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Dev blog: Ghastly Hotbed Of Spaceship Trauma - Ghost Sites in Rubicon

First post
Author
La'Krul
HolyTrident
Tactical Narcotics Team
#261 - 2013-11-07 16:46:08 UTC  |  Edited by: La'Krul
This actually sounds really good.

The ascendency implants are going to make the warp speed of a ceptor pilot utterly insane. I wonder how quickly such a pilot could cross the entire galaxy after this.
Rekon X
Doomheim
#262 - 2013-11-07 18:24:21 UTC  |  Edited by: Rekon X
seth Hendar wrote:
Traiori wrote:
There is some irony that the first new exploration content comes in Rubicon.

Maybe we'll get back some of the people who left in Odyssey.

these are anoms, not sigs, so not exploration...exploration died when odyssey was released


True story. Exploration is crap. Click, click, click,,,,........ 50x later click.

Ghost sites don't sound much better. Actually no better.

Definition of goon - a stupid person Those who can do, those who can't spew

Suomi Khan
Doomheim
#263 - 2013-11-07 18:56:03 UTC  |  Edited by: Suomi Khan
Can we please have Ghost sites to NOT use the rediculus mini-hacking game?

The only thing worse that waiting for your module to spin around for 5 minuts and then loot a container, is to have to wait while a friend solves this single-player game in a MMO and wait for containers to catch..
Also.. When you multiply the hacking game with the 15-20 containers you find in w-space sites... Lets just say that your current PI minigame is more fun.. (the hacking mini-game shows that your Dev's simply doesn't know the meaning of "fun" )

So please, no more singleplayer mini-game crap in EVE...... Ever...
Rekon X
Doomheim
#264 - 2013-11-07 22:01:28 UTC
Suomi Khan wrote:
Can we please have Ghost sites to NOT use the rediculus mini-hacking game?

The only thing worse that waiting for your module to spin around for 5 minuts and then loot a container, is to have to wait while a friend solves this single-player game in a MMO and wait for containers to catch..
Also.. When you multiply the hacking game with the 15-20 containers you find in w-space sites... Lets just say that your current PI minigame is more fun.. (the hacking mini-game shows that your Dev's simply doesn't know the meaning of "fun" )

So please, no more singleplayer mini-game crap in EVE...... Ever...


Somehow it makes the devs feel relevant. It's sad that is all they can come up with. Guess you have to go with what you're capable of.

Definition of goon - a stupid person Those who can do, those who can't spew

Exodus Lied
Deep Core Mining Inc.
Caldari State
#265 - 2013-11-08 01:21:07 UTC
Quote:
On the gameplay side, the sites are designed for fast-paced, often dangerous action, and may reward you (if you are quick and lucky) with items that either complement the speed of your vessel or assist in claiming your own area of space while trying very hard to avoid detection.


Sounds pretty fun! Would have been nice to see this sort of game play in conjunction with DED Plexes, but I suppose this will do. There has to be some sort of catch.

Quote:
Your objective, if you wish to risk life and limb (well ... your crew's lives and limbs) is to hack your way into the sites 4 research facilities...


Quote:
is to hack


Quote:
hack


Ah! You almost got me! Almost though these were going to be cool; something to break up the monotony of constantly crushing rats to get enough money to buy new PVP ships.

You know, we don't even bother to run the hacking/relic sites as it is anymore. The have literally become the butt of every mean spirited joke told about CCP and EVE.

Well at least you wont have to worry about losing too many players over it since all the explorer people already left after the changes to the hacking and relic sites last "upgrade" . As for me, just another site to add to the growing list of sites to ignore.

Could have been cool, CCP. Could have been real cool... But you let us down again. Kind of sad that I have learned to expect this sort of thing.

With all the mistakes and problems with Eve, you wonder if the DEVs actually read the forums. But it is a worse thought to think they do.

7enn
Center for Advanced Studies
Gallente Federation
#266 - 2013-11-08 01:32:21 UTC
Exodus Lied
Deep Core Mining Inc.
Caldari State
#267 - 2013-11-08 02:02:31 UTC
7enn wrote:
http://xkcd.com/1112/



I know right! Its too bad that DEVs will never open a link that isn't to another CCP/EVE site.

Eve should be more like chess. Where skill and strategy over shadow luck. Hacking stands in stark contrast to skill and strategy.

Think if chess was played that way. Say you want to move the knight in to checkmate the other player. However, in order to move the piece you have to play a mini-game. A maze filled with few helpful components and numerous counter productive components; never the same, always random. If you are lucky enough (because there is no map or formulated way to solve these mazes) you can reach the end and move your piece. If you are unlucky the counter productive components will kick you out of the maze. Don't worry though, you get two tries. If you fail the second time, you lose your piece. Not because you planed poorly or your opponent was better than you; no, you lost your piece because you weren't lucky enough to find the end of the maze.

I wish CCP would realize that the more skill, the more strategy, that you put in to a game the better it is. The more luck of the draw that you put into a game the worse it is.

But CCP doesn't listen. Before you know it, there will be a Panda upgrade in some feeble attempt to gain some sort of member base. Because Pandas are cool, right?

http://www.rockpapershotgun.com/2013/05/09/so-it-goes-world-of-warcraft-loses-1-3-million-more-subs/

Guess not.

If things don't change, that's EVE in about a year.

With all the mistakes and problems with Eve, you wonder if the DEVs actually read the forums. But it is a worse thought to think they do.

ASadOldGit
Doomheim
#268 - 2013-11-08 03:36:15 UTC
Exodus Lied wrote:

Eve should be more like chess. Where skill and strategy over shadow luck. Hacking stands in stark contrast to skill and strategy.

Fair enough, but at least there is a bit of skill required now, compared to the old version that required you to click a button and wait for a prize generated through random chance.

Do you (or anyone else) have any suggestions for how an archaeology-type activity could be made that involves both player skill & character training, that can be scaled easily, and doesn't require you to get out of your spaceship, and wouldn't have the solution posted to eve-survival.org within 5 minutes?

Not intending to criticise your point of view or anything - just stating that if it wasn't really difficult to do, it would've been done already.

An idea I would be open to (for an archaeology concept), is that each site contains clues to other sites, and over time, you build up a picture of a past event and potential treasures of some sort - basically a treasure hunt. Unfortunately, many players want their reward NOW and don't want to go searching around the galaxy for it. It also wouldn't scale well with thousands of players doing the same thing. Sad

Were you thinking along the lines of still having the mini-game, but one that involves strategy rather than random clicking; perhaps an AI that actively reacts to your moves intelligently, forcing you to get creative?

This signature intentionally left blank for you to fill in at your leisure.

Exodus Lied
Deep Core Mining Inc.
Caldari State
#269 - 2013-11-08 04:54:02 UTC  |  Edited by: Exodus Lied
This should be fun.

ASadOldGit wrote:
Exodus Lied wrote:

Eve should be more like chess. Where skill and strategy over shadow luck. Hacking stands in stark contrast to skill and strategy.

Fair enough, but at least there is a bit of skill required now, compared to the old version that required you to click a button and wait for a prize generated through random chance.


Well that is not really true. You have to look at the site as a whole. Yes the activation of the modules portion may be "less skillful" than the current way of doing things. Not to say that there is much skill involved by blindly reaching into the white sock drawer and trying to pull out the single black sock (to quote an old math problem).

The old sites had rats. Not to say that there aren't enough ratting sites as it is. Depending on where you are, the rats would be harder or easier. Some areas that had the good stuff needed a fleet of people just based on the fact that if you were to lose a mid slot on your ship then you wouldn't be able to tank the rats on your own.

Now days you can run the sites in a frig with little to no worries (CCP officials have assured me that rats can spawn anywhere) . The most skill involved is trying to collect the loot spooge that sprays out of... well you know where. And even that is dumb. It is not good enough that you were lucky and finished the maze; now you have to be the worlds best soccer player to round up as many of the balls of loot spooge you can always knowing that you wont get most of them. You just have to make sure you grab the right ones. All this means is that the idea of not being rewarded for doing every thing right a possibility but it almost makes it a standard. I could go into the psychological effects of not being rewarded for work but i only have about 3000 characters left at this point and a lot more to write.

ASadOldGit wrote:
Do you (or anyone else) have any suggestions for how an archaeology-type activity could be made that involves both player skill & character training, that can be scaled easily, and doesn't require you to get out of your spaceship, and wouldn't have the solution posted to eve-survival.org within 5 minutes?

Not intending to criticise your point of view or anything - just stating that if it wasn't really difficult to do, it would've been done already.

An idea I would be open to (for an archaeology concept), is that each site contains clues to other sites, and over time, you build up a picture of a past event and potential treasures of some sort - basically a treasure hunt. Unfortunately, many players want their reward NOW and don't want to go searching around the galaxy for it. It also wouldn't scale well with thousands of players doing the same thing. Sad

Were you thinking along the lines of still having the mini-game, but one that involves strategy rather than random clicking; perhaps an AI that actively reacts to your moves intelligently, forcing you to get creative?


Yeah, it is that easy. Here is what I thought of just sitting here:

Multiple ship hacking.

Say that every container needs a certain amount of (for example) processing. Now make new modules (Tech 1, Tech 2, faction, small medium and large) each with x amount of processing power scaled appropriately. Limit 1 module per ship and have fitting requirements where large modules can not be fit on small ships (like turrets and the like). There will be rats. These sites belong to their faction right? So it makes sense that they would have guard ships there.

How it would work:

Say that there is a container that requires 10 units of processing to unlock. Small modules produce 1 unit of processing, medium produce 5 and large produce 10. So you could use 10 frigs, or 2 cruisers, or one battle ship. As the loot in the containers get better it become harder to break into with an increase of number of processing units to break into the container as well as resistance of rats.

Each container will open like a jet can would. No loot spooge... ever. EVER!

This will force players to form fleets. Not to say that some sites couldn't be run alone but the ones in low and null security will have better loot and therefore will need to be harder. If you say that there is no skill in fleets then you must be an AFK miner. Outside of the market, fleets are one of the hardest skills to master.

On top of that there will be skills to use the modules, maybe some advanced skills to add bonuses to the modules. Maybe there could even be a new line of ships that bonus the modules. Perhaps just re-purpose some old ships.

No luck involved, just skill.

It's not perfect but its better than a mini-game. I shouldn't have to help my ship do it's work. I would hate to lose a ship because I didn't play the missile launching mini-game right. The mini-game is a bad sign of things to come. I said that last time when this first came up during the launch of Odyssey. It leaves way too much to chance and there is no way to bypass it with skills (both in game and personal).

Where the Mini-game would be good is if they ever get the stations open there can be things like slot machines or gambling rooms, ect.... I think it would be fun to be able to enter other people's rooms with out them letting you in and in side the station you don't have your ship to do the work for you. That would be a perfect place for a mini-game hacking scenario.

With all the mistakes and problems with Eve, you wonder if the DEVs actually read the forums. But it is a worse thought to think they do.

Cryo Kool
Tax Holiday
#270 - 2013-11-08 07:03:00 UTC  |  Edited by: Cryo Kool
Suomi Khan wrote:
Can we please have Ghost sites to NOT use the rediculus mini-hacking game?

The only thing worse that waiting for your module to spin around for 5 minuts and then loot a container, is to have to wait while a friend solves this single-player game in a MMO and wait for containers to catch..
Also.. When you multiply the hacking game with the 15-20 containers you find in w-space sites... Lets just say that your current PI minigame is more fun.. (the hacking mini-game shows that your Dev's simply doesn't know the meaning of "fun" )

So please, no more singleplayer mini-game crap in EVE...... Ever...


They should have added the ability of the 2nd pilot to assist in the hack or play an instanced version of the game, spewing loot when either pilot finishes. Having a 2nd player along would be infinity more interesting if when they activated their hacking mod on you, or the container, while you are hacking that it adds to your virus strength and coherence.

If a second player could activate their hacking mod on your ship increasing the virus strength and coherence, similar to the way remote sensor boosting works, it would help bridge the gulf between the T1 and T2 modules. It provides an additional incentive in bringing along another person which would survive possible removal of the loot scatter mechanic, currently the only reason to do so, as well as increase the monetary reward by opening up a more difficult tier of containers to people who cannot use the T2 mod. It seems to be a theme in eve that a group of lessor skilled pilots are able to achieve similar results to a single high skilled pilot; this would support that theme. As it stands now, the ability to use the T2 module is an insurmountable barrier to entry for lessor skilled pilots on the higher difficulty mini games.
7enn
Center for Advanced Studies
Gallente Federation
#271 - 2013-11-08 13:31:16 UTC
Exodus - the comic was for you, not for CCP.

If you take the time to psycho analyze the comic, it's making fun of the 'chess pro' NOT the game of chess. (you would be the chess pro that thinks chess is a poorly thought out game)

That being said, I'm not a fan of the hacking mini game. I am a fan of Cryo Kool - he's constructive.

I'm not a fan of Exodus - he's personally made up some expectations and is being quite negative to CCP for not meeting what he made up. (HINT: You are the guy on the left in this one)

http://xkcd.com/1232/

I've psycho analyzed both characters in great detail. I'll bring the full weight of my pop psychology background to bear for the benefit of all. Cyro is awesome. During his formative years his parents taught him the meaning of NO and made him comfortable with appreciating what he is given. He doesn't require instant gratification and doesn't feel the need to attempt to tear down things when they don't go his way. If he does his best and doesn't get a cookie - it's ok, he knows he did a good job and that is enough. He's a cool guy and fun to hang out with. Babies laugh in his presence and puppies pick him out of a crowd.

The hacking mini game has a couple of facets. I don't like doing it. It's not fun for me. (these are my personal negatives) It takes time to hack things, so folk who do the mini game are stuck in harms way (I'm a wh gal) where I can destroy all their stuff (this is a persona positive).

It's kind of cool that DEVs interact with folks on the forums and are making public adjustments based on player feedback - thanks for that.

It's kind of funny that the folks who go with 'CCP is teh suxors and stupid, you NEED to change XXXXX' don't realize how their bad approach gets them little to nothing - thanks for that also.
Tul Breetai
Impromptu Asset Requisition
#272 - 2013-11-08 20:46:02 UTC
7enn wrote:
Exodus - the comic was for you, not for CCP.

If you take the time to psycho analyze the comic, it's making fun of the 'chess pro' NOT the game of chess. (you would be the chess pro that thinks chess is a poorly thought out game)

That being said, I'm not a fan of the hacking mini game. I am a fan of Cryo Kool - he's constructive.

I'm not a fan of Exodus - he's personally made up some expectations and is being quite negative to CCP for not meeting what he made up. (HINT: You are the guy on the left in this one)

http://xkcd.com/1232/

I've psycho analyzed both characters in great detail. I'll bring the full weight of my pop psychology background to bear for the benefit of all. Cyro is awesome. During his formative years his parents taught him the meaning of NO and made him comfortable with appreciating what he is given. He doesn't require instant gratification and doesn't feel the need to attempt to tear down things when they don't go his way. If he does his best and doesn't get a cookie - it's ok, he knows he did a good job and that is enough. He's a cool guy and fun to hang out with. Babies laugh in his presence and puppies pick him out of a crowd.

The hacking mini game has a couple of facets. I don't like doing it. It's not fun for me. (these are my personal negatives) It takes time to hack things, so folk who do the mini game are stuck in harms way (I'm a wh gal) where I can destroy all their stuff (this is a persona positive).

It's kind of cool that DEVs interact with folks on the forums and are making public adjustments based on player feedback - thanks for that.

It's kind of funny that the folks who go with 'CCP is teh suxors and stupid, you NEED to change XXXXX' don't realize how their bad approach gets them little to nothing - thanks for that also.

Confirming walking clichés in neat little packages are the result of psychoanalysis.

There's nothing worse than an EVE player, generally considered to be top of the food chain in the MMO world, that cannot smacktalk with wit and coherency.

Cryo Kool
Tax Holiday
#273 - 2013-11-09 07:05:15 UTC  |  Edited by: Cryo Kool
Tul Breetai wrote:

Confirming walking clichés in neat little packages are the result of psychoanalysis.


With few exceptions, walking around pointing out problems without offering a workable solution is the very definition of whining. This is especially true when you are knowledgeable on the topic. It is no wonder CCP stops replying to these threads after 10 or so pages. It always seems to devolve into off topic discussion and personal insult exchanges.

Anyone who has worked in a large corporation should already be aware that the people directly in contact with the customer rarely have the final word on any changes. It is good that CCP seems to actually listen to feedback even if it doesn't always result in an improvement. The best thing we can do is remain professional and offer a workable solution to any problems we point out. Getting upset or pointing fingers will just put them on the defensive and cause them to shut down with regard to our input on the topic. Saying you are going to cancel your account or that loads of people are going to leave isn't really productive; especially when the subscriber numbers reflect otherwise.

As with any change, someone will always be displeased with the result.
Tul Breetai
Impromptu Asset Requisition
#274 - 2013-11-09 11:33:45 UTC
Cryo Kool wrote:
Tul Breetai wrote:

Confirming walking clichés in neat little packages are the result of psychoanalysis.


With few exceptions, walking around pointing out problems without offering a workable solution is the very definition of whining. This is especially true when you are knowledgeable on the topic. It is no wonder CCP stops replying to these threads after 10 or so pages. It always seems to devolve into off topic discussion and personal insult exchanges.

Anyone who has worked in a large corporation should already be aware that the people directly in contact with the customer rarely have the final word on any changes. It is good that CCP seems to actually listen to feedback even if it doesn't always result in an improvement. The best thing we can do is remain professional and offer a workable solution to any problems we point out. Getting upset or pointing fingers will just put them on the defensive and cause them to shut down with regard to our input on the topic. Saying you are going to cancel your account or that loads of people are going to leave isn't really productive; especially when the subscriber numbers reflect otherwise.

As with any change, someone will always be displeased with the result.

"The reformer is always right about what is wrong. He is generally wrong about what is right."

The point being that I am perfectly capable of seeing something wrong despite not having a solution. You're proposing I should ignore what's wrong if I don't have the solution? Does that necessitate a viable solution, or just any half-assed thought?

There's nothing worse than an EVE player, generally considered to be top of the food chain in the MMO world, that cannot smacktalk with wit and coherency.

kosswomen Mckay
Fight Club Outfit
DammFam
#275 - 2013-11-09 12:08:50 UTC
Hold on I thought this was going to an Out Of Pod experience where our avatars can explore wreaks in space a la the one described at the Fan Fest?

This sounds ok but hardly anything worthy of being called an expansion.

When are you guys going to actually start developing real changes in Eve and expanding the gameplay out of the Pod? The original vision for the game was not one that revolved just on space ships...when the tech was available the idea was to move out of ship. Well the tech is certainly there now. Lets do it CCP!
Cryo Kool
Tax Holiday
#276 - 2013-11-09 12:34:41 UTC  |  Edited by: Cryo Kool
Tul Breetai wrote:
Cryo Kool wrote:
Tul Breetai wrote:

Confirming walking clichés in neat little packages are the result of psychoanalysis.


With few exceptions, walking around pointing out problems without offering a workable solution is the very definition of whining. This is especially true when you are knowledgeable on the topic. It is no wonder CCP stops replying to these threads after 10 or so pages. It always seems to devolve into off topic discussion and personal insult exchanges.

Anyone who has worked in a large corporation should already be aware that the people directly in contact with the customer rarely have the final word on any changes. It is good that CCP seems to actually listen to feedback even if it doesn't always result in an improvement. The best thing we can do is remain professional and offer a workable solution to any problems we point out. Getting upset or pointing fingers will just put them on the defensive and cause them to shut down with regard to our input on the topic. Saying you are going to cancel your account or that loads of people are going to leave isn't really productive; especially when the subscriber numbers reflect otherwise.

As with any change, someone will always be displeased with the result.

"The reformer is always right about what is wrong. He is generally wrong about what is right."

The point being that I am perfectly capable of seeing something wrong despite not having a solution. You're proposing I should ignore what's wrong if I don't have the solution? Does that necessitate a viable solution, or just any half-assed thought?


You are taking it out of context; I am not suggesting you need to be a chef to identify that something was cooked wrong. I'm saying that if you are a chef and claim the food was not cooked to your liking, you should be able to articulate what must be done differently. In this case, you are a competent eve player with 1st hand exploration experience rivaling/exceeding CCP's hands on experience. Granted you cannot code it yourself but it is reasonable to expect you to articulate a solution that can be. CCP cannot be expected to be a fountain of unlimited creativity, running back to the drawing board every time someone says "this sucks." It makes you a whiner. At the very least you should be able to offer a detailed breakdown of what your issue is and guidance on the direction that the solution should take without resorting to childish insults of CCP employees. You are not a passive unqualified consumer when it comes to this game. You are expressing your dislike of a game feature that is otherwise functional. How will they know what you like unless you state as much? CCP comes here for constructive criticism; not to be some disgruntled pod pilots whipping boy.

I find it rather amusing that this is your stance considering in your bio when your friend said he had trouble sleeping, you offered him the solution of counting sheep.
Tul Breetai
Impromptu Asset Requisition
#277 - 2013-11-09 13:33:02 UTC  |  Edited by: Tul Breetai
Cryo Kool wrote:


You are taking it out of context; I am not suggesting you need to be a chef to identify that something was cooked wrong. I'm saying that if you are a chef and claim the food was not cooked to your liking, you should be able to articulate what must be done differently. In this case, you are a competent eve player with 1st hand exploration experience rivaling/exceeding CCP's hands on experience. Granted you cannot code it yourself but it is reasonable to expect you to articulate a solution that can be. CCP cannot be expected to be a fountain of unlimited creativity, running back to the drawing board every time some says "this sucks." It makes you a whiner. At the very least you should be able to offer a detailed breakdown of what your issue is and guidance on the direction that the solution should take without resorting to childish insults of CCP employees. You are not a passive unqualified consumer when it comes to this game.

I find it rather amusing that this is your stance considering in your bio when your friend said he had trouble sleeping, you offered him the solution of counting sheep.

The problem here is that I've done nothing of the sort. I did not criticize anything except CCP's unwillingness to respond to questions that are relevant to other questions that received responses (post 240). Reread my posts in this thread. I don't who in particular you think you're responding to, but it's not supposed to be me, so it strikes me as irrelevant. My stance is in principle.

If you're responding to the posters in general via me, you would need to demonstrate that it is indeed my own aversion to rabbit and not the chef's mishandling of the frypan, not just claim it's possible I just don't like rabbit; otherwise, it's contributing very little. I'd be open to discussing the evidence, but then in my case I'd be forced to argue it's a form of lobbying, subjective by default and necessity. I want what I want, that being a response to why there are goddamned pirates in my wormhole.

My bio is irrelevant to your point, and is, if judged by my posts, not even my own writing.

There's nothing worse than an EVE player, generally considered to be top of the food chain in the MMO world, that cannot smacktalk with wit and coherency.

Cryo Kool
Tax Holiday
#278 - 2013-11-09 13:40:02 UTC  |  Edited by: Cryo Kool
Tul Breetai wrote:
Cryo Kool wrote:


You are taking it out of context; I am not suggesting you need to be a chef to identify that something was cooked wrong. I'm saying that if you are a chef and claim the food was not cooked to your liking, you should be able to articulate what must be done differently. In this case, you are a competent eve player with 1st hand exploration experience rivaling/exceeding CCP's hands on experience. Granted you cannot code it yourself but it is reasonable to expect you to articulate a solution that can be. CCP cannot be expected to be a fountain of unlimited creativity, running back to the drawing board every time some says "this sucks." It makes you a whiner. At the very least you should be able to offer a detailed breakdown of what your issue is and guidance on the direction that the solution should take without resorting to childish insults of CCP employees. You are not a passive unqualified consumer when it comes to this game.

I find it rather amusing that this is your stance considering in your bio when your friend said he had trouble sleeping, you offered him the solution of counting sheep.

The problem here is that I've done nothing of the sort; I did not criticize anything except CCP's unwillingness to respond to questions that are relevant to other questions that received responses (post 240). Reread my posts in this thread. I don't who in particular you think you're responding to, but it's not supposed to be me, so it strikes me as irrelevant. My stance is in principle.

If you're responding to the posters in general via me, you would need to demonstrate that it is indeed my own aversion to rabbit and not the chef's mishandling of the frypan, not just claim it's possible I just don't like rabbit. I'd be open to discussing the evidence, but then in my case I'd be forced to argue it's a form of lobbying, subjective by default and necessity. I want what I want, that being a response to why there are goddamned pirates in my wormhole.

My bio is irrelevant to your point, and is, if judged by my posts, not even my own writing.


I am responding to posters in general via you. I replied to you specifically because you seemed to support the viewpoint that criticism alone was acceptable. I was making the argument that this is a forum for constructive criticism. I am of the opinion that CCP shuts down when the threads devolve into criticism alone. As far as the chef analogy, I didn't get enough sleep to follow your reply. It got very abstract and you lost me.

It appears you responded to my post while I was editing it. I had added more to it. I don't know if it makes any difference to your reply but here is what was added.
You are expressing your dislike of a game feature that is otherwise functional. How will they know what you like unless you state as much? CCP comes here for constructive criticism; not to be some disgruntled pod pilots whipping boy.
Cryo Kool
Tax Holiday
#279 - 2013-11-09 14:01:51 UTC  |  Edited by: Cryo Kool
Tul Breetai wrote:
CCP Abraxas wrote:
That's a perfect description for the first site of the first pirate faction that'd start these experiments. It might work for a few more sites, while everyone is in such a mad arms race they haven't yet gotten their security protocols under control. After that, though, having to put out fires on countless sites all over the cluster would start making the brass in each pirate faction doubt whether these things were even worth the effort in the first place Smile

You'll come up with lore reasons not to employ some random idea you were already not employing but you can't answer the question as to why there are pirates in w-space?


I appreciate that you are supporting my efforts to address a perceived issue with the lore. It would be great if CCP had solid explanations for everything. To address your reply though, pirate factions are by definition outlaws. As such their activities most certainly avoid concord when possible. Give the scale of "the Seyllin Incident" it is impossible that pirate factions do not know that wh's and wh space exist. Even if unaware of "the Seyllin Incident" their pirating and looting activities would have eventually made them notice the pod pilot activity associated with them. Over time there is no doubt in my mind that they would have found wh space to be a useful place to put covert research facilities. The sleepers themselves would have ensured that the pirates didn't exist anywhere the sleepers already occupied (belts and so forth). Over time I expect that the pirate faction will engage in their own research of sleeper technology to upgrade their own ships; alternatively steal the tech from empire factions as it gets implemented into their fleet ships.

See: https://wiki.eveonline.com/en/wiki/Shattered_Planets#The_Seyllin_Incident
500 million dead and the planet was destroyed; molten shards. Multiple planets were shattered across eve and the wh network was opened as a result.
Vihura
Vihura Cor
#280 - 2013-11-11 12:40:02 UTC
CCP Bayesian wrote:
Let's try not to derail things into a discussion about Hacking. Every system generated is technically completable just not necessarily with the hackers current skill and fit. If you go out into Null with low skills chances are you'll never complete a can. Likewise people who have maxed out their skills and fit but have only played in High tend to think the system is incredibly easy. You will, even when currently maxed out, come across system configurations that will kick your ass. Part of the problem with how that feels is that there isn't a lot you can do about it when it does happen, unless you also got lucky with the Utilities that are in the system and there isn't much variety in what you come across. As I said in the quoted post you are always going to end up in unwinnable situations but we'd like that to be more about the players choices than the system configuration. About the only strategy available for Restoration Nodes is to kill them as soon as you unearth them.

A lot of what I've been doing this release is making it really easy to use Hacking elsewhere in EVE, fixing our content tools and adding new abilities to them so the Ghost Sites could be made. Iterating on the hacking game is still on the backlog and the choice to do more with it ultimately rests with our Senior Producer CCP Seagull.

I personally really like these sites that Affinity has come up with, the added time pressure and explosive consequences are a nice dynamic.


I have to admit , when first started hacking game I was raging and cursing at CCP but after taking some time I learned mechanics of game and now I can open 90% of cans in null sec. I have only hacking at 3 and coherence with 2 rigs at 80. That is not all bad, but I hate to catch mini cans.