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[Rubicon] Rapid Missile Launchers - v2

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Author
Arthur Aihaken
CODE.d
#2461 - 2013-11-30 01:34:52 UTC  |  Edited by: Arthur Aihaken
Bouh Revetoile wrote:
Also, I *never* said that HML or HAML are OP. Only that RLML *were*. And I'm only trying to show you that in fact HML and HAML are actually balanced.

Only from 100km+. Some of us are legitimately interested in discussing the changes to RLML, so perhaps you could choose to either contribute to the discussion or find a different thread to further the missile vs. guns debate?

I am currently away, traveling through time and will be returning last week.

Moonaura
The Dead Rabbit Society
#2462 - 2013-11-30 02:10:26 UTC  |  Edited by: Moonaura


Snip

-----------------------------

"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans 

Dr Sraggles
The Covenant of Blood
#2463 - 2013-11-30 02:13:32 UTC
Bouh Revetoile wrote:
Great, so now a Thorax hiting a Condor for 20 dps is fine, but a Caracal hiting it for 80 is not. Very good ! Also the Condor should be using tracking disruption script, not optimal range disruption one.

Now I have to admit your Thorax fit will be pretty effective against frigates, yet it will die to any cruiser and still don't have the range or dps a RLML Caracal have. It is also rather static because of the AB. And well it have a lot of flaws in fact but indeed against a lone T1 frigate it will be quite good.

Though your Incursus fit is trash. This Incursus fit was the fotm fit after T1 frigate rebalance because it shows high numbers, but it didn't survive the battlefield and any correctly fit frigate will kill it.

Also, I *never* said that HML or HAML are OP. Only that RLML *were*. And I'm only trying to show you that in fact HML and HAML are actually balanced.


That rail Thorax will kill any Caracal with superior DPS and superior tank. There is no way the Caracal survives in point range. You've never flown a Caracal so you have no clue. You were just shown what the dps over time is for the Caracal and yet you deny the reality that the 40second reload puts on the ship and it's massive effect. Any cruiser with a Med Repper is gonna survive the 50 seconds of missiles from the new RLML. Why do you not realize this is a fact? Because you simply are a know nothing nerf herder?

That "trash" Incursus fit is also very well known....as a standard tackler with some tank to go after dessies and cruisers and any frig that is foolish enough to neglect local and miss a gang coming in to gank. I think it is pretty obvious to anyone with a brain that it is limited by it's lack of a web so cannot control range. It's job is to point something that then gets involved in fighting it and then survive with it's strong tank until the gang arrives.

The point Moonaura was making is that this is the strongest tank of any t1 frig and the rail Thorax has no trouble with it. You claimed an Incursus would get under the rails and have it's way with a rail cruiser. You simply are wrong which was just demonstrated and refuse to admit it.

Maybe you should actually stick to what you know, though we are struggling to find out exactly what that is.

But you know nothing about RLML ships so maybe you could stop polluting this discussion.
Sgt Ocker
What Corp is it
#2464 - 2013-11-30 02:17:57 UTC  |  Edited by: Sgt Ocker
I'd like to congratulate all the posters for the last 5 or 6 pages of this thread.

It has been completely derailed and given CCP Rise no reason at all to continue following it.


Look at the title of this thread, then give yourselves a big pat on the back for so cleverly moving it so far off topic it is lost forever.

This Thread Is About RLML & RHML, or was anyway. Now it is just another thread that has totally lost its way


Apologies Dr Sraggles, you posted while I was typing and making coffee

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Moonaura
The Dead Rabbit Society
#2465 - 2013-11-30 02:25:49 UTC  |  Edited by: Moonaura
Bouh Revetoile wrote:
Great, so now a Thorax hiting a Condor for 20 dps is fine, but a Caracal hiting it for 80 is not. Very good ! Also the Condor should be using tracking disruption script, not optimal range disruption one.

Now I have to admit your Thorax fit will be pretty effective against frigates, yet it will die to any cruiser and still don't have the range or dps a RLML Caracal have. It is also rather static because of the AB. And well it have a lot of flaws in fact but indeed against a lone T1 frigate it will be quite good.

Though your Incursus fit is trash. This Incursus fit was the fotm fit after T1 frigate rebalance because it shows high numbers, but it didn't survive the battlefield and any correctly fit frigate will kill it.

Also, I *never* said that HML or HAML are OP. Only that RLML *were*. And I'm only trying to show you that in fact HML and HAML are actually balanced.


If you use the Warrior drones, the DPS for the Thorax is much higher mate.

What I'd do if I was (and will do) is take different drones in the Cargo hold, Mediums if I see brawlers in sites, and warriors if I see kiters. I can dock, change drones and be away again, I can also switch point types to stop MWD on a close range ship if I wanted too, as well as web it.

You have to admit - its damned flexible boat to go out solo and have fun with.

As for dying to a cruiser, quite possibly, but it can do 440 DPS across a decent close range engagement and use the webs to control things. I'd definitely would say its weak. The Caracal with the RLML is strong against cruisers, but only while its 18 missiles last, I was really hitting my mates Vagabond when we tested it on Sisi, but with one cycle of his ASB, he was back to full tank.

The RLML is not overpowered, either before or now (Now its worse overall and very specific in its use). What is currently, IMHO the issue, is that the Light Missiles that they fire, are too accurate with Precisions. We've already shown that with the other missiles and guns, that it takes at least a target painter for any of them to hit perfect (although some gun ships can regardless). As it stands, that isn't the case with Light Precision Missiles, they will hit almost all targets for full damage without a TP. But please don't forget those premium mid slots. Most shield frigates can't fit a TP and Point and Prop and Tank. So I don't think they need tweaking much, only very slightly. But then again, Rockets should also do more DPS.

"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans 

Moonaura
The Dead Rabbit Society
#2466 - 2013-11-30 02:30:58 UTC  |  Edited by: Moonaura
Sgt Ocker wrote:
I'd like to congratulate all the posters for the last 5 or 6 pages of this thread.

It has been completely derailed and given CCP Rise no reason at all to continue following it.


Look at the title of this thread, then give yourselves a big pat on the back for so cleverly moving it so far off topic it is lost forever.

This Thread Is About RLML & RHML, or was anyway. Now it is just another thread that has totally lost its way


Apologies Dr Sraggles, you posted while I was typing and making coffee


Sgt. There were over 120 pages of people basically saying the idea sucked, and CCP Rise didn't listen one iota. What I've tried to do at least, is dig into the balance issues to demonstrate why the RLML is poor compared to other ships, given that people are saying they are overpowered - when clearly they were not.

I will be quite happy to say the following again if it helps:


  • The new RLML modules should be offered as separate module, called Swarm, Burst, whatever - but distinctly separate - this gives missile users the choice on what they want to use.
  • Heavy Missiles need looking at, because they caused the shift to RLML in the first place.
  • It is entirely reasonable to suggest that Light Precisions are hitting to good without any e-war assistance - but given they are also used on Frigates, its a hard one to balance. Only the Caracal reached such high numbers as 190 DPS consistently with them - hardly epic. But they would tickle you on the battlefield as long as you were in their decent range.

"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans 

Sgt Ocker
What Corp is it
#2467 - 2013-11-30 03:01:10 UTC
Moonaura wrote:
Sgt Ocker wrote:
I'd like to congratulate all the posters for the last 5 or 6 pages of this thread.

It has been completely derailed and given CCP Rise no reason at all to continue following it.


Look at the title of this thread, then give yourselves a big pat on the back for so cleverly moving it so far off topic it is lost forever.

This Thread Is About RLML & RHML, or was anyway. Now it is just another thread that has totally lost its way


Apologies Dr Sraggles, you posted while I was typing and making coffee


Sgt. There were over 120 pages of people basically saying the idea sucked, and CCP Rise didn't listen one iota. What I've tried to do at least, is dig into the balance issues to demonstrate why the RLML is poor compared to other ships, given that people are saying they are overpowered - when clearly they were not.

I will be quite happy to say the following again if it helps:


  • The new RLML modules should be offered as separate module, called Swarm, Burst, whatever - but distinctly separate - this gives missile users the choice on what they want to use.
  • Heavy Missiles need looking at, because they caused the shift to RLML in the first place.
  • It is entirely reasonable to suggest that Light Precisions are hitting to good without any e-war assistance - but given they are also used on Frigates, its a hard one to balance. Only the Caracal reached such high numbers as 190 DPS consistently with them - hardly epic. But they would tickle you on the battlefield as long as you were in their decent range.
I've read all your posts and totally agree. CCP Rise was at least still monitoring the thread and taking note of the more structured replies (like yours and a few others). The last 5 or 6 pages has been more about whether missiles on a whole are OP ( LOL) or whether a Throrax should hit a Condor harder than a Ham Caracal (examples only)

I am hoping to keep Rise following this thread, if for no other reason than to keep us updated on what's happening with the new missile systems. If the thread gets derailed further he will just stop following altogether and we will get nothing.

**I'm not saying the people posting are wrong, just that we need to try and keep the thread focused for it to be useful

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Moonaura
The Dead Rabbit Society
#2468 - 2013-11-30 03:19:00 UTC
I think you're right, it has got side tracked a fair bit. And I personally got a bit sidetracked by the numbers... oh how they draw me in. But overall, I'm not sure what more can be said in this thread, that at this point hasn't been said before. I'll tweet CCP Rise and ask him to give the last 20 pages or so a once over as we've covered a lot of ground and hopefully he'll give us some feedback.

I can only hope we get some sort of choice returned for Missile users and some fixes to the issues being raised. I have a lot of Talwars left to play with, and a fair few Caracal's, but for small and solo stuff I'll definitely be leaving RLML behind. They are great for ganking something fast (If 285 DPS for 50 seconds is enough) and getting out, but... really, is ganking fun? I always prefer a complex fight, close fight where skill is involved as a player, to a one sided one, but that is just me.

"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans 

Zvaarian the Red
Evil Leprechaun Brigade
#2469 - 2013-11-30 04:01:58 UTC  |  Edited by: Zvaarian the Red
Sgt Ocker wrote:
I'd like to congratulate all the posters for the last 5 or 6 pages of this thread.

It has been completely derailed and given CCP Rise no reason at all to continue following it.


Look at the title of this thread, then give yourselves a big pat on the back for so cleverly moving it so far off topic it is lost forever.

This Thread Is About RLML & RHML, or was anyway. Now it is just another thread that has totally lost its way


Apologies Dr Sraggles, you posted while I was typing and making coffee


Talking about RLMLs and RHMLs in a vacuum is pointless. The last 5 or 6 pages have been about the context in which these systems exist, and why nerfing RLMLs because they were more popular on cruisers than HML or HAMs was the wrong decision.
Arthur Aihaken
CODE.d
#2470 - 2013-11-30 04:19:46 UTC
Zvaarian the Red wrote:
Talking about RLMLs and RHMLs in a vacuum is pointless.

EVE is a vacuum.

I am currently away, traveling through time and will be returning last week.

Kenshi Hanshin
Pator Tech School
Minmatar Republic
#2471 - 2013-11-30 06:24:43 UTC  |  Edited by: Kenshi Hanshin
Despite that I am much more inclined to use SiSi for stuff...I digged into EFT for the hell of it.

Now, for this comparison I used the now "awesome" CMLs. Awesome compared the missile options that are larger than LMs. Now, let's take a review of the DPS Graph. For the record, I compared it to a Railgun Fitted Hyperion and a Dominix with Sentries. All ships used in the DPS graph were with max skills.

The target ship is a Rifter PvP fitting. The rifter pilot is an idiot for this test and is headed straight at the enemy. Now, let's take a look at the DPS. Domi is using T2 Gardes. The Attacker is stationary and the frig is attacking at 100% velocity (~3km/s).

Domi: ~940 DPS @35-5 km
Hyperion: ~360 DPS @55km inward using antimatter

And now drum-roll please...Raven at a pitiful 79-DPS with T2 Precision CMs from 150-0km.

That is just pathetic...Let's think about this in terms of simple math that hopefully Bouh can keep up with. The Raven we will say is doing 80-consistently. Now that means the Hyperion is doing about 4.5x the Raven over half the Raven's range using antimatter. Compared to that the Domi takes the gold medal at 11.75x the Raven. If we pick the halfway mark the Domi is still dealing 3.75x the Raven with GARDEs T2!!

The raven doesn't take the lead in terms of DPS till we pass the 105km mark. However, we all know that no-one would engage a frig with missiles that far out. Much less the 155km that the graph is showing for.
_______________

So what happens if we change the target to another...Raven! Since Caldari ships have these insanely large sig-radius for a advanced shield-sensor using bunch. But hey, let's focus and take a look at the numbers using the same three battleships.

Raven suddenly gets a hell lot better with 600-DPS out to 110km.
Hyperion delivers 360-DPS from 50km inward, ~60dps at 110km using antimatter.
Domi still delivers 960-DPS from ~40km inward. If we switch to Warden T2s we deal 570-DPS out to 80km.

Again the only place the Raven stands a chance is at absurdly far out ranges that nearly no-one will lock or engage at (over 100km) with missiles in PvP. The end result of this little excercise further enforced that you don't want to use missile boats.

*Used T2 weapons, T2 or Faction Ammo, used weapon mods for missiles and only TCs for turrets. T2 Damage Amplifier (3) and (2) T2 Omnidirectional Tracking Links for the drones.
Dr Sraggles
The Covenant of Blood
#2472 - 2013-11-30 06:28:31 UTC  |  Edited by: Dr Sraggles
Sgt Ocker wrote:
I'd like to congratulate all the posters for the last 5 or 6 pages of this thread.

It has been completely derailed and given CCP Rise no reason at all to continue following it.


Look at the title of this thread, then give yourselves a big pat on the back for so cleverly moving it so far off topic it is lost forever.

This Thread Is About RLML & RHML, or was anyway. Now it is just another thread that has totally lost its way


Apologies Dr Sraggles, you posted while I was typing and making coffee


No worries, it has been a thread jack but it also has fleshed out the issues a bit.

In my fantasy those at CCP that are following this thread will at least see that we have some conception of the issues involved and those that maybe haven't gone down theorycraft lane will learn something about missiles and guns etc. if they take the time.

I feel that if you are gonna cry "nerf!" or "buff" you should demonstrate some greater grasp than a simply "I died, fix your broken game" sort of general butthurt complaint.

I would like to think we gained some credibility for our disappointment in the RLML changes particularly because we recognize some of the things that are OP about them (precision lights) and the amazing range of the Cerb with light missiles and the old gigantic magazine sizes.

best
Arthur Aihaken
CODE.d
#2473 - 2013-11-30 06:37:09 UTC
Kenshi Hanshin wrote:
Now, for this comparison...

What fits were you using for this comparison? Because with a target moving at 3,000 m/sec I have to seriously question whether rails or Warden sentries would have much luck applying full DPS, either. It also stands to reason that sentries and railguns would also see more than a few misses. There's really not enough information to really draw any conclusions for this, other than frigates are not the best thing to hunt with battleships.

I am currently away, traveling through time and will be returning last week.

Niena Nuamzzar
Royal Amarr Institute
Amarr Empire
#2474 - 2013-11-30 11:29:04 UTC
Moonaura wrote:

What is currently, IMHO the issue, is that the Light Missiles that they fire, are too accurate with Precisions. We've already shown that with the other missiles and guns, that it takes at least a target painter for any of them to hit perfect (although some gun ships can regardless). As it stands, that isn't the case with Light Precision Missiles, they will hit almost all targets for full damage without a TP.

Cerb with OH Federation web, 3 BCS, T2 damage rig, Warrior's II, capable of doing 519dps in total will have only 420 applied dps to a 2.05k m/s Executioner. Forget drones and your dps is 372. Drop web and you are dealing only 223dps with Precisions, which is 43% of what you could do. Replace web with faction TP and you get 60% applied dps. Even if you fit both web and TP, it will be 95% of your full damage. How's that too accurate is beyond me..
Sgt Ocker
What Corp is it
#2475 - 2013-11-30 12:01:39 UTC
I'm going to throw out an idea.. It may be stupid but I'd like someone who could do the numbers to look at it.

I have always considered RLML as a light HAM type weapon, high damage close range.

Caldari Navy Light Missile;

Attributes. . . . . . . . Current. . . . . New
Max Velocity. . . . . . 3750... . . . . .3650
Max Flight Time. . . . . .5s. . . . . . . . .3 s
Exp Velocity. . . . . . .170m/s. . . .150m/s
Exp Radius. . . . . . . . 40 m. . . . . . .40 m
Damage. . . . . . . . . . .95hp. . . . . . .95hp


Fury Light Missile;

Attributes. . . . . . . . Current. . . . . . New
Max Velocity. . . . . . .3750. . . . . . . .3650
Max Flight Time. . . . .3.75s . . . . . . .2.75s
Exp Velocity. . . . . . . 143m/s. . . . . 135m/s
Exp Radius. . . . . . . . .69m. . . . . . . . 55m
Damage. . . . . . . . . . . .116hp . . . . . . .118hp

Precision Light Missile;

Attributes. . . . . . . . .Current. . . . . . New
Max Velocity. . . . . . . .3750. . . . . . . .3650
Max Flight Time. . . . . .2.5s. . . . . . . .2.25s
Exp Velocity. . . . . . . . .204m/s. . . . .204m/s
Exp Radius. . . . . . . . . ..25m. . . . . . . .20m
Damage. . . . . . . . . . . . .83hp. . . . . . . .85hp


Now before the flaming starts,
I looked at this from the point of view, Light missiles, not the RLML were a little op.
This would create drawbacks for light missile users - Light Missile Launchers could have a built-in bonus to overcome the lower range of missiles (if needed)

It needs lots of tweaking.




My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Niena Nuamzzar
Royal Amarr Institute
Amarr Empire
#2476 - 2013-11-30 12:23:16 UTC
Sgt Ocker wrote:
I'm going to throw out an idea.. It may be stupid but I'd like someone who could do the numbers to look at it.

I have always considered RLML as a light HAM type weapon, high damage close range.

Caldari Navy Light Missile;

Attributes. . . . . . . . Current. . . . . New
Max Velocity. . . . . . 3750... . . . . .3650
Max Flight Time. . . . . .5s. . . . . . . . .3 s
Exp Velocity. . . . . . .170m/s. . . .150m/s
Exp Radius. . . . . . . . 40 m. . . . . . .40 m
Damage. . . . . . . . . . .95hp. . . . . . .95hp


Fury Light Missile;

Attributes. . . . . . . . Current. . . . . . New
Max Velocity. . . . . . .3750. . . . . . . .3650
Max Flight Time. . . . .3.75s . . . . . . .2.75s
Exp Velocity. . . . . . . 143m/s. . . . . 135m/s
Exp Radius. . . . . . . . .69m. . . . . . . . 55m
Damage. . . . . . . . . . . .116hp . . . . . . .118hp

Precision Light Missile;

Attributes. . . . . . . . .Current. . . . . . New
Max Velocity. . . . . . . .3750. . . . . . . .3650
Max Flight Time. . . . . .2.5s. . . . . . . .2.25s
Exp Velocity. . . . . . . . .204m/s. . . . .204m/s
Exp Radius. . . . . . . . . ..25m. . . . . . . .20m
Damage. . . . . . . . . . . . .83hp. . . . . . . .85hp


Now before the flaming starts,
I looked at this from the point of view, Light missiles, not the RLML were a little op.

If you think they were OP, which they were not, with your numbers Precision and Fury missiles will be even more OP. Hihi, don't get me wrong - I like it but it would be a bit too much.
Sgt Ocker
What Corp is it
#2477 - 2013-11-30 12:52:02 UTC
Niena Nuamzzar wrote:
Sgt Ocker wrote:
I'm going to throw out an idea.. It may be stupid but I'd like someone who could do the numbers to look at it.

I have always considered RLML as a light HAM type weapon, high damage close range.

Caldari Navy Light Missile;

Attributes. . . . . . . . Current. . . . . New
Max Velocity. . . . . . 3750... . . . . .3650
Max Flight Time. . . . . .5s. . . . . . . . .3 s
Exp Velocity. . . . . . .170m/s. . . .150m/s
Exp Radius. . . . . . . . 40 m. . . . . . .40 m
Damage. . . . . . . . . . .95hp. . . . . . .95hp


Fury Light Missile;

Attributes. . . . . . . . Current. . . . . . New
Max Velocity. . . . . . .3750. . . . . . . .3650
Max Flight Time. . . . .3.75s . . . . . . .2.75s
Exp Velocity. . . . . . . 143m/s. . . . . 135m/s
Exp Radius. . . . . . . . .69m. . . . . . . . 55m
Damage. . . . . . . . . . . .116hp . . . . . . .118hp

Precision Light Missile;

Attributes. . . . . . . . .Current. . . . . . New
Max Velocity. . . . . . . .3750. . . . . . . .3650
Max Flight Time. . . . . .2.5s. . . . . . . .2.25s
Exp Velocity. . . . . . . . .204m/s. . . . .204m/s
Exp Radius. . . . . . . . . ..25m. . . . . . . .20m
Damage. . . . . . . . . . . . .83hp. . . . . . . .85hp


Now before the flaming starts,
I looked at this from the point of view, Light missiles, not the RLML were a little op.

If you think they were OP, which they were not, with your numbers Precision and Fury missiles will be even more OP. Hihi, don't get me wrong - I like it but it would be a bit too much.

Yeah I know they would do more damage but at a much shorter range and if I got it right the slower Max Velocity means they would not hit a fast moving target as well.
So for bigger targets - Cruisers and above they do more damage but to small fast targets they do about the same if not a bit l less.

I'm hoping someone who is better at math than me will play with the figures.. Maybe even a dev might get to look at it.

My overall goal, get the old RLML back (with modified missiles) and the new RLML becomes a weapon in its own right alongside the old RLML.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Bouh Revetoile
In Wreck we thrust
#2478 - 2013-11-30 12:55:53 UTC
Niena Nuamzzar wrote:
Cerb with OH Federation web, 3 BCS, T2 damage rig, Warrior's II, capable of doing 519dps in total will have only 420 applied dps to a 2.05k m/s Executioner. Forget drones and your dps is 372. Drop web and you are dealing only 223dps with Precisions, which is 43% of what you could do. Replace web with faction TP and you get 60% applied dps. Even if you fit both web and TP, it will be 95% of your full damage. How's that too accurate is beyond me..
220dps is what the gankiest frigates can do, but they will do it to 1km. And with 220dps, you can kill most frigate in less than 40s.

The frigate you are shooting at don't have the hp of a cruiser. With 420dps, the executioner will die in 10 seconds.

Frigate are on another scale than cruisers. The Moonaura Thorax for example is a tough frigate, but nobody would fly a cruiser with such low ehp except for hyper specialized role in hyper niche situations.

@Moonaura : your cruiser will be good for a few 1v1, but if a second frigate come, you're dead. You don't have capacitor, tank or mobility to survive anything more than one frigate. This fit is far more niche than the new RLML will ever be. And fitting a Caracal in the same way with HML can do 185dps in web range to the same Incursus but is cap stable and can actually hit frigates beyond web range. In fact, your Thorax is only marginaly better than a destroyer to duel a frigate.

And again, the change on RLML aimed at making the Caracal worse at shooting cruisers. For frigates, if you spend a fraction of the energy you spent designing this questionable Thorax, you'll **** any frigate with a lot more versatile fit.

[Caracal, lolanti-frig]

Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Damage Control II

10MN Afterburner II
Large Ancillary Shield Booster, Navy Cap Booster 150
X5 Prototype Engine Enervator
'Langour' Drive Disruptor I
Faint Warp Disruptor I

Heavy Missile Launcher II, Scourge Precision Heavy Missile
Heavy Missile Launcher II, Scourge Precision Heavy Missile
Heavy Missile Launcher II, Scourge Precision Heavy Missile
Heavy Missile Launcher II, Scourge Precision Heavy Missile
Heavy Missile Launcher II, Scourge Precision Heavy Missile

Medium Warhead Rigor Catalyst I
Medium Warhead Rigor Catalyst I
Medium Processor Overclocking Unit I

Warrior II x2
Moonaura
The Dead Rabbit Society
#2479 - 2013-11-30 12:56:50 UTC
You can tweak the DAT files in EFT with this: http://www.editplus.com/ and see the results of the changes you are suggesting. Obviously make a backup of the DAT files first Blink

"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans 

Moonaura
The Dead Rabbit Society
#2480 - 2013-11-30 13:12:25 UTC  |  Edited by: Moonaura
Bouh, really, the Thorax is niche, but that Caracal isn't?

Its tank is laughable mate, truly, 10,000 EHP with a 12.5 EM resistance? and overloaded tank of 207hp that will run out of charges and take 60 seconds to reload? And the rigs? An AB is pointless on a Caracal unless its set to brawl tank (This fit isn't) as you'll want a MWD to keep range.

First off you're getting a stacking penalty with two rigs like that, and giving up tank / speed etc.

We get it. You think Caracal's are some epic ship that destroys everything in its path, whether its a frigate or cruiser, because its so awesome with its missiles and all. You're consistently forgetting the drawbacks the ship has (That EM resist you failed to fix is just one example) and it speed, signature and fitting limitations.

Your fit only hits an AB Incursus for 63 dps outside of missile range - before resists. I'm pretty sure that 317 peak tank I showed you with 60% average resists, can tank 24 dps or so happily while his mates come along.

If - and only if a ship comes within web range, I can hit the Incursus for 146 dps, which with resists means that is more like 90 DPS. I ain't going to be cracking any Incursus or pretty much anything else close range fit, with this ship.

You called the fit lol anti-frigate - it is indeed laughable.

The Thorax can potentially do over four times the DPS with the Rails within Web Range, and happily do 2x-3x more outside of them than this epic Caracal. The thorax is vulnerable to TD, which I've agreed with you about, but that doesn't affect every fight, and as shown, light drones will kill a kiting frigate no problem, the fact that none of your fellow Thorax pilots don't bother as they want to do peak DPS, then moan when a Condor with TD kills them with their Blaster fit Thorax, is not the fault of the Thorax, but of how its fit. If you want a stronger tank on the Thorax, it can easily do so, indeed it is one the best tanking cruisers in the game.

"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans