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PvE in this game is Not Fun.

Author
La Nariz
Aliastra
Gallente Federation
#61 - 2013-11-07 06:59:04 UTC
DeMichael Crimson wrote:
Well well well, this is definitely a train wreck of a thread.

First it started out as "PvE needs improvement" which then quickly turned into the old "It's PvP or nothing" bandwagon.

Seems that train just keeps on a rolling.

As for "PvE not being fun", that's strictly on you the user, not on CCP. If you find doing level 4 missions in your "Pimped" Battleship or Command Cruiser way too easy, then drop down in ship class. If that's not enough excitement for you, then go do those missions in low security space. Now if that's still not tough enough for you, then go do level 5 missions in a T1 Battlecruiser with no Logistics Support.

If you want fun PvE, that's up to you to make it happen. If you don't like the PvE content, then don't do it, plain and simple.

As for those who say this game is strictly PvP, pull your head out, open up your eyes and take a good look around. This game is filled with all kinds of PvE content.

Now about the Epic Arc's last mission being a grind, obviously the ones saying it can't be arsed to actually do a little bit of research, IE, figure out a way to blitz / complete it quickly. Here's a little hint, only the Boss NPC in the last mission needs to be destroyed to complete it.


DMC


EDIT :

And for the record, there's a hell of a lot of people doing PvE in this game. Surely the majority of those people must be enjoying it.

I know I definitely enjoy it.


I think you missed the point that people do not like high attention low variation grinding.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

Mascha Tzash
Ministry of War
Amarr Empire
#62 - 2013-11-07 07:42:20 UTC  |  Edited by: Mascha Tzash
Maybe some pilots in this thread might have the concept of eve beeing designed as a pure PvP game with some PvE content slapped into it; maybe some people just get bored "fighting" the AI or anything else.

To me eve is just a sandbox and to grab that concept of a game is truly hard in these days where everything is catered on a silver plater and in tiny litle bits of easy swallowable chunks of sweetend up reocurring ... (some human product).

I will never claim that I understood this concept fully but I belileve that I managed to see some differences between a sandbox and a themepark. In a sandbox you make your own content and your own stories you just get some tools to make this content. I currently don't have the time to play more than the skillqueue and the forum, but I will get the time again to do more and have my type of fun.

Dear OP. Go out there. Blow up some pixels. Be it your own or someone elses. Create a business. Contribute to the experience of other players. It will be fun. :)
Pak Narhoo
Splinter Foundation
#63 - 2013-11-07 07:53:10 UTC
Richard Ramlrez wrote:
Pak Narhoo wrote:
EVE was never build to be a PVE game, it's an after thought. If you want a theme park ride then there are other games to consider.

GL.



So you are saying that sandboxes are not meant to have PVE and be only restricted to PVP? What a ******* genious you are. A sandbox with restrictions to gameplay.


Hey, mea culpa and don't shoot the messenger. What?

I'm only talking about this sandbox which started out with PVE just being a side quest for greater schemes to unfold as envisioned in this 13 year old interview:

Quote:
Thorolfur Beck: There will be computer-controlled opponents in some areas - call them space dungeons. Computer-controlled enemies are not, however, thought of as centerpieces of the game-play in EVE, but rather as a variation to help players tune combat skills or to keep players busy while waiting for grander schemes to unfold. We will try to channel conflict into the PvP direction, in a way that allows for a lot of much more exciting battles than possible with any AI, but without making life unbearable for the more peaceful or inexperienced players. In the secure zones in the game world there will be a lot of empire-controlled ships flying around, both armed ships guarding the peace as well as just normal space traffic.


http://web.archive.org/web/20000815225929/http://rpgvault.ign.com/features/interviews/eve_a.shtml
Kaarous Aldurald
Black Hydra Consortium.
#64 - 2013-11-07 07:58:57 UTC
Pak Narhoo wrote:
Richard Ramlrez wrote:
Pak Narhoo wrote:
EVE was never build to be a PVE game, it's an after thought. If you want a theme park ride then there are other games to consider.

GL.



So you are saying that sandboxes are not meant to have PVE and be only restricted to PVP? What a ******* genious you are. A sandbox with restrictions to gameplay.


Hey, mea culpa and don't shoot the messenger. What?

I'm only talking about this sandbox which started out with PVE just being a side quest for greater schemes to unfold as envisioned in this 13 year old interview:

Quote:
Thorolfur Beck: There will be computer-controlled opponents in some areas - call them space dungeons. Computer-controlled enemies are not, however, thought of as centerpieces of the game-play in EVE, but rather as a variation to help players tune combat skills or to keep players busy while waiting for grander schemes to unfold. We will try to channel conflict into the PvP direction, in a way that allows for a lot of much more exciting battles than possible with any AI, but without making life unbearable for the more peaceful or inexperienced players. In the secure zones in the game world there will be a lot of empire-controlled ships flying around, both armed ships guarding the peace as well as just normal space traffic.


http://web.archive.org/web/20000815225929/http://rpgvault.ign.com/features/interviews/eve_a.shtml


Damn, I had forgotten IGN has been around that long. And this was back before the whole "you can't spell ignorance without IGN" thing started up, too.

Have a like for the nostalgia of before I became a crusty old grognard.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

baltec1
Bat Country
Pandemic Horde
#65 - 2013-11-07 08:04:13 UTC
Dinsdale Pirannha wrote:
Farrell Jay wrote:
Incursions and sleeper sites can be fun due to the increased risk/reward, similar thing with high level complexes. Though I agree doing L4s in highsec day in and day out must be mind numbing, it's a wonder why/how so many do it.


People do L4's when they have limited gameplay time, which does not allow them to jump into something like incursions.
For incursions, you need a minimum of a 2 hour block of time where you are at the keyboard and sharp. That includes the typical 30 minutes to migrate your ships from one incursion constellation to the next one. Even if you are in the active constellation, may communities have wait lists to get into fleets, or take time to form a fleet.
And if you bail after just 30 minutes in a fleet, the FC will take a dim view of you in the long run.

So yeah, L4's are a necessity for many people.
And there also the people that simply don't have the skills, ISK, or inclination for high end ship play with others.


Level 4s are infested with bots. People do them because its easy money.
Mr Pragmatic
#66 - 2013-11-07 08:32:52 UTC
Oi vey, instead of bitching about how pve doesn't belong in eve, how about we think of ways to improve pve. It's here, and it's not going anywhere. So why not make it better instead of this "hur dur pve bad and boring" attitude.

Super cali hella yolo swaga dopeness.  -Yoloswaggins, in the fellowship of the bling.

Alduin666 Shikkoken
Doomheim
#67 - 2013-11-07 09:54:55 UTC
Thomas Hurt wrote:
The PvE in this game is Not Fun. For most (normal) people, it is straight up chore to do any sort of ratting or missioning, and the only thing that makes it tolerable is bullshitting on voicechat with other people that are doing it with you. I humbly request that CCP do something to make the PvE in E.v.E. entertaining/engrossing/interesting and at least vaguely tolerable.


Welcome to Eve. Next . . .

Honor is a fools prize. [I]Glory is of no use to the dead.[/I]

Be a man! Post with your main! ~Vas'Avi Community Manager

Tippia
Sunshine and Lollipops
#68 - 2013-11-07 10:01:28 UTC
Xen Solarus wrote:
I definately think that PvE missions need some out-of-the-box thinking, they need to be more exciting. They need to have an interesting story behind them, something that can seem to matter.
No, they don't. In fact, in many cases that would defeat the purpose.

There is PvE content in the game that does what you want, but it's not nearly as popular as the content that does not.
Lailyana Enaka
State War Academy
Caldari State
#69 - 2013-11-07 10:07:36 UTC  |  Edited by: Lailyana Enaka
Did Lvl 1 missions for 2 weeks, hated it, moved to industry and null sec on my main, havent done pve since. Not my thing, play eve how you want, if you dont like the pve consider a different approach in the game.

"Here's to the crazy ones. The Misfits, The rebels. The Troublemakers. The round pegs in the square holes. 

Xen Solarus
Furious Destruction and Salvage
#70 - 2013-11-07 10:25:11 UTC
Tippia wrote:
Xen Solarus wrote:
I definately think that PvE missions need some out-of-the-box thinking, they need to be more exciting. They need to have an interesting story behind them, something that can seem to matter.
No, they don't. In fact, in many cases that would defeat the purpose.

There is PvE content in the game that does what you want, but it's not nearly as popular as the content that does not.


For the people that play EvE for just the PvE content, they'd completely disagree. Highsec is there for exactly these people, those that don't have the time, inclination or desire to play any of the other aspects of the game. Sure, many people scream "PvP only game!" while exploding them, but it isn't going to change them, and nor should it. Everyone should be able to play EvE for whatever reason they enjoy. So improving PvE is a good thing, certainly for these players. Why would anyone that doesn't enjoy PvE have a problem with that?

Seems to me that everyone wants the sandbox to conform to their specific preferences, as if there is only one correct way to play. In reality, EvE allows for all play-styles.

Post with your main, like a BOSS!

And no, i don't live in highsec.  As if that would make your opinion any less wrong.  

Tippia
Sunshine and Lollipops
#71 - 2013-11-07 10:36:58 UTC  |  Edited by: Tippia
Xen Solarus wrote:
For the people that play EvE for just the PvE content, they'd completely disagree. Highsec is there for exactly these people, those that don't have the time, inclination or desire to play any of the other aspects of the game. Sure, many people scream "PvP only game!" while exploding them, but it isn't going to change them, and nor should it. Everyone should be able to play EvE for whatever reason they enjoy. So improving PvE is a good thing, certainly for these players. Why would anyone that doesn't enjoy PvE have a problem with that?

Seems to me that everyone wants the sandbox to conform to their specific preferences, as if there is only one correct way to play. In reality, EvE allows for all play-styles.
I crossed out all the parts in your post that had nothing to do with what you quoted.

Now, would you like to expand on your first point? In particular, could you expand on it in the context of everyone + dog doing L4s when the kind of PvE content you're asking for already exists, and why the former should be transformed into the latter in spite of the evidence suggesting that such a change is not necessary (and could, in fact, be hugely counter-productive).

You're offering up a lot of “must”:s without really describing what's so obligatory about those kinds of change to that content.
Josef Djugashvilis
#72 - 2013-11-07 12:53:03 UTC
Don't like PvE ?

Don't do it.

This is not a signature.

Thomas Hurt
Future Ventures
#73 - 2013-11-07 13:17:55 UTC
Josef Djugashvilis wrote:
Don't like PvE ?

Don't do it.


I don't, but it'd be nice if a major part of this game was actually fun to play instead of being a tedious grind unseen in even the grindiest of MMOs.
Jythier Smith
BGG Wolves
#74 - 2013-11-07 14:12:30 UTC
EVE isn't really a sandbox, you're all delusional.

Here's what you say - make a business! You can do it, it's a sandbox!

Okay.

Well, I want to refine mins from ore. That's my business. I buy them off the market and sell them on the market.

But I lose mins to tax UNLESS I DO PVE.

I can't put up a POS unless I do PVE.

EVE has never been a sandbox in Empire space. So people grind standings to get money and to get to the place they need to be to do what they really want. I don't mind having to work for it, but seriously, don't kid yourself about what EVE is. In order to get to many places you want to go, there are prerequisites, you can't just jump into whatever you want if you want to be competitive in business.
Digits Kho
Pator Tech School
Minmatar Republic
#75 - 2013-11-07 15:26:13 UTC
I have been deeply thinking about this and i came to the conclusion that removing concord from hisec would be the first right step towards making hisec more sandbox-like
Matokin Lemant
#76 - 2013-11-07 16:48:48 UTC
I just think pve (missions and anoms in pitcular) need to be mote challenging, this namly because they are to easily ran (completed) specally with the intro of tech 3 and now marauder changes. Missions and anoms have just become to easy, CCP should be looking at a happy medium having them harder than they are now but not to the extent of incursions, w-space and other pve activities ment to be ran as a group.

This and CCP should look at putting in mote objectives then just warp hear kill this/loot that rince and repeat style they are currently formated as, and have multiple choices for the ending depending on how you choose to complete it.

A few simple changes could make pve more dynamic and thus "fun" and I agree people should be comming up with solutions and/or ideas rather then just whining and complaining.

Or at least I think so.
Matokin Lemant
#77 - 2013-11-07 16:52:00 UTC
Jythier Smith wrote:
EVE isn't really a sandbox, you're all delusional.

Here's what you say - make a business! You can do it, it's a sandbox!

Okay.

Well, I want to refine mins from ore. That's my business. I buy them off the market and sell them on the market.

But I lose mins to tax UNLESS I DO PVE.

I can't put up a POS unless I do PVE.

EVE has never been a sandbox in Empire space. So people grind standings to get money and to get to the place they need to be to do what they really want. I don't mind having to work for it, but seriously, don't kid yourself about what EVE is. In order to get to many places you want to go, there are prerequisites, you can't just jump into whatever you want if you want to be competitive in business.


Plus it's not that easy to establish a corp/business.

Creating it is the easiest part.
Karen Avioras
The Raging Raccoons
#78 - 2013-11-07 16:53:00 UTC
as others have said, quit bitching and do something else.
Jythier Smith
BGG Wolves
#79 - 2013-11-07 16:53:14 UTC
Matokin Lemant wrote:
I just think pve (missions and anoms in pitcular) need to be mote challenging, this namly because they are to easily ran (completed) specally with the intro of tech 3 and now marauder changes. Missions and anoms have just become to easy, CCP should be looking at a happy medium having them harder than they are now but not to the extent of incursions, w-space and other pve activities ment to be ran as a group.

This and CCP should look at putting in mote objectives then just warp hear kill this/loot that rince and repeat style they are currently formated as, and have multiple choices for the ending depending on how you choose to complete it.

A few simple changes could make pve more dynamic and thus "fun" and I agree people should be comming up with solutions and/or ideas rather then just whining and complaining.

Or at least I think so.


I just posted my idea into the F&I forum, which is PVP missions. Limited-time engagement allowed with random people in your corner of the universe who are hellbent on stopping you from doing whatever it is you're supposed to do. This would be separate from missions but would be LIKE PvE in that you're just running a mission, but against another player, so you better be ready for anything.
Jythier Smith
BGG Wolves
#80 - 2013-11-07 16:56:41 UTC
Matokin Lemant wrote:
Jythier Smith wrote:
EVE isn't really a sandbox, you're all delusional.

Here's what you say - make a business! You can do it, it's a sandbox!

Okay.

Well, I want to refine mins from ore. That's my business. I buy them off the market and sell them on the market.

But I lose mins to tax UNLESS I DO PVE.

I can't put up a POS unless I do PVE.

EVE has never been a sandbox in Empire space. So people grind standings to get money and to get to the place they need to be to do what they really want. I don't mind having to work for it, but seriously, don't kid yourself about what EVE is. In order to get to many places you want to go, there are prerequisites, you can't just jump into whatever you want if you want to be competitive in business.


Plus it's not that easy to establish a corp/business.

Creating it is the easiest part.


Yeah, but that's player-driven, and that's okay - that's what I want. A challenge to me establishing and building a business, but on the business end of things rather than on the pew pew side of things.