These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Issues, Workarounds & Localization

 
  • Topic is locked indefinitely.
 

TiDi

Author
Punctator
Caldari Provisions
Caldari State
#1 - 2013-11-06 23:28:47 UTC  |  Edited by: Punctator
Hello.
Yestarday i wathed great fight on mad ani tv and have some question for you CCP.
Where is the problem? I played this game so many years, and always was problem with serwer speed.
Yesterday my corp mates told me they fly like 45 minutes from gate to gate in one system - it is clear that 10% time dilatation is just minimal value as it can posible take, but real tidi is much much lower.

You lost great ammount of money because of that let me list it:
1. battle around 6 hours - not much loses, because no vector of chaos - on tidi 50% it will be like 5x greater or so
2. it is realy hard to promote this game to any new player because what is the great pride od CCP - massive fights - just dont work - that sort of work is NOT WORK AT ALL.

and some other points, but doesnt matter.

please CCP could you tell us what is a problem with the server and why it works so f. slow.
in my personal opinion server code is totaly ****** up, let me hear the truth not my imagination
Sk3letor
Team Pizza
Good at this Game
#2 - 2013-11-07 16:19:55 UTC
Forgive me if this idea is already mention somewhere on the forum, I had few ideas how this maby could be improved.
1. disable parts of the combat log in huge fights (when its under 30 % tidi or so ) , so less info need to be prosessed.
2. Disable ability to talk in local chat during huge fleet fights ( still need to see ppl in it, but just not talk or send links( should also make less info to prosessed )
3. make system where ccp can track important timers, or report system so servers can be reinforced before event.
Needmorepylons
Doomheim
#3 - 2013-11-09 11:48:19 UTC
There is a report system, it's just that it's very rarely used, because it's hard to predict exactly where and IF there will be a fight. Sometimes there's a big timer, and no fight, why? Because it ends up being 500 vs 1500 people. they should instead work on trying to allow dynamic switches of the servers, so that systems can be moved from node to node on the fly.