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PvE in this game is Not Fun.

Author
Lipbite
Express Hauler
#21 - 2013-11-06 17:01:42 UTC
That's because most of EVE PvE was designed 10 years ago when devs didn't had any clues about dynamic scale-able semi-random public PvE quests.

(however latest additions are somewhat fun - incursions and sleepers)
Unsuccessful At Everything
The Troll Bridge
#22 - 2013-11-06 17:02:33 UTC
I cant believe that designers of a primarily PvP game wouldn't make just enthralling PvE content as well...




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Knights Armament
Deep Core Mining Inc.
Caldari State
#23 - 2013-11-06 17:17:00 UTC
I think the problem with PVE is that it isn't everywhere, in a traditional mmorpg, you run into PVE walking outside town, PVE is plentiful, in EvE you undock from station and nothing is waiting to kill you other than players or police.
destiny2
Decaying Rocky Odious Non Evil Stupid Inane Nobody
Looking for Trouble
#24 - 2013-11-06 17:25:30 UTC
I find it fun pveing, all those brave NPC's comeing out to protect their little grid of space against a overwhelming force, trying to make money,
Richard Ramlrez
Doomheim
#25 - 2013-11-06 17:27:48 UTC
Pak Narhoo wrote:
EVE was never build to be a PVE game, it's an after thought. If you want a theme park ride then there are other games to consider.

GL.



So you are saying that sandboxes are not meant to have PVE and be only restricted to PVP? What a ******* genious you are. A sandbox with restrictions to gameplay.
KuroVolt
Federal Navy Academy
Gallente Federation
#26 - 2013-11-06 18:21:12 UTC
Yhe only solution is to get rid of these so called normal people...

BoBwins Law: As a discussion/war between two large nullsec entities grows longer, the probability of one comparing the other to BoB aproaches near certainty.

BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#27 - 2013-11-06 18:38:26 UTC
Well the best pve in eve is in low/null/w-space where you actually have to check d scan. lv4's are mind numbing. As much as I like e-uni, I wish I had joined up with a group that didn't encourage new players to do missions when I first joined. The biggest myth in this game is that you need money to pvp.

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Galen Darksmith
Sky Fighters
Rote Kapelle
#28 - 2013-11-06 18:42:59 UTC  |  Edited by: Galen Darksmith
Knights Armament wrote:
I think the problem with PVE is that it isn't everywhere, in a traditional mmorpg, you run into PVE walking outside town, PVE is plentiful, in EvE you undock from station and nothing is waiting to kill you other than players or police.


If people want to run into hostile NPCs at gates, they can leave hisec or join FW.

"EVE is a dark and harsh world, you're supposed to feel a bit worried and slightly angry when you log in, you're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for." -CCP Wrangler

Dinsdale Pirannha
Pirannha Corp
#29 - 2013-11-06 18:48:28 UTC
BeBopAReBop RhubarbPie wrote:
Well the best pve in eve is in low/null/w-space where you actually have to check d scan. lv4's are mind numbing. As much as I like e-uni, I wish I had joined up with a group that didn't encourage new players to do missions when I first joined. The biggest myth in this game is that you need money to pvp.


Wow...just wow......
Let's take that to the extreme, shall we?

Let's say you are right, and NO ONE does any PvE in the game.
So where does anyone get the ISK from to buy ships and modules?

If no one PvE'ed, pretty quickly every single player would be reduced to PvP in rookie ships.

But I am pretty sure this will be lost on you.
Anyone who suggests that "you needing money to pvp is a myth", clearly has an extremely limited intellect.
Scatim Helicon
State War Academy
Caldari State
#30 - 2013-11-06 18:53:57 UTC
To be fair, the PvP usually isn't much fun either.

Every time you post a WiS thread, Hilmar strangles a kitten.

Reese Armgo
Viziam
Amarr Empire
#31 - 2013-11-06 19:12:24 UTC
Well its not fun on its own. But you can do a little stuff on the side, the biggest advantage is that you dont have to pay much attention.

Its a Game after all, some people like to relax and still make some isk.
Gealbhan
School of Applied Knowledge
Caldari State
#32 - 2013-11-06 19:15:14 UTC
EvE is not a PvE game, more at 11. Arrow
Taal Khurin
Acorn Harvesting
#33 - 2013-11-06 19:23:42 UTC
The amount of different pve things you can do is quite vast imo.

I must admit i try and find new and exciting things to do all the time.
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#34 - 2013-11-06 19:37:08 UTC
PvE is about erning ISK anyway

CEO of Lanate Industries

Citizen of Solitude

Liam Li
Kings.Guard.
#35 - 2013-11-06 20:43:07 UTC  |  Edited by: Liam Li
Farrell Jay wrote:
Incursions and sleeper sites can be fun due to the increased risk/reward, similar thing with high level complexes. Though I agree doing L4s in highsec day in and day out must be mind numbing, it's a wonder why/how so many do it.


+1

Dinsdale Pirannha wrote:


People do L4's when they have limited gameplay time, which does not allow them to jump into something like incursions.
For incursions, you need a minimum of a 2 hour block of time where you are at the keyboard and sharp. That includes the typical 30 minutes to migrate your ships from one incursion constellation to the next one. Even if you are in the active constellation, may communities have wait lists to get into fleets, or take time to form a fleet.
And if you bail after just 30 minutes in a fleet, the FC will take a dim view of you in the long run.

So yeah, L4's are a necessity for many people.
And there also the people that simply don't have the skills, ISK, or inclination for high end ship play with others.


It really doesn't take that much time to setup, yes 30 mins to travel but honestly it's worth it. For HQ fleets, most of the time it doesn't matter if you can stay for one site or 20, for VG fleets it might matter though. Let's say you run HQ incursions an hour a night on weekends, you get 90 million isk minimum plus 22500 Concord LP that you can exchange to any faction. That's 270 mil and 67500 LP a weekend. 4 of those weekends (a month) will net you 1 billion isk for just an hour worth of incursions per those allotted weekends plus travel and 90000 LP that you can exchange for implants or something .

"Did I do That"....Nice Corpse

Evei Shard
Shard Industries
#36 - 2013-11-06 20:56:33 UTC
The fact that eve-survival exists says just about everything regarding the "quality" of PvE in this game. Mission are so incredibly stale and static that they can be written down as simple set of instructions "shoot this group first, shoot that group last, this ship will spawn group B" etc.

If CCP wanted to "fix" PvE in Eve, they'd need to add a lot more random variety to it.

The problem with traversing from PvE to PvP is the same as going from 0.5 to 0.4. There is a stark difference between the two.
PvE in Eve has the potential to move people towards PvP tactics, but falls light years short.

Take Worlds Collide as an example. When you warp into the first room, it's the same setup of ships every single time. You know how far they are, what their range is, whether or not they'll scram/web/neut/etc. That is so far from PvP it's a different game practically. Those ships need to have a random mixed-bag of range and weapon types. They need the chance that one of them will rep the one you are attacking, etc.

It would be nice to see the AI improved so that someone new to the game can get moving through the various levels of PvE mission and by the time they are doing level 3's they are actually somewhat prepared for PvP in regards to fitting their ship and determining the enemy's weaknesses.

Instead it's pretty much Lock-lock-lock-lock->f1->f1->f1-f1->get Noctis.

Profit favors the prepared

Layla Firoue
Doomheim
#37 - 2013-11-06 21:04:33 UTC  |  Edited by: Layla Firoue
Well PVE in EvE completely differs from pvp. NPC ships have puny dps for the most part some arbitrary rule set for e-war which is not even inline with how e-war works in pvp, damps and sensor booster for example, puny HP and the A.I of a toilet fly.

If PVE would be more like pvp with npc ships being fewer in numbers but with comparable HP, limited cap, comparable dps (not all level 5 eft dps though) and the same e-war mechanics, things would be a lot different.

You could use stats of player ships with level 1-2 skills for example with elite npc having level 3-4 and the occasional boss having level 5, all capable of using e-war and cap warfare but also being susceptible to the same just as player ships would.

I am pretty sure this has been already suggested some time in the past though, but I don´t understand what the problem would really be.

This would also help letting new players get a better understanding of the game mechanics.
Vincent Athena
Photosynth
#38 - 2013-11-06 22:11:08 UTC
Gealbhan wrote:
EvE is not a PvE game, more at 11. Arrow

Our 11 o'clock report comes from CCP Ytterbium:

CCP Ytterbium wrote:
We often hear "EVE is a PvP game, PvE is secondary". To this we would like to respond that EVE is a sandbox and shouldn’t necessarily favor one side over the other. What you do with it is up to you: all player activities should feel as appealing and rewarding no matter which choice you take, as long as you are willing to live up with the consequences of your actions.

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Evei Shard
Shard Industries
#39 - 2013-11-06 22:27:02 UTC
Vincent Athena wrote:
Gealbhan wrote:
EvE is not a PvE game, more at 11. Arrow

Our 11 o'clock report comes from CCP Ytterbium:

CCP Ytterbium wrote:
We often hear "EVE is a PvP game, PvE is secondary". To this we would like to respond that EVE is a sandbox and shouldn’t necessarily favor one side over the other. What you do with it is up to you: all player activities should feel as appealing and rewarding no matter which choice you take, as long as you are willing to live up with the consequences of your actions.




Stop clouding the issue with facts!

Profit favors the prepared

AnUnskilled Pilot
Doomheim
#40 - 2013-11-06 22:37:07 UTC
What makes PvE fun is making it dynamic. Eve has the most static system for pve I've ever seen. All missions re essentially the same thing. All rat spawns are essentially the same thing. There no challenge. The only challenge could be considered other players but they are more of annoyance if you know how to scan.

There's also a big difference between players making things interesting while doing pve content. And the content itself actually being fun and interesting. You can have both btw. And people who say that getting harassed in your low sec mission is fun, are the harassers and not the missioners :)