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Glass cannon t4 bs XL turrents

First post
Author
ALI Virgo
Dreddit
Test Alliance Please Ignore
#21 - 2013-11-07 15:55:57 UTC  |  Edited by: Ali Virgo
Antillie Sa'Kan wrote:
ALI Virgo wrote:
high sec pos and pi office melting for small corps . not something i would do since I live in null sec. but think of it for to be used by small corps in high sec. l turrets on bs can help them kill those offline pos or so many pi offices.

So an entire ship class whose only real use is to shoot pocos and offline towers in hisec? I'm sure that will be worth the training time. What's wrong with the geddon/domi/bombers again?

no pi offices each other go into null sec into war grinds . I would use it to grind titans or stations or pos. we have bc that use large turrets why not have bs that use xl and frigs that use med. I can fly super caps. but think of people that are new to game they can join in big fights and grinds. then just grinding in sb. I flew with goons where we had 200 sb fleets grinding station . we would just safe up . a bs can be a cost effective way to grind not as power ful as dread but more expendable. some thing null sec can bring into high sec and some thing high sec can bring into null and be a threat to any. so instead of saying only thing it is wanted for offline pos . you are mistaken sir . Look past the bitter ness please. and think positive. more pew pew more fun right. I prefer sub caps over capitals. sub cap fights are more fun :) supers have a massive op plus think of people with only one account . they are stuck in a super. this way they can grind, pew pew and what ever in cost effective way.
Velicitia
XS Tech
#22 - 2013-11-07 15:59:36 UTC
ALI Virgo wrote:

how about a big bs like hyp- may be bigger and slower. gun being inside it like a-10 war hog.


that's kinda why I agree with a BS model -- it the XL turret would look bad on a "smaller" hull model (such as a cruiser).

@Antille --
well the whole purpose of dreads is shooting POS (and other caps/supers) in low/null ... so it works out alright that a new BS is meant for hisec structure bashing. POS suck to kill anywhere ... moreso if they're setup "right" in hisec.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#23 - 2013-11-07 16:26:48 UTC  |  Edited by: Antillie Sa'Kan
So an entire ship class for grinding stations, towers, and sov structures? That sounds like an exciting class to fly. Dreads can at least shoot other capitals. As for grinding supers, how is a stationary BS going to tank them long enough to be any kind of a threat to them? And since they will cost more than a bomber I suspect people will just safe up with these too.

I can maybe see hisec tower bashing but even then we have drone BS's that can shoot the lowest resist, ignore ECM, use no ammo, and can defend themselves if needed.
ALI Virgo
Dreddit
Test Alliance Please Ignore
#24 - 2013-11-07 16:29:34 UTC
Antillie Sa'Kan wrote:
So an entire ship class for grinding stations, towers, and sov structures? That sound like an exciting class to fly. Dreads can at least shoot other capitals. As for grinding supers, how is a stationary BS going to tank them long enough to be any kind of a threat to them?

I can maybe see hisec tower bashing but even then we have drone BS's that can shoot the lowest resist, ignore ECM, use no ammo, and can defend themselves if needed.

it takes 10 bs a few hours to kill an offline tower. how long will an online one will take for a corp of 20. or worse pi office. if they have xl turret based bs that is useless against sub caps or missions. the grind time can be reduced.
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#25 - 2013-11-07 16:30:34 UTC
ALI Virgo wrote:
it takes 10 bs a few hours to kill an offline tower. how long will an online one will take for a corp of 20. or worse pi office. if they have xl turret based bs that is useless against sub caps or missions. the grind time can be reduced.

So bring some friends? Or hire some mercs?
Alvatore DiMarco
Capricious Endeavours Ltd
#26 - 2013-11-07 16:35:00 UTC
I would just like to suggest that everyone stop, step back from this thread and ask yourselves "Did I just swallow some more ALI Virgo trollbait?"

Really, people. He's proposing, among other things, a battleship-sized version of the Tornado with dread guns to match.
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#27 - 2013-11-07 16:39:00 UTC
Alvatore DiMarco wrote:
I would just like to suggest that everyone stop, step back from this thread and ask yourselves "Did I just swallow some more ALI Virgo trollbait?"

Really, people. He's proposing, among other things, a battleship-sized version of the Tornado with dread guns to match.

You are quite right. Stealth buff hisec freighter ganking thread detected.

9/10
ALI Virgo
Dreddit
Test Alliance Please Ignore
#28 - 2013-11-07 16:39:59 UTC
Alvatore DiMarco wrote:
I would just like to suggest that everyone stop, step back from this thread and ask yourselves "Did I just swallow some more ALI Virgo trollbait?"

Really, people. He's proposing, among other things, a battleship-sized version of the Tornado with dread guns to match.

I been posting same idea under a different name and none of them got this much negative name calling. doe smy name ali offends you sir
ALI Virgo
Dreddit
Test Alliance Please Ignore
#29 - 2013-11-07 16:42:34 UTC
Antillie Sa'Kan wrote:
Alvatore DiMarco wrote:
I would just like to suggest that everyone stop, step back from this thread and ask yourselves "Did I just swallow some more ALI Virgo trollbait?"

Really, people. He's proposing, among other things, a battleship-sized version of the Tornado with dread guns to match.

You are quite right. Stealth buff hisec freighter ganking thread detected.

9/10

I didnt even think about that dam it could be good for gankers. and they could abuse it. reduced damage to sub caps and or moving ships ???
Danika Princip
GoonWaffe
Goonswarm Federation
#30 - 2013-11-08 01:12:36 UTC
ALI Virgo wrote:
Danika Princip wrote:
What would you do with these that you couldn't with something more conventional, like neuting AC tempests? Other than get blapped in a hilarious manner...

high sec pos and pi office melting for small corps . not something i would do since I live in null sec. but think of it for to be used by small corps in high sec. l turrets on bs can help them kill those offline pos or so many pi offices.



So how much DPS are you aiming for with this thing? Or rather, how long should it take one, solo, to kill a POCO in highsec? They'd be useless in a real fight, and the niche you seem to be aiming for is really, really small.
ALI Virgo
Dreddit
Test Alliance Please Ignore
#31 - 2013-11-08 01:19:14 UTC
Danika Princip wrote:
ALI Virgo wrote:
Danika Princip wrote:
What would you do with these that you couldn't with something more conventional, like neuting AC tempests? Other than get blapped in a hilarious manner...

high sec pos and pi office melting for small corps . not something i would do since I live in null sec. but think of it for to be used by small corps in high sec. l turrets on bs can help them kill those offline pos or so many pi offices.



So how much DPS are you aiming for with this thing? Or rather, how long should it take one, solo, to kill a POCO in highsec? They'd be useless in a real fight, and the niche you seem to be aiming for is really, really small.

half of deployed dread dps. 12k I think
Danika Princip
GoonWaffe
Goonswarm Federation
#32 - 2013-11-08 01:57:55 UTC
ALI Virgo wrote:
Danika Princip wrote:
ALI Virgo wrote:
Danika Princip wrote:
What would you do with these that you couldn't with something more conventional, like neuting AC tempests? Other than get blapped in a hilarious manner...

high sec pos and pi office melting for small corps . not something i would do since I live in null sec. but think of it for to be used by small corps in high sec. l turrets on bs can help them kill those offline pos or so many pi offices.



So how much DPS are you aiming for with this thing? Or rather, how long should it take one, solo, to kill a POCO in highsec? They'd be useless in a real fight, and the niche you seem to be aiming for is really, really small.

half of deployed dread dps. 12k I think



I'm assuming your RAZOR cap fits are the same as the rest of the CFCs here.

My nag does a shade over 6k DPS, at 30k alpha. You're asking for a highsec boat that does 3k at 15k alpha. (Skills to IV, T1 Seige. At all Vs, T2 seige it'd be 8.9k at 37k alpha, but that's too much time for me. <__<)

For the cost, which I assume will be in the T2 battleship range, that's...


Really bad. You might as well just bring two talos for almost the same DPS at a fraction of the cost
ALI Virgo
Dreddit
Test Alliance Please Ignore
#33 - 2013-11-08 02:04:37 UTC
Danika Princip wrote:
ALI Virgo wrote:
Danika Princip wrote:
ALI Virgo wrote:
Danika Princip wrote:
What would you do with these that you couldn't with something more conventional, like neuting AC tempests? Other than get blapped in a hilarious manner...

high sec pos and pi office melting for small corps . not something i would do since I live in null sec. but think of it for to be used by small corps in high sec. l turrets on bs can help them kill those offline pos or so many pi offices.



So how much DPS are you aiming for with this thing? Or rather, how long should it take one, solo, to kill a POCO in highsec? They'd be useless in a real fight, and the niche you seem to be aiming for is really, really small.

half of deployed dread dps. 12k I think



I'm assuming your RAZOR cap fits are the same as the rest of the CFCs here.

My nag does a shade over 6k DPS, at 30k alpha. You're asking for a highsec boat that does 3k at 15k alpha. (Skills to IV, T1 Seige. At all Vs, T2 seige it'd be 8.9k at 37k alpha, but that's too much time for me. <__<)

For the cost, which I assume will be in the T2 battleship range, that's...


Really bad. You might as well just bring two talos for almost the same DPS at a fraction of the cost

3k after t2 deployed 2 turrets lesser bonus higher fuel cost
Danika Princip
GoonWaffe
Goonswarm Federation
#34 - 2013-11-08 02:08:25 UTC
ALI Virgo wrote:


3k after t2 deployed 2 turrets lesser bonus higher fuel cost



Okay, so for your 3k DPS, you're paying what fir the hull, a billion? That's roughly T2 BS prices, with basic T2 fits, isn't it?

Whereas two, maybe three t2 fit Talos would do the same job (IE grinding highsec structures), better, at ~a third of the cost. I'm not seeing the advantage here.
Velicitia
XS Tech
#35 - 2013-11-08 03:02:37 UTC
Danika Princip wrote:
ALI Virgo wrote:
Danika Princip wrote:
ALI Virgo wrote:
Danika Princip wrote:
What would you do with these that you couldn't with something more conventional, like neuting AC tempests? Other than get blapped in a hilarious manner...

high sec pos and pi office melting for small corps . not something i would do since I live in null sec. but think of it for to be used by small corps in high sec. l turrets on bs can help them kill those offline pos or so many pi offices.



So how much DPS are you aiming for with this thing? Or rather, how long should it take one, solo, to kill a POCO in highsec? They'd be useless in a real fight, and the niche you seem to be aiming for is really, really small.

half of deployed dread dps. 12k I think



I'm assuming your RAZOR cap fits are the same as the rest of the CFCs here.

My nag does a shade over 6k DPS, at 30k alpha. You're asking for a highsec boat that does 3k at 15k alpha. (Skills to IV, T1 Seige. At all Vs, T2 seige it'd be 8.9k at 37k alpha, but that's too much time for me. <__<)

For the cost, which I assume will be in the T2 battleship range, that's...


Really bad. You might as well just bring two talos for almost the same DPS at a fraction of the cost


I was kinda seeing this sitting up around the 350-400m mark (totally fit) ... "bonus" in the high initial cost is the "low" cost of operation (because POS bashing with a non-oracle takes a ton of ammo).

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

ALI Virgo
Dreddit
Test Alliance Please Ignore
#36 - 2013-11-08 05:06:18 UTC
Danika Princip wrote:
ALI Virgo wrote:


3k after t2 deployed 2 turrets lesser bonus higher fuel cost



Okay, so for your 3k DPS, you're paying what fir the hull, a billion? That's roughly T2 BS prices, with basic T2 fits, isn't it?

Whereas two, maybe three t2 fit Talos would do the same job (IE grinding highsec structures), better, at ~a third of the cost. I'm not seeing the advantage here.

not a billion . price of mega perhaps. it plain a simple it be nice for people with bs to get some of dreads fire power in . plain and simple ccp can figure out proper balance. we have bc that can fit bs weapons. I would like to see frigs that can fit cruiser weapons and bs that can fit like 2 xl weapons. and I don't see why your going in to cost. of-course it wont be a billion. a bc oricale does not cost as much as ap bs. but can out dps it. what im saying is have a bs that can siege and use fuel like a dread does. but instead it being expensive mouraderr it just having dps increase. more then vindicator. more then 2.3 k dps. a vidi can out dps a non deployed dread. so how about a bs that can fit 2 or may be one xl turret and when its deployed it uses fuel and can pound at a high dps. it can hit pos and pi officers. xl turrets do much reduced damage to sub caps so their I snot much of op. think of it as a mini dread fro high sec and noobs in null .
Jacque Custeau
Knights of the Minmatar Republic
#37 - 2013-11-08 07:25:10 UTC
People talk about this ship being used for structure grind or cap fights, but they really just want to make suicide ganking even cheaper.

All these ideas and 'glass cannon' talk was thrown around for tier 3 battle cruisers, and the result is that suicide ganking became much more popular and much cheaper to perform. They can fit 8 turrets (something most battleships cant do) and put out more damage.

Suicide ganking should not be made cheaper or easier to do.
seth Hendar
I love you miners
#38 - 2013-11-08 10:10:18 UTC  |  Edited by: seth Hendar
ALI Virgo wrote:
Antillie Sa'Kan wrote:
So an entire ship class for grinding stations, towers, and sov structures? That sound like an exciting class to fly. Dreads can at least shoot other capitals. As for grinding supers, how is a stationary BS going to tank them long enough to be any kind of a threat to them?

I can maybe see hisec tower bashing but even then we have drone BS's that can shoot the lowest resist, ignore ECM, use no ammo, and can defend themselves if needed.

it takes 10 bs a few hours to kill an offline tower. how long will an online one will take for a corp of 20. or worse pi office. if they have xl turret based bs that is useless against sub caps or missions. the grind time can be reduced.

PI office? did you ever atacked one? cause it takes 10-15 minutes to RF then 5 to kill for....wait for it.....6 nagas with neutron blasters. not really that hard to kill don't you think?

the only issue currently are the meds and large towers in highsec where you need shittones of ships to even think about attacking it
Danika Princip
GoonWaffe
Goonswarm Federation
#39 - 2013-11-08 10:31:37 UTC
ALI Virgo wrote:
Danika Princip wrote:
ALI Virgo wrote:


3k after t2 deployed 2 turrets lesser bonus higher fuel cost



Okay, so for your 3k DPS, you're paying what fir the hull, a billion? That's roughly T2 BS prices, with basic T2 fits, isn't it?

Whereas two, maybe three t2 fit Talos would do the same job (IE grinding highsec structures), better, at ~a third of the cost. I'm not seeing the advantage here.

not a billion . price of mega perhaps. it plain a simple it be nice for people with bs to get some of dreads fire power in . plain and simple ccp can figure out proper balance. we have bc that can fit bs weapons. I would like to see frigs that can fit cruiser weapons and bs that can fit like 2 xl weapons. and I don't see why your going in to cost. of-course it wont be a billion. a bc oricale does not cost as much as ap bs. but can out dps it. what im saying is have a bs that can siege and use fuel like a dread does. but instead it being expensive mouraderr it just having dps increase. more then vindicator. more then 2.3 k dps. a vidi can out dps a non deployed dread. so how about a bs that can fit 2 or may be one xl turret and when its deployed it uses fuel and can pound at a high dps. it can hit pos and pi officers. xl turrets do much reduced damage to sub caps so their I snot much of op. think of it as a mini dread fro high sec and noobs in null .



If you make the thing that cheap, it'll be used for all sorts of things. Suicide ganking, ratting when paired up with a rapier, gatecamps, jita station camps, all sorts of things. I'm not really sure we want ships with that kind of DPS sitting on every gate in the game, do we?

XL turrets work well enough against battleships/battlecruisers if they're appropriately webbed, imagine what they'd do to a freighter.
Velicitia
XS Tech
#40 - 2013-11-08 10:38:52 UTC
Jacque Custeau wrote:
People talk about this ship being used for structure grind or cap fights, but they really just want to make suicide ganking even cheaper.

All these ideas and 'glass cannon' talk was thrown around for tier 3 battle cruisers, and the result is that suicide ganking became much more popular and much cheaper to perform. They can fit 8 turrets (something most battleships cant do) and put out more damage.

Suicide ganking should not be made cheaper or easier to do.


While these would be "better" at killing freighters, they would be terribad at hitting anything else.

FYI:
Siege Module I has a -75% scanres, -100% speed (i.e. you can't move), and also disallows ewar, etc. additionally, you have a max locked target of "2"
Siege Module II only reduces it by 70%.


All you have to do is some "lolrp" explanation of "due to the massive recoil of the XL turrets, they can only be fired once the battleship has entered siege"

a -75% scanres on an abaddon drops it from 85 to 21.

locktime = 40000/(scanres * asinh(sigrad)^2)

so with a "21" scanres, against a freighter (3.6 km sigrad), you're looking at (roughly) 7 seconds lock time. you'll have to add in warp from a relatively far location (because dscan) and time to get into siege. let's say 20 seconds total -- that's ample time to get a (webbed) freighter into warp.

If you wanted to use this against a mining barge (lolwut) it would take you 49 seconds to lock (assuming retriever @ 250m). This is even before considering that XL turrets have a huge sigres (2 km for the blasters) and terrible tracking (0.0046 rad/sec)

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia