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Does WAR make players leave Eve?

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Orion Hellscream Chanlin
Reverberation Inc
#1 - 2013-11-05 16:34:47 UTC
War is a necessary part of Eve - without wars and general pvp the market will become saturated and would threaten the financial infrastructure that is finely balanced.

But now I see some corps wardec 8 or 10 others at a time - they can afford to pay this as they will catch miners in T2 ore ships and the loot will pay for a prolonged campaign. However many of the wardecced corps will merely suffer the inconvenience of war, having to switch to alts, or temporarily leave their corp to continue playing their game normally.

That is when they are out-matched and unlikely to combat this wardec from a hostile corp.

I have heard of many people leaving Eve, rather than do any of the alternatives mentioned. After several wardecs they have grown tired of the losses, inconvenience, and the ease at which a hostile corp can wardec so many others with a relatively minimal initial outlay.

In truth, wardeccing should be expensive. It should be a final resort, not a casual affair done by pvp-corps to pass the time. There should be a limit to the number of corps they can 'dec at any time. I would put that at 3.

The price should escalate over weeks, doubling every week.

As we see in real life, war is not declared cheaply and is done rarely.

I am concerned that the wardeccers will drive away the others who wish to enjoy the rest of the elements Eve has to offer. While they serve a purpose they may harm the enjoyment of the majority of capsuleers.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#2 - 2013-11-05 16:38:02 UTC  |  Edited by: CCP Eterne
If they leave because of a basic game mechanic, then it's no loss.

*snipped political comments* - CCP Eterne

Edit2: Have you considered the incoming wardecs because of this thread?
Jythier Smith
BGG Wolves
#3 - 2013-11-05 16:49:32 UTC
The best part of this game is starting a corporation, getting going with making a name for it, and as soon as you do anything that even remotely bothers anyone, you're wardec'd and going to lose everything.
Orion Hellscream Chanlin
Reverberation Inc
#4 - 2013-11-05 16:50:57 UTC
If the ISK is increased for wardecs then its been a worthwhile effort IMO.

I don't think CCP would like to see a mechanic that drives people to play another game, at least they won't want that to be an easy option in their game.

But like I said, war IS a necessary part of Eve and those who play accept that. Just it must be made harder to dec so many at any given time.
March rabbit
Aliastra
Gallente Federation
#5 - 2013-11-05 16:53:45 UTC
Jythier Smith wrote:
The best part of this game is starting a corporation, getting going with making a name for it, and as soon as you do anything that even remotely bothers anyone, you're wardec'd and going to lose everything.

wardec doesn't mean "lose everything". it only means someone will have rights to engage you.

As person from FW i can assure you - this is not as big problem as you think.

The Mittani: "the inappropriate drunked joke"

Cyborg 497
State War Academy
Caldari State
#6 - 2013-11-05 17:04:10 UTC
Solstice Project wrote:
If they leave because of a basic game mechanic, then it's no loss.

Edit: War is declared rarely in real life? Ever heard of the USA?

Edit2: Have you considered the incoming wardecs because of this thread?


I think you just proved his point about wars being too easy and too trivially declared. I agree they should up-the-ante and make it more costly to the aggressor - it should never be a money-making exercise, and it does harm the main game mechanic.

So go ahead, dec me! Twisted
Velicitia
XS Tech
#7 - 2013-11-05 17:08:08 UTC
Wars are fine. The problem is the people who believe (wrongly) that they should be allowed to mine (or whatever) in complete peace and without any outside interaction (ganking, wars, whatever).

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Malcolm Shinhwa
The Scope
Gallente Federation
#8 - 2013-11-05 17:17:17 UTC
For most hisec corps or players a wardec is trivial to avoid. So if you are quitting because of them you probably aren't cut out for the rest of the nasty Eve has to offer.

[i]"The purpose of fighting is to win. There is no possible victory in defense. The sword is more important than the shield and skill is more important than either. The final weapon is the brain. All else is supplemental[/i]."

Anslo
Scope Works
#9 - 2013-11-05 17:18:41 UTC
I thought wars DID get more expensive the longer they lasted....if they don't, then yeaaaah that should be fixed.

[center]-_For the Proveldtariat_/-[/center]

Baaldor
Pandemic Horde Inc.
Pandemic Horde
#10 - 2013-11-05 17:18:45 UTC
Orion Hellscream Chanlin wrote:
If the ISK is increased for wardecs then its been a worthwhile effort IMO.

I don't think CCP would like to see a mechanic that drives people to play another game, at least they won't want that to be an easy option in their game.

But like I said, war IS a necessary part of Eve and those who play accept that. Just it must be made harder to dec so many at any given time.



The WAR dec thing has already been Nerfed. Pitboss and the Privateers got a red hot poker in the ass because they were good at it.

And the whine about war decs has been around for a very long time and the whine is the same as it is today, "Players will leave, Eve will die!!"

Are we dead yet?
Khergit Deserters
Crom's Angels
#11 - 2013-11-05 17:21:43 UTC  |  Edited by: Khergit Deserters
If you're in a newbie corp and get wardecced, you just have to be patient. The wardec will go away someday. Sure, being almost powerless against more experienced, shinier-shipped wardeccers is kind of frustrating and humiliating. But on the other hand, the challenge is really interesting. I can remember some excellent war room strategy discussions among my newb corp members. Much more interesting than discussing ship fits, L4 missions tactics, etc. In the end dealing with the wardec made the corp leadership smarter and made us tighter overall as a team. And the guys who were just in it for themselves left the corp. That was an added bonus.
Princess Bride
SharkNado
#12 - 2013-11-05 17:22:48 UTC
Velicitia wrote:
Wars are fine. The problem is the people who believe (wrongly) that they should be allowed to mine (or whatever) in complete peace and without any outside interaction (ganking, wars, whatever).


Blaming customers for their expectations, and losing them as a result, is bad for business.

If I was CCP, I would attempt to protect those players a bit more effectively than they currently are.

http://eveprincessbride.wordpress.com/

Baaldor
Pandemic Horde Inc.
Pandemic Horde
#13 - 2013-11-05 17:25:30 UTC
Princess Bride wrote:
Velicitia wrote:
Wars are fine. The problem is the people who believe (wrongly) that they should be allowed to mine (or whatever) in complete peace and without any outside interaction (ganking, wars, whatever).


Blaming customers for their expectations, and losing them as a result, is bad for business.

If I was CCP, I would attempt to protect those players a bit more effectively than they currently are.


Yes, lets dumb down this even more, and hold everyone's cackerybone.
Danalee
Republic Military School
Minmatar Republic
#14 - 2013-11-05 17:28:30 UTC
Princess Bride wrote:
Velicitia wrote:
Wars are fine. The problem is the people who believe (wrongly) that they should be allowed to mine (or whatever) in complete peace and without any outside interaction (ganking, wars, whatever).


Blaming customers for their expectations, and losing them as a result, is bad for business.

If I was CCP, I would attempt to protect those players a bit more effectively than they currently are.


The only thing EVE and CCP with it have going for them compared to any other lalaland MMOG is just the fact it's not dumbed down and sugercoated cotton candy land... yet X
Please don't take our EVE away.

D.

Bear

Proud member of the Somalian Coast Guard Authority

Member and Juror of the Court of Crime and Punishment

Krixtal Icefluxor
INLAND EMPIRE Galactic
#15 - 2013-11-05 17:31:52 UTC
Orion Hellscream Chanlin wrote:


But now I see some corps wardec 8 or 10 others at a time - they can afford to pay this as they will catch miners in T2 ore ships and the loot will pay for a prolonged campaign.


Thanks for the Comic GD Ridicu-Quote of the Day. I don't even sometimes...................Ugh

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Krixtal Icefluxor
INLAND EMPIRE Galactic
#16 - 2013-11-05 17:34:12 UTC
Orion Hellscream Chanlin wrote:


I am concerned that the wardeccers will drive away the others who wish to enjoy the rest of the elements Eve has to offer. While they serve a purpose they may harm the enjoyment of the majority of capsuleers.


You sure expended a lot of "worry" for the past almost 11 years this has been going on without negative effect. Yup. 11 years, dude.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Velicitia
XS Tech
#17 - 2013-11-05 17:35:56 UTC
Princess Bride wrote:
Velicitia wrote:
Wars are fine. The problem is the people who believe (wrongly) that they should be allowed to mine (or whatever) in complete peace and without any outside interaction (ganking, wars, whatever).


Blaming customers for their expectations, and losing them as a result, is bad for business.

If I was CCP, I would attempt to protect those players a bit more effectively than they currently are.


CCP has always touted EVE as a dystopian universe ... nowhere in any of the ads or trailers (or news articles about "bad things" happening to people) have they even hinted at the possibility of being safe anywhere.

If someone can read/watch all of that and come to the conclusion that you can play EVE without forced (violent) interactions with other players, then their expectations were wrong in the first place. They should never have been a customer in the first place, much less a "lost" customer.

It's the same bogus argument that the *IAA uses -- "anyone who downloads [movie|song] represents a lost sale of that [movie|song]".

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Krixtal Icefluxor
INLAND EMPIRE Galactic
#18 - 2013-11-05 17:39:34 UTC
Velicitia wrote:


It's the same bogus argument that the *IAA uses -- "anyone who downloads [movie|song] represents a lost sale of that [movie|song]".


This is actually a patently true statement. Such a process involves absolutely no sale or further monetary compensation towards the artist, and, sorry, that point cannot even be argued.

Great de-railer though, and most indeed.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Khergit Deserters
Crom's Angels
#19 - 2013-11-05 17:46:59 UTC  |  Edited by: Khergit Deserters
There's also the long-standing option of hiring mercs and the newer option of recruiting allies. Plus the old option of forming a "holding" corp and having everybody move into it until the wardec is over. There are some strategic options available. Real, unexpected challenges + variety of strategic and tactical options to consider = basic risk management-optimization of benefits that all living creatures have to do = interesting gameplay.
Darth Khasei
Wavestar Business Ventures Inc.
#20 - 2013-11-05 17:50:53 UTC  |  Edited by: Darth Khasei
Respect.Cool

I mainly trade in EVE and have been known as the Merchant of Death. Clearly, war is needed in EVE for the enjoyment of so many other parties than the losing party that it cannot be ignored as integral to the survival of the game.

Those that leave over wars are called casualties and right now we have a more than acceptable casualty level in EVE.

Carry on...Shocked
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