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[Rubicon] Rapid Missile Launchers - v2

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Author
Zvaarian the Red
Evil Leprechaun Brigade
#3221 - 2013-12-13 00:48:12 UTC  |  Edited by: Zvaarian the Red
Niena Nuamzzar wrote:
Arthur Aihaken wrote:

Right now I'm just focusing on a RHML » HML comparisons as the consensus seems to be that HAMs are ok for the moment.

Those people are wrong - HAMs need 10-20% better damage application to be ok.


I'd say 5-10% personally. But still HAMs are in a much better place than every other missile other than light missles, rockets, and cruise missiles. And convincing the EVE community and developers that they need any kind of buff I think is going to be a tough fight. We are living under the tyranny of turret users unfortunately.
Zvaarian the Red
Evil Leprechaun Brigade
#3222 - 2013-12-13 00:51:32 UTC
Bouh Revetoile wrote:
scorchlikeshiswhiskey wrote:
Hey, Bouh, if you've got all these great ideas about what Arthur has been doing wrong that only you know how to do right why not do it your own ******* self instead of being a whiny little ****?
Just a thought.....
Do you have any idea about what it takes to do this job ?

It's a great job he is doing, but not perfect. You are already enough to congratulate him so I make sure someone point out the flaws.

Because as great as its work can be, I don't like when people use math to fool others, and these numbers, because of the flaws I pointed out, can make people believe wrong things.


Isn't that what you have been doing this whole thread, only without any math to back it up? You are like a propaganda machine for the complete dominance of turrets simply being the way things should be.
Sgt Ocker
What Corp is it
#3223 - 2013-12-13 02:11:18 UTC  |  Edited by: Sgt Ocker
Bouh Revetoile wrote:
scorchlikeshiswhiskey wrote:
Hey, Bouh, if you've got all these great ideas about what Arthur has been doing wrong that only you know how to do right why not do it your own ******* self instead of being a whiny little ****?
Just a thought.....
Do you have any idea about what it takes to do this job ?

It's a great job he is doing, but not perfect. You are already enough to congratulate him so I make sure someone point out the flaws.

Because as great as its work can be, I don't like when people use math to fool others, and these numbers, because of the flaws I pointed out, can make people believe wrong things.
I think the flaw here is trying to find the right baseline. Your focusing on a rupture where as Arthur used the far more commonly seen stabber. Oh and Arthur is showing his work with graphs and explaining his ideas, you on the other hand are expecting people to simply take your word for it.

I can see your point but as far as balance goes, the main requirement is to find out what the item you are balancing is capable of in extreme cases and what do you want to do with it.
1st you need to decide what you want from a given missile type. If you want a missile that is capable of hitting small to medium fast moving ships, you don't use a slow moving combat cruiser as a base line for it.
Hams could well be balanced using a rupture as a base line as they are designed more for hitting slower moving targets.

Looking at Arthurs charts, I would put my head on the block and say. I believe light missiles are overpowered BUT the reality is, light missiles are not overpowered, other classes of missile are terribly underpowered (excluding Cruise, which are pretty much where they should be).

In all cases RLML can apply a lot of damage in a relatively short time, they will in most situations not kill anything bigger than a destroyer without a reload and with a 40 second reload vs another cruiser, there is a big chance you are going to die or have to warp out before your 40 second reload is complete. (made worse because you can't see how much longer you have to wait)
1 large ASB will negate close to half the damage your RLML Caracal can apply to most cruiser class ships. If both have to reload at the same time, ASB 60 seconds - RLML 40 seconds, so you have a 20 second window in which to apply enough damage to kill him.
Don't forget the most important thing in this situation - he is going to be shooting back at you, so that 20s window may be a lot smaller Blink

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Arthur Aihaken
CODE.d
#3224 - 2013-12-13 05:09:37 UTC  |  Edited by: Arthur Aihaken
So I went out with a T1 RHML-fitted Raven tonight to see what I could see... First, forget about damage application to Interceptors - those things can outrun heavy missiles. I found myself in a scrap with a Malediction that pointed me, then a Thorax which I switched to after watching my heavy missiles spiral around endlessly. I came close - but not quite - to killing it before encountering the dreaded 40-second reload. That's when I really got the screws stuck to me... I was joined by a Harbinger, Vexor and Tormentor. Heck, even a Guristas frigate wandered over to get in on the action. I died, but it was a T1/T2 insured fit - so not unlike losing a frigate any other day in Faction Warfare. I put the Thorax into 16% hull before burning out my RHMLs and having my cap drained, which allowed him to escape.

While I'm still convinced the reload on the new RLML and RHMLs is a big "fail", I still go out every now and then to prove myself wrong - hoping for that elusive one-clip kill. If the 40-second reload/swap is here to stay, I wonder what the chances of increasing the ammunition capacity is. Doubling it would be a good start.
Twisted

I am currently away, traveling through time and will be returning last week.

Zvaarian the Red
Evil Leprechaun Brigade
#3225 - 2013-12-13 05:38:10 UTC
Arthur Aihaken wrote:
So I went out with a T1 RHML-fitted Raven tonight to see what I could see... First, forget about damage application to Interceptors - those things can outrun heavy missiles. I found myself in a scrap with a Malediction that pointed me, then a Thorax which I switched to after watching my heavy missiles spiral around endlessly. I came close - but not quite - to killing it before encountering the dreaded 40-second reload. That's when I really got the screws stuck to me... I was joined by a Harbinger, Vexor and Tormentor. Heck, even a Guristas frigate wandered over to get in on the action. I died, but it was a T1/T2 insured fit - so not unlike losing a frigate any other day in Faction Warfare. I put the Thorax into 16% hull before burning out my RHMLs and having my cap drained, which allowed him to escape.

While I'm still convinced the reload on the new RLML and RHMLs is a big "fail", I still go out every now and then to prove myself wrong - hoping for that elusive one-clip kill. If the 40-second reload/swap is here to stay, I wonder what the chances of increasing the ammunition capacity is. Doubling it would be a good start.
Twisted


Who knows, maybe if and when HMs get buffed RHMLs will actually be able to kill a cruiser before the reload hits. RLMLs on the other hand just feel hopeless in their current because I simply do not believe CCP will do anything that improves their sustained DPS, and increasing clip size would definitely do that (I'm assuming the x2 suggestion was a joke).
Arthur Aihaken
CODE.d
#3226 - 2013-12-13 05:53:24 UTC
Zvaarian the Red wrote:
Who knows, maybe if and when HMs get buffed RHMLs will actually be able to kill a cruiser before the reload hits. RLMLs on the other hand just feel hopeless in their current because I simply do not believe CCP will do anything that improves their sustained DPS, and increasing clip size would definitely do that (I'm assuming the x2 suggestion was a joke).

I should've mentioned that the Thorax was webbed, neuted, painted and scrammed...

I am currently away, traveling through time and will be returning last week.

Sgt Ocker
What Corp is it
#3227 - 2013-12-13 06:00:56 UTC  |  Edited by: Sgt Ocker
Zvaarian the Red wrote:
Arthur Aihaken wrote:
So I went out with a T1 RHML-fitted Raven tonight to see what I could see... First, forget about damage application to Interceptors - those things can outrun heavy missiles. I found myself in a scrap with a Malediction that pointed me, then a Thorax which I switched to after watching my heavy missiles spiral around endlessly. I came close - but not quite - to killing it before encountering the dreaded 40-second reload. That's when I really got the screws stuck to me... I was joined by a Harbinger, Vexor and Tormentor. Heck, even a Guristas frigate wandered over to get in on the action. I died, but it was a T1/T2 insured fit - so not unlike losing a frigate any other day in Faction Warfare. I put the Thorax into 16% hull before burning out my RHMLs and having my cap drained, which allowed him to escape.

While I'm still convinced the reload on the new RLML and RHMLs is a big "fail", I still go out every now and then to prove myself wrong - hoping for that elusive one-clip kill. If the 40-second reload/swap is here to stay, I wonder what the chances of increasing the ammunition capacity is. Doubling it would be a good start.
Twisted


Who knows, maybe if and when HMs get buffed RHMLs will actually be able to kill a cruiser before the reload hits. RLMLs on the other hand just feel hopeless in their current because I simply do not believe CCP will do anything that improves their sustained DPS, and increasing clip size would definitely do that (I'm assuming the x2 suggestion was a joke).
I believe CCP have no intention of doing anything to the new launcher systems in the near future. We have already heard their usage is within acceptable levels so nothing to fix.
HM's "might" get some much needed attention but I'm not holding my breath


Quote:
Arthur Aihaken
I should've mentioned that the Thorax was webbed, neuted, painted and scrammed...
I think you have more than proven the failings of HM's.. For the good of your isk wallet, STOP trying to prove yourself wrong, Big smile

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Cardano Firesnake
Fire Bullet Inc
#3228 - 2013-12-13 06:34:30 UTC
To balance missiles, the first thing is to decide in wich circumstances each type of missiles should apply full of their damage:
Standard light missiles should apply full damage on a frigate while there is 1 web and 1 target painter on it. Average Signature 70 Average Speed 1000
Precision light missiles should apply full damage on a frigate while there is no target painter and no web. Average Signature 40 Average Speed 2750
Fury light missiles should apply full damage on the best frigate while there is two target painters and two webs on it Average Signature 90 Average Speed 500
With this in mind you will determine the damage amount for each type of missiles, their speed and their flight time. Rockets is the small range of this weapon size so you will have to set up the damages, and the range in consequences. And all is done.
For heavy missiles the you take the same technic, and you you will quickly have a balanced weapon system…
I do not see where is the difficulty.

Posted - 2010.07.01 11:24:00 - [4] Erase learning skills, remap all SP. That's all.

Zvaarian the Red
Evil Leprechaun Brigade
#3229 - 2013-12-13 06:45:32 UTC
Arthur Aihaken wrote:
Zvaarian the Red wrote:
Who knows, maybe if and when HMs get buffed RHMLs will actually be able to kill a cruiser before the reload hits. RLMLs on the other hand just feel hopeless in their current because I simply do not believe CCP will do anything that improves their sustained DPS, and increasing clip size would definitely do that (I'm assuming the x2 suggestion was a joke).

I should've mentioned that the Thorax was webbed, neuted, painted and scrammed...


I'm really having a hard time understanding why CCP put the time and effort into putting a new weapon system into the game without making sure it didn't completely suck at its intended job. I just don't get it. I mean adding a new missile weapon system seems to say they want missiles to flourish and be effective, but then its released almost completely useless and I'm left thinking "maybe this is just a sick joke".
Claud Tiberius
#3230 - 2013-12-13 07:48:37 UTC  |  Edited by: Claud Tiberius
Arthur Aihaken wrote:
So I went out with a T1 RHML-fitted Raven tonight to see what I could see... First, forget about damage application to Interceptors - those things can outrun heavy missiles. I found myself in a scrap with a Malediction that pointed me, then a Thorax which I switched to after watching my heavy missiles spiral around endlessly. I came close - but not quite - to killing it before encountering the dreaded 40-second reload. That's when I really got the screws stuck to me... I was joined by a Harbinger, Vexor and Tormentor. Heck, even a Guristas frigate wandered over to get in on the action. I died, but it was a T1/T2 insured fit - so not unlike losing a frigate any other day in Faction Warfare. I put the Thorax into 16% hull before burning out my RHMLs and having my cap drained, which allowed him to escape.

While I'm still convinced the reload on the new RLML and RHMLs is a big "fail", I still go out every now and then to prove myself wrong - hoping for that elusive one-clip kill. If the 40-second reload/swap is here to stay, I wonder what the chances of increasing the ammunition capacity is. Doubling it would be a good start.
Twisted

So much fail. Lol

I'm not sure where to start.

- You should always have fleet support in PvP/FW. In most combat situations, you will not be able to solo the battle and it is never certain what you will be up against. Anything can warp into the battle.
- Hvy missiles are not for destroying Frigates. They are too slow, the explosion radius is too slow, and they cannot turn fast enough (i.e. they are not accurate). If you want to hit Frigates, use LM or Rockets.
- The Raven is designed for killing BC's, Battle Ships and Capital Ships (and anything in between the 3). Anything else, you need to change the weapon system to something that is non-native (ie. fitting a med or low weapon system). eg: if you are building a BS that is for destroying Destroyers, Crusiers and BC's, you would fit RHML. If you were making a BS for destroying Destroyers, Frigates, Drones, you would fit RLML. You could fit regular Heavy/Light missile launchers, but they are not as effective as the Rapid versions. The natural native weapon system for Ravens are Cruisers and Torpedoes.

NOTE: It isn't advisable to fit non-native weapon systems, just because you can. Ship bonuses have a huge effect on the efficiency of weapons. For example, a Raven can fit RLML and be just fine. But so can a Caracal, and the Caracal will deal so much more damage then the Raven, due to its light missile bonuses.


If in doubt, always look up the missile ammunition statistics. Their velocity, explosion radius, explosion velocity, and maneuverability should all be considered, in combination to the payload (damage and damage type).

Once upon a time the Golem had a Raven hull and it looked good. Then it transformed into a plataduck. The end.

Alvatore DiMarco
Capricious Endeavours Ltd
#3231 - 2013-12-13 08:17:46 UTC
The poster above me seems to have somewhat missed the point.
Arthur Aihaken
CODE.d
#3232 - 2013-12-13 08:17:55 UTC  |  Edited by: Arthur Aihaken
Claud Tiberius wrote:
So much fail. Lol
I'm not sure where to start.

- You should always have fleet support in PvP/FW. In most combat situations, you will not be able to solo the battle and it is never certain what you will be up against. Anything can warp into the battle.
- Hvy missiles are not for destroying Frigates. They are too slow, the explosion radius is too slow, and they cannot turn fast enough (i.e. they are not accurate). If you want to hit Frigates, use LM or Rockets.
- The Raven is designed for killing BC's, Battle Ships and Capital Ships (and anything in between the 3). Anything else, you need to change the weapon system to something that is non-native (ie. fitting a med or low weapon system). eg: if you are building a BS that is for destroying Destroyers, Crusiers and BC's, you would fit RHML. If you were making a BS for destroying Destroyers, Frigates, Drones, you would fit RLML. You could fit regular Heavy/Light missile launchers, but they are not as effective as the Rapid versions. The natural native weapon system for Ravens are Cruisers and Torpedoes.

NOTE: It isn't advisable to fit non-native weapon systems, just because you can. Ship bonuses have a huge effect on the efficiency of weapons. For example, a Raven can fit RLML and be just fine. But so can a Caracal, and the Caracal will deal so much more damage then the Raven, due to its light missile bonuses.

If in doubt, always look up the missile ammunition statistics. Their velocity, explosion radius, explosion velocity, and maneuverability should all be considered, in combination to the payload (damage and damage type).

A Thorax isn't a Frigate, it's a cruiser. And I'm saying the Raven couldn't kill a dual-webbed, neutralized and scrammed Thorax if its life depended on it (which it did, and lost). So if it can't even kill a cruiser @ 400m that's moving <50m/s, how the heck is it possibly supposed to damage battlecruisers or battleships? I even went back out in another Raven fit with three rigors, went head-to-head with a Deimos and couldn't even get him past armor before being forced to reload. Went through 2 complete clips to no avail. In fact, they just waited until I was forced to reload to hit the armor repair.

Zvaarian the Red wrote:
I'm really having a hard time understanding why CCP put the time and effort into putting a new weapon system into the game without making sure it didn't completely suck at its intended job. I just don't get it. I mean adding a new missile weapon system seems to say they want missiles to flourish and be effective, but then its released almost completely useless and I'm left thinking "maybe this is just a sick joke".

Missiles are a complete disaster. I'm actually thinking smart bombs would be more effective…

Alvatore DiMarco wrote:
The poster above me seems to have somewhat missed the point.

You noticed that too… RHMLs vs. THORAX (CRUISER)
Yes, the rapid burst version of those supposedly 'superior' medium missiles we've been talking about...

I am currently away, traveling through time and will be returning last week.

elitatwo
Zansha Expansion
#3233 - 2013-12-13 08:28:53 UTC
Claud Tiberius wrote:


- You should always have fleet support in PvP/FW. In most combat situations, you will not be able to solo the battle and it is never certain what you will be up against. Anything can warp into the battle.


So you are saying that noone is supposed to do anything on his / her own when they scout ahead or wait for possible fleetmates to join in?

Claud Tiberius wrote:

- Hvy missiles are not for destroying Frigates. They are too slow, the explosion radius is too slow, and they cannot turn fast enough (i.e. they are not accurate).


Since when?
If pulse lasers, beam lasers at greater large, railguns at larger range, artilleries at larger range, blasters at short range and autocannons at most ranges they want to,
but that is an odd case of people wanting a short range weapon system to kite with..

Why would heavy missiles be different here? Are you one of the super duper special snowflakes that got poked by a missle and claim they are all op because of it?

Claud Tiberius wrote:

- The Raven is designed for killing BC's, Battle Ships and Capital Ships (and anything in between the 3). Anything else, you need to change the weapon system to something that is non-native (ie. fitting a med or low weapon system). eg: if you are building a BS that is for destroying Destroyers, Crusiers and BC's, you would fit RHML. If you were making a BS for destroying Destroyers, Frigates, Drones, you would fit RLML. You could fit regular Heavy/Light missile launchers, but they are not as effective as the Rapid versions. The natural native weapon system for Ravens are Cruisers and Torpedoes.


Again, since when?
Why should all turret battleships be the only ones that can shoot down cruisers and my Raven should not?

Let me remind you that all the poor boo boo BOB inhabitants used to cry endless tears about Ravens being too stronhkk for them to compete and as a thank you gift we got that terrible 'missile tracking' in the first place.
Read all about it in the old forums from the end of 2005 to the end of 2006 when we got that mess that removed missiles from pvp for a very, very long time.

I have a quick fix that helps all missile systems of EVE,
remove all that tracking mess and remove the range nerf of torpedos, problems solved ALL OF THEM.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Kagura Nikon
Native Freshfood
Minmatar Republic
#3234 - 2013-12-13 08:48:40 UTC
Fourteen Maken wrote:
Fourteen Maken wrote:
Kagura Nikon wrote:
Fact, HEavy missiles and hams should NOT apply full damage to an AB cruiser. And should not do even a reasonable ammount of damage against a minmatar (smaller) cruisers.. with nanos... And shoudl do VERY LITTLE damage agaisnt that same cruiser using faction AB and maxed gang links.

Peopel take effort on their ships. You cannot demand that your simple drake fitting plain missile launchers simply ignore these effort placed on their ships.


why should your 10mil isk cruiser be better than mine?


If you look at the proposal you'll see that he has 100million isk worth of rigs on his Tengu and still only gets full dps against the biggest targets, before the rigs he's doing less than half of his dps against nearly everything but the MWD Loki. Fact is if someone is going to spend that kind of ISk on rigs they should get the extra firepower, but that's not going to happen on drakes or caracals because nobody is going to spend that kind of isk on a pvp cruiser, so all things considered I think it's pretty reasonable. Especially when you consider how low HML dps is already



I was not commentign on his proposal. I was commentign against the general exagerated expeectations that several missiel users have.


And no, you are wrong, several people use thta type of isk. I usually fly in cruisers close to 1 Billion isk and so do almost all my corp. OF course, we dont do blob warfare. But the elvel of balance we are discussing here is exaclty relevant for combat outside the 0.0 super blobs.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Bouh Revetoile
In Wreck we thrust
#3235 - 2013-12-13 09:30:33 UTC
Sgt Ocker wrote:
I think the flaw here is trying to find the right baseline. Your focusing on a rupture where as Arthur used the far more commonly seen stabber. Oh and Arthur is showing his work with graphs and explaining his ideas, you on the other hand are expecting people to simply take your word for it.

I can see your point but as far as balance goes, the main requirement is to find out what the item you are balancing is capable of in extreme cases and what do you want to do with it.
1st you need to decide what you want from a given missile type. If you want a missile that is capable of hitting small to medium fast moving ships, you don't use a slow moving combat cruiser as a base line for it.
Hams could well be balanced using a rupture as a base line as they are designed more for hitting slower moving targets.
Do you understand what average means ? It doesn't mean slow in any way ! It means that about half the ships are faster and about the other half are slower ! Half !

And you just can't say the Stabber is more commonly seen. That assumption is pure fantasy as only CCP have the relevant statistics. You make some kind of assumption with EVE kill, but that'll only be half of the reality, yet that would be a lot closer to it than your assertion regarding the Stabber. People are complaining so much in this thread about the Thorax that this one would make an infinitely better comparison than the Stabber which is almost a destroyer. Can you answer why numbers are all shown against a Stabber and firepower and damage application are all taken from a Thorax ? The irony is that the Stabber is even better than the Thorax to kill frigates in fact, despite the numbers...


Quote:
Looking at Arthurs charts, I would put my head on the block and say. I believe light missiles are overpowered BUT the reality is, light missiles are not overpowered, other classes of missile are terribly underpowered (excluding Cruise, which are pretty much where they should be).
Please don't try to explain me how to look at numbers...

Athur numbers talk about one thing : the relative power of medium missile launchers between themselves regarding damage application. They don't tell anything about the balance versus turrets or drones. Yet you don't need more to say that a weapon system able to apply 100% damage to a MWDing average cruiser when sig and speed are the only ways to counter them is OP.

That would be comparable to turret having an tracking working like range, with optimale range where they suffer no penalty and a falloff where dps start to decrease. You don't have any idea of how powerful such turrets would be...

And asking for the worse case scenarios to be not too bad is like asking turrets to have an infinite range with falloff not decreasing dps bellow a given threshold.

Damage application for all weapons range from 0 to full dps. The difference with turrets and missiles is that the turret value fluctuate dynamicaly whereas missile value is selected before the fight started. You can tell if your missiles will kill the target before she land on grid. With turrets, you need to take care of your position the whole fight. Hence there are ways to counter turrets dps during the fight and there should be ways to counter missiles dps before the fight.

Quote:
In all cases RLML can apply a lot of damage in a relatively short time, they will in most situations not kill anything bigger than a destroyer without a reload and with a 40 second reload vs another cruiser, there is a big chance you are going to die or have to warp out before your 40 second reload is complete. (made worse because you can't see how much longer you have to wait)
1 large ASB will negate close to half the damage your RLML Caracal can apply to most cruiser class ships. If both have to reload at the same time, ASB 60 seconds - RLML 40 seconds, so you have a 20 second window in which to apply enough damage to kill him.
Don't forget the most important thing in this situation - he is going to be shooting back at you, so that 20s window may be a lot smaller Blink
Looking at how the weapon system is designed, I think the fact RLML can't kill a cruiser in one load is intended. Same goes for all ships it can't kill in one load.

BTW, it have already be showed in the thread that the frigates you can't kill in one load are the most resilient ones and MWD bonused ones BUT these would have taken more than the time you take for a clip+reload anyway. In fact, the only frigates who take more time to kill than if the weapon hadn't its new mechanic are those whose the ehp range between 15k and 20k.
Sgt Ocker
What Corp is it
#3236 - 2013-12-13 10:48:13 UTC
Claud Tiberius wrote:
Arthur Aihaken wrote:
So I went out with a T1 RHML-fitted Raven tonight to see what I could see... First, forget about damage application to Interceptors - those things can outrun heavy missiles. I found myself in a scrap with a Malediction that pointed me, then a Thorax which I switched to after watching my heavy missiles spiral around endlessly. I came close - but not quite - to killing it before encountering the dreaded 40-second reload. That's when I really got the screws stuck to me... I was joined by a Harbinger, Vexor and Tormentor. Heck, even a Guristas frigate wandered over to get in on the action. I died, but it was a T1/T2 insured fit - so not unlike losing a frigate any other day in Faction Warfare. I put the Thorax into 16% hull before burning out my RHMLs and having my cap drained, which allowed him to escape.

While I'm still convinced the reload on the new RLML and RHMLs is a big "fail", I still go out every now and then to prove myself wrong - hoping for that elusive one-clip kill. If the 40-second reload/swap is here to stay, I wonder what the chances of increasing the ammunition capacity is. Doubling it would be a good start.
Twisted

So much fail. Lol

I'm not sure where to start.

- You should always have fleet support in PvP/FW. In most combat situations, you will not be able to solo the battle and it is never certain what you will be up against. Anything can warp into the battle.
I hate to state the obvious but; Solo PVP lives

Quote:
- Hvy missiles are not for destroying Frigates. They are too slow, the explosion radius is too slow, and they cannot turn fast enough (i.e. they are not accurate). If you want to hit Frigates, use LM or Rockets.
- The Raven is designed for killing BC's, Battle Ships and Capital Ships (and anything in between the 3). Anything else, you need to change the weapon system to something that is non-native (ie. fitting a med or low weapon system). eg: if you are building a BS that is for destroying Destroyers, Crusiers and BC's, you would fit RHML. If you were making a BS for destroying Destroyers, Frigates, Drones, you would fit RLML. You could fit regular Heavy/Light missile launchers, but they are not as effective as the Rapid versions. The natural native weapon system for Ravens are Cruisers and Torpedoes.
I would suggest you read the post you are quoting, ideally the part where he mentions the fit. The fit, as stated by the poster was to try and prove his own findings wrong by using a RHML Raven against the targets the Launchers are designed for.
You did get 1 thing right, for over 160 pages people have been saying the new weapon system does not perform as stated, in most situations.

Quote:
NOTE: It isn't advisable to fit non-native weapon systems, just because you can. Ship bonuses have a huge effect on the efficiency of weapons. For example, a Raven can fit RLML and be just fine. But so can a Caracal, and the Caracal will deal so much more damage then the Raven, due to its light missile bonuses.


If in doubt, always look up the missile ammunition statistics. Their velocity, explosion radius, explosion velocity, and maneuverability should all be considered, in combination to the payload (damage and damage type).
I am really at a loss here, I don't know what to say except maybe. I would love to have some fresh thoughts added to the overwhelming information in this thread BUT please read it 1st so you can post on topic.

RHML is a battleship class weapon using a medium sized missile, I don't believe that is fitting out of class.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#3237 - 2013-12-13 10:58:43 UTC
Arthur Aihaken wrote:
First, forget about damage application to Interceptors - those things can outrun heavy missiles. I found myself in a scrap with a Malediction that pointed me, then a Thorax which I switched to after watching my heavy missiles spiral around endlessly. I came close - but not quite - to killing it before encountering the dreaded 40-second reload.


Your critical error here was wasting ammo shooting an interceptor that you knew you couldn't hit. Had you saved the RHML volleys for the Thorax, you'd have killed it. Smile
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#3238 - 2013-12-13 11:10:58 UTC
Bouh Revetoile wrote:


And you just can't say the Stabber is more commonly seen. That assumption is pure fantasy as only CCP have the relevant statistics. You make some kind of assumption with EVE kill, but that'll only be half of the reality, yet that would be a lot closer to it than your assertion regarding the Stabber. People are complaining so much in this thread about the Thorax that this one would make an infinitely better comparison than the Stabber which is almost a destroyer. Can you answer why numbers are all shown against a Stabber and firepower and damage application are all taken from a Thorax ?


So much this... a really serious flaw in so much of the analysis. Sad

In fact, I was under the impression that the Stabber was a rather unpopular cruiser, being fast but possessing few other merits. Maybe it's different in FW though. But what is indisputable is that the Stabber is an outlier in terms of sig and speed, and data for it cannot be assumed to be relevant to other cruisers. And remember to use fitted ships in the analysis - none of this nonsense of ignoring trimarks, LSEs or shield rigs. Give us meaningful data or none at all.

You could include skirmish links in that comment too, but tbh all you'd end up proving is that skirmish links are massively overpowered.
Arthur Aihaken
CODE.d
#3239 - 2013-12-13 11:14:05 UTC  |  Edited by: Arthur Aihaken
Gypsio III wrote:
Your critical error here was wasting ammo shooting an interceptor that you knew you couldn't hit. Had you saved the RHML volleys for the Thorax, you'd have killed it. Smile

The math said I had a better than even chance, but it's also possible they just might have hit the ancillaries earlier too. It was an RHML testing roam, so I shot at every target that presented itself. I tried to take out a Deimos later and put it 35% into hull, but he just waited until the reloads kicked in to light his ancillaries.

Gypsio III wrote:
And remember to use fitted ships in the analysis - none of this nonsense of ignoring trimarks, LSEs or shield rigs. Give us meaningful data or none at all.

I started redoing the chart with actual combat fits and found that the variance was so negligible for heavy missiles that there was simply no point.

I am currently away, traveling through time and will be returning last week.

Arthur Aihaken
CODE.d
#3240 - 2013-12-13 11:25:15 UTC  |  Edited by: Arthur Aihaken
RLML and RHML observation: Rate of fire bonuses really hurt these weapons, because it's an artificial DPS increase (you're not really doing any more damage, you're just doing it faster). This penalizes Ravens, Typhoons and Navy Scorpions; the only ships that benefit are the Fleet Typhoon and Navy Raven - but you're paying a premium for that.

The first RHML iteration was more like the original RLML in terms of how it performed, and it made a lot more sense to exclude certain bonuses. However, with the burst mechanic - RHMLs really suffer by excluding the missile velocity, explosion velocity and explosion radius bonuses. That's one aspect that could be addressed, but I think the better solution for RLMLs and RHMLs is to go back to the original weapon designs for both.

I think it's been clearly demonstrated that:
1. RLMLs and RHMLs only offer any benefit in small and large gangs, and minimal at best.
2. RLMLs and RHMLs are absolutely untenable for solo PvP and PvE play.
3. Heavy missiles just plain suck outside of PvE.
4. "Houston, we have a missile problem."

Addendum: I think I figured out the best Caldari missile boat - a Navy Scorpion with auto cannons...

I am currently away, traveling through time and will be returning last week.