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Mobile Tractor Unit, a bit of feedback after using.

Author
Rexxorr
Perkone
Caldari State
#1 - 2013-11-02 17:55:41 UTC
Good day.


I bought a few blueprints and its time to manufacture Mobile Tractor Units, a few hours later ...
Fresh off the line new Tractor Units , lets go lvl4 mission in a marauder and see what they can do :-)




1. Appears to be a 45 sec deploy time, which is a bit long, Half the room is dead already.

2. Tractor Unit pulls in a wreck, ten seconds later it decides to pull in another wreck. Good thing my marauder is packing tractor beams or we could be here a few hours...

3. All wrecks are pulled in, and nothing else is happening, Tractor Unit seems stuck.

4. Ok we have empty and full wrecks, lets salvage the empty wrecks. Ok that worked, tractor unit just emptied a wreck... wait it now seems stuck again. As long as I salvage the empty wrecks it will loot otherwise it stops or gets stuck.

5. Hmm thats odd, the Tractor Units green beam is on my ship... is it trying to tractor/loot me ? and why are my salvage drones beams on my ship, are they also trying to salvage me ? lol

6. Well lets try leaving a room while the Tractor Unit is tractoring in wrecks, an see what happens. 30 min later come back to room, tractor unit stopped when I left the room, it is however starting up again to tractor in some wrecks.




Some have expressed concern that the Mobile Tractor Unit would obsolete the noctis and the marauders ability to tractor/loot.
Its safe to say those concerns are moot.
Joe Risalo
State War Academy
Caldari State
#2 - 2013-11-02 21:57:14 UTC
Rexxorr wrote:

Some have expressed concern that the Mobile Tractor Unit would obsolete the noctis and the marauders ability to tractor/loot.
Its safe to say those concerns are moot.


I was never worried about the noctis, as it is faster, and can salvage.

However, I was worried about the Golem.


Well, at least the good news is that the only reason anyone was interested in these was the hopes that they would continue to tractor after we left the room.

Since they don't do that, they're useless..... Completely useless
Mara Rinn
Cosmic Goo Convertor
#3 - 2013-11-02 23:37:02 UTC  |  Edited by: Mara Rinn
Joe Risalo wrote:
Well, at least the good news is that the only reason anyone was interested in these was the hopes that they would continue to tractor after we left the room.


Yup, that's my main interest in them. At their current level of tuning, it would be perfectly fine to have them continue operation when there is nobody around to watch them work. The Mobile Tractor Unit is not going to put professional salvagers out of work.

One option I am considering is to have an alt warp into the wreck field, deploy the tractor unit and some salvage drones and then just leave the alt sitting there. But then I have to deal with gankers :\ Perhaps a Battle-Nereus?

Operating unsupervised is something I'd pay handsomely for, even with the very low wreck-collection speed.
CMD Ishikawa
New Eden Public Security Section 9
#4 - 2013-11-03 00:22:07 UTC
Let's hope the unit's AI is worked to get some improvements, performance seems to be a little disappointing according to OP.
Jasmine Assasin
The Holy Rollers
#5 - 2013-11-03 00:44:43 UTC
If they don't work while I'm not there then these are useless to me.

Glad I have a Noctis.
CMD Ishikawa
New Eden Public Security Section 9
#6 - 2013-11-03 01:08:00 UTC
Jasmine Assasin wrote:
If they don't work while I'm not there then these are useless to me.

Glad I have a Noctis.


Yes, that's the point.
IIshira
School of Applied Knowledge
Caldari State
#7 - 2013-11-03 03:59:42 UTC
It sounds really glitchy but I can see it used in one scenario

I leave my alt on grid in a Algos with salvage drones while I occasionally loot wrecks it fails to when I tab over. I do this while running missions with my main. Yes it would be a lot less efficient than a Noctis but it requires a lot less attention. If someone is bored enough to suicide gank my Algos oh well it's a cheap destroyer and not a big loss.

Is this coming out in Rubicon? I saw it on the test server but it didn't even have a requirements tab on the info listing skills needed.
Sobaan Tali
Caldari Quick Reaction Force
#8 - 2013-11-03 07:23:20 UTC
So, they don't run while you are off grid? Really? Tell me that's not intended. If it is, they will only join the Marauders' fates...sounds cool and all, but practically worthless to the very people that they were made for.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Schmata Bastanold
In Boobiez We Trust
#9 - 2013-11-03 08:27:05 UTC
So structure has 2 days of "dying from loneliness" timer but your loot is gone anyway because you left grid and tractor stopped and wrecks expired after 2 hours?

If this is intended that is a really great feature Roll
I hope yurt will trash modules deposited in it to make equally awesome gameplay.

Invalid signature format

Atlantis Fuanan
Wormhole Research Inc.
#10 - 2013-11-03 11:44:42 UTC
I was hoping a bit more from these tractor units. Actually i was hoping for a nearly proper tractor unit that will pull nearly with the same performance like a playercontrolled tractor beam. :(

[u]Things that would make EVE better:[/u] NRDS - Remove Local - Balance Cloak - Sov-Mechanic Changes - Less QQ

Gilbaron
The Scope
Gallente Federation
#11 - 2013-11-03 16:27:48 UTC
needs a launch for corp option, i am not looting with my main
IIshira
School of Applied Knowledge
Caldari State
#12 - 2013-11-03 17:09:47 UTC
Sobaan Tali wrote:
So, they don't run while you are off grid? Really? Tell me that's not intended. If it is, they will only join the Marauders' fates...sounds cool and all, but practically worthless to the very people that they were made for.


You're shocked that CCP made it where you actually had to be there and not just go dock up, eat lunch, come back and everything is done?

CCP has been moving towards making AFK gameplay difficult or impossible. I'll admit some of this has been at a cost to those that don't AFK. Examples are the drone aggro changes.
Joe Risalo
State War Academy
Caldari State
#13 - 2013-11-03 17:56:46 UTC
IIshira wrote:
Sobaan Tali wrote:
So, they don't run while you are off grid? Really? Tell me that's not intended. If it is, they will only join the Marauders' fates...sounds cool and all, but practically worthless to the very people that they were made for.


You're shocked that CCP made it where you actually had to be there and not just go dock up, eat lunch, come back and everything is done?

CCP has been moving towards making AFK gameplay difficult or impossible. I'll admit some of this has been at a cost to those that don't AFK. Examples are the drone aggro changes.


The thing is, if you're required to be on grid , then they should have made tractor drones and not a structure..
The purpose of basically all structures up until now is that they work when you're not around.
Schmata Bastanold
In Boobiez We Trust
#14 - 2013-11-03 19:05:31 UTC
If current state is to punish AFK nobody who is not doing AFK will use it. So WTF is the point of even having this structure if I can just BM wrecks, make more of them for next hour and then just do tournee in my noctis as I currently would?

So either it really is bugged as hell or I am missing some piece of a puzzle that dev blog will reveal soon(ish) or it is a complete waste of resources.

Invalid signature format

Rexxorr
Perkone
Caldari State
#15 - 2013-11-03 20:26:22 UTC
Good Day :-)



Played around with the Mobile Tractor Unit today, I really want to like this new module...
A few items I took note of.




1. 45 sec deploy time.

2. The unit performs an action, 10 seconds later it will try to do something else. It does not matter how fast
the units tractor speed is, the 10 sec delay between actions just kills any time efficiency.

3. The Unit will pull in all wrecks then it will attempt to loot, after looting the first wreck the unit will get stuck or stop,
In order to get the unit working again you have to salvage the wreck ( or blow it up maby ?).

4. I used a marauder to speed up the tractoring, however this created a problem. The unit would tractor the wreck
I just pulled in with my marauder 1000 or so meters then wait ten seconds and tractor the next wreck beside me.
Deploying the unit in this case is pointless.

5. Leaving a Unit behind to clean up a room does not work, as soon as you leave the room the unit will cease to function.

6. I know when the Unit is working because it hits me with its green beam, however I don't know which wreck is tractored
until I can spot that one wreck moving in a sea of wrecks. :-)





What could make this device useful imo ?....


1. Continue to tractor and loot when you leave a room.

2. Drastically reduce the 10 second delay between actions.

3. Have it tractor the furthest out wreck first.





The idea of Mobile Tractor Unit sounds really great, and I really want to like this new device.



Alvatore DiMarco
Capricious Endeavours Ltd
#16 - 2013-11-03 21:45:28 UTC
Joe Risalo wrote:
... they should have made tractor drones ...


Tractor drones! Yes! +1 for tractor drones.
IIshira
School of Applied Knowledge
Caldari State
#17 - 2013-11-03 23:46:18 UTC
Schmata Bastanold wrote:
If current state is to punish AFK nobody who is not doing AFK will use it. So WTF is the point of even having this structure if I can just BM wrecks, make more of them for next hour and then just do tournee in my noctis as I currently would?

So either it really is bugged as hell or I am missing some piece of a puzzle that dev blog will reveal soon(ish) or it is a complete waste of resources.


I understand everyone wants to make ISK but CCP isn't going to make a module where you can AFK. The point of it is you can loot wrecks when you're not AFK.

Now if this module doesn't grab NPC aggro you could just deploy it at the start of the mission so while you're killing things the wrecks would be pulled to you. I'm not sure if it works this way since I haven't tried it on the test server.
Edora Madullier
French Kiss Singularity
#18 - 2013-11-04 00:53:48 UTC
IIshira wrote:
[quote=Schmata Bastanold]I understand everyone wants to make ISK but CCP isn't going to make a module where you can AFK. The point of it is you can loot wrecks when you're not AFK.


That's fine, but in its current state, the structure is useless. Unless you have 300 DPS, it will maybe bring 5 wrecks while you're killing 50 enemies. What's the point?

The funny thing is : it PROMOTES being AFK, since you have to be there while not doing anything (you killed the NPCs a long time ago, remember). So much fun indeed!
Joe Risalo
State War Academy
Caldari State
#19 - 2013-11-04 01:08:00 UTC
Edora Madullier wrote:


The funny thing is : it PROMOTES being AFK, since you have to be there while not doing anything (you killed the NPCs a long time ago, remember). So much fun indeed!


This exactly.
The structure requiring you to be on grid promotes AFK probably more so than it not requiring you to be on grid because if you're not on grid, at least you're out doing something else.

This thing takes so long to tractor that showing up in a MWD salvage destroyer (old school method) is faster than waiting on grid for this.

I say again, if you're required to be on grid, it is useless and tractor drones would better serve this purpose.
IIshira
School of Applied Knowledge
Caldari State
#20 - 2013-11-04 01:28:26 UTC
Joe Risalo wrote:
Edora Madullier wrote:


The funny thing is : it PROMOTES being AFK, since you have to be there while not doing anything (you killed the NPCs a long time ago, remember). So much fun indeed!


This exactly.
The structure requiring you to be on grid promotes AFK probably more so than it not requiring you to be on grid because if you're not on grid, at least you're out doing something else.

This thing takes so long to tractor that showing up in a MWD salvage destroyer (old school method) is faster than waiting on grid for this.

I say again, if you're required to be on grid, it is useless and tractor drones would better serve this purpose.


"promotes AFK probably more so than it not requiring you to be on grid because if you're not on grid, at least you're out doing something else"
Wow that's just too funny. So by you actually having to be present to get something in the game promotes you to be AFK... Maybe I can convince CCP that they need to make a module that completes missions for me while I'm not on grid? Big smile

As to the drones things I say again for every tractor drone you put out that would mean one less salvage drone so it's not useless

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