These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Test Server Feedback

 
  • Topic is locked indefinitely.
 

[Rubicon] T3 Subsystem re-fitting in space

First post First post First post
Author
Phoenix Jones
Small-Arms Fire
#101 - 2013-11-04 20:33:21 UTC  |  Edited by: Phoenix Jones
Lakshata Chawla wrote:
Now will we be able to ASSEMBLE T3's in wormholes, or will we still have to do that in Kspace?


Just refitting mods, assembly can't be done yet (last I heard less its buried in here).

Like I said though, this needs testing. Hate to condemn a thing before its even been tried.

Yaay!!!!

Jane Schereau
#102 - 2013-11-04 21:28:54 UTC
Trebor Daehdoow wrote:
CCP Paradox wrote:
Therefore Team Super Friends would like to thank your friendly CSM for providing their reasonable things list. With this list it was helpful to prioritize what features you wanted the most. (So hug a CSM member and continue to support them!)

Screw the hugs, send us ISK Twisted


It'd be well deserved, Trebor :)

CCP, thank you thank you thank you thank you thank you. Oh, and thank you. o7
Eko Fromtv
Center for Advanced Studies
Gallente Federation
#103 - 2013-11-04 21:30:05 UTC
\o/

Good news everyone!

(Ice) Miner for life.

Captain StringfellowHawk
Forsaken Reavers
#104 - 2013-11-04 21:51:21 UTC
Lazarus Telraven wrote:
This is a pretty bad idea. You have now influenced the meta so that EVERY null alliance will only fly Tech3s and use a small pos to refit after bridging into a system.

People build supers in dead end systems for the fact that it has one gate and you have a single point to defend to keep attackers out.

The use of cynojammers in sov wars has always been a strategic option to stop subcap fleets from bridging ahead or to pull back and take a fight one jump behind you where there is a jammer so that you can have the advantage.


Dawwww Gewns Might Actually have up Get better at the game and Defend Systems.. Unless of course.. You plan on becoming like FA...
Captain StringfellowHawk
Forsaken Reavers
#105 - 2013-11-04 21:56:01 UTC
Malleus Sicarius wrote:
OH YESSS, thats exactly what eve neeeds ... no we dont need you guys to figure a way to fix the unplayable game in 10% tidi ... and the module cicling bugs .. nooo we need to change the subsistems in space .. not sure if its gonna work on 10% tidi .. the only problem that eve have at this point ... and thats the main issue that ccp need to fix at this game .... GG CCP ...i rly want to hear how u fix the lag and tidi issue ..


TIDI Is the best system to handle Loads so Far. Instead of nodes crashing out left and right now, we can keep up fights and thats the important thing. Try to find another game out there handling 3000-5000+ player High end Graphic'd Battles that has EVE's superior Gameplay in it.
Cage Man
Fusion Enterprises Ltd
Pandemic Horde
#106 - 2013-11-04 22:02:33 UTC
Just made my day.. Nice work.
Sirinda
Ekchuah's Shrine Comporium
#107 - 2013-11-04 22:07:17 UTC
Captain StringfellowHawk wrote:
Dawwww Gewns Might Actually have up Get better at the game and Defend Systems.. Unless of course.. You plan on becoming like FA...


i aLsO Use RAndOm caPitaliZatIoN iN my senTencEs.
Epigene
Cordata Enterprises
#108 - 2013-11-04 22:07:25 UTC
I am a WH dweller and I endorse this product.

Thanks CCP guys!
Rall Mekin
End-of-Line
#109 - 2013-11-04 22:21:53 UTC
Trebor Daehdoow wrote:
CCP Paradox wrote:
Therefore Team Super Friends would like to thank your friendly CSM for providing their reasonable things list. With this list it was helpful to prioritize what features you wanted the most. (So hug a CSM member and continue to support them!)

Screw the hugs, send us ISK Twisted


If we do, you double it and send it back, right?
Keran Raeigh
Deep In Structure
#110 - 2013-11-04 22:25:58 UTC
Sounds too good to be true Big smile
Dream Kim
Solar Winds Security Solutions
#111 - 2013-11-04 22:51:19 UTC
Cool so it's finally a Swiss Army Knife as long as you have hundreds of millions in assets on beck and call. Nice!
Sir Spottington
Caldari Provisions
Caldari State
#112 - 2013-11-04 23:44:16 UTC
CCP Paradox wrote:


Thanks guys! P


No, thankyou.
Powers Sa
#113 - 2013-11-05 00:48:45 UTC
Captain StringfellowHawk wrote:
Lazarus Telraven wrote:
This is a pretty bad idea. You have now influenced the meta so that EVERY null alliance will only fly Tech3s and use a small pos to refit after bridging into a system.

People build supers in dead end systems for the fact that it has one gate and you have a single point to defend to keep attackers out.

The use of cynojammers in sov wars has always been a strategic option to stop subcap fleets from bridging ahead or to pull back and take a fight one jump behind you where there is a jammer so that you can have the advantage.


Dawwww Gewns Might Actually have up Get better at the game and Defend Systems.. Unless of course.. You plan on becoming like FA...

So what do you call what happened in the north and south during the fountain war?

Do you like winning t2 frigs and dictors for Dirt Cheap?https://eveninggames.net/register/ref/dQddmNgyLhFBqNJk

Remeber: Gambling addiction is no laughing matter unless you've lost a vast space fortune on the internet.

Fellhahn
Fell Research
#114 - 2013-11-05 00:59:56 UTC
Fantastic news.

This, along with the warp speed changes, are what you should have actually made the headlining features for Rubicon :P
Tzar Sinak
Mythic Heights
#115 - 2013-11-05 01:08:39 UTC
This is terrific news. I can expand upon my nomadic lifestyle until I either run out of ammo or become full from exploration loot. Many thanks. Who knows, T3s might become more commonplace and cheaper. As it stands, T3s will still be a better choice that the new SoE ships as proposed.

Hydrostatic Podcast First class listening of all things EVE

Check out the Eve-Prosper show for your market updates!

Texty
State War Academy
Caldari State
#116 - 2013-11-05 01:46:45 UTC
CCP Paradox wrote:
While we are placing modules from your ship into your cargo hold, you can overload your cargo this way. It is important to remember this, and make sure you can safely store away the modules which were removed.

I don't quite get this part. Do you mean you "can't" overload?
PotatoOverdose
School of Applied Knowledge
Caldari State
#117 - 2013-11-05 01:54:06 UTC
Wonderful news, finally T3's will be able to do what they were designed to do all along. Cool
Dominus Alterai
Star Freaks
#118 - 2013-11-05 02:01:32 UTC
Hot diggity damn. Finally a reason to stop farming sleepers and go shoot other people. That, and I now have 1 less reason to go to k-space, which is good.

Reducing your holes to a quivering mess since 2009.

JTK Fotheringham
Ducks in Outer Space
#119 - 2013-11-05 02:11:18 UTC
There was quite literally weeping for joy in our WH when we heard this news. Thanks CCP. Cry

Soooo many WH goodies this expansion. Shocked

/JTK
JTK Fotheringham
Ducks in Outer Space
#120 - 2013-11-05 02:16:31 UTC
Malleus Sicarius wrote:
OH YESSS, thats exactly what eve neeeds ... no we dont need you guys to figure a way to fix the unplayable game in 10% tidi ... and the module cicling bugs .. nooo we need to change the subsistems in space .. not sure if its gonna work on 10% tidi .. the only problem that eve have at this point ... and thats the main issue that ccp need to fix at this game .... GG CCP ...i rly want to hear how u fix the lag and tidi issue ..


See how you didn't get any likes with this comment... doing it like a pro... troll. What?