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Siphon unit now useless

First post First post
Author
Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#21 - 2013-11-04 16:02:09 UTC  |  Edited by: Zloco Crendraven
Apparently i am right. Goon troll flow redirected to this thread now :D...I am deffo on to something.

But really you Goonies have to be objective sometimes and not always push features towards your favor.
Make the game better, everyone will be happy ;)

So what is wrong with this suggestion?

- Reduce the price to 2 milion
- Reduce the waste to 10%
- Rise the m3 of the unit (so it is not spammable with ceptors and dictors)
- Cap 10 units per char
- Rise the required anchoring level to 4 at least

Also make them stick in the new yurt deployable structures if they are not. Dunno about this info.

Everyone will have a reason to use it, not like now when it is a big guys grief feature.

Everything is about the entry barrier. To you big guys (PL, Goons, NC. etc.) if the module is 2 or 10 million is the same, you got the budget for griefing anyway. But for us small guys 10+ millions is a lot when we need to start a griefing bigger entities.

So the lower the entry mark is, better the feature is. At least if it is 2 million everyone will able to grief and with lower price there will be room even for profit which will encourage even some legit content.

BALEX, bringing piracy on a whole new level.

Weaselior
GoonWaffe
Goonswarm Federation
#22 - 2013-11-04 16:56:35 UTC
"goons mocked my obviously forged goonswarm forum leaks, that means all my points are right the glaring math mistakes notwithstanding"

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Marlona Sky
State War Academy
Caldari State
#23 - 2013-11-04 16:57:13 UTC  |  Edited by: Il Feytid
https://docs.google.com/spreadsheet/ccc?key=0AoWQBU9fv65CdEpkNkxEVjFqcjZwRXlCczVqb0M3QkE&usp=drive_web#gid=0

The most expensive moon mineral right now is Dysprosium. Which the siphon will need 5 cycles before it begins to turn a profit. That is provided no else stole from it during that time. You did keep an eye on it right? Blink

Keep in mind that with the Siphon having a cargo bay of 900m3, it will stop siphoning after 17 hours.
Weaselior
GoonWaffe
Goonswarm Federation
#24 - 2013-11-04 16:59:35 UTC
Marlona Sky wrote:
https://docs.google.com/spreadsheet/ccc?key=0AoWQBU9fv65CdEpkNkxEVjFqcjZwRXlCczVqb0M3QkE&usp=drive_web#gid=0

The most expensive moon mineral right now is Dysprosium. Which the siphon will need 5 cycles before it begins to turn a profit. That is provided no else stole from it during that time. You did keep an eye on it right? Blink

Keep in mind that with the Siphon having a cargo bay of 900m3, it will stop siphoning after 17 hours.

wait wait wait wait wait

Zloco Crendraven has already proven that siphons can't turn a profit in a day by his compelling argument that goons made fun of him when he said it therefore it must be right

what relevance do you think your math and spreadsheets have given the power of that reasoning

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

xttz
GSF Logistics and Posting Reserves
Goonswarm Federation
#25 - 2013-11-04 17:01:01 UTC  |  Edited by: xttz
Zloco Crendraven wrote:

So what is wrong with this suggestion?

- Reduce the price to 2 milion
- Reduce the waste to 10%
- Rise the m3 of the unit (so it is not spammable with ceptors and dictors)
- Cap 10 units per char
- Rise the required anchoring level to 4 at least.


It's still a terribly designed game mechanic, no matter what stats you tweak. If siphons were 1 billion each and only deployable from freighters I would still be calling them terrible, no matter how much that would benefit us.

CCP could have used this as an opportunity to make players fight each other over stolen materials, but instead the waste mechanics and low cost just mean that anyone who has played the game longer than a few months will be able to afford to spam these things simply to deny other players income. They don't even need to collect the materials, just jetcan them and pop the can.
As-is, this will result in nothing more than griefing. Siphons will be spammed as 'corks' on r64 moons, preventing hostile income in a far cheaper and less risky way than sieging the tower with capitals.
Players just don't need to fight over them either; pos guns can kill siphons without risk, while they're cheap enough to drop dozens at once and can be replaced with very little risk as pos guns are terrible against most ships.

There could have been far more interesting scenarios with these by having siphons steal large chunks of already-mined material from a silo, then encouraging players to fight over who got to keep it (via a timer or other mechanic).

Unfortunately this is just an idea crippled by it's execution. Neither side has to do anything particularly fun to 'win'. Either you're logging on constantly to check for new structures, or you're spamming new structures in a fast cloaky ship with no risk. No one has to fight, no one has to explode. Both sides lose.
Marlona Sky
State War Academy
Caldari State
#26 - 2013-11-04 17:04:04 UTC
Weaselior wrote:
Marlona Sky wrote:
https://docs.google.com/spreadsheet/ccc?key=0AoWQBU9fv65CdEpkNkxEVjFqcjZwRXlCczVqb0M3QkE&usp=drive_web#gid=0

The most expensive moon mineral right now is Dysprosium. Which the siphon will need 5 cycles before it begins to turn a profit. That is provided no else stole from it during that time. You did keep an eye on it right? Blink

Keep in mind that with the Siphon having a cargo bay of 900m3, it will stop siphoning after 17 hours.

wait wait wait wait wait

Zloco Crendraven has already proven that siphons can't turn a profit in a day by his compelling argument that goons made fun of him when he said it therefore it must be right

what relevance do you think your math and spreadsheets have given the power of that reasoning

Yeah I don't know what is going on with that SA forum leak. Honestly I don't care. I'm just trying to help keep it real with facts. Although my chart is putting the siphon 'around '10 million ISK like CCP said it would be. I'm not sure how they will settle after Rubicon has been out for a while and the 'novelty' thing wears off.
Marlona Sky
State War Academy
Caldari State
#27 - 2013-11-04 17:06:31 UTC  |  Edited by: Il Feytid
xttz wrote:
Zloco Crendraven wrote:

So what is wrong with this suggestion?

- Reduce the price to 2 milion
- Reduce the waste to 10%
- Rise the m3 of the unit (so it is not spammable with ceptors and dictors)
- Cap 10 units per char
- Rise the required anchoring level to 4 at least.


It's still a terribly designed game mechanic, no matter what stats you tweak. If siphons were 1 billion each and only deployable from freighters I would still be calling them terrible, no matter how much that would benefit us.

CCP could have used this as an opportunity to make players fight each other over stolen materials, but instead the waste mechanics and low cost just mean that anyone who has played the game longer than a few months will be able to afford to spam these things simply to deny other players income. They don't even need to collect the materials, just jetcan them and pop the can.
As-is, this will result in nothing more than griefing. Siphons will be spammed as 'corks' on r64 moons, preventing hostile income in a far cheaper and less risky way than sieging the tower with capitals.
Players just don't need to fight over them either; pos guns can kill siphons without risk, while they're cheap enough to drop dozens at once and can be replaced with very little risk as pos guns are terrible against most ships.

There could have been far more interesting scenarios with these by having siphons steal large chunks of already-mined material from a silo, then encouraging players to fight over who got to keep it (via a timer or other mechanic).

Unfortunately this is just an idea crippled by it's execution. Neither side has to do anything particularly fun to 'win'. Either you're logging on constantly to check for new structures, or you're spamming new structures in a fast cloaky ship with no risk. No one has to fight, no one has to explode. Both sides lose.

You mean you want a timer so you can add it to the goons Timer Board and then blob the ever living **** out of anyone who happens to show up? Yeah let me just form a massive fleet to grab 18 million ISK in Dysprosium on an enemy POS. Stop being a half-wit.

Why don't you try telling your members to be active in the systems you have these precious moons? Don't you trust them?
Weaselior
GoonWaffe
Goonswarm Federation
#28 - 2013-11-04 17:12:12 UTC
Marlona Sky wrote:

You mean you want a timer so you can add it to the goons Timer Board and then blob the ever living **** out of anyone who happens to show up? Yeah let me just form a massive fleet to grab 18 million ISK in Dysprosium on an enemy POS. Stop being a half-wit.

Why don't you try telling your members to be active in the systems you have these precious moons? Don't you trust them?


why is it you think we'd send the same sort of fleets to defend even ~100m of moongoo as we'd send to say murder test

if the system mentioned by xttz was used we'd probably have squads and newbie fcs do them with like ten bored people who were online because it is not enough money to incentivize 100+ man fleets

after all, you call a bunch of those for random bullshit and they stop coming when you actually need them

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Weaselior
GoonWaffe
Goonswarm Federation
#29 - 2013-11-04 17:13:32 UTC  |  Edited by: Weaselior
Marlona Sky wrote:

Yeah I don't know what is going on with that SA forum leak. Honestly I don't care. I'm just trying to help keep it real with facts. Although my chart is putting the siphon 'around '10 million ISK like CCP said it would be. I'm not sure how they will settle after Rubicon has been out for a while and the 'novelty' thing wears off.

They'll be noticeably more than the ~10m build cost shortly after the expansion hits because they're sort of slow to build, but it'll take less than a month to work through that and have relatively thin margins

unless the bpo is hideously expensive or something but that seems unlikely

it is possible for them to swoon under build cost if they're massively overbuilt since you can't cost-effectively reproc them but since they're disposable that would be temporary

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Weaselior
GoonWaffe
Goonswarm Federation
#30 - 2013-11-04 17:17:19 UTC
the core objection xttz is making though is these are boring when used as anything but griefing

we can monitor our own empire fine, it'll be annoying but we can do it. the issue is we've just got a lot more pointless space-work that generates no content for anyone else. we survey towers every few hours, loot and blap siphons, log off

no content is generated for anyone by forcing us to do this. it's just a pointless increase in space work instead of space fun, and that's the symptom of a failed mechanic.

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Toshiro Ozuwara
Perkone
#31 - 2013-11-04 17:19:01 UTC
Marlona Sky wrote:
Why don't you try telling your members to be active in the systems you have these precious moons? Don't you trust them?

If it's not a ratting system, it's not an active system.

It didn't take long to locate the tracking beacon, deep inside the quarters for sleepin' They thought they could get away Not today, it's not the way that this kid plays

Toshiro Ozuwara
Perkone
#32 - 2013-11-04 17:20:46 UTC
It is going to be hilarious fun killing and podding logistics guys who leave the POS to loot the siphons.

It didn't take long to locate the tracking beacon, deep inside the quarters for sleepin' They thought they could get away Not today, it's not the way that this kid plays

Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#33 - 2013-11-04 19:08:01 UTC  |  Edited by: Zloco Crendraven
You Goonies trolled me so hard. I am touched, you are so mean :(
As i see you guys got no valid points, only trolling around

As u see Marlona is being constructive..
On Dysp i agree that the isk return is mehhh, okish but it is still too low...And the mats were risen a bit, now is around 12 mil.
I was always referring to the average moon price, it is not like Dyps is seeded everywhere around the space.

Toshiro mentioned some nice engagements that will happen around looting the siphon units. But ofc that won't happen if the siphon units won't be placed due to being useless if they stay as it is now.

BALEX, bringing piracy on a whole new level.

Sofia Wolf
Ubuntu Inc.
The Fourth District
#34 - 2013-11-04 20:15:16 UTC
Seems to me price of 10 mill per siphon is sound. It is probably unreasonable to expect that thing to pay for itself in less then one game-play session when moon mining POS itself usually take ad lest few days to pay their own amortisation. Sure if POS owner logs in his alt once per day to check for his property he will suffer minimal loses, but for them to be so diligent is already much more then they have to do today to run their POS, so it seems that part is working as intended.

So if this structure punishes absentee POS owners that attend their property only once a fortnight or so, and leaves diligent owners safe, I'd say it has done it's purpose responsibly well. But I have some reservations with 20% waist factor. As an end product consumer I dislike anything that might reduce supply of manufacturing materials that might in turn push already excessive price of t2 ships even higher. I don't care who supplies the market, POS owner or random thief, as long as supply is not falling. So I must strongly urge devs to consider removing 20% waist penalty for the sake of maintaining reasonable t2 ship prices.

Jessica Danikov > EVE is your real life. the rest is fantasy. caught in a corporation. no escape from banality. open up yours eyes, peer through pod good and seeeeeee. I'm just a poor pilot, I need no sympathy. because I'm easy scam, easy go, little isk, little know. anyway the solar wind blows...

Marlona Sky
State War Academy
Caldari State
#35 - 2013-11-04 22:02:17 UTC
It's 10% waste now FYI.
Cage Man
Fusion Enterprises Ltd
Pandemic Horde
#36 - 2013-11-04 22:14:46 UTC
Weaselior wrote:
the core objection xttz is making though is these are boring when used as anything but griefing

we can monitor our own empire fine, it'll be annoying but we can do it. the issue is we've just got a lot more pointless space-work that generates no content for anyone else. we survey towers every few hours, loot and blap siphons, log off

no content is generated for anyone by forcing us to do this. it's just a pointless increase in space work instead of space fun, and that's the symptom of a failed mechanic.


Its never fun for the victim... but I can bet someone will be having a little fun with this, profitable or not, that is after all the goonies motto right.. do whats fun for you Blink
Weaselior
GoonWaffe
Goonswarm Federation
#37 - 2013-11-04 22:48:12 UTC
Cage Man wrote:

Its never fun for the victim... but I can bet someone will be having a little fun with this, profitable or not, that is after all the goonies motto right.. do whats fun for you Blink

well yeah me too

but i'm just going to be spending money to grief people to death rather than use the system the way it was designed

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Ranger 1
Ranger Corp
Vae. Victis.
#38 - 2013-11-04 22:54:00 UTC  |  Edited by: Ranger 1
Weaselior wrote:
the core objection xttz is making though is these are boring when used as anything but griefing

we can monitor our own empire fine, it'll be annoying but we can do it. the issue is we've just got a lot more pointless space-work that generates no content for anyone else. we survey towers every few hours, loot and blap siphons, log off

no content is generated for anyone by forcing us to do this. it's just a pointless increase in space work instead of space fun, and that's the symptom of a failed mechanic.

Well, I think the point is that the people that don't necessarily get their enjoyment from direct combat will have fun with this.

There are a lot of people that get their enjoyment from slipping in unseen, being stealthy, avoiding combat... often because they play solo or with a very small group.

This mechanic is intended for them, not for the more combat oriented among us. Even I will admit that occasionally stealthy activities of this sort have a certain appeal... although personally I grow tired of them quickly.

It's a demonstrably poor mechanic for griefing, even by a large group, unless the target POS owner is an absentee owner in a largely vacant system. (And if that's the case, they get what they deserve.) On any regularly checked POS, or any POS in a blue inhabited system, they will lose at most a few of percent in waste before the siphon is found, emptied, and destroyed. Less once it becomes apparent that they are a target.

"Oh, here comes the siphon alt again. Somebody log in their gunnery alt for a couple of minutes and blow em up."

What will be interesting is how you will handle things internally after the first month, when the occurrence of your alts finding a siphon attached to your POS's falls off sharply. Will you maintain the grind of logging on every few hours (or at least once a day) to check for them, or will it rapidly become not worth the trouble? And if your checks eventually become more infrequent, won't that open the door to the small time operator, since any large scale deployment will spark renewed interest in logging your gunnery alts on again?

It should be interesting to see where this all settles (realistically speaking) a few months after deployment.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Maximus Aerelius
PROPHET OF ENIGMA
#39 - 2013-11-04 23:29:15 UTC
Ranger 1 wrote:
It should be interesting to see where this all settles (realistically speaking) a few months after deployment.


A very good summing up. It's always the immediate rush people speculate about and not what's going to happen after. I spent 25million on one of the first Corax destroyers to roll off the lines when they were released and that's about the only time I've hit something up on launch day.

I'm curious to see how these pan out TBH, curious indeed.
Narffy
Dominus Imperium
#40 - 2013-11-05 02:54:48 UTC
Sofia Wolf wrote:
Seems to me price of 10 mill per siphon is sound. It is probably unreasonable to expect that thing to pay for itself in less then one game-play session when moon mining POS itself usually take ad lest few days to pay their own amortisation. Sure if POS owner logs in his alt once per day to check for his property he will suffer minimal loses, but for them to be so diligent is already much more then they have to do today to run their POS, so it seems that part is working as intended.

So if this structure punishes absentee POS owners that attend their property only once a fortnight or so, and leaves diligent owners safe, I'd say it has done it's purpose responsibly well. But I have some reservations with 20% waist factor. As an end product consumer I dislike anything that might reduce supply of manufacturing materials that might in turn push already excessive price of t2 ships even higher. I don't care who supplies the market, POS owner or random thief, as long as supply is not falling. So I must strongly urge devs to consider removing 20% waist penalty for the sake of maintaining reasonable t2 ship prices.


You consider checking on the POS once a day as due diligence? I can check on the POS' I'm in charge of a few times a day. However, there's going to be a 7 hour gap when I go to bed and a 10 hour gap for work. The people using siphons can easily use kill mails to figure out when our corp is unable to babysit our POS' and place siphons right at those times. If this happens, we will be forced to shut down our moon mining operations unless market prices also increase enough to support the lost income.