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When will the phoenix not suck, and will we get % to shield implants?

Author
Jarod Garamonde
Jolly Codgers
Get Off My Lawn
#21 - 2013-11-02 16:47:22 UTC
"Like" this comment if you think CCP should redesign the Phoenix to naturally look like a burnt-out wreck, so the server doesn't have to do the work of transforming them *WHEN* they die.

That moment when you realize the crazy lady with all the cats was right...

    [#savethelance]
Solstice Project
Sebiestor Tribe
Minmatar Republic
#22 - 2013-11-02 19:53:40 UTC
Jarod Garamonde wrote:
"Like" this comment if you think CCP should redesign the Phoenix to naturally look like a burnt-out wreck, so the server doesn't have to do the work of transforming them *WHEN* they die.
That's really one of the dumbest whoring attempts ever, even if it wasn't even intended as whoring.

IDGAD
The Scope
Gallente Federation
#23 - 2013-11-03 02:15:23 UTC
destiny2 wrote:
the pheonix is one of the best pos bashing ships in the game. it gets the highest volley amount out of any dread for damage. and they can get some pretty beastly tanks as well.


Either you are a really bad troll, or just really stupid. Yes cit torps may get the highest volley slightly above that of an artil nag, but this is NOT good for POS bashing. For POS bashing you want raw unadulterated DPS. It does not matter if it is slow fire or fast higher, all that really matters is the DPS. If you are shooting the POS, it's one big targer that takes a while to whittle down, and the fact is that while you will get around 7.5~8 K DPS with a cit torp going out 60 K max and can NOT be extended. The Blaster moros of same fit gets around 20 K optimal 50 K falloff (well within the 30 K range for POS bashing) at 12.9 K DPS. The moros is roughly 60 % higher DPS than a torp phoenix. The only way the Phoenix really outshines is for the tiny bit of range between 50~60 K where both can still hit, but the moros DPS dips beneath the flatline phoenix DPS. Within the 0~45 K range though the moros is obviously superior without a doubt.
Mainiac IV
Imperial Academy
Amarr Empire
#24 - 2013-11-03 02:52:30 UTC
I don't think people get how OP % to shield implants would be on certain ships when there is shield recharge
ACE McFACE
Dirt 'n' Glitter
Local Is Primary
#25 - 2013-11-03 03:07:03 UTC
Jarod Garamonde wrote:
"Like" this comment if you think CCP should redesign the Phoenix to naturally look like a burnt-out wreck, so the server doesn't have to do the work of transforming them *WHEN* they die.

If your going to do that you may as well also make it a Minmatar ship.

Now, more than ever, we need a dislike button.

Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#26 - 2013-11-03 18:37:52 UTC
Mainiac IV wrote:
I don't think people get how OP % to shield implants would be on certain ships when there is shield recharge


slot 6-10 implants that reduce cap use or decrease cycle time for shield boosters should be considered at the very minimum.
destiny2
Decaying Rocky Odious Non Evil Stupid Inane Nobody
Looking for Trouble
#27 - 2013-11-03 18:45:26 UTC  |  Edited by: destiny2
Nariya Kentaya wrote:
destiny2 wrote:
the pheonix is one of the best pos bashing ships in the game. it gets the highest volley amount out of any dread for damage. and they can get some pretty beastly tanks as well.

yeah, was running some fun with some old buddies in low a week back, figured out, the Phoenix is technically where a capital/dread should be. its tanky as all ****, has a super heavy amount of damage, but absolutely no way to apply it to much fo anything. i mean, the phoenix is literally the only capital that actually NEEDS a "support fleet" of anything besides 200 other identical capitals.



I prefer the pheonix over any other dread, only cause well missiles hit everything, in a straight 1 vrs 1 dread vrs dread a pheonix will prolly come out on top, as it has the abilitys to swap damage types easily.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#28 - 2013-11-03 18:49:58 UTC
Rapid Cruise Missile Launcher Smile

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Lykouleon
Noble Sentiments
Second Empire.
#29 - 2013-11-03 19:20:55 UTC
CCP, why don't you just shoe-horn every ship into the game into what I want/expect it to be instead of making me look for alternative things/other ways of using it? Please. Thank you.

Lykouleon > CYNO ME CLOSER so I can hit them with my sword

David Kir
Errantry Armaments
Empire of Decadence.
#30 - 2013-11-03 19:28:50 UTC  |  Edited by: David Kir
Dreadnoughts are meant for structure/capital/supercapital bashing, not subcap blapping or sleeper duty.
That's what the Phoenix does, and pretty well at that.
The other dreads are out of control, and they need to be fixed.

And if CCP wants dreads to be used as they are currently, I have a very simple fix for the Phoenix.
Increase Capital Missile velocity and decrease the flight time to keep the range as it is while making them reach the targets faster, then slap a huge damage bonus on the Phoenix.

There you go, 3 dreads that can do pretty much anything and one that can only apply its humongous DPS values to moon-like objects.
Have fun.

EDIT: % shield implants would be incredible.
100 mil EHP Wyverns everywhere.

EDIT n°2: I am the proud owner of a proudly unexploded Phoenix.
Get one: it's like using a scalpel.

Friends are like cows: if you eat them, they die.

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#31 - 2013-11-03 21:09:36 UTC
David Kir wrote:
Dreadnoughts are meant for structure/capital/supercapital bashing, not subcap blapping or sleeper duty.
That's what the Phoenix does, and pretty well at that.
The other dreads are out of control, and they need to be fixed.

And if CCP wants dreads to be used as they are currently, I have a very simple fix for the Phoenix.
Increase Capital Missile velocity and decrease the flight time to keep the range as it is while making them reach the targets faster, then slap a huge damage bonus on the Phoenix.

There you go, 3 dreads that can do pretty much anything and one that can only apply its humongous DPS values to moon-like objects.
Have fun.

EDIT: % shield implants would be incredible.
100 mil EHP Wyverns everywhere.

EDIT n°2: I am the proud owner of a proudly unexploded Phoenix.
Get one: it's like using a scalpel.


You'll need to increase the explosion velocity too. Or you'll find Titans speed tanking citadel cruises.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

David Kir
Errantry Armaments
Empire of Decadence.
#32 - 2013-11-03 21:30:54 UTC  |  Edited by: David Kir
Steve Ronuken wrote:

You'll need to increase the explosion velocity too. Or you'll find Titans speed tanking citadel cruises.


Yes, but this needs to be handled very carefully, taking in count TP and SW stacking values in order to predict and contain the maximum damage application potential.
Potentially incoming missile modules complicate the equation even more.
The main issue with the Phoenix (as well as the main reason why CCP hasn't laid its hands on it yet, IMO) is that it has a massive power creep potential.
I've been fiddling with it for quite a while already, and I can see it becoming very powerful with only a few twists.

Friends are like cows: if you eat them, they die.

Knights Armament
Deep Core Mining Inc.
Caldari State
#33 - 2013-11-04 01:15:22 UTC  |  Edited by: Knights Armament
lets pretend like the majority of alliances aren't all armor tanking logis and caldari are not useless bastards no one bothers undocking, the basilisk isn't even cap stable the game balance is only existent in the minds of winmatar and gallente pilots.

Don't bother training for anything other than those two alpha races.
David Kir
Errantry Armaments
Empire of Decadence.
#34 - 2013-11-04 14:05:05 UTC
Knights Armament wrote:
the basilisk isn't even cap stable


Trying to make a Basilisk cap-stable is a clear sign of not knowing how it's meant to be used.

Besides, there are lots of good Caldari ships at the moment.

Friends are like cows: if you eat them, they die.

Jenn aSide
Worthless Carebears
The Initiative.
#35 - 2013-11-04 14:13:48 UTC
The Renner wrote:
nah, Rapid rapid rapid light missile launcher is the way to go, think of the possible trolling of frigate fleets.


So rapid it rips a hole in the space time continuum and sends missiles back in time to kill the enemies momma so the kid won't grow up to destroy skynet.

This is the only way to fix the Phoenix.
Anomaly One
Doomheim
#36 - 2013-11-04 14:19:14 UTC
Jenn aSide wrote:
The Renner wrote:
nah, Rapid rapid rapid light missile launcher is the way to go, think of the possible trolling of frigate fleets.


So rapid it rips a hole in the space time continuum and sends missiles back in time to kill the enemies momma so the kid won't grow up to destroy skynet.

This is the only way to fix the Phoenix.


0.1 rate of fire, missile fleets in tidi, because seeing 4k missiles heading towards your ship at 1/10 of a second is pretty awesome.
Cambarus
The Baros Syndicate
#37 - 2013-11-04 16:11:11 UTC
Tippia wrote:
ElQuirko wrote:
Ptraci wrote:
Speaking as a former phoenix owner - highest volley amount? BS. You've never seen the volley a Moros can dish out. 70 to 80k with a Phoenix compared to - 80-150k per volley from a Moros? Besides, the Phoenix volley happens every 15-20 secs, as opposed to the 5 sec volley of hybrid ships. So when you have a mediocre volley with a huge cycle time, what does that do to your DPS? Makes it embarrassingly small, for one thing.

Speaking as a former moros owner, what?!

Weell… 60k:ish with blasters, ×1.5 for a high-quality hit or ×3 for a wrecking hit = 90k and 180k, respectively. Calling it the norm is a bit misleading, though.

You have a .0027% chance of critting with all 3 guns in the same volley if memory serves, I think my personal best was ~100k >_>

That said, the pheonix needs a buff, but I'm not holding my breath.

The notion of dreads being for engaging towers is as old as it is wrong, the mechanics behind structure bashing in general just don't mesh at well with how dreads work. A Phoenix could do twice the damage of a Moros to towers and still be a worse dread, because in structure bashes the structure itself isn't the dangerous thing, and taking a bit longer to kill it is a small price to pay for the ability to deal with the people who inevitably show up to defend it. The notion of dreads being used as siege weapons is flawed, because siege weapons don't really have a use when people can't actually fight from behind their walls.
David Kir
Errantry Armaments
Empire of Decadence.
#38 - 2013-11-04 16:44:13 UTC
Cambarus wrote:

The notion of dreads being for engaging towers is as old as it is wrong, the mechanics behind structure bashing in general just don't mesh at well with how dreads work. A Phoenix could do twice the damage of a Moros to towers and still be a worse dread, because in structure bashes the structure itself isn't the dangerous thing, and taking a bit longer to kill it is a small price to pay for the ability to deal with the people who inevitably show up to defend it. The notion of dreads being used as siege weapons is flawed, because siege weapons don't really have a use when people can't actually fight from behind their walls.


The last sentence doesn't make any sense.
It really doesn't.
Siege weapons DO have a use when people behind the walls can't fight.
They're meant to destroy fortifications or damage those who are besieged, whenever such thing is needed.
The main objective of a siege is to take a fortified location by force, whether confronted by active or passive resistance.

There have been countless sieges throughout history during which the besieged party did not fight back, but took refuge inside the walls and waited for reinforcements (or for the enemy to simply go away).

Friends are like cows: if you eat them, they die.

Nolen Cadmar
Caldari Provisions
Caldari State
#39 - 2013-11-04 17:44:00 UTC
Leave the Phoenix as is. It's the ultimate structure bashing dread. It sucks at everything else because of that. It has it's one purpose, just leave it at that.

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Frostys Virpio
State War Academy
Caldari State
#40 - 2013-11-04 18:08:38 UTC
Alavaria Fera wrote:
Rapid rapid heavy missile launcher


Capital bomb launcher with crazy RoF and the T2 capital bombs will be proximity fuse system instead of always flying to thier max range with an IFF system so it does not blow up just because you have friendly ahead of you.

Make it happen CCP.
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