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what would you change on his raven

Author
Mr Chili Palmer
State War Academy
Caldari State
#1 - 2013-11-05 19:25:36 UTC
Here is my current lvl4 mission running cnr, as you may have seen i am a rather tight sod and hate parting with my isk however there comes a time when one must.
At the moment i run lvl4's quite easily there are a couple where i get full aggro and need to warp out but thats no big deal i use t2 missiles aswell. i swap the resist's as per mission requirements, the ship is NOT cap stable.
what would you suggest i change on he fit to make the ship more


[Raven Navy Issue

8x Cruise Missile Launcher II

2x Adaptive Invulnerability Field II
X-Large Shield Booster II
Shield Boost Amplifier II
Cap Recharger II
EM Ward Field II
Thermic Dissipation Field II

3x Ballistic Control System II
Co-Processor II
Signal Amplifier II

Large Capacitor Control Circuit I
Large Bay Loading Accelerator I
Large Core Defense Field Extender I

3x Hobgoblin II

2033x Inferno Cruise Missile
1658x Mjolnir Cruise Missile
4063x Nova Cruise Missile
568x Scourge Cruise Missile

"If at first you don't succeed, remove all evidence you ever tried"

"If your boss is getting you down, look at him through the prongs of a fork and imagine him in jail"

stoicfaux
#2 - 2013-11-05 21:37:37 UTC
Given that you have to use a CPU fitting mod, and that you don't have rigor rigs (which have a CPU penalty), I would switch back to using a Raven (or buy a SNI) with 3 Rigor rigs. And use Fury ammo against cruisers and up. The CNR is really, really, super-tight on CPU to support an all T2 fit, and without at least 2 Rigors, probably isn't as effective as a Raven or SNI with 3 Rigors.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Batelle
Federal Navy Academy
#3 - 2013-11-05 22:02:35 UTC
If you want to spend some isk to make it better, I would absolutely upgrade the t2 XLSB to a Pith type. They're more cap efficient and not too expensive. I would also absolutely suggest upgrading the hardeners to DG/CN to save on CPU and to get better overloading. If you need extra tank more than CPU then go for deadspace hardeners. Since you clearly want to omnitank, you may as well upgrade the invulns to at least faction to save major on CPU. DG invulns are a big step up over t2s.

Lastly you save a ton of CPU upgrading the damage mods.

The only rig that's even giving you much benefit is CCC, and how much benefit that actually provides is arguable.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Onictus
Federal Navy Academy
Gallente Federation
#4 - 2013-11-05 22:03:23 UTC
Co-procs are pretty much a constant on Ravens, vanilla and navy.

My fit, in relatively cheap gurista trim
[Raven Navy Issue, T2]

Co-Processor II
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

X-Large Shield Booster II
Sensor Booster II, Targeting Range Script
Kinetic Deflection Field II
Kinetic Deflection Field II
Thermic Dissipation Field II
Large Micro Jump Drive
Heavy Electrochemical Capacitor Booster I

Cruise Missile Launcher II, Scourge Cruise Missile
Cruise Missile Launcher II, Scourge Cruise Missile
Cruise Missile Launcher II, Scourge Cruise Missile
Cruise Missile Launcher II, Scourge Cruise Missile
Cruise Missile Launcher II, Scourge Cruise Missile
Cruise Missile Launcher II, Scourge Cruise Missile
Cruise Missile Launcher II, Scourge Cruise Missile
Cruise Missile Launcher II, Scourge Cruise Missile

Large Warhead Flare Catalyst II
Large Warhead Rigor Catalyst II
Large Warhead Rigor Catalyst II

Usually carry about 12 regualar 800 boosters and 3700 missiles tweaked to mission.

That fits without implants, with raven you need a full faction build at minimum to get rid of the co-proc sadly, but I'm not that much of a fan of being gank bait.
Kosetzu
The Black Crow Bandits
Northern Coalition.
#5 - 2013-11-05 22:08:14 UTC
Drop one Invuln, fit a target painter or a prop mod. Maybe drop the Cap recharger too so you can fit both. Fill up the dronebay! Drop the Signal Amp, why do you even need this when you're not even MJD fit? Fourth BCS if you can fit it, if not just something like a PDS for more cap and shields.

Just scrap the missile and core defense field extender rigs... They are not good for what you're fitting. Go for the Rigor/Flare rigs, or more CCC if you absolutely want the extra cap.
Mr Chili Palmer
State War Academy
Caldari State
#6 - 2013-11-06 15:11:05 UTC
thanks for the replys. i have took all comments on board and put this together, i need to train for the jump drive, hence afterburner fitted for now
again not cap stable

[Raven Navy issue]

8x Cruise Missile Launcher II (Scourge Cruise Missile)

100MN Afterburner II
X-Large Shield Booster II
Dread Guristas EM Ward Field
Dread Guristas Kinetic Deflection Field
Dread Guristas Thermic Dissipation Field
Target Painter II
Dread Guristas Adaptive Invulnerability Field

4x Ballistic Control System II
Co-Processor II

Large Warhead Flare Catalyst II
2x Large Warhead Rigor Catalyst II

5x Hobgoblin II

2033x Inferno Cruise Missile
1658x Mjolnir Cruise Missile
4063x Nova Cruise Missile
568x Scourge Cruise Missile

"If at first you don't succeed, remove all evidence you ever tried"

"If your boss is getting you down, look at him through the prongs of a fork and imagine him in jail"

Kosetzu
The Black Crow Bandits
Northern Coalition.
#7 - 2013-11-06 15:24:59 UTC
Make the Target Painter a Phased Weapon Navigation Array Generation Extron (PWNAGE), same stats, but lower CPU requirement.

In my experience you only need 2 mission hardeners and one invuln, so unless you're not going to change hardeners there's another midslot you can play around with.
Marcus Walkuris
Aww yeahhh
#8 - 2013-11-06 16:46:32 UTC
Training MJD shouldn't take more then 45 minutes.
The cool-down reduction isn't impressive enough to worry about higher levels.
Navigation to lvl4 is very short and one of the most important skills, same with evasive maneuvering and spaceship command.
They basically make everything you do faster which makes them a force multiplier when it comes to ISK making by keeping your ship safe speed tanking or aligning to warp.
Andrea Keuvo
Rusty Pricks
#9 - 2013-11-06 18:12:04 UTC
Get Cal Navy BCS. More DPS = faster completion times = more isk/hr. Also frees up 16 cpu each.
Batelle
Federal Navy Academy
#10 - 2013-11-06 18:31:18 UTC
Marcus Walkuris wrote:

The cool-down reduction isn't impressive enough to worry about higher levels.

Cooldown reduction would be worth extra levels. But the skill reduces spool-up time, from 12s base to 9s at lvl 5. So yeah, don't worry about training it too high.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Mr Chili Palmer
State War Academy
Caldari State
#11 - 2013-11-06 18:51:51 UTC
Marcus Walkuris wrote:
Training MJD shouldn't take more then 45 minutes.
The cool-down reduction isn't impressive enough to worry about higher levels.
Navigation to lvl4 is very short and one of the most important skills, same with evasive maneuvering and spaceship command.
They basically make everything you do faster which makes them a force multiplier when it comes to ISK making by keeping your ship safe speed tanking or aligning to warp.



i have navigation to lvl5 evasive maneuvering is lvl4 and spaceship command is also at lvl5

"If at first you don't succeed, remove all evidence you ever tried"

"If your boss is getting you down, look at him through the prongs of a fork and imagine him in jail"

Mr Chili Palmer
State War Academy
Caldari State
#12 - 2013-11-06 18:55:06 UTC
Kosetzu wrote:
Make the Target Painter a Phased Weapon Navigation Array Generation Extron (PWNAGE), same stats, but lower CPU requirement.

In my experience you only need 2 mission hardeners and one invuln, so unless you're not going to change hardeners there's another midslot you can play around with.



will sling the mjd in the surplus hardner slot

"If at first you don't succeed, remove all evidence you ever tried"

"If your boss is getting you down, look at him through the prongs of a fork and imagine him in jail"

Mr Chili Palmer
State War Academy
Caldari State
#13 - 2013-11-06 19:26:37 UTC
with regards to the rigors and flares will i get away wyth t1 rigs or is that been too tight?

"If at first you don't succeed, remove all evidence you ever tried"

"If your boss is getting you down, look at him through the prongs of a fork and imagine him in jail"

Batelle
Federal Navy Academy
#14 - 2013-11-06 19:42:25 UTC  |  Edited by: Batelle
Mr Chili Palmer wrote:
with regards to the rigors and flares will i get away wyth t1 rigs or is that been too tight?


Use t2 (at least for the first rigor/flare). Its one part of your ship you can spend isk on that doesn't make it more gankable. Rigs are also not stacking penalized with target painters, and application is critical. More critical than paper DPS. cost/benefit wise, spending on t2 application rigs is far far better than spending on faction damage mods. And keep in mind most people will already think you're crazy for not using faction damage mods.

One thing I like to do is put the missile damage formula into excel and plug in various numbers for explosion velocity and explosion radius. Then I get the target stats for typical targets from here. http://games.chruker.dk/eve_online/npc_ships.php

Its kind of required to let you see the actual value of those rigs.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Oska Rus
Free Ice Cream People
#15 - 2013-11-06 19:59:05 UTC
IMHO cnr is no longer king of the missile hill. fleet phoon can dish out even better DPS (1200+-) for around 100km or absolutely insane dps under (1700+-) 20km.
Mr Chili Palmer
State War Academy
Caldari State
#16 - 2013-11-06 20:17:24 UTC
Oska Rus wrote:
IMHO cnr is no longer king of the missile hill. fleet phoon can dish out even better DPS (1200+-) for around 100km or absolutely insane dps under (1700+-) 20km.



and what kind of fit would that be?

"If at first you don't succeed, remove all evidence you ever tried"

"If your boss is getting you down, look at him through the prongs of a fork and imagine him in jail"

Dato Koppla
Spaghetti Militia
#17 - 2013-11-07 00:15:01 UTC
Mr Chili Palmer wrote:
Oska Rus wrote:
IMHO cnr is no longer king of the missile hill. fleet phoon can dish out even better DPS (1200+-) for around 100km or absolutely insane dps under (1700+-) 20km.



and what kind of fit would that be?


1700 is a bit of an exagerration, but you can get 1527dps @ 40km and 1465 @ 80km with this fit, it's rather pricey though.

[Typhoon Fleet Issue, L4s]

Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Co-Processor II

Pith C-Type X-Large Shield Booster
Pith C-Type Explosive Deflection Field
Caldari Navy Adaptive Invulnerability Field
Heavy Capacitor Booster II, Cap Booster 800
Federation Navy Omnidirectional Tracking Link

Cruise Missile Launcher II, Nova Fury Cruise Missile
Cruise Missile Launcher II, Nova Fury Cruise Missile
Cruise Missile Launcher II, Nova Fury Cruise Missile
Cruise Missile Launcher II, Nova Fury Cruise Missile
Cruise Missile Launcher II, Nova Fury Cruise Missile
Cruise Missile Launcher II, Nova Fury Cruise Missile
1200mm Artillery Cannon II, Republic Fleet Fusion L
1200mm Artillery Cannon II, Republic Fleet Fusion L

Large Warhead Rigor Catalyst II
Large Warhead Rigor Catalyst II
Large Warhead Flare Catalyst II


Garde II x5
Oska Rus
Free Ice Cream People
#18 - 2013-11-10 20:12:03 UTC
Dato Koppla wrote:
Mr Chili Palmer wrote:
Oska Rus wrote:
IMHO cnr is no longer king of the missile hill. fleet phoon can dish out even better DPS (1200+-) for around 100km or absolutely insane dps under (1700+-) 20km.



and what kind of fit would that be?


1700 is a bit of an exagerration, but you can get 1527dps @ 40km and 1465 @ 80km with this fit, it's rather pricey though.


for 1700dps @ 20km i meant torp/800mm fit. But result is that TFE have same amount of effective turrets as ravens, full flight of drones which gives him signifficnt advantage over any raven and 2 bonused remaining high slots for guns or droone links for 100km drone controll range. Not speaking about more lowslots which can be divided in two damage types (drones again.). It can be said that it combines advantages of raven and domi into one hull. Only disadvantage is relatively small amount of medslots for shields and ewar. But it can be usually solved somehow.
Batelle
Federal Navy Academy
#19 - 2013-11-10 22:07:03 UTC
Oska Rus wrote:
Only disadvantage is relatively small amount of medslots for shields and ewar. But it can be usually solved somehow.


Unlike DPS limitations, this can be solved with isk.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Ave Kathrina
My Ass Is On Fire
#20 - 2013-11-12 02:09:05 UTC
If you dont omnitank, you could do much better with your midslots.

Use the fitting tool to quick swap your fitting for the mission as you accept them.
I've done some really stupid shit in this game.
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