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Player Features and Ideas Discussion

 
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What ship roles are left to fill in eve ?

Author
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#41 - 2011-11-11 13:23:07 UTC
Rek Seven wrote:


Am i mad? kind of... wouldn't anyone be mad at so prick calling them a ******** moron with torrets?


You miss a pill or something? I think you're having a breakdown.

Quote:
Clearly you're a child who thinks they know better than everyone else.


Yep. Definitely a child. No way I could possibly be an adult and think you're a moron.

Quote:
Am i going to explain to you how i think my ideas could be implemented in this imaginary world where you think CCP actually give a **** what you say? Hell no, i'm just passing the time.


Great contribution right there. Why are you posting again?

Quote:
I guess when i come up with a ground breaking idea like yours you won't be such an ****... "hey you know how we have logistics cruisers? what if we have logistics frigs that could move twice as fast and be 4 times harder to hit? that wouldn't be OP right? Roll


You're almost there. Thats somewhat constructive and contributory to the thread. Keep trying. You'll get it eventually.

Never not post.
Rek Seven
University of Caille
Gallente Federation
#42 - 2011-11-11 13:44:01 UTC
I take it you just got quoting posts to level 5 today...

You realise that everything you just said could also be applied to your comments in this thread, right? Thaks for making me laugh today, you silly little man Big smile
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#43 - 2011-11-11 13:53:36 UTC
Rek Seven wrote:
I take it you just got quoting posts to level 5 today...

You realise that everything you just said could also be applied to your comments in this thread, right? Thaks for making me laugh today, you silly little man Big smile


Counter trolling is a weak way to troll.

Be more creative next time.

lol @ silly little man
Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#44 - 2011-11-11 16:49:19 UTC
Snipers: I propose a module similar to a warp disruption bubble, that extends out to 150-200km. Call it a "probe jammer" This module does not prevent warps within the bubble.
What it does, is prevent ships inside it from being scanned down and having the enemy warp to zero.
Instead, when you scan any signature within the bubble, the closest "warp to" option is 150 or 200 km.
This would make sniping viable again

Anti-Frigate/Cruiser gunships - no, I'm not talking destroyers...
I'm talking large hulls with 8 turrets (possibly 8 launchers) with bonuses to a smaller weapons class.
Ie a An Amarr battleship with bonuses to Small and medium energy turrets.
This would be pretty much the opposite of the new BCs which are meant to use larger weapons.
Nova Fox
Novafox Shipyards
#45 - 2011-11-11 20:43:58 UTC
Blah still no new ideas for designing new ships, cmon people im starving for new ideas for ships.

Alas ill spill one

A field generating ship.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Emperor Salazar
Remote Soviet Industries
Insidious Empire
#46 - 2011-11-11 21:58:58 UTC
Verity Sovereign wrote:
Snipers: I propose a module similar to a warp disruption bubble, that extends out to 150-200km. Call it a "probe jammer" This module does not prevent warps within the bubble.
What it does, is prevent ships inside it from being scanned down and having the enemy warp to zero.
Instead, when you scan any signature within the bubble, the closest "warp to" option is 150 or 200 km.
This would make sniping viable again



Not only would this have adverse effects on other parts of the game, it would make sniping fleets a lot less dynamic and very boring
Dune Legacy
Center for Advanced Studies
Gallente Federation
#47 - 2011-11-13 09:06:34 UTC
Nova Fox wrote:
Blah still no new ideas for designing new ships, cmon people im starving for new ideas for ships.

Alas ill spill one

A field generating ship.



What type of field ? we already have suggestions for a cloaking and a local channel blocker . Verity suggested a module to interfere with probeing but I an not sure of the mechanics of that . Another path would be a deployable object that copies and gives off the same signiture as the players ship , basicly a decoy that gives off an alert when someone warps to it great for counter ambushes and early warning for low sec mission /site running
Nova Fox
Novafox Shipyards
#48 - 2011-11-21 00:21:58 UTC
I still dont see any inspriation in this thread, everything listed so far I already designed. :(

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Nova Fox
Novafox Shipyards
#49 - 2011-11-21 00:33:31 UTC
Dune Legacy wrote:
Nova Fox wrote:
Blah still no new ideas for designing new ships, cmon people im starving for new ideas for ships.

Alas ill spill one

A field generating ship.



What type of field ? we already have suggestions for a cloaking and a local channel blocker . Verity suggested a module to interfere with probeing but I an not sure of the mechanics of that . Another path would be a deployable object that copies and gives off the same signiture as the players ship , basicly a decoy that gives off an alert when someone warps to it great for counter ambushes and early warning for low sec mission /site running



Any type, webifier, resistance amp, remote boosters, force field. you know differenct effects for different results.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Alx Warlord
The Scope
Gallente Federation
#50 - 2011-11-21 04:20:15 UTC
A T2 Cruiser that can probe Cloaked Ships using a T2 combat scanner probes...
This is the most important hole that is not filled...
Venus Rinah
Arcanum Industry
#51 - 2011-11-21 05:10:39 UTC
Maybe have the opportunity to upgrade the basic pod to a selection of improved pod types, at an ISK cost at medical facilities, such that if they eject from a ship can make use of special features or are just pods with improved abilities.

Some possible examples:

Logi pod: Ability to repair.
Quick pod: Boost to sub-warp speed.
Warp Pod: Improvement to warp speed.
Scatter Pod: Lower resolution.
Esunisen
Les Tueurs de Killer
#52 - 2011-11-21 06:23:56 UTC
I tried to fit a heavy passive tanked energy transfer ship, there's a gap between T2 BC and Carriers that needs to be filled.

Maybe some T2 BS with RR specializations or something like thatQuestion
ShipToaster
#53 - 2011-11-21 06:36:02 UTC
Have been thinking of EVE with more in space structures than it currently has. EVE is pretty sucky when it comes to construction in space so some sort of heavy construction ship that does the actual work

Dont give it a massive cargo bay but make it need to be supplied for construction to continue. More ships working together , and better skilled pilots, means faster construction. Maybe allow them to carry and utilise BPC's for construction of component parts if they need to.

.

Gerrick Palivorn
Caldari Provisions
Caldari State
#54 - 2011-11-21 06:39:29 UTC  |  Edited by: Gerrick Palivorn
I like a few ideas in here. Aside from bitter arguing this is a decent thread.

The Escort Carrier, Highsec capable smaller carrier. I agree with the more powerful drones effect rather than more drones.

My thoughts...

Tier 2 Destroyer - Specifically made for exploration sights bonuses to Probes and Tank, exrta slots for Codebreakers, salvagers, etc...

Corvette - T2 Tier II Destroyer specialized in deploying EWAR bubbles.

-Static Inderdiction Probe: Lowers the signature raduis of ships in the bubble, scan res penalty, and targeting distance while the bubble is active.

-ECM Burst Probe: works simularly to the module, gives ships in the field a boost to scan res and targeting range but emits an ECM burst str 15 omni every 20 seconds.

-Gravity Well Probe: Slows all ships in the field by 60%, usable by interdictors as well.

-Tracking Emitter: Increases the tracking speed on turrets and decreases explosion radius of missiles on all ships in the field and also increases the Signature radius.

-Sensor boosters: Increases sensor strengths and decreases tracking speed on turrets and increases explosion radius on missiles

Probes bonuses are tenative due to my limited time to verify that all avenues are covered, but the idea is that if all 4 probes are used at the same time, they all cancel each other out. I know this still needs work... but hey we are still working on it right?

Any thoughts on improvements?

MMOs come and go, but Eve remains.  -Garresh-

SGT FUNYOUN
Elysian Space Navy - 1st Fleet
#55 - 2011-11-21 07:48:53 UTC  |  Edited by: SGT FUNYOUN
Flashrain wrote:
Hauling Hal wrote:
Rather than fitting roles to ships you'd like to see, identify a role that is missing and then request a ship to fill the role.


1. Area effect cloaking field. Think starcraft arbiter.



Hmm... a new cloaking mechanic that is not something that is trying to take away from us cloakers... interesting.

AOE cloaking would be neat for huge fleet ops. If you have a mixed fleet you need to hide but it would actually hurt the fleet to have lots of cloaks fitted on non black ops or cov-ops ships then an AOE cloaking device could be the answer. You would need to fly within a certain proximity of the mass cloaker though...

kind of like a POS shield but without the actual cover from gunfire. Just concealment.
Gevlin
Pator Tech School
Minmatar Republic
#56 - 2011-11-21 08:49:11 UTC
Industrial Carrier that Can used fighter size Drones but be restricted to mining low end ores
Only Hulks are the masters of ABC

A Decoy ship - a Ship that can change its signature on scan.

Decoy Fleet - Holo Ship - allow me to look like I am flying 10 BS into battle - just to throw confusion in tot he enemy

Filming Frigate - A cloaky ship that can pump its feed to a Ingame Screen

A Jump Bridge Freighter - Does Jump bridge like titan but is on a Freighter hull and can't Jump, just throw people into lite cynos.

Old style Titain - but limit to only 1 on the server at 1 time. 1 Drop item that is required to make another Replacement Titan (Call it a T2 Titan)

A Tug Boat Destroyer - A ship that can Bump or Tractor Ships in a direction. Making some ships slow down or other speed up

Meat Shield - Battle Ship - Designed to absorb the Damage incoming to other ships

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Alx Warlord
The Scope
Gallente Federation
#57 - 2011-11-21 13:00:01 UTC
SGT FUNYOUN wrote:
Flashrain wrote:
Hauling Hal wrote:
Rather than fitting roles to ships you'd like to see, identify a role that is missing and then request a ship to fill the role.


1. Area effect cloaking field. Think starcraft arbiter.



Hmm... a new cloaking mechanic that is not something that is trying to take away from us cloakers... interesting.

AOE cloaking would be neat for huge fleet ops. If you have a mixed fleet you need to hide but it would actually hurt the fleet to have lots of cloaks fitted on non black ops or cov-ops ships then an AOE cloaking device could be the answer. You would need to fly within a certain proximity of the mass cloaker though...

kind of like a POS shield but without the actual cover from gunfire. Just concealment.


Nice... but then you will also need a new way to warp fleet... like a command that align the whole fleet and only then warp...
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#58 - 2011-11-21 14:21:38 UTC
Gerrick Palivorn wrote:
I like a few ideas in here. Aside from bitter arguing this is a decent thread.

The Escort Carrier, Highsec capable smaller carrier. I agree with the more powerful drones effect rather than more drones.




The last thing we need in this game is more capitals, let alone one that high sec bears can have.

Quote:


Tier 2 Destroyer - Specifically made for exploration sights bonuses to Probes and Tank, exrta slots for Codebreakers, salvagers, etc...

Corvette - T2 Tier II Destroyer specialized in deploying EWAR bubbles.

-Static Inderdiction Probe: Lowers the signature raduis of ships in the bubble, scan res penalty, and targeting distance while the bubble is active.

-ECM Burst Probe: works simularly to the module, gives ships in the field a boost to scan res and targeting range but emits an ECM burst str 15 omni every 20 seconds.

-Gravity Well Probe: Slows all ships in the field by 60%, usable by interdictors as well.

-Tracking Emitter: Increases the tracking speed on turrets and decreases explosion radius of missiles on all ships in the field and also increases the Signature radius.

-Sensor boosters: Increases sensor strengths and decreases tracking speed on turrets and increases explosion radius on missiles



These bubbles sound like ewarfare on steroids and replacements for fleet boosters. Thats a terrible idea.
Dune Legacy
Center for Advanced Studies
Gallente Federation
#59 - 2011-11-25 10:56:23 UTC
added the cloaking field ship as a t2 version of the tender also gerricks ideas and nova's can be combined into a series of special modules the t2 tender can fit to produce different effects .
Also added the missing lines of faction ships due to popular demand in corp chat haha , although I havent developed the cald/mimn ships .
I did in another thread develop the idea of a series of EOM ships but they recieved little positive responce so what would people like to see in an amarr/ gall ship line and in a cald / mimn line , and what factions should they represent. ?
Gerrick Palivorn
Caldari Provisions
Caldari State
#60 - 2011-11-25 14:40:30 UTC
Emperor Salazar wrote:
Gerrick Palivorn wrote:
I like a few ideas in here. Aside from bitter arguing this is a decent thread.

The Escort Carrier, Highsec capable smaller carrier. I agree with the more powerful drones effect rather than more drones.




The last thing we need in this game is more capitals, let alone one that high sec bears can have.

Quote:


Tier 2 Destroyer - Specifically made for exploration sights bonuses to Probes and Tank, exrta slots for Codebreakers, salvagers, etc...

Corvette - T2 Tier II Destroyer specialized in deploying EWAR bubbles.

-Static Inderdiction Probe: Lowers the signature raduis of ships in the bubble, scan res penalty, and targeting distance while the bubble is active.

-ECM Burst Probe: works simularly to the module, gives ships in the field a boost to scan res and targeting range but emits an ECM burst str 15 omni every 20 seconds.

-Gravity Well Probe: Slows all ships in the field by 60%, usable by interdictors as well.

-Tracking Emitter: Increases the tracking speed on turrets and decreases explosion radius of missiles on all ships in the field and also increases the Signature radius.

-Sensor boosters: Increases sensor strengths and decreases tracking speed on turrets and increases explosion radius on missiles



These bubbles sound like ewarfare on steroids and replacements for fleet boosters. Thats a terrible idea.


Yes they are ewar on steriods, but they also have a positive and negative effect, fleet boosters are only positive effects. Honestly did you even read my post...

MMOs come and go, but Eve remains.  -Garresh-