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Algos - PvE

Author
Barak Degre
Center for Advanced Studies
Gallente Federation
#1 - 2013-11-06 01:17:43 UTC  |  Edited by: Barak Degre
After exploding my poor Tristan after the first 5 minutes spent in null (was much needed, had a good laugh), I've decided to go on fitting an Algos, which shoud probably lead me through L2 and maybe more once I get some improved skills.

Here is all I think I can provide, please let me know if there is anything else I can provide.


The Character

Barely have half a million skill points, no way I can fit any T2 soon, rigs are based on me skilling up the required stuff today. After rigs I'm skilling drones 5, so the setup shows dps data for only 4. Feel free to suggest stuff that required advanced drones skill as I'll be focusing there next.

Character on Eveboard


The Ship

Battleclinic upload

Drone Damage Amplifier I
Small 'Accommodation' Vestment Reconstructer I
100mm Reinforced Rolled Tungsten Plates I

Eutectic Capacitor Charge Array
Limited 1MN Afterburner I
X5 Prototype Engine Enervator

125mm Railgun I, Lead Charge S
125mm Railgun I, Lead Charge S
125mm Railgun I, Lead Charge S
125mm Railgun I, Lead Charge S
125mm Railgun I, Lead Charge S
Salvager I

Small Auxiliary Nano Pump I
Small Capacitor Control Circuit I
Small Hybrid Collision Accelerator I

Hobgoblin I x2
Salvage Drone I x4
Hammerhead I x2
Hobgoblin I x2

Image with stats


Question, is there a point to use something like a Neut/Nos in a PvE environment? I was maybe thinking of a Nos to sustain my capacitors, but I'm unsure mostly due to the very short range required, or do I just forget about it and stick to turrets?
Dato Koppla
Spaghetti Militia
#2 - 2013-11-06 06:37:44 UTC
Overall that's a good fit. A plate isn't required for L2 missions so you can drop that for either another Drone Damage Amplifier, an Adaptive Nano Plating or a Capacitor Power Relay. Also you would probably get more effective damage from 4 lights rather than a mix of lights and mediums, other than that the fit is perfect. NOS is rarely used in PvE but generally it's not a good choice, especially in L2s because most things are going to die before they get into range.

You should focus on drone skills if you're planning on being a drone user such as T2 light and medium drones (don't forget Drone Interfacing which is one of the most important drone skills cause it gives 20% damage per level). Also very important are core skills like PG, CPU, Capacitor, and fitting skills.
Talemecus Valta
Deep Space Coalition
#3 - 2013-11-06 09:08:24 UTC
A good fit. Big smile

The only thing I'd change is the ammo.

Switch it too a combination of Antimatter and Iridium.

Antimatter gives the best DPS for when ships get a little close for comfort.

The Iridium ammo gives a range bonus and not bad DPS, and this can be used for mid range combat.

If you want to run a true kite Algos, throw in some Tungsten (I think), that ammo gives a good range bonus and a bit more DPS.

Big smile

Talemecus Valta, PVP Cannon Fodder, Valta Industries.

Kery Nysell
#4 - 2013-11-06 12:21:01 UTC
I've been using an Algos for level 2 security missions and a bit of roaming in low sec, my fit is mostly Tech 2 but should work with Meta 4 modules too ... never really had a problem in missions, and I've killed 180.000 ISK bounty BCs in 0.2 sec systems with it.

[Algos, NIS Algos]

Lows :

Drone Damage Amplifier II
Energized Adaptive Nano Membrane II
Small Armor Repairer II

Mediums :

1MN Afterburner II
Cap Recharger II
Cap Recharger II

Highs :

125mm Railgun II, Spike S
125mm Railgun II, Spike S
125mm Railgun II, Spike S
125mm Railgun II, Spike S
125mm Railgun II, Spike S
Small Remote Armor Repairer II

Rigs :

Small Auxiliary Nano Pump II
Small Capacitor Control Circuit II
Small Anti-Explosive Pump II

Drones :

Salvage Drone I x5
Hammerhead II x2
Hobgoblin II x3

Ammo :

Spike S x27301
Javelin S x20495


It's cap stable at 51% with my skills and the Small Remote Armor Repairer not running, but that little thing is only there to repair the drones if/when they get the aggro, has a 54 HP/s tank and 292 DPS according to EFT and can fly at up to 635 m/s, more than enough to dictate range in PvE situations.

But, and this is important, if you want to fly a drone boat, you really, really need very good drone skills.

...

Barak Degre
Center for Advanced Studies
Gallente Federation
#5 - 2013-11-06 15:47:20 UTC  |  Edited by: Barak Degre
Dato Koppla wrote:
Overall that's a good fit. A plate isn't required for L2 missions so you can drop that for either another Drone Damage Amplifier, an Adaptive Nano Plating or a Capacitor Power Relay. Also you would probably get more effective damage from 4 lights rather than a mix of lights and mediums, other than that the fit is perfect. NOS is rarely used in PvE but generally it's not a good choice, especially in L2s because most things are going to die before they get into range.

You should focus on drone skills if you're planning on being a drone user such as T2 light and medium drones (don't forget Drone Interfacing which is one of the most important drone skills cause it gives 20% damage per level). Also very important are core skills like PG, CPU, Capacitor, and fitting skills.

I think I'll stick to the plate until I get a bit more confident, then I'll see how it goes and I'll swap according to need, the Capacitor Power Relay sounds probably like the best option considering where I am sitting at the moment, but I'll see when I get to it, also, seems like I can forget about NOS, many thanks for the suggestions.

As for skill up that is indeed my plan, I am currently working on Drones V, the extra drone topped with a couple of levels in the advanced skills should give me a ridiculous DPS boost, then I'll switch back to focusing on Engineering and Defense (Armour, Shields, Navigation).

EDIT:
I've checked also my Battleclinic post and it seems that all agree with you on the plate being useless, as such, I'll stop being a pussy and as soon as I find some time I'll sit with EFT and deal with it.

Talemecus Valta wrote:
A good fit. Big smile

The only thing I'd change is the ammo.

Switch it too a combination of Antimatter and Iridium.

Antimatter gives the best DPS for when ships get a little close for comfort.

The Iridium ammo gives a range bonus and not bad DPS, and this can be used for mid range combat.

If you want to run a true kite Algos, throw in some Tungsten (I think), that ammo gives a good range bonus and a bit more DPS.

Big smile

My main reasoning for going Lead is, as mentioned above, that I currently have poor Engineering skills and as such my capacitor is in poor conditions, so I went for the ammo that would benefit me more on that subject, I think the best thing to do is to fit the ship and try all these ammos on the field, so I will actually learn how they behave situationally.



Kery Nysell wrote:
I've been using an Algos for level 2 security missions and a bit of roaming in low sec, my fit is mostly Tech 2 but should work with Meta 4 modules too ... never really had a problem in missions, and I've killed 180.000 ISK bounty BCs in 0.2 sec systems with it.

[Algos, NIS Algos]

(snip)

It's cap stable at 51% with my skills and the Small Remote Armor Repairer not running, but that little thing is only there to repair the drones if/when they get the aggro, has a 54 HP/s tank and 292 DPS according to EFT and can fly at up to 635 m/s, more than enough to dictate range in PvE situations.

But, and this is important, if you want to fly a drone boat, you really, really need very good drone skills.

There's too much stuff I can't use there, for some of those bits, like the adaptive membrane, I can't even fit the T1, I'm too many skills away and with my need to focus on drones now I can't really deviate from the plan, however, many thanks all the same as I can save it and have a look at it when I'll be working on my skill plan past drones.

Nice suggestion about the Remote Repairer for the drones, I'll see if I can fit one and how it behaves.

Skills, character is a week old, takes four days just for Drones V, give me time :P
As mentioned above though there is where I am focusing at the moment, I can only wait and see.
Kery Nysell
#6 - 2013-11-06 17:53:40 UTC
Hmmm yeas, my fit asks for a lot of high level skills, indeed, but you can consider that as a goal ...

It works with Meta 4/Tech 1 modules too, I've tested it on a low-skilled alt.

...

Barak Degre
Center for Advanced Studies
Gallente Federation
#7 - 2013-11-06 18:25:06 UTC  |  Edited by: Barak Degre
Kery Nysell wrote:
Hmmm yeas, my fit asks for a lot of high level skills, indeed, but you can consider that as a goal ...

It works with Meta 4/Tech 1 modules too, I've tested it on a low-skilled alt.

That's exactly what I meant when I said "many thanks all the same as I can save it and have a look at it when I'll be working on my skill plan past drones".


Giving it another look though I was mistaken, I can fit the nano membrane, in my inexperience I have confused it with some other advanced piece of tech, my bad, I have now swapped the armour to fit one in, it brings the fit to .2 cpu over cap, but I can easily work that in by studying any of the power grid skills, I will probably do another level of Weapon Upgrades that should free the CPU required. Skill is 6 hours to go and I won't be actually be assembling the ship until tomorrow, so I've got plenty of time.


Med slots I'd rather keep a web on the ground that slowing down the target should offer a better target to my drones, but if you feel is not required, please make your point, I wouldn't mind swapping it for another recharger.


As for the rigs the only one I am in doubt in that build is the the armour rig, everyone mentioned that even the plate should not be necessary, so swapping my dps rig for an armour one feels like going against that idea, with 5 turrets I wouldn't mind the dps boost to make a quicker work of my targets, maybe would be beneficial to move up from lvl2 but could be skipped for the moment?


EDIT:
I'm a ******, I didn't think about looking into advanced weaponry, by buying the Meta4 railguns I save the CPU required for the fitting, tonight I'll be buying everything to assemble the lot.


EDIT2:
With a few skill ups I could free the CPU required to upgrade from 125mm to 150mm, is that worth? or should I look to use that CPU differently?
Talemecus Valta
Deep Space Coalition
#8 - 2013-11-06 23:19:12 UTC
Upgrading from 125mm to 150 if certainly worth it.

You get more range and more damage from the guns themselves, see damage modifier in the attributes page.

Keep training the skills for what your using and you'll soon make your Algos cap stable which is always a good thing.

Fly safe.

T.

Talemecus Valta, PVP Cannon Fodder, Valta Industries.

Barak Degre
Center for Advanced Studies
Gallente Federation
#9 - 2013-11-07 00:04:22 UTC
Many thanks ^_^
Kery Nysell
#10 - 2013-11-07 07:47:24 UTC  |  Edited by: Kery Nysell
My reasonning against the web is that it has a relatively short range, and that most of your DPS should come from the drones operating at up to 60 kms ... if something gets into web range, you've done something wrong, you should keep your targets at the edge of your railguns optimal range.

The Anti-Explo armour rig is there to patch the last hole in the resistances and bring them a bit above 50% for all four damage types, and the Auxillary Nano Pump is there if the fecal matter hits the rotating device ... you should not need to turn on the armour repper if you kite far enough from your enemies, or orbit close enough that they won't track you, but sometimes you get webbed yourself and need a bit of tanking power.

Yes, Meta 4 modules eat less CPU and PG than T2 ones, so with low-ish skills you should be able to fit everything ... I've made a T2 fit because I can, and because I like the T2 railgun ammo ... 24 kms optimal with my skills and Spike, but crappy tracking, those are for "sniping" or killing things that go straigth at you, 3.4 kms optimal and huge tracking with Javelin for those times when a Frigate/Interceptor gets really close and webs/scrams you.

I've tried to fit T2 150mm railguns in there, but you need both a CPU and a PG rig to make them fit, something like this :

[Algos, NIS Algos 2]

Lows :

Drone Damage Amplifier II
Energized Adaptive Nano Membrane II
Small Armor Repairer II

Mediums :

1MN Afterburner II
Cap Recharger II
Cap Recharger II

Highs :

150mm Railgun II, Spike S
150mm Railgun II, Spike S
150mm Railgun II, Spike S
150mm Railgun II, Spike S
150mm Railgun II, Spike S
Small Remote Armor Repairer II

Rigs :

Small Algid Hybrid Administrations Unit II
Small Processor Overcloking Unit I
Small Ancillary Current Router II

Drones :

Salvage Drone I x5
Hammerhead II x2
Hobgoblin II x3

Ammo :

Spike S x27301
Javelin S x20495

4 minutes of cap life with everything but the SRAR running at maxed skills, 296 DPS with Spike ammo, same speed, 32 kms optimal range also with Spike, but it has a Explosive resistance hole at 32% and only reps 40 HPs/second.

Still, it's the same idea, kite the enemies at the edge of optimal range, only use the repper when needed (keep in mind that the armour HP only land at the end of the repper cycle tough), send your drones "far away" to kills things.

...

Layla Firoue
Doomheim
#11 - 2013-11-07 08:22:38 UTC  |  Edited by: Layla Firoue
For level 2s you don“t even need a repairer as you can speed/range tank in an Algos.
Fit tech II where your skills permit it

Lows:
2x Drone Damage Amplifier II
1x Damage Control II

Mids:
1x 1MN Experimental Afterburner
2x Cap Recharger I

High:
5x 150mm Prototype Gauss Guns
empty slot, since the fitting is tight on cpu same reason for cap recharger I instead of II

Drones
2x Hammerheads II (tech II drones are pretty mandatory but it also works with tech I)
3x Hobgoblins II
Whatever spare you like

Rigs:
2x Auxiliary Thrusters I
1x Polycarbon Engine Housing I

As for the tech II fit with the tech II rigs, they are far too expensive for a level 2 mission runner, by the time he can use the Tech II stuff he will be able to do level 3s or level 4s.
Tech II DDAs are pretty mandatory and so are tech II light and medium drones, I agree, but tech II guns are not necessary same for tech II rigs.

I used the above fit when I was doing level 2s and it works like a charm.
Kery Nysell
#12 - 2013-11-07 16:38:28 UTC  |  Edited by: Kery Nysell
I've thought about it some more, and I have something completely different, but only in theory and EFT since I'll need to test it :

[Algos, NIS Algos Blasters]

Lows :

Armor Kinetic Hardener II
Armor Thermic Hardener II
Small Armor Repairer II

Mediums :

1MN Afterburner II
Cap Recharger II
Cap Recharger II

Highs :

Light Neutron Blaster II, Null S
Light Neutron Blaster II, Null S
Light Neutron Blaster II, Null S
Light Neutron Blaster II, Null S
Light Neutron Blaster II, Null S
Small Remote Armor Repairer I

Rigs :

Small Capacitor Control Circuit I
Small Capacitor Control Circuit I
Small Auxiliary Nano Pump I

Drones :

Salvage Drone I x5
Hammerhead II x2
Hobgoblin II x3

Ammo :

Void S x5000
Null S x5000

I've kept the rigs Tech 1 to reduce costs, but it would of course work even better with Tech 2 ones, the hardeners would have to be swapped to the right damage types for the mission/NPCs,and I came to the realization that since the Remote Repper is only there to patch up the drones after the fight you don't need more than a basic Tech 1 one in there.

The above fit, with my skills, is cap stable at 42% (without the SRAR running of course), flies at 675 m/s, and gets a DPS of 330 at 3.2 kms optimal with Null, 390 at 1.7 kms optimal with Void, and 47 HP/second of repping power with KIN/THEM resistances at 70.8%.

The idea is to get up close and personnal, unleash drones, and melt faces. By orbiting close to the enemies (except Guristas and their missiles) you should avoid most of the incoming damage, and with such a high DPS NPCs should die very quickly.

As I said, I'll have to test that one in level 2 missions tough, but I think my theory is sound.

...

Kery Nysell
#13 - 2013-11-07 19:37:00 UTC
Currenlty testing my blaster-Algos fit, with a couple of modifications since I'm lazy and only do level 2 missions when I need to grind standings to unlock better agents ...

I'm having a blast, that little things melt faces in lvl 2's so fast that I mostly keep my combat drones in the bay and launch the Salvagers, had a couple of The Blockade missions against Guristas that were painfull because of jamming, but my tank was never even close to breaking, dropped to 70% armour at the lowest while getting pounded by multiple waves.

Here's the latest version :

[Algos, NIS Algos Blasters]

Lows :

Energized Adaptive Nano Membrane II
Adaptive Nano Plating II
Small Armor Repairer II

Mediums :

1MN Afterburner II
Cap Recharger II
Cap Recharger II

Highs :

Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Small Remote Armor Repairer I

Rigs :

Small Capacitor Control Circuit II
Small Auxiliary Nano Pump I
Small Auxiliary Nano Pump II

Drones :

Salvage Drone I x5
Hammerhead II x2
Hobgoblin II x3

Ammo :

Void S x20000


Works like a treat. I should try to take it into low sec and hunt Battlecruisers, but I'm playing the standings game at the moment.

...

Barak Degre
Center for Advanced Studies
Gallente Federation
#14 - 2013-11-07 23:47:49 UTC  |  Edited by: Barak Degre
This was harder then I expected... anyway, I've taken all of the suggestions into account and, after the previous changes, this is what I've changed in the latest build.

I have taken Kery's suggestion to remove the web, she's got a point and having managed to fit in the 150mm with an extra range the point stands even more, as I'll probably be firing from 15km away. I think was yours also the idea of the repairer, I've managed to fit one in, the Salvager anyway isn't really needed since I can use the drones, so I might as well fit in something useful.


Thanks to Layla for pointing out that I could actually slot in the 5x150mm, I preferred to keep my armour and avoid the speed though, mostly because due to low skilling I need those rigs to boost my grid and CPU. Please note that currently I can't fit any T2 bit, it has to be T1, I'll work on it anyway.


This is what I came up with:

[Algos, PvE]

Low
Drone Damage Amplifier I
Drone Damage Amplifier I
Prototype Energized Adaptive Nano Membrane I

Mid
Eutectic Capacitor Charge Array
Limited 1MN Afterburner I
Eutectic Capacitor Charge Array (not yet)

High
150mm Prototype Gauss Gun, Iridium Charge S
150mm Prototype Gauss Gun, Iridium Charge S
150mm Prototype Gauss Gun, Iridium Charge S
150mm Prototype Gauss Gun, Iridium Charge S
150mm Prototype Gauss Gun, Iridium Charge S
Small 'Solace' Remote Armor Repairer

Rigs
Small Processor Overclocking Unit I
Small Ancillary Current Router I
Small Processor Overclocking Unit I

Drones
Hobgoblin I x8
Salvage Drone I x5


Cap stable at 86% with only weapons and 76% running the burners but the repairer off, turning on the repairer really drains it, but should be done just for limited time to fix a drone and send it back.

The second recharger doesn't fit yet as I'm short of about 0.34 CPU, will fix some skill and fit it in, unless someone has any suggestion for something else I could fit into a mid slot with 8/9cpu and 5grid.

Image: EFT stats
Kery Nysell
#15 - 2013-11-08 07:44:42 UTC
Looks good for the "longe range kiting" version.

As others have said, by the time you'll be able to fit all Tech 2 modules, you should have the standings to start level 3 missions ... but please don't rush into those, there is a very steep difference between each level of missions, going in too quickly is a sure way to lose your ship.

Since I have massive skills, I'll try my various fits in L3 missions today, it's probably not the most efficient way to run those (a BC with a good tank and good skills is really the best option for L3s), but I want to see if I can do it Bear.

You have a long road ahead of you, in skilling and learning the tricks of the game, please keep at it, you'll only get better on both accounts as the time passes.

Finally, a link : this website is THE ultimate ressource for mission running ~> EVE Survival.

...

Barak Degre
Center for Advanced Studies
Gallente Federation
#16 - 2013-11-08 13:12:20 UTC
Built it last night and works like a charm, drones are a bit squishy but I was expecting it as I haven't had the time to properly skill down that path, being stuck for another 2 days with Drone V, other than that I've had a blast.

Many thanks to everyone for your valuable feedbacks ^_^
An7hrax Virus
The Scope
Gallente Federation
#17 - 2013-11-24 21:18:48 UTC
Kery Nysell wrote:
I've been using an Algos for level 2 security missions and a bit of roaming in low sec, my fit is mostly Tech 2 but should work with Meta 4 modules too ... never really had a problem in missions, and I've killed 180.000 ISK bounty BCs in 0.2 sec systems with it.

[Algos, NIS Algos]

Lows :

Drone Damage Amplifier II
Energized Adaptive Nano Membrane II
Small Armor Repairer II

Mediums :

1MN Afterburner II
Cap Recharger II
Cap Recharger II

Highs :

125mm Railgun II, Spike S
125mm Railgun II, Spike S
125mm Railgun II, Spike S
125mm Railgun II, Spike S
125mm Railgun II, Spike S
Small Remote Armor Repairer II

Rigs :

Small Auxiliary Nano Pump II
Small Capacitor Control Circuit II
Small Anti-Explosive Pump II

Drones :

Salvage Drone I x5
Hammerhead II x2
Hobgoblin II x3

Ammo :

Spike S x27301
Javelin S x20495


It's cap stable at 51% with my skills and the Small Remote Armor Repairer not running, but that little thing is only there to repair the drones if/when they get the aggro, has a 54 HP/s tank and 292 DPS according to EFT and can fly at up to 635 m/s, more than enough to dictate range in PvE situations.

But, and this is important, if you want to fly a drone boat, you really, really need very good drone skills.


Hi Kery,
Can you please post your "mastery level" of the Algos. This will give me some indication of how high your skills are.