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Dev Blog: Fleet, you fools! - UI Changes In Rubicon

First post
Author
FistyMcBumBasher
State War Academy
Caldari State
#61 - 2013-11-07 22:52:41 UTC
Any chance to make a book mark folder that is share able with fleet? It would be pretty nice when entering new systems for interceptors/tackle to be able to burn tactical book marks and then save them for the rest of the fleet to use.
GeeShizzle MacCloud
#62 - 2013-11-07 23:22:31 UTC  |  Edited by: GeeShizzle MacCloud
amazing changes Karkur!! love yooooo!

just a sidenote on FC'ing and fleets etc.... could we possibly have a modifier key in shortcuts that we can use (modifier key)+alphanumerics in order to 'tag' targets. it can be so much more informative for primary secondary etc than broadcasted targets (though broadcasts do help people lock the targets easily)

Tagging is rarely (if ever) used because navigating a right click style menu structure is faar to slow for fleets.

kthanksbye! x
CCP karkur
C C P
C C P Alliance
#63 - 2013-11-07 23:26:08 UTC
GeeShizzle MacCloud wrote:
amazing changes Karkur!! love yooooo!

just a sidenote on FC'ing and fleets etc.... could we possibly have a modifier key in shortcuts that we can use (modifier key)+alphanumerics in order to 'tag' targets. it can be so much more informative for primary secondary etc than broadcasted targets (though broadcasts do help people lock the targets easily)

Tagging is rarely (if ever) used because navigating a right click style menu structure is faar to slow for fleets.

kthanksbye! x
I'm pretty sure Team Five 0 (or some other team) added that a while back.

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

GeeShizzle MacCloud
#64 - 2013-11-07 23:33:16 UTC
CCP karkur wrote:
GeeShizzle MacCloud wrote:
amazing changes Karkur!! love yooooo!

just a sidenote on FC'ing and fleets etc.... could we possibly have a modifier key in shortcuts that we can use (modifier key)+alphanumerics in order to 'tag' targets. it can be so much more informative for primary secondary etc than broadcasted targets (though broadcasts do help people lock the targets easily)

Tagging is rarely (if ever) used because navigating a right click style menu structure is faar to slow for fleets.

kthanksbye! x
I'm pretty sure Team Five 0 (or some other team) added that a while back.


wow that was a rather stealthy addition! nice! =)
Yui z
State War Academy
Caldari State
#65 - 2013-11-07 23:33:45 UTC
Gizznitt Malikite wrote:
Awesome job! Look forward to the new fleet UI.

Out of curiosity, has there been any progress on creating a Fleet Bonuses Information window?

(i.e. something that shows what bonuses we are getting, and from whom?)


Seeing the bonus skills level (like we actually see the fleet skills level) in fleet composition window would be great too!

Also maybe when doing a mouse-hover the green tick, see the current bonus we get (armor: 6%, target range: 10% ...)

MeBiatch
GRR GOONS
#66 - 2013-11-07 23:53:59 UTC
GeeShizzle MacCloud wrote:
CCP karkur wrote:
GeeShizzle MacCloud wrote:
amazing changes Karkur!! love yooooo!

just a sidenote on FC'ing and fleets etc.... could we possibly have a modifier key in shortcuts that we can use (modifier key)+alphanumerics in order to 'tag' targets. it can be so much more informative for primary secondary etc than broadcasted targets (though broadcasts do help people lock the targets easily)

Tagging is rarely (if ever) used because navigating a right click style menu structure is faar to slow for fleets.

kthanksbye! x
I'm pretty sure Team Five 0 (or some other team) added that a while back.


wow that was a rather stealthy addition! nice! =)


they do awesome stuff like that all the time.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Bienator II
madmen of the skies
#67 - 2013-11-08 00:25:38 UTC
wondering if the somewhat related issue where you had to pause the queue for a clonejump is also fixed by the implant fix. Its probably there for the same reason... clonejump changes implants and therefore you had to pause the SQ.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Kossaw
Body Count Inc.
Mercenary Coalition
#68 - 2013-11-08 01:29:57 UTC
Elise Randolph wrote:


The way the fleet structure works right now

FC gets his own bonuses
WC gets his own bonuses, but not bonuses from FC
SC gets his own bonuses, bonuses from WC, and bonuses from FC
SM gets bonuses from SC, WC, FC

So if there ever exists a time when the WC gets bonuses from FC ("often the wing command doesn't receive Wing & Fleet bonuses"), that would be a bug because the structure currently doesn't allow it. However, the current fleet design is unintuitive so it should be fixed.


There was a bunch of discussion on the old forums when this feature was first introduced. The dev responsible at the time admitted that Wing Commanders do not get the bonuses that they are supposed to get ( ie Fleet + Wing ) and that this was indeed a bug but that there was no easy fix. The way it *should* work, but never has is that ...

FC gets his own bonuses
WC gets his own bonuses, AND bonuses from FC ( Right now this bit is bugged and always has been)
SC gets his own bonuses, bonuses from WC, and bonuses from FC
SM gets bonuses from SC, WC, FC

WTB : An image in my signature

Savira Terrant
Native Freshfood
Minmatar Republic
#69 - 2013-11-08 01:44:57 UTC  |  Edited by: Savira Terrant
Zifrian wrote:
These are great. I really like the fleet fixes.

However..., why haven't we seen anything tho help the click feast in the industry UI? Every time you make changes like this, they are great but there are a ton of "little things" that can be done (seriously some look as easy as a case statement) that never make it? Why have all these "little things" threads when you get to maybe, two or three changes every three months? Is this a side project to do when you are bored because the UI isn't a priority? Or is there a "big announcement" coming to make all those ideas something that will get some love?

Sorry for bing a **** here but industry people have been asking for something / anything to the UI for how many years now? I get everyone uses fleets but eve wouldn't be anything if Indys didn't build ships and mods. How about you throw us a bone for once?


It may be that after CCP recently upgraded their UI system, the look and feel of it still needs to be determined. There was a panel at Vegas discussing this stuff - pretty well actually.

I do feel the same way though, when I recently started dabbling in Industry again, I was immediatly reminded why I stopped back in the day - the I and not the U.

I do hope CCP finds a new functional, but also eyecandy (because just Italic is not enough) way to present itself. Do not underestimate eyecandy - after functionality - for a UI.
Now, Eve will always be 'Spreadsheets Online', but t's a big difference between being demoted as such after looking at it for 2 seconds or being celebrated for graphics fidelity. And with a game that covers 95% of it's screen real estate by it's UI - the interface is even more important.

.

Roime
Mea Culpa.
Shadow Cartel
#70 - 2013-11-08 06:45:29 UTC
Karkur, the Queen of our Space Hearts!



.

NVRYNZWS Escort
Doomheim
#71 - 2013-11-08 08:49:20 UTC
damn straight still reading..nothing heroic about need...thnx for trying to help us stave off ID:10-T errors...can it ever be solved completely...ciao!
Galmas
United System's Commonwealth
#72 - 2013-11-08 09:27:07 UTC
Would be fantastic to have the fleet advert settings saved as well.
Green Gambit
Blue Republic
RvB - BLUE Republic
#73 - 2013-11-08 09:54:27 UTC
UsedTampon wrote:
CCP Veritas wrote:

It'd be a bug if they *did* get both bonuses. That said, the current design of that is rather unintuitive and I'm sure it'd be high on one's list of things to change if redoing how fleet bonuses work.


Not sure if serious.


Well it's been heavily rumoured that CCP Veritas is working on a feature called "brain-in-a-box", which re-writes how skills and bonuses (presumably including fleet bonuses) apply to your ship...
CCP karkur
C C P
C C P Alliance
#74 - 2013-11-08 10:08:37 UTC
Fredric Wolf wrote:
First non-CCP

Now I am going to be the ungrateful person and ask for more Twisted. Is there any way someone could look into mass fitting ships? This would make people over the universe happy.
I know there is interest in doing something like that because that would be awesome!Smile

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

CCP karkur
C C P
C C P Alliance
#75 - 2013-11-08 10:13:24 UTC
Destoya wrote:
I love these changes, thanks!

Do have to give you some feedback on the drone group changes you implemented a couple patches ago. In heavy TiDi UI lag situations it is incredibly easy for whatever reason to select all of your drone groups and drag them into another, which destroys all of the groups and is immensely annoying in a carrier with 3k+ drones and at least 20-30 groups. Not sure how to fix this other than simply disabling the ability to drag groups into each other to form new ones but it would be nice to see a change.
If you can repro it (or see exactly how it happens), I would be interested in fixing in it Smile
If anyone has videos of it it would be great to see. Please file a bugreport if you know how this happens Smile

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

CCP karkur
C C P
C C P Alliance
#76 - 2013-11-08 10:17:45 UTC
xttz wrote:
Weaselior wrote:
basically our fcs are running around in circles squealing with delight at each new paragraph they get to

And so is Nina

Haha, someone posted this link on the EVE facebook page and found it very funny Big smile
(now I'm picturing all your FCs like that)

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

CCP karkur
C C P
C C P Alliance
#77 - 2013-11-08 10:19:32 UTC
Arte wrote:
I'm a hero!!! (apparently).

I like the way Rubicon is going. I might even venture back into the game. :)

"Might"? COME BACK!!! Big smile

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

CCP karkur
C C P
C C P Alliance
#78 - 2013-11-08 10:31:22 UTC
Zifrian wrote:
These are great. I really like the fleet fixes.

However..., why haven't we seen anything tho help the click feast in the industry UI? Every time you make changes like this, they are great but there are a ton of "little things" that can be done (seriously some look as easy as a case statement) that never make it? Why have all these "little things" threads when you get to maybe, two or three changes every three months? Is this a side project to do when you are bored because the UI isn't a priority? Or is there a "big announcement" coming to make all those ideas something that will get some love?

Sorry for bing a **** here but industry people have been asking for something / anything to the UI for how many years now? I get everyone uses fleets but eve wouldn't be anything if Indys didn't build ships and mods. How about you throw us a bone for once?

The thing is, "all these little things thread" exist because you guys want to tell us about the little things you want to be changed/fixed.
If you look at the last 2, they are not started by CCP, but players.
I think they are great though, and I'm building a "want to work on" list for myself from them.

For some of us, the UI is a priority, but you are kind of right on these changes being a side project. We have "20% time" where we can work on what we want, and I use it (and some extra hours) to work on these kind of changes.
Perhaps some industry changes will make it higher on my list soon, we'll have to see Smile

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Dasola
New Edens Freeports
#79 - 2013-11-08 10:52:25 UTC  |  Edited by: Dasola
Hmm since your fixing the UI, coul you take a look at Science&Industry as well? like let us choose pile of BPC and batch submit them to invention for example? since your able to automate skill que stop when plugin in implants, im sure you can automate little things like choose next shortest que in mobile lab for next BPC in invention batch submit, etc...

Do this and all industry players in eve love you long time...

Heck i would do it myself if there would be proper scripting support in eve, but since theres not...

We are Minmatar, Our ship are made of scraps, but look what our scraps can do...

Lair Osen
#80 - 2013-11-08 11:08:22 UTC
Well speaking of little things, how about finally getting a hotkey for some more things, most importantly Sell and open Cargo-in-space (can/wreck).
I'm pretty sure anyone who salvages has wanted this since they started doing it and it seems to me like it should be pretty easy to program in?