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Dev blog: Ghastly Hotbed Of Spaceship Trauma - Ghost Sites in Rubicon

First post
Author
CCP Phantom
C C P
C C P Alliance
#1 - 2013-11-04 15:32:26 UTC  |  Edited by: CCP Gargant
With our next winter expansion, EVE Online: Rubicon to be release on November 19th, we will introduce a new kind of combat sites - high paced game play with a nice risk/reward factor.

Those sites will contain materials and blueprints for the first player manufactured implants ever; implants which can increase the warp speed considerably (warp mechanics will be also changed in Rubicon).

Read all about those new PvE sites and the new implants in CCP Affinity's latest dev blog Ghastly Hotbed Of Spaceship Trauma - Ghost Sites in Rubicon.

CCP Phantom - Senior Community Developer

CCP Affinity
C C P
C C P Alliance
#2 - 2013-11-04 15:34:37 UTC
:)

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Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#3 - 2013-11-04 15:38:31 UTC
ooooooooo. nice

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Mashie Saldana
V0LTA
WE FORM V0LTA
#4 - 2013-11-04 15:39:35 UTC  |  Edited by: Mashie Saldana
Oh a blog *reading*

Any more information about the named depots?
CCP RedDawn
C C P
C C P Alliance
#5 - 2013-11-04 15:39:47 UTC
Simply wonderful devblog title.

Team Genesis

Two step
Aperture Harmonics
#6 - 2013-11-04 15:41:12 UTC
Sounds pretty awesome. Nice to see some PVE that doesn't just follow the predictable EVE patterns. I look forward to seeing what Affinity comes up with next :)

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Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#7 - 2013-11-04 15:41:56 UTC
Nice

CEO of Lanate Industries

Citizen of Solitude

Traiori
Going Critical
#8 - 2013-11-04 15:45:49 UTC
There is some irony that the first new exploration content comes in Rubicon.

Maybe we'll get back some of the people who left in Odyssey.
Forlorn Wongraven
Habitual Euthanasia
Pandemic Legion
#9 - 2013-11-04 15:45:59 UTC  |  Edited by: Forlorn Wongraven
All hail the new pve content that i will never touch.

Winner ATXI , 3rd place ATXII, winner ATXIII, 2nd ATXIV - follow me on twitter: @ForlornW

Seismic Stan
Freebooted Junkworks
#10 - 2013-11-04 15:50:58 UTC
This is great news, I'm glad that PvE is getting some new content. I'm loving the "pressure-cooker circumstances" concept (especially as if it is successful, it paves the way for the avatar-based exploration prototype we know you've got hidden in the cellar). It all sounds very intriguing and I look forward to seeing how it plays out.

God knows PvE needs something fresh.

The only shame is the suggested scarcity of these Ghost Sites. Will they be something that most will only ever see a YouTube video of rather than be able to experience themselves because every site will have been exploited within an hour of downtime?

CCP Affinity
C C P
C C P Alliance
#11 - 2013-11-04 15:52:37 UTC
Seismic Stan wrote:
This is great news, I'm glad that PvE is getting some new content. I'm loving the "pressure-cooker circumstances" concept (especially as if it is successful, it paves the way for the avatar-based exploration prototype we know you've got hidden in the cellar). It all sounds very intriguing and I look forward to seeing how it plays out.

God knows PvE needs something fresh.

The only shame is the suggested scarcity of these Ghost Sites. Will they be something that most will only ever see a YouTube video of rather than be able to experience themselves because every site will have been exploited within an hour of downtime?



That is not the plan :) I just want to find a happy medium between always available and never available... we should tweak things until we find that nice place where the content is not so over used that no one is excited to see it any more.

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Team Astro Sparkle

Aryth
University of Caille
Gallente Federation
#12 - 2013-11-04 15:58:28 UTC
CCP Affinity wrote:
Seismic Stan wrote:
This is great news, I'm glad that PvE is getting some new content. I'm loving the "pressure-cooker circumstances" concept (especially as if it is successful, it paves the way for the avatar-based exploration prototype we know you've got hidden in the cellar). It all sounds very intriguing and I look forward to seeing how it plays out.

God knows PvE needs something fresh.

The only shame is the suggested scarcity of these Ghost Sites. Will they be something that most will only ever see a YouTube video of rather than be able to experience themselves because every site will have been exploited within an hour of downtime?



That is not the plan :) I just want to find a happy medium between always available and never available... we should tweak things until we find that nice place where the content is not so over used that no one is excited to see it any more.


Will the end result be roughly the same level of supply as slaves/crystals/other pirate?

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

Vile Rat: You're the greatest sociopath that has ever played eve.

seth Hendar
I love you miners
#13 - 2013-11-04 16:00:28 UTC
Traiori wrote:
There is some irony that the first new exploration content comes in Rubicon.

Maybe we'll get back some of the people who left in Odyssey.

these are anoms, not sigs, so not exploration...exploration died when odyssey was released
MainTrain
Main's Moon Mining
#14 - 2013-11-04 16:01:04 UTC
You say the explosions will rip apart bulkheads. We talking they will insta pop untanked frigates levels of damage, or levels that will cause even a well tanked battleship to worry about the timer.

Or will damage, and damage type vary between region/sec status?

Realise you don't want to give away all the secrets, just after ball park info
Turelus
Utassi Security
The Curatores Veritatis Auxiliary
#15 - 2013-11-04 16:01:14 UTC
Quote:
You will only have one chance to hack, if you fail you will set off the containers security and they will explode.

If this is the case will you be addressing the pure random elements of the hacking game which condem you to failure through no fault of the player.
I'm talking about NullSec level sites where you meet restoration node after restoration node and you're doomed to failure even with max skill, T2 modules, correct ship and rigs.

This has even been noted as something which needs to be addressed.

CCP Bayesian wrote:
Random Woman wrote:
The problem ist the game tends to be rather trail and error in the higher end sites (WHs). There is no strategy that gets your through 3 restauration nodes in a row. All you can do is retry until you dont run into that restauration node madness, or are lucky to get some powerups that help you to kill those without loosing to much HP.


This sort of thing is definitely something that needs to be addressed. You're always going to end up in hopeless situations but I'd prefer that was due to poor decision making than the luck of the draw in terms of what Utilities are available in the network. We intended to ultimately have the Utilities as player built resource that would be fitted to the module so you have more agency in that regard.

Source

Turelus CEO Utassi Security

CCP Affinity
C C P
C C P Alliance
#16 - 2013-11-04 16:04:27 UTC
MainTrain wrote:
You say the explosions will rip apart bulkheads. We talking they will insta pop untanked frigates levels of damage, or levels that will cause even a well tanked battleship to worry about the timer.

Or will damage, and damage type vary between region/sec status?

Realise you don't want to give away all the secrets, just after ball park info


We haven't decided on an exact number yet... but more than 5000 damage I would imagine and explosive damage.

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Lord Echon
Star-Crossed Enterprises
#17 - 2013-11-04 16:04:38 UTC
I look forward to giving one of these Ghost Sites a try. Hopefully they will not be too scarce. I like combat exploration but it is quite a buzzkill to scan 10-20 systems finding only wormholes and data/relic sites.
CCP Affinity
C C P
C C P Alliance
#18 - 2013-11-04 16:07:09 UTC
Turelus wrote:
Quote:
You will only have one chance to hack, if you fail you will set off the containers security and they will explode.

If this is the case will you be addressing the pure random elements of the hacking game which condem you to failure through no fault of the player.
I'm talking about NullSec level sites where you meet restoration node after restoration node and you're doomed to failure even with max skill, T2 modules, correct ship and rigs.

This has even been noted as something which needs to be addressed.

CCP Bayesian wrote:
Random Woman wrote:
The problem ist the game tends to be rather trail and error in the higher end sites (WHs). There is no strategy that gets your through 3 restauration nodes in a row. All you can do is retry until you dont run into that restauration node madness, or are lucky to get some powerups that help you to kill those without loosing to much HP.


This sort of thing is definitely something that needs to be addressed. You're always going to end up in hopeless situations but I'd prefer that was due to poor decision making than the luck of the draw in terms of what Utilities are available in the network. We intended to ultimately have the Utilities as player built resource that would be fitted to the module so you have more agency in that regard.

Source


There are 4 hacking structures in each site - it is expected you will sometimes fail

♥ CCP Affinity ♥

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Team Astro Sparkle

Seismic Stan
Freebooted Junkworks
#19 - 2013-11-04 16:08:18 UTC
CCP Affinity wrote:
Seismic Stan wrote:
This is great news, I'm glad that PvE is getting some new content. I'm loving the "pressure-cooker circumstances" concept (especially as if it is successful, it paves the way for the avatar-based exploration prototype we know you've got hidden in the cellar). It all sounds very intriguing and I look forward to seeing how it plays out.

God knows PvE needs something fresh.

The only shame is the suggested scarcity of these Ghost Sites. Will they be something that most will only ever see a YouTube video of rather than be able to experience themselves because every site will have been exploited within an hour of downtime?



That is not the plan :) I just want to find a happy medium between always available and never available... we should tweak things until we find that nice place where the content is not so over used that no one is excited to see it any more.


I'm glad to hear this, and it's exciting to see a bit of new mystery being injected into the narrative. I was wondering if a humanitarian organisation like Sisters of EVE should be getting labelled as a 'pirate faction,' but they're clearly up to something too.

Is the appearance and re-seeding of these sites constrained to server downtimes or have you developed a way to have them materialise throughout the day so as not to favour those who can log on immediately after downtime?
CCP Affinity
C C P
C C P Alliance
#20 - 2013-11-04 16:09:22 UTC
Seismic Stan wrote:
CCP Affinity wrote:
Seismic Stan wrote:
This is great news, I'm glad that PvE is getting some new content. I'm loving the "pressure-cooker circumstances" concept (especially as if it is successful, it paves the way for the avatar-based exploration prototype we know you've got hidden in the cellar). It all sounds very intriguing and I look forward to seeing how it plays out.

God knows PvE needs something fresh.

The only shame is the suggested scarcity of these Ghost Sites. Will they be something that most will only ever see a YouTube video of rather than be able to experience themselves because every site will have been exploited within an hour of downtime?



That is not the plan :) I just want to find a happy medium between always available and never available... we should tweak things until we find that nice place where the content is not so over used that no one is excited to see it any more.


I'm glad to hear this, and it's exciting to see a bit of new mystery being injected into the narrative. I was wondering if a humanitarian organisation like Sisters of EVE should be getting labelled as a 'pirate faction,' but they're clearly up to something too.

Is the appearance and re-seeding of these sites constrained to server downtimes or have you developed a way to have them materialise throughout the day so as not to favour those who can log on immediately after downtime?


They are not tied to downtimes

♥ CCP Affinity ♥

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Game Designer for EVE Online

Team Astro Sparkle

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