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Does Tengu Need a Nerf?

Author
Hungry Eyes
Imperial Academy
Amarr Empire
#101 - 2011-11-04 21:29:19 UTC  |  Edited by: Hungry Eyes
Tore Smith wrote:
Hungry Eyes wrote:
Herman Klaus wrote:
OP Doesn't know WTF he's talking about!

My 1100dps Nightmare would **** on your Tengu for pretty much every L4. Even against annoying Angels!


you sound like a moron. who the hell is talking about L4's and battleships?


well for one your shitpost wasn't specific on the pve content, so assuming l4s are part of your "problem" wasn't so far fetched for him. so only if you're talking whs the tengu shines. but even there you have better options if you're not alone. is there any real argument up your sleeve?


there's no need to argue, just use your onboard scanner. tengus fuckin everywhere. the only thing preventing this ship from become ubiquitous like the drake is the price. noobs cant afford it.
Nimrod Nemesis
Doomheim
#102 - 2011-11-04 21:30:45 UTC
Because of PL.

-_-;;
m0cking bird
Doomheim
#103 - 2011-11-04 21:56:27 UTC
No...
Hungry Eyes
Imperial Academy
Amarr Empire
#104 - 2011-11-04 22:01:42 UTC
m0cking bird wrote:
No...


hell yes....
Jennifer Starling
Imperial Navy Forum Patrol
#105 - 2011-11-04 22:02:58 UTC
Froz3nEcho Sarain wrote:
The Omen? THE OMEN? Best in his class? I really hope you meant another ship.

Oops I definitely meant the Curse/Zealot Oops
Mfume Apocal
Brutor Tribe
Minmatar Republic
#106 - 2011-11-04 22:40:40 UTC
Cpt Fina wrote:
Also, why did CCP not want to make T2 ships (marauders black ops etc) SOLOWTFPWN-mobiles when that rule isn't applied to T3-cruisers?


They wanted to get players into wormholes and provide some form of high-risk. high-reward wealth accumulation that wouldn't immediately go into a sov alliance's wallet. Straight to wallet bounties and/or NPC buy orders for Sleeper stuff wouldn't guarantee the space remained occupied. There had to be some end product desirable enough that players would fork over large amounts of isk to other players for, so market forces would keep WHs being run, generating competition and conflict.

So T3s were made OP by design.
Hamatitio
State War Academy
Caldari State
#107 - 2011-11-04 22:43:26 UTC
A tweak to heavy missiles (maybe a 60km - 70km MAX range)

A buff to the proteus, (maybe a decent drone sub), the incoming rail / blaster fixes.

Loki is pretty solid as it is.

Legion, Theres something wrong with it but cant quite put my finger on it. Maybe trying to compare it to the tengu is the problem. Either way I love the HAM Fit and its my main-stay pvp ship. The covert ops sub could use a rework definitely.
Mfume Apocal
Brutor Tribe
Minmatar Republic
#108 - 2011-11-04 23:28:28 UTC
Hamatitio wrote:
Legion, Theres something wrong with it but cant quite put my finger on it.


The Zealot is so good it makes the Legion look bad.
Alec Freeman
Sebiestor Tribe
Minmatar Republic
#109 - 2011-11-05 12:33:21 UTC
I dont think its the ship itself that needs a nerf. Heavy Missiles however do. There damage is too high for there range which renders HAMs useless and gives them an advantage over other weapon systems.

HMs need a range OR damage nerf.
Songbird
#110 - 2011-11-05 13:37:07 UTC
legion ham sub

Subsystem Skill Bonus:
5% bonus to heavy assault missile damage per level
5% bonus to missile launcher rate of fire per level

Tengu missile sub

Subsystem Skill Bonus:
5% bonus to kinetic missile damage per level
7.5% bonus to Heavy, Heavy Assault and Assault missile launcher rate of fire per level
10% bonus to heavy missile and heavy assault missile velocity per level

2 bonuses for legion , 3 for tengu and tengu gets higher ROF.
I'd say the bonuses should've been
7.5% bonus to kinetic
5% bonus to ROF.

You know - just to be fair and on equal footing with the legion.

BTW fully implanted tengu pilot (5% damage , 5% rof ) , with fury missiles, navy ballistics, t2 ROF rig and skills at 5 can do 842 DPS at over 110km
I don't think even a nightmare can duplicate these numbers, and as far as mach goes - well it's definitely a short-er range fighter. As for Kronos and it's rails - I doubt it can do 842 DPS in optimal with navy AM :).

I've purposely maxed out the numbers the tengu can achieve just to show that the tengu does need adjustments.

Of course if the devs decide to adjust the legion instead and give it 10% range, 7.5% rof and 5% damage, well - I got a character for legion too :)
Noisrevbus
#111 - 2011-11-05 14:03:59 UTC
Tanya Powers wrote:
Tengu is fine, the problem is all other T3's are just good for specific role or maybe 2 while they're supposed to be VERSATILE.

Tengu IS versatile and a very good ship for pve/pvp, all others don't, that's why they should be buffed at Tengu level.


Actually, that holds true for the Tengu as well - it just happen to have roles that YOU value.

Now, you're not alone in enjoying those roles, but saying it's more flexible is pretty rash. I had this discussion the other day with a friend who was complaining about the Drake and the Abaddon (who share the appeal with damage- and resistance bonuses ontop of a moderate reach weapon system). I said the same thing to him and i noted it in another recent thread on these forums: if simply tanking and projecting moderate damage with moderate reach is too good, maybe the devs should look at evolving mechanics instead of tweaking the details of ships?

All the other tech III ships can make perfect use of their EW-subsystems, the Tengu quickly fall short of it's Recons when trying to, and by extension that makes both the Loki and Proteus excellent scouts and tacklers (as well as specialist support, alongside the Legion, who clock in as the second best mass neutralizer in the game for small-scale capital fights).

While there is the bastardized armor-ECM Tengu, both the Loki and Proteus are far more versatile in their choice of tank and maintaining roles when adapting to gangs with an "off-" tank.

Now, if your world revolves around running missions in empire, exploring or sitting in an above average (resource-wise) blob - then yes, the Tengu will have roles that you value.

If you engage in any more advanced PvE or PvP, you will see that there are equal or better options in other races and other classes.

Being only so slightly advantageous in a narrow but popular role is hardly the reason to nerf something. The same things apply the other way when there are calls out to nerf popular things like L4 missions. It's equally pointless doing that.
Killstealing
Brutor Tribe
Minmatar Republic
#112 - 2011-11-05 14:24:12 UTC
Psychophantic wrote:
Don't nerf the Tengu.

Buff the Loki.

what, 2 boosted webs with 600 dps not enough? being able to tank an avatar doomsday not enough?
Tanya Powers
Doomheim
#113 - 2011-11-05 18:17:45 UTC
stoicfaux wrote:
If you want to nerf the PvE Tengu, then drop the 10% missile velocity bonus. That would drop HML range down to ~70km. Then nerf HML range down to ~50km (increase speed, reduce flight time of heavy missiles.)

It would still be better than the other PvE T3 configs, but not as blatantly.


Almost agree with your opinion if overall this single change wouldn't affect it that much.

I'd rather see the base heavy missile stats nerfed such has flight time.
This single stat makes each and every ship using it very versatile, cut the base flight time for about 50% keep all other stats.

Increase base impact speed for ham's for 20 or 40% (just an idea, not sure it's enough) and reduce explosion radius of those by 25% + base dmg increase 10% so they become interesting to use and make many missile ships other than caldari interesting to fly.
Tanya Powers
Doomheim
#114 - 2011-11-05 18:31:54 UTC
Noisrevbus wrote:
Actually, that holds true for the Tengu as well - it just happen to have roles that YOU value.



I can also do engineering and production stuff being in it...

If there's something the Tengu does not better than Cerberus is push the same dps at the same distance, now you see what I did here?

If you read my comments about the Tengu you should have understood that if the ship it self is somehow above all others is 1st because of HM's and their ridiculous flight time and second because it can fit very well while being effective, at the major roles in the game witch are pve and pvp.

The other T3's are in need of sub tweaks to be that effective and worth flying for both fields has Tengu can, hell I'd love to see a lot more of those being flown and doing pvp has I'd love to try lvl4's with my Proteus or Loki and have that much fun I can with the Tengu.
Mfume Apocal
Brutor Tribe
Minmatar Republic
#115 - 2011-11-05 18:52:41 UTC
Tanya Powers wrote:
The other T3's are in need of sub tweaks to be that effective and worth flying for both fields has Tengu can, hell I'd love to see a lot more of those being flown and doing pvp has I'd love to try lvl4's with my Proteus or Loki and have that much fun I can with the Tengu.


Taking away HM range won't help the Proteus or Loki become competitive mission boats.
Daniel Plain
Doomheim
#116 - 2011-11-05 19:35:08 UTC
Mfume Apocal wrote:
Tanya Powers wrote:
The other T3's are in need of sub tweaks to be that effective and worth flying for both fields has Tengu can, hell I'd love to see a lot more of those being flown and doing pvp has I'd love to try lvl4's with my Proteus or Loki and have that much fun I can with the Tengu.


Taking away HM range won't help the Proteus or Loki become competitive mission boats.


who says that T3s are supposed to do well in missions?

I should buy an Ishtar.

Desudes
The Scope
Gallente Federation
#117 - 2011-11-05 19:54:48 UTC
Daniel Plain wrote:
Mfume Apocal wrote:
Tanya Powers wrote:
The other T3's are in need of sub tweaks to be that effective and worth flying for both fields has Tengu can, hell I'd love to see a lot more of those being flown and doing pvp has I'd love to try lvl4's with my Proteus or Loki and have that much fun I can with the Tengu.


Taking away HM range won't help the Proteus or Loki become competitive mission boats.


who says that T3s are supposed to do well in missions?


Having T3s out performed by T2s is dumb.

Ishtar vs Proteus : / Now if they gave the Proteus 125mb and a bigger drone bay, it would actually be good.

Excuse me, but what the f*ck are you desu?

Naomi Knight
Ministry of War
Amarr Empire
#118 - 2011-11-05 20:20:16 UTC
Alec Freeman wrote:
I dont think its the ship itself that needs a nerf. Heavy Missiles however do. There damage is too high for there range which renders HAMs useless and gives them an advantage over other weapon systems.

HMs need a range OR damage nerf.

hy dumby , or just maybe hmls the only working missiles??
Shivus Tao
Brutor Tribe
Minmatar Republic
#119 - 2011-11-05 20:21:41 UTC
I'd love to see the proteus with a dedicated drone boat set up.
Soporo
#120 - 2011-11-05 21:35:17 UTC
Alec Freeman wrote:
I dont think its the ship itself that needs a nerf. Heavy Missiles however do. There damage is too high for there range which renders HAMs useless and gives them an advantage over other weapon systems.

HMs need a range OR damage nerf.


Nerf nerf nerf, meh... Nerf Projectiles and Scorch while your at it then, and the Daredevil (soon).

Nerf HM and you nerf any hope for Caldari PvP.
LolRails have utter crap tracking AND dps, Cruise suck and arent used in PvP cept for some POS shoots. Torps require significant hoops to jump through compared to other races BS weapon systems just to be viable against BC's, much less anything else.

PS: HAMs are not useless.

Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats. - H.L. Mencken