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Does WAR make players leave Eve?

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J'Poll
School of Applied Knowledge
Caldari State
#261 - 2013-11-07 19:28:23 UTC  |  Edited by: J'Poll
Princess Bride wrote:
Velicitia wrote:

Exactly -- which is why rushing off and creating "3 man rookie corp 12,000" after a week and then bitching that CCP needs to change (list of things) to make EVE better garners so much negativity from the older players. They haven't been in game long enough to understand what it is they're doing.

Hell, a rookie in one of the public channels I'm part of did this ... myself and one of the other vets were like "WTF are you thinking!" (to which the rookie was like "meh, just a tax corp, if I get dec'd i move on, no biggie")

As far as getting in a ****** corp vs. a good corp goes, people make mistakes ... I could follow that "guide to joining a corp" to the letter and still **** it up and end up in a corp I don't fit in with that well.


Why do people in this thread continually insist that their story about "this one time at band camp" has persuasive power? For the 5th time or so, your "cool story" about "this one noob I saw one time" is not a large enough sample to support any kind of persuasive argument. It is a logical fallacy. It has a name. That name is Hasty Generalization. In other words, no one cares about your story, fictional or fact, because I can just as easily cite another story, fact or fiction, to counter it because it reads exactly the opposite.

/rant

As for your first point about noobs who start corps too early... Are you suggesting that maybe it shouldn't be so easy to start a new corp? That's actually not a bad idea. Maybe instead of upping the cost of wardecs, they should up the cost of starting a corp.


That is something I can live with. It will fix a lot of issue regarding wardecs vs new players who try their corp out.

Also, a reminder on creating a corp mentioning that you can be wardecced can be put in place...simple pop up with a yes/no button if you want to proceed.

This way, if they have clicked "Yes". They can't complain they didn't know, it is clearly mentioned that if you are in a corp, you can be wardecced and thus take part in PvP in EVE.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Princess Bride
SharkNado
#262 - 2013-11-07 19:31:25 UTC  |  Edited by: Princess Bride
J'Poll wrote:
Princess Bride wrote:


It has been suggested that wardecs deprive a new player of the opportunity to learn the basics of the game before they are expected to fight competitively against those who wardec their corp. This may cause some of them to become frustrated and quit before they get a chance to become knowledgeable players.



Guess why they start in a NPC corp.

Guess...

Come one, even you with an IQ of a peanut should be able to figure this out.

If they choose to join a corp before completing the tutorials and NPE, that's THEIR choice, the game doesn't force them to join a corp at ANY point.

Take Oraac Ensor, he has been in the game for years, and never left the NCP starter corp.

If you join a corp, that is your decision...you can't blame game mechanics for that.


*sigh* You do realize that ad hominem tears down YOUR credibility, right? It's also, technically, against the forum rules. If you can't win without cheating, then you only prove that I'm better at the game than you are.

Of course they are not forced to join a corp. Do you really think that anyone here needed to have that explained, or are you just trying to leverage sarcasm for the benefit of some imagined audience approval? And why are we talking about who is "to blame" for the problem? Shouldn't we be searching for solutions instead of trying to figure out who is to blame for the problem?

However, you believe that new players should look to old players for advice, right? Would you say that a new player, in a help channel, would (most times) be advised to stay out of player corps until he knows how to pvp? Or is the usual advice to new players that they should join a corp in order to learn pvp?

http://eveprincessbride.wordpress.com/

Baaldor
Pandemic Horde Inc.
Pandemic Horde
#263 - 2013-11-07 19:34:27 UTC
Princess Bride wrote:
Velicitia wrote:

Exactly -- which is why rushing off and creating "3 man rookie corp 12,000" after a week and then bitching that CCP needs to change (list of things) to make EVE better garners so much negativity from the older players. They haven't been in game long enough to understand what it is they're doing.

Hell, a rookie in one of the public channels I'm part of did this ... myself and one of the other vets were like "WTF are you thinking!" (to which the rookie was like "meh, just a tax corp, if I get dec'd i move on, no biggie")

As far as getting in a ****** corp vs. a good corp goes, people make mistakes ... I could follow that "guide to joining a corp" to the letter and still **** it up and end up in a corp I don't fit in with that well.


Why do people in this thread continually insist that their story about "this one time at band camp" has persuasive power? For the 5th time or so, your "cool story" about "this one noob I saw one time" is not a large enough sample to support any kind of persuasive argument. It is a logical fallacy. It has a name. That name is Hasty Generalization. In other words, no one cares about your story, fictional or fact, because I can just as easily cite another story, fact or fiction, to counter it because it reads exactly the opposite.

/rant

As for your first point about noobs who start corps too early... Are you suggesting that maybe it shouldn't be so easy to start a new corp? That's actually not a bad idea. Maybe instead of upping the cost of wardecs, they should up the cost of starting a corp.


Negative.

You sir have not proven squat as to how many peeps actually leave the game due to this current mechanic.

You are just pushing for a change from CCP because you can not mentally wrap your mind around a game that is not to your emotional and social justifications.

Thus you fail, and you want CCP to change the rules for you because you are challenged and can not compete.

And using our poor little noobs to push your agenda...shame on you.

Tippia
Sunshine and Lollipops
#264 - 2013-11-07 19:37:29 UTC
Princess Bride wrote:
Why do people in this thread continually insist that their story about "this one time at band camp" has persuasive power?
Are you talking about the people pointing out that newbies can make smart decisions, or the ones suggesting that they are incapable of doing so (and therefore need to be protected by mechanics that, conveniently enough, will benefit older players far more… as always)?
Princess Bride
SharkNado
#265 - 2013-11-07 19:40:23 UTC
Baaldor wrote:

Negative.

1. You sir have not proven squat as to how many peeps actually leave the game due to this current mechanic.

2. You are just pushing for a change from CCP because you can not mentally wrap your mind around a game that is not to your emotional and social justifications.

3. Thus you fail, and you want CCP to change the rules for you because you are challenged and can not compete.

4. And using our poor little noobs to push your agenda...shame on you.


1. And you sir have ALSO not proven squat as to how many peeps actually leave the game due to this current mechanic. It remains an unknown quantity, hence the question mark on the topic.
2. Quote me where I am pushing for a change. Also, this is a game that is not to my... what?
3. I have asked for no rules changes. I'm merely attempting to discuss the issue started by the OP.
4. I am? How so?

http://eveprincessbride.wordpress.com/

J'Poll
School of Applied Knowledge
Caldari State
#266 - 2013-11-07 19:41:03 UTC  |  Edited by: J'Poll
Princess Bride wrote:
J'Poll wrote:
Princess Bride wrote:


It has been suggested that wardecs deprive a new player of the opportunity to learn the basics of the game before they are expected to fight competitively against those who wardec their corp. This may cause some of them to become frustrated and quit before they get a chance to become knowledgeable players.



Guess why they start in a NPC corp.

Guess...

Come one, even you with an IQ of a peanut should be able to figure this out.

If they choose to join a corp before completing the tutorials and NPE, that's THEIR choice, the game doesn't force them to join a corp at ANY point.

Take Oraac Ensor, he has been in the game for years, and never left the NCP starter corp.

If you join a corp, that is your decision...you can't blame game mechanics for that.


*sigh* You do realize that ad hominem tears down YOUR credibility, right? It's also, technically, against the forum rules. If you can't win without cheating, then you only prove that I'm better at the game than you are.

Of course they are not forced to join a corp. Do you really think that anyone here needed to have that explained, or are you just trying to leverage sarcasm for the benefit of some imagined audience approval? And why are we talking about who is "to blame" for the problem? Shouldn't we be searching for solutions instead of trying to figure out who is to blame for the problem?

However, you believe that new players should look to old players for advice, right? Would you say that a new player, in a help channel, would (most times) be advised to stay out of player corps until he knows how to pvp? Or is the usual advice to new players that they should join a corp in order to learn pvp?


What is the problem.

I have said it already.

People leave EVE because it's not the game for them, not because of a war. If a single war makes them leave, they were expecting the game to be different then what it really is. Just because a game isn't what you expect doesn't make that the game isn't good. So in the end, there is no problem, the game is working as intended. This however means that it isn't the game for everybody. That's why a lot of EVE players play it, because it takes a special type of person to play EVE. Yes, you can dumb it further down, make it much easier to get into, but you WILL lose a whole bunch of veterans by doing so, and it's those veterans who have build up EVE in the first place with all the player driven content and interaction.




Also, I already advice the following to new players about joining a corp:

1. Take your time.
2. Do some research on possible corps you like to join.
3. Use this guide: https://forums.eveonline.com/default.aspx?g=posts&t=245333&find=unread

I tell them that they only should join a corp that they have a perfect vibe with. And if they corp doesn't turn out what they expect, they can always leave and join a different corp. Nothing is forcing you to stick with 1 corp. Nobody will turn you down if you have 2 or 3 different corps in your history.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Velicitia
XS Tech
#267 - 2013-11-07 19:46:39 UTC
Princess Bride wrote:
Velicitia wrote:

Exactly -- which is why rushing off and creating "3 man rookie corp 12,000" after a week and then bitching that CCP needs to change (list of things) to make EVE better garners so much negativity from the older players. They haven't been in game long enough to understand what it is they're doing.

Hell, a rookie in one of the public channels I'm part of did this ... myself and one of the other vets were like "WTF are you thinking!" (to which the rookie was like "meh, just a tax corp, if I get dec'd i move on, no biggie")

As far as getting in a ****** corp vs. a good corp goes, people make mistakes ... I could follow that "guide to joining a corp" to the letter and still **** it up and end up in a corp I don't fit in with that well.


Why do people in this thread continually insist that their story about "this one time at band camp" has persuasive power? For the 5th time or so, your "cool story" about "this one noob I saw one time" is not a large enough sample to support any kind of persuasive argument. It is a logical fallacy. It has a name. That name is Hasty Generalization. In other words, no one cares about your story, fictional or fact, because I can just as easily cite another story, fact or fiction, to counter it because it reads exactly the opposite.


this one time, at band camp, I took a flute and ... Smile

It's a bad argument from both sides really -- the so-called "anti PvP" people tout stories of a 5 man corp absolutely ruining their experience and pushing some of their corpies from the game (etc). Which are countered with the "EVE is fine (more or less)" crowd showing that the first group is wrong.

It's neither here nor there -- if you could look at the numbers (and get accurate data -- good luck there Blink) you'd probably see that at the end of the day it's a wash. However, the problems with collecting this kind of data pretty much center on people themselves -- we're generally loathe to say "I made a mistake".

Ganked untanked barge -> blames ganker
Scammed person -> blames scammer
Defending WT -> blames attacker

The thing is, in many cases it can be easily avoided:

Barge -> tank it
Scam -> Read the contract twice, and then 2 more times before hitting "accept"
WT -> maybe "come at me, bro" was a bad idea.


Princess Bride wrote:
As for your first point about noobs who start corps too early... Are you suggesting that maybe it shouldn't be so easy to start a new corp? That's actually not a bad idea. Maybe instead of upping the cost of wardecs, they should up the cost of starting a corp.


Yes, it is too easy to start a new corp for the wrong reasons. I don't think upping the cost of forming a corp is the way to go, because you won't necessarily get to the root of the problem -- which is a lack of information/education about EVE.

Really the core of the problem is that people think of "sandbox" and "playing the way I want" like this:

_______ ..... _________
|my way| ......|your way|
|______|......|_______|

(i.e. they're totally separate)

When the reality is

_____________________
|my way| conflict | your way|
|______|______|_______|


(yay for ASCII venn diagrams!)

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Princess Bride
SharkNado
#268 - 2013-11-07 19:48:21 UTC  |  Edited by: Princess Bride
Tippia wrote:
Princess Bride wrote:
Why do people in this thread continually insist that their story about "this one time at band camp" has persuasive power?
Are you talking about the people pointing out that newbies can make smart decisions, or the ones suggesting that they are incapable of doing so (and therefore need to be protected by mechanics that, conveniently enough, will benefit older players far more… as always)?


As I clearly stated in the part of my post that you snipped: I am talking about posters with a "cool story" about "this one noob I saw one time" which is not a large enough sample to support any kind of persuasive argument. It is a logical fallacy. It has a name. That name is Hasty Generalization. In other words, no one cares about your story, fictional or fact, because I can just as easily cite another story, fact or fiction, to counter it because it reads exactly the opposite.

Do you think it is possible that "smart" newbies could make dumb decisions based on their inexperience before they get a chance to learn the ropes? Or should any new player who makes a poor choice based on lack of experience automatically be excluded?

What change to mechanics have we discussed in this thread that, conveniently enough, will benefit older players far more that new players? As an older player, this intrigues me.

http://eveprincessbride.wordpress.com/

J'Poll
School of Applied Knowledge
Caldari State
#269 - 2013-11-07 19:50:48 UTC  |  Edited by: J'Poll
Princess Bride wrote:


1. And you sir have ALSO not proven squat as to how many peeps actually leave the game due to this current mechanic. It remains an unknown quantity, hence the question mark on the topic.


And I answered that twice now.

Nobody leave because of a wardec.

They leave because they don't like the way the game works, it's not just the wardec, it's general how they game is set up.

EVE is strong at it's PvP. It lacks in PvE, I will admit that. Missions get boring quickly as there is only a limited amount and thus you can learn them all.

Mining, well I won't even start.

Explorations, there is only 'x' amount of signatures, and as it is AI, it's predictable how it works.


Luckily, CCP never intended that EVE should be a PvE centered game...otherwise they would have failed horribly.
They intended it to be a PvP game (as PvP is broad, market is player driven = PvP), and in that they did succeed.

This causes people who like to play PvE game to dislike EVE occasionally. This doesn't mean the game is broken or wrong, it is working as it should do. I don't like racing games, so I don't play them, I'm not complaining that Need for Speed should add FPS to their game because I like to have that...that would be wrong, in it's bare sense this is exactly the same. People complain that high-sec should be safe...well, it shouldn't, it's a PvP game.

I personally would also love it if CCP actually made it possible to wardec NCP dwelling players.
Not the new player NPC corp, but the general NPC corps you join when you leave any other corp. Maybe also make people only stay in the Starting NPC corp for a set amount before transferring them to the general NPC corp.

Make it so you can wardec a single person in that corp for a cost. This way, people can't hide in full safety in a NPC corp.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Karrl Tian
Doomheim
#270 - 2013-11-07 19:51:18 UTC  |  Edited by: Karrl Tian
This thread.

Also, know a guy IRL who quit after taking his first BS into a lowsec belt and the predictable thing happened. Guess we need CONCORD everywhere besides highsec now.
Tippia
Sunshine and Lollipops
#271 - 2013-11-07 19:53:15 UTC
Princess Bride wrote:
As I clearly stated in the part of my post that you snipped: I am talking about posters with a "cool story" about "this one noob I saw one time" which is not a large enough sample to support any kind of persuasive argument.
…which is no different from the posters with a “sad story” about “this one noob I saw one time”.

Quote:
What change to mechanics have we discussed in this thread that, conveniently enough, will benefit older players far more that new players? As an older player, this intrigues me.
Any and all changes to make wardecs more difficult and costly, for one.
J'Poll
School of Applied Knowledge
Caldari State
#272 - 2013-11-07 19:58:32 UTC  |  Edited by: J'Poll
Princess Bride wrote:


As I clearly stated in the part of my post that you snipped: I am talking about posters with a "cool story" about "this one noob I saw one time" which is not a large enough sample to support any kind of persuasive argument.
.


Then please...by the love of the Veldspar king...show me numbers that massive amounts of new players DO leave because of the wardec system that you are broken.


Let me safe you the trouble of responding...

You have no numbers,
You have no case,
You have nothing to proof that there is even 1 single new player that has left cause of a wardec.

*I know there are new players who leave because of it, but you have no numbers or facts either. So don't tell others that just a single case is not a large enough example for the argument, as you base your entire argument on assumptions, at least the other side has 1 actual number to support his theory*

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Baaldor
Pandemic Horde Inc.
Pandemic Horde
#273 - 2013-11-07 20:01:00 UTC  |  Edited by: Baaldor
Princess Bride wrote:
Baaldor wrote:

Negative.

1. You sir have not proven squat as to how many peeps actually leave the game due to this current mechanic.

2. You are just pushing for a change from CCP because you can not mentally wrap your mind around a game that is not to your emotional and social justifications.

3. Thus you fail, and you want CCP to change the rules for you because you are challenged and can not compete.

4. And using our poor little noobs to push your agenda...shame on you.


1. And you sir have ALSO not proven squat as to how many peeps actually leave the game due to this current mechanic. It remains an unknown quantity, hence the question mark on the topic.
2. Quote me where I am pushing for a change. Also, this is a game that is not to my... what?
3. I have asked for no rules changes. I'm merely attempting to discuss the issue started by the OP.
4. I am? How so?


1. not my thread, not my burden to prove other wise, i just ask show me where you have mass casualties of unsubs due to this mechanic. You can't, you took up the banner for the OP, you own it.

2. Again, you took up the banner for the OP. And basically what I am saying is the game makes you feel bad because of your own social issues and you don't like it. And you want CCP to change it because you can't deal with it.

3. You are pushing the OP's agenda or your forum alt whichever.

4. Using the argument that new player don't know wtf and it is not fair for them.
J'Poll
School of Applied Knowledge
Caldari State
#274 - 2013-11-07 20:01:27 UTC
Tippia wrote:

Quote:
What change to mechanics have we discussed in this thread that, conveniently enough, will benefit older players far more that new players? As an older player, this intrigues me.
Any and all changes to make wardecs more difficult and costly, for one.


This.

If you don't see that making wardecs more expensive will just follow Malcanis' Law...you should really start to think about your own intelligence.

If wars were more expensive, the old guys would also be more secure and thus you are also helping them by shielding them from wars.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Zheng'Yi Sao
Center for Advanced Studies
Gallente Federation
#275 - 2013-11-07 20:19:49 UTC  |  Edited by: Zheng'Yi Sao
We should always examine ourselves first...

EVE is a rough and tumble game which caters to a certain mindset. It has been around ten years now, so I think they have something going for them. New players who cannot adapt SHOULD leave. I don't mean to be rude, but the game is obviously not to your liking. Everyone is entitled to a pleasurable game experience, in the game that they choose. However, a game has to fit your personality. Don't ask a game to adapt to you. Bow out gracefully.

Second...

I find it interesting the polarity between Bears and Carebears. Each is determined to have their own way of life. The Bears, at least, stand up and go make the lives of Carebears more difficult. On the one hand, they are forcing their way of life onto another gamer. I think some of them can be as closed minded as the Carebears they seek to destroy.

Stay with me a moment, I'm gonna get all crazy here for a minute and talk storyline...

Reading the starting class of Freedom Fighter, I wondered how this would actually be implemented. I saw wave after wave of NPC ships and Red vs. Blue combat. After I woke up, and wiped the drool off the keyboard, I started looking for another profession. I like being a miner. It makes me happy. Bears don't like miners. It was this realization which showed me how the Freedom Fighter class goes along with the game.

It isn't the old empires which restrict my movements and my way of life, it is null sec'rs coming into hi-sec. It is other capsuleers with whom I have to contend. It is other capsuleers I must fight in order to mainatin my way of life. This goes along with the whole Rubicon theme IMO. I mean how lame is a sansha probe who pops up only to be squashed by my hobgoblins? Yawn. (wipes drool of keyboard). I have REAL pirates hunting me now, forcing me to fight back, forcing me to fight for my snuggly wuggly carebear way of life. RAWWWWRRRR (cough cough). Lol

I will admit, it was a little rough on our guys fighting the three T3 cruisers last night, we lost everything. I just wish they had waited for me to get home from work first (P). Obviously it was the lack of my not-quite interceptor Atron which lost us the battle (Blink). I digress. We will get one of them though, and it is gonna look so sweet on our killboard. Carebears mash T3 cruisers, pirates placed on wall of shame, news at 11!!!

I say bring it. Leave things exactly the way they are. You don't like my mining? Too bad. I'll fight for my rocks...

"It's funny the things you people think are mandatory for us, as if we don't do what we do because it's a hilarious good time in a space video game." - Johnny Marzetti

Princess Bride
SharkNado
#276 - 2013-11-07 20:43:08 UTC
J'Poll wrote:

Enlighten me what CCP changed about scams and what isn't allowed anymore...

Again, this whole thing was started by a carebear who wants riskfree bearing, under the false intention of "I want to help new players".

And talking about changes by CCP.

You, mr Peanut-head, should read up on the changes they made regarding new players:

Any action specifically targeting new players can be seen as a violation of the NPE rules.

So if a new player after 2 days start a corp and gets wardecced by some PvP group, he can petition them. As the PvP has nothing to gain from the wardec other then grief kills of new player frigates..



I'll answer your questions, as soon as you go back through this thread and answer all of my questions.

And after you apologize for calling me mr. Peanut-head. Cause that hurt my feelings. Cry

As for the new changes to the rules, link please, cause I don't believe ya.

http://eveprincessbride.wordpress.com/

J'Poll
School of Applied Knowledge
Caldari State
#277 - 2013-11-07 20:52:27 UTC  |  Edited by: J'Poll
Princess Bride wrote:
J'Poll wrote:

Enlighten me what CCP changed about scams and what isn't allowed anymore...

Again, this whole thing was started by a carebear who wants riskfree bearing, under the false intention of "I want to help new players".

And talking about changes by CCP.

You, mr Peanut-head, should read up on the changes they made regarding new players:

Any action specifically targeting new players can be seen as a violation of the NPE rules.

So if a new player after 2 days start a corp and gets wardecced by some PvP group, he can petition them. As the PvP has nothing to gain from the wardec other then grief kills of new player frigates..



I'll answer your questions, as soon as you go back through this thread and answer all of my questions.

And after you apologize for calling me mr. Peanut-head. Cause that hurt my feelings. Cry

As for the new changes to the rules, link please, cause I don't believe ya.



https://wiki.eveonline.com/en/wiki/Rookie_Systems

https://forums.eveonline.com/default.aspx?g=posts&m=3601872#post3601872

https://forums.eveonline.com/default.aspx?g=posts&m=3607446#post3607446

Hard to use a search engine...is it.


As for answering the questions...Sorry, up until today I always claimed that stupid questions did not exist...might have to reconsider that statement though.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Velicitia
XS Tech
#278 - 2013-11-07 20:53:02 UTC  |  Edited by: Velicitia
Zheng'Yi Sao wrote:
We should always examine ourselves first...

EVE is a rough and tumble game which caters to a certain mindset. It has been around ten years now, so I think they have something going for them. New players who cannot adapt SHOULD leave. I don't mean to be rude, but the game is obviously not to your liking. Everyone is entitled to a pleasurable game experience, in the game that they choose. However, a game has to fit your personality. Don't ask a game to adapt to you. Bow out gracefully.

Second...

I find it interesting the polarity between Bears and Carebears. Each is determined to have their own way of life. The Bears, at least, stand up and go make the lives of Carebears more difficult. On the one hand, they are forcing their way of life onto another gamer. I think some of them can be as closed minded as the Carebears they seek to destroy.



The thing you're missing is not that the "bears" as you call them are not necessarily being close minded. A lot of the "older" eve players have come to EvE after having lived through the tragedies of other companies making games "easier" (e.g. Trammel, or the SWG "NPE"). While it is "close minded", it's because these people have seen what happens when you start making drastic changes to "keep the new players" (or make your game look enticing to them) -- they'll play it so long as it's the FOTM, but aren't necessarily gonna stick around.


Zheng'Yi Sao wrote:

I say bring it. Leave things exactly the way they are. You don't like my mining? Too bad. I'll fight for my rocks...


More people like you and "carebear" might just go back to meaning what it used to...

also you're making the other carebears look bad, you'll be thrown out of their ranks in ... 3 ... 2 ... 1.


... welcome to being a "griefer". Your benefits packet is with the courier service and will be delivered within the next 3-5 business days. we hope you will enjoy your stay.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Baaldor
Pandemic Horde Inc.
Pandemic Horde
#279 - 2013-11-07 20:53:57 UTC
Princess Bride wrote:
J'Poll wrote:

Enlighten me what CCP changed about scams and what isn't allowed anymore...

Again, this whole thing was started by a carebear who wants riskfree bearing, under the false intention of "I want to help new players".

And talking about changes by CCP.

You, mr Peanut-head, should read up on the changes they made regarding new players:

Any action specifically targeting new players can be seen as a violation of the NPE rules.

So if a new player after 2 days start a corp and gets wardecced by some PvP group, he can petition them. As the PvP has nothing to gain from the wardec other then grief kills of new player frigates..



I'll answer your questions, as soon as you go back through this thread and answer all of my questions.

And after you apologize for calling me mr. Peanut-head. Cause that hurt my feelings. Cry

As for the new changes to the rules, link please, cause I don't believe ya.



Hahaha, nice side stepping.

Dodge and weave...dodge and weave.
J'Poll
School of Applied Knowledge
Caldari State
#280 - 2013-11-07 20:55:45 UTC  |  Edited by: J'Poll
https://forums.eveonline.com/default.aspx?g=posts&m=3607446#post3607446

GM Spiral wrote:
"One of our wartargets include some newer players. Will we get in trouble for shooting them?"
Generally, no. Rookies contacting us with concerns in this regard will in most cases be directed to rejoin NPC corporations so that they may complete their tutorials and career missions in relative peace. Camping a station in a rookie system for rookie war targets may result in accidents involving other rookie pilots so we do not recommend doing so and may cause us to have a word with you.


Read the underlined...I'm quoting an official GM here. So there you go, you now have the official statement of CCP regarding wardecs vs new players.

Problem solved.
Thread closed.
You lose.

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