue (namely that it currently sucks) which is a different topic altogether. Balancing a RLML Caracal against a Corax is just going to result in a **** RLML Caracal atm.


The corax trades range versatility for dps. Whether or not this is a good trade is up to each capsuleer. If not, it's only a week or so to cross train.


It's really not though. The Corax has putrid fitting restrictions and is stupidly slow. It can't be built to kite worth a crap so the range vs dps issue is extremely lopsided atm. So again, if you balance a RLML Caracal against that standard you end up with ****.


If speed is your concern, there's always the talwar (remember, this thread is about missiles, not race). The talwar loses 5dps and 1000 ehp to the corax, but it's fast and has a tiny sig radius under MWD, so almost nothing will hit it.

[Talwar, anti-frig]

7x Rocket Launcher II (Nova Rage Rocket)

Limited 1MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Small Shield Extender II

2x Ballistic Control System II
Internal Force Field Array I

Small Processor Overclocking Unit I
Small Bay Loading Accelerator I
Small Anti-EM Screen Reinforcer I

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Fourteen Maken
Karma and Causality
#3528 - 2013-12-20 20:58:07 UTC
Mournful Conciousness wrote:


If speed is your concern, there's always the talwar (remember, this thread is about missiles, not race). The talwar loses 5dps and 1000 ehp to the corax, but it's fast and has a tiny sig radius under MWD, so almost nothing will hit it.
I


myabe off topic but the Talwar is better than the Corax in nearly every way, yet the Thrasher is still far more popular than the Talwar, that says a lot about where the Corax stands in the over all scheme of things.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#3529 - 2013-12-20 21:06:00 UTC
Fourteen Maken wrote:
Mournful Conciousness wrote:


If speed is your concern, there's always the talwar (remember, this thread is about missiles, not race). The talwar loses 5dps and 1000 ehp to the corax, but it's fast and has a tiny sig radius under MWD, so almost nothing will hit it.
I


myabe off topic but the Talwar is better than the Corax in nearly every way, yet the Thrasher is still far more popular than the Talwar, that says a lot about where the Corax stands in the over all scheme of things.


Looking at it dispassionately, I would say it says that players seem to favour speed and sig radius over depth of tank and the ability to hit faster targets.

The reasons why that really is will be many and varied.

If we are taking 1v1s as our baseline (which is not the role of a destroyer) then I can understand it completely. For killing interceptors and the like, it's possible that players are making some sub-optimal decisions.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Fourteen Maken
Karma and Causality
#3530 - 2013-12-20 21:23:59 UTC  |  Edited by: Fourteen Maken
Mournful Conciousness wrote:
Fourteen Maken wrote:
Mournful Conciousness wrote:


If speed is your concern, there's always the talwar (remember, this thread is about missiles, not race). The talwar loses 5dps and 1000 ehp to the corax, but it's fast and has a tiny sig radius under MWD, so almost nothing will hit it.
I


myabe off topic but the Talwar is better than the Corax in nearly every way, yet the Thrasher is still far more popular than the Talwar, that says a lot about where the Corax stands in the over all scheme of things.


Looking at it dispassionately, I would say it says that players seem to favour speed and sig radius over depth of tank and the ability to hit faster targets.

The reasons why that really is will be many and varied.

If we are taking 1v1s as our baseline (which is not the role of a destroyer) then I can understand it completely. For killing interceptors and the like, it's possible that players are making some sub-optimal decisions.



The Talwar can fit a better tank than the Corax because it has more powergrid for shield upgrades and 3 low slots allowing for more fitting upgrades or a damage control unit without sacrificing dps. It says that most players seem to prefer better ships, the only reason to fly a Corax is if you're a role player and your trying to stick with your chosen races ships wherever possible. I have been down this road with other players before don't even try to argue that the Corax is anything more than a gimped Talwar its slower has lower scan res bigger sig radius and worse fitting options. The fact that the Thrasher is in turn preferred over the Talwar just goes to show that light missiles are not as OP as some people would have us believe, or the opposite would be true.
Zvaarian the Red
Evil Leprechaun Brigade
#3531 - 2013-12-20 21:32:25 UTC  |  Edited by: Zvaarian the Red
Mournful Conciousness wrote:
Zvaarian the Red wrote:
Mournful Conciousness wrote:
Zvaarian the Red wrote:
Mournful Conciousness wrote:

I completely agree. bang for buck, where the target is helpless and not shooting back the catalyst is the gank platform of choice. However, this thread is about RLMLs and their suitability for task.

And my position is that RLMLs have been invented in error because there was already a weapons system suitable for the job - that of destroying frigates. Namely, the destroyer.

Using an oversized ship on an undersized weapons platform confers a certain safety margin, in excess EHP over an equivalent destroyer. The cost of that safety is in ganking power (at least of frigates).

That seems reasonable to me.

If you *really* want to destroy frigates the tool of choice is the destroyer (or some of them). Using RLMLs on a cruiser should not be as effective. It seems to me, all things considered, that the weapon system is working as intended.



I don't really have any problem with that line of thinking, though it brings up the Corax issue (namely that it currently sucks) which is a different topic altogether. Balancing a RLML Caracal against a Corax is just going to result in a **** RLML Caracal atm.


The corax trades range versatility for dps. Whether or not this is a good trade is up to each capsuleer. If not, it's only a week or so to cross train.


It's really not though. The Corax has putrid fitting restrictions and is stupidly slow. It can't be built to kite worth a crap so the range vs dps issue is extremely lopsided atm. So again, if you balance a RLML Caracal against that standard you end up with ****.


If speed is your concern, there's always the talwar (remember, this thread is about missiles, not race). The talwar loses 5dps and 1000 ehp to the corax, but it's fast and has a tiny sig radius under MWD, so almost nothing will hit it.

[Talwar, anti-frig]

7x Rocket Launcher II (Nova Rage Rocket)

Limited 1MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Small Shield Extender II

2x Ballistic Control System II
Internal Force Field Array I

Small Processor Overclocking Unit I
Small Bay Loading Accelerator I
Small Anti-EM Screen Reinforcer I


For the Caldari missile user the Corax should be the natural alternative to the RLML Caracal when trying to kill frigs no? I mean we can avoid jank ships in balance discussions if you want, but that seems to be the opposite of how good balance is achieved in a game. And sorry, but a rocket Talwar is not a viable alternative to a RLML Caracal. Those are ships that have entirely different playstyles and engagement ranges.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#3532 - 2013-12-20 21:47:28 UTC
Zvaarian the Red wrote:


For the Caldari missile user the Corax should be the natural alternative to the RLML Caracal when trying to kill frigs no? I mean we can avoid jank ships in balance discussions if you want, but that seems to be the opposite of how good balance is achieved in a game. And sorry, but a rocket Talwar is not a viable alternative to a RLML Caracal. Those are ships that have entirely different playstyles and engagement ranges.


I'm not sure I understand you. I am not saying that a talwar and caracal are in any way equivalent. I am saying that a destroyer is a more natural hull for the job of destroying frigates.

I am also saying that to cross-train from a caldari destroyer to a minmatar one (if that is what one desires) is a trivial operation in terms of skill training times.

What have I misunderstood?

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Fourteen Maken
Karma and Causality
#3533 - 2013-12-20 21:57:24 UTC
Mournful Conciousness wrote:
Zvaarian the Red wrote:


For the Caldari missile user the Corax should be the natural alternative to the RLML Caracal when trying to kill frigs no? I mean we can avoid jank ships in balance discussions if you want, but that seems to be the opposite of how good balance is achieved in a game. And sorry, but a rocket Talwar is not a viable alternative to a RLML Caracal. Those are ships that have entirely different playstyles and engagement ranges.


I'm not sure I understand you. I am not saying that a talwar and caracal are in any way equivalent. I am saying that a destroyer is a more natural hull for the job of destroying frigates.

I am also saying that to cross-train from a caldari destroyer to a minmatar one (if that is what one desires) is a trivial operation in terms of skill training times.

What have I misunderstood?


You say that as if RLML is the only cruiser weapon capable of hitting frigates, but you can put light drones in a vexor, you can alpha frigates with arty, you will melt them with a blaster boat. etc... RLML was probably the best against frigates but that came with the usuall delayed dps drawbacks and a disadvantage against larger hulls, that was a fair trade off imo, this nerf was not needed at all and basically shows that CCP are being led by the nose into nerfing missiles without due cause.
Zvaarian the Red
Evil Leprechaun Brigade
#3534 - 2013-12-20 22:09:35 UTC
Mournful Conciousness wrote:
Zvaarian the Red wrote:


For the Caldari missile user the Corax should be the natural alternative to the RLML Caracal when trying to kill frigs no? I mean we can avoid jank ships in balance discussions if you want, but that seems to be the opposite of how good balance is achieved in a game. And sorry, but a rocket Talwar is not a viable alternative to a RLML Caracal. Those are ships that have entirely different playstyles and engagement ranges.


I'm not sure I understand you. I am not saying that a talwar and caracal are in any way equivalent. I am saying that a destroyer is a more natural hull for the job of destroying frigates.

I am also saying that to cross-train from a caldari destroyer to a minmatar one (if that is what one desires) is a trivial operation in terms of skill training times.

What have I misunderstood?


The issue is that CCP created the RLML system, and so they need to find a useful place for it. Balancing it against a sub-par destroyer that is pretty much never used is not going to get it there. Also the Talwar example you provided is moot because you are switching to brawling/tackle range with rockets which is the opposite of the style of a RLML Caracal or a LM Corax.
Zvaarian the Red
Evil Leprechaun Brigade
#3535 - 2013-12-20 22:13:29 UTC
Fourteen Maken wrote:
Mournful Conciousness wrote:
Zvaarian the Red wrote:


For the Caldari missile user the Corax should be the natural alternative to the RLML Caracal when trying to kill frigs no? I mean we can avoid jank ships in balance discussions if you want, but that seems to be the opposite of how good balance is achieved in a game. And sorry, but a rocket Talwar is not a viable alternative to a RLML Caracal. Those are ships that have entirely different playstyles and engagement ranges.


I'm not sure I understand you. I am not saying that a talwar and caracal are in any way equivalent. I am saying that a destroyer is a more natural hull for the job of destroying frigates.

I am also saying that to cross-train from a caldari destroyer to a minmatar one (if that is what one desires) is a trivial operation in terms of skill training times.

What have I misunderstood?


You say that as if RLML is the only cruiser weapon capable of hitting frigates, but you can put light drones in a vexor, you can alpha frigates with arty, you will melt them with a blaster boat. etc... RLML was probably the best against frigates but that came with the usuall delayed dps drawbacks and a disadvantage against larger hulls, that was a fair trade off imo, this nerf was not needed at all and basically shows that CCP are being led by the nose into nerfing missiles without due cause.


That's the thing I find so perplexing. RLMLs have been around for years yet they weren't dominating small gang and solo PVP on some massive scale. They probably needed to be toned down, but the complete redesign that amounts to a mega-nerf in all but very niche circumstances simply makes no sense. Neither does adding a BS weapon system that presently has no real role anywhere in the game for that matter.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#3536 - 2013-12-20 22:13:51 UTC
Fourteen Maken wrote:
Mournful Conciousness wrote:
Zvaarian the Red wrote:


For the Caldari missile user the Corax should be the natural alternative to the RLML Caracal when trying to kill frigs no? I mean we can avoid jank ships in balance discussions if you want, but that seems to be the opposite of how good balance is achieved in a game. And sorry, but a rocket Talwar is not a viable alternative to a RLML Caracal. Those are ships that have entirely different playstyles and engagement ranges.


I'm not sure I understand you. I am not saying that a talwar and caracal are in any way equivalent. I am saying that a destroyer is a more natural hull for the job of destroying frigates.

I am also saying that to cross-train from a caldari destroyer to a minmatar one (if that is what one desires) is a trivial operation in terms of skill training times.

What have I misunderstood?


You say that as if RLML is the only cruiser weapon capable of hitting frigates, but you can put light drones in a vexor, you can alpha frigates with arty, you will melt them with a blaster boat. etc... RLML was probably the best against frigates but that came with the usuall delayed dps drawbacks and a disadvantage against larger hulls, that was a fair trade off imo, this nerf was not needed at all and basically shows that CCP are being led by the nose into nerfing missiles without due cause.


CCP's position is that RLMLs were crowding out HMLs. That is, a missile system designed for killing frigates was being chosen by pilots to kill cruisers over cruiser-specific weapons. That led them to conclude that the RLML weapon system was flawed (in that it was providing opportunities beyond its design).

So they have changed it in order to try to ensure it is good only at its intended function.

If RLMLs are no longer any good at killing cruisers, that is probably as it was intended to be. If they're no good at killing frigates, that's different matter.



Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Mournful Conciousness
Federal Navy Academy
Gallente Federation
#3537 - 2013-12-20 22:19:52 UTC
Zvaarian the Red wrote:

That's the thing I find so perplexing. RLMLs have been around for years yet they weren't dominating small gang and solo PVP on some massive scale.


Incorrect on 2 counts:
* They've been around for months.
* CCP's data suggested strongly that they were indeed dominating.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Bouh Revetoile
In Wreck we thrust
#3538 - 2013-12-20 22:48:56 UTC
Fourteen Maken wrote:
The main complaint about RLML is that it was good against frigates, but why should that not be the case?
Because that obsoleted a class of ship (destroyers) and prevent too classes of ships to land on field in presence of an RLML ship (frigates and destroyers) without making your ship useless against cruisers. Old RLML were the ultimate frigate interdiction weapon and had no counter available for frigates.

Drones can be killed and have limited dps ; medium and large turrets can be avoided, either out of ranged or outtracked ; old RLML Caracal was a 120km sphere of death for frigates.
Fourteen Maken
Karma and Causality
#3539 - 2013-12-20 22:50:47 UTC
Bouh Revetoile wrote:
Fourteen Maken wrote:
The main complaint about RLML is that it was good against frigates, but why should that not be the case?
Because that obsoleted a class of ship (destroyers) and prevent too classes of ships to land on field in presence of an RLML ship (frigates and destroyers) without making your ship useless against cruisers. Old RLML were the ultimate frigate interdiction weapon and had no counter available for frigates.

Drones can be killed and have limited dps ; medium and large turrets can be avoided, either out of ranged or outtracked ; old RLML Caracal was a 120km sphere of death for frigates.


Yeah you never saw destroyers before the RLML nerf Roll
Fourteen Maken
Karma and Causality
#3540 - 2013-12-20 22:58:19 UTC
Mournful Conciousness wrote:
Fourteen Maken wrote:
Mournful Conciousness wrote:
Zvaarian the Red wrote:


For the Caldari missile user the Corax should be the natural alternative to the RLML Caracal when trying to kill frigs no? I mean we can avoid jank ships in balance discussions if you want, but that seems to be the opposite of how good balance is achieved in a game. And sorry, but a rocket Talwar is not a viable alternative to a RLML Caracal. Those are ships that have entirely different playstyles and engagement ranges.


I'm not sure I understand you. I am not saying that a talwar and caracal are in any way equivalent. I am saying that a destroyer is a more natural hull for the job of destroying frigates.

I am also saying that to cross-train from a caldari destroyer to a minmatar one (if that is what one desires) is a trivial operation in terms of skill training times.

What have I misunderstood?


You say that as if RLML is the only cruiser weapon capable of hitting frigates, but you can put light drones in a vexor, you can alpha frigates with arty, you will melt them with a blaster boat. etc... RLML was probably the best against frigates but that came with the usuall delayed dps drawbacks and a disadvantage against larger hulls, that was a fair trade off imo, this nerf was not needed at all and basically shows that CCP are being led by the nose into nerfing missiles without due cause.


CCP's position is that RLMLs were crowding out HMLs. That is, a missile system designed for killing frigates was being chosen by pilots to kill cruisers over cruiser-specific weapons. That led them to conclude that the RLML weapon system was flawed (in that it was providing opportunities beyond its design).

So they have changed it in order to try to ensure it is good only at its intended function.

If RLMLs are no longer any good at killing cruisers, that is probably as it was intended to be. If they're no good at killing frigates, that's different matter.





The dps on RLML meant that it was only ever strong against frigates, even with furies getting 266dps was weak by cruiser standards. I'm sure there are situations where RLML Caracals could get under a long range cruisers guns and avoid damage, or kite a blaster, but that's tactics and the same tactics are available to any cruiser; so nerfing the dps and adding a ridiculous reload time hasn't changed that.

Nobody who knows what they're doing will be choosing HML's over RLML for pvp, not now not ever, if they remove RLML from the game people will still not use HML's for anything in pvp, if they remove HAM's people will simply stop using Heavy missiles altogether in pvp, I think you know this already. They are good enough for missions if you don't mind spending ages waiting for things to die, because you can always warp out and back in when you need to, but you don't have that luxury in pvp.