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Fixing HAM and HML

First post
Author
Marcus Walkuris
Aww yeahhh
#21 - 2013-11-02 11:54:44 UTC
Xequecal wrote:
Missile skills also have far less diminishing returns and require everything at V for real effectiveness. Guided Missile Precision V increases damage by 6.667% relative to Guided Missile Precision IV. That's a support skill, by the way. For comparison, Racial Turret V only increases damage by 4.166% relative to Racial Turret IV.


Which is why CCP announcing the upcoming RHML with a straight face just kind of makes stare in amazement..
Splitting large missile launchers into three 4-5x skills now? Really?? No problem there??
Large missile launchers as it stands take more time then say capital laser turrets.
Paired with the uncoupling of turret skill trees it is quite the slap in the face.
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#22 - 2013-11-02 11:59:52 UTC
I have a question about why they introduced it.. 10 years after the game released.
Mnemosyne Gloob
#23 - 2013-11-02 16:35:21 UTC
Baron' Soontir Fel wrote:
[The amount of damage that is evaded due to links and sig radius reductions is incredibly stupid.


So it's not a problem of missiles, but links? Now we are getting somewhere.

But yeah i know nothing concerning missiles, i will admit that. I am just annoyed by the tone of some people, who paint it such that "kiting is good, everything else is bad" - which is for their playstyle it is that way.

It's the whole 'i'm using links and kiting boats to upengage gangs alone' attitude, which in rare situations might happen, but mostly they will still just gank the poor guy who gets trapped in their extended point range. But maybe everyone should play that way since it is the way to fly spaceships and soon all there will be is condors, krakakals, tengus and whathaveyou staring at each other. :)
Chessur
Full Broadside
Deepwater Hooligans
#24 - 2013-11-02 16:58:27 UTC  |  Edited by: Chessur
Mnemosyne Gloob wrote:
Baron' Soontir Fel wrote:
[The amount of damage that is evaded due to links and sig radius reductions is incredibly stupid.


So it's not a problem of missiles, but links? Now we are getting somewhere.

But yeah i know nothing concerning missiles, i will admit that. I am just annoyed by the tone of some people, who paint it such that "kiting is good, everything else is bad" - which is for their playstyle it is that way.

It's the whole 'i'm using links and kiting boats to upengage gangs alone' attitude, which in rare situations might happen, but mostly they will still just gank the poor guy who gets trapped in their extended point range. But maybe everyone should play that way since it is the way to fly spaceships and soon all there will be is condors, krakakals, tengus and whathaveyou staring at each other. :)


Kiting is better than brawling for small gang 100% of the time. To argue against, would simply be illogical.

As for your fallacious viewpoint that all of the 'elite' pvp players using links, implants, drugs, and kiting setups engage solo pilots- you would be sadly mistaken. Look at any of the good PvP organizations. Turn Left, Genos, Hydra, Exodus, The Hatchery, and some of the awsome PvP vids from 'worst player ever' and Gonrin. They are engaging against the odds 99% of the time.

When I take random pilots in the 'bringing solo back' game channel with me to go duo / in gang with me- they are blowm away at the level of PvP you can achive once you are good. Most of them derp and die, when flying- but its always fun and a learning experience. A friend of mine and myself have recently joined FA, and created a special group within the fail alliance- all to help teach and grow their PvP base. We have taken line members, and thrown them into 3v30 fights, with local at 250+ and shown them how to engage.

Just because you are not at this level, doesn't mean that you should smack talk it. Stop making assumptions about a style of PvP you have never experienced or paticipated in. Are there players that only engage in 'dirty' 1v1s when they have dual links, and snakes? Of course, but the vast majority (of the very small community that is elite PvP) do not.

Also as an aside, if you openly admit that you know nothing of missiles- stop trying to speak on the subject. Listen for a change, and stop letting your erroneous belifes and ego get in the way of your development as a pilot.
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#25 - 2013-11-02 17:14:06 UTC
Clearly the problems with medium missiles is a multi tiered issue and based on the above posts at least some of it comes from poor education and anecdotes surrounding how missiles work.

Turrets might require better piloting but imo missiles by and large need better ship set ups as your weapon systems alone won't be enough to carry you
Mnemosyne Gloob
#26 - 2013-11-02 17:57:46 UTC
Chessur wrote:
Of course, but the vast majority (of the very small community that is elite PvP) do not.


That's the same argument the tengu pilots used when HML got toned down. And the same argument you see cropping up when changes to how links will work are discussed. Sure i find those videos nice to look at and fun to watch, but they are rare cases and as you just said it's a very small community. Should balance work be done towards the minority?
Chessur
Full Broadside
Deepwater Hooligans
#27 - 2013-11-02 18:31:45 UTC
Mnemosyne Gloob wrote:
Chessur wrote:
Of course, but the vast majority (of the very small community that is elite PvP) do not.


That's the same argument the tengu pilots used when HML got toned down. And the same argument you see cropping up when changes to how links will work are discussed. Sure i find those videos nice to look at and fun to watch, but they are rare cases and as you just said it's a very small community. Should balance work be done towards the minority?


Balance. A word thrown around in a sandbox MMO, as if eve could some how be balanced. A small minority of eve players have taken PvP to an art form. They are students of the game, and have constantly tried to improve their PvP knowhow over years of practice. The use every single advantage available to them. along with good situational awareness and piloting skill to post amazing kills and fights.

The thing is, every single thing they are doing, are available to everyone else. If you take an average line member pilot and give them my links, my implants, my drugs and my cerb with fittings- they still couldn't do what I do, and there is no way they could engage what I fight.

It is really funny to me, that such a small minority of pilots can cause such a uproar within the community at large and force all of these balance changes. People refuse to belive that they are bad, and were just flat out played. It must be some game breaking mechanic, why a single tengu killed their 30 man fleet- certainly not their incompitance.

I belive that is the main problem, but if we really want to talk balance, then why are we worried about the minority here? I rarely if ever see deadspace 100MN dual linked, snaked and crashed tengus flying around. What about all of the null blocs use of ships and fleet comps? What rule of measurement do you want to use to determine balance? Is it the current FOTM ship / fleet? What was used in the AT? Or what was said recently by a goon senior FC?
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#28 - 2013-11-02 18:36:03 UTC
In certain games yes. Of course you balance upwards because when the very optimal play style is balanced then it doesn't matter how the lower skill players fly. Their maximum performance for a given scenario has already been dictated for them against the ouput of better players. If you ignore that theory you open a can of worms and get things like 50 man hml tengu/caracal fleets of yester year.
Chessur
Full Broadside
Deepwater Hooligans
#29 - 2013-11-02 19:27:17 UTC
Caleb Seremshur wrote:
In certain games yes. Of course you balance upwards because when the very optimal play style is balanced then it doesn't matter how the lower skill players fly. Their maximum performance for a given scenario has already been dictated for them against the ouput of better players. If you ignore that theory you open a can of worms and get things like 50 man hml tengu/caracal fleets of yester year.


But in eve, PvP is inherently imblanced. The faster ship, with greater damage projection will always have the advantage. Against a slower ship, it will alwys be the kiters fight to lose- always.

And the HML tengu / caracal gangs? Its just another gang concept. What makes, or made them OP? They were getting dunked on by other fleet types. So again, by what metric do we decide balance? Small gang? Solo? Fleet? AT? High sec Warlording? Ganking? Sov grinding?

A change in one area will have unintended effects in others, there is no perfect fix.
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#30 - 2013-11-02 20:15:03 UTC
Saying that is like pretending there is no balance when comparing a rook to a knight in chess. Yes they aren't directly comparable to each other because they function totally differently but we don't look at them without seeing the whole board and all the other pieces.

Since eve is designed with nullsec as the main feature I can only conclude that while ships might be balanced with *considerations* to 1v1 at the end of the day its gang/fleet that must take priority.
Chessur
Full Broadside
Deepwater Hooligans
#31 - 2013-11-02 20:19:12 UTC
Caleb Seremshur wrote:
Saying that is like pretending there is no balance when comparing a rook to a knight in chess. Yes they aren't directly comparable to each other because they function totally differently but we don't look at them without seeing the whole board and all the other pieces.

Since eve is designed with nullsec as the main feature I can only conclude that while ships might be balanced with *considerations* to 1v1 at the end of the day its gang/fleet that must take priority.


See I would disagree with you there. I don't think that eve is marketed as a 0.0 nul bloc game. I don't think that owning a cap / participating in cap warfare is end game. I think that EvE is marketed towards it being a 'sandbox' and the variety that can be caused by player interaction. Small roaming gangs create content for groups of people in a region, who form gangs to fight them, or dock up and call reinforcements. I think that small gang / solo should be the focus because these things are the genesis to larger fights / battles.
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#32 - 2013-11-02 21:00:02 UTC
That depends on what you expect from null. Most of my activity therenis 5-20 people. Fleet to me means like 50+ and similarly weapons should be balanced towards fleet battles as well including consideration for links. Unfortunately it seems medium missiles aren't being balanced like that. While I can privately verify that HAM are good in and of themselves as soon as the target has any kind of respectable amount of speed you will not hurt them very much and this isn't helped either by the conclusion that ham=blaster=short range=brawler fit logic I see heavily implied. Whether light missiles should be bonused with range on cerb/caracal is a fair question on its own but should hams/heavies be getting explosion velocity bonuses due to implied kiting?

and what about when you introduce rapier/huginn to your cerbs side? Do the above changes still seem justified? Is any of it justified? Do missiles need midslot modules to increase dps application through explosion velocity?
Morrigan LeSante
Perkone
Caldari State
#33 - 2013-11-02 22:28:45 UTC
They can't be exclusively mids. Missile boats are (mainly) shield tankers. They just dont have the space there; if we do need those, there should be multiple modules both low and mid.
Chessur
Full Broadside
Deepwater Hooligans
#34 - 2013-11-02 23:01:39 UTC  |  Edited by: Chessur
Caleb Seremshur wrote:
That depends on what you expect from null. Most of my activity therenis 5-20 people. Fleet to me means like 50+ and similarly weapons should be balanced towards fleet battles as well including consideration for links. Unfortunately it seems medium missiles aren't being balanced like that. While I can privately verify that HAM are good in and of themselves as soon as the target has any kind of respectable amount of speed you will not hurt them very much and this isn't helped either by the conclusion that ham=blaster=short range=brawler fit logic I see heavily implied. Whether light missiles should be bonused with range on cerb/caracal is a fair question on its own but should hams/heavies be getting explosion velocity bonuses due to implied kiting?

and what about when you introduce rapier/huginn to your cerbs side? Do the above changes still seem justified? Is any of it justified? Do missiles need midslot modules to increase dps application through explosion velocity?


Most of your activity is 5-20? Well to me anything less than 9 or so guys is small gang. I think that small gang / solo should be the point of balance for everything. Because I think that is what occurs most often, and in my oppinion it is these small roaming gangs that create the majority of player content and provide great PvP for the larger majority of eve. It makes me really sad that there is not a strong, staunch small gang supporter that is voted onto the CSM with real PvP knowledge of the game. It infurates me, that people like the mittani, who do no actual ingame PvP are given broad and sweeping powers over ship balance. Small gang / Solo is the balancing point of eve, not this sov block ****.

On to HAM's:

HAM's damage application does not change, no matter if you are at 1KM or 100KM. HMLs / HAMs are cruiser sized weapons that cannot apply full damage to a cruiser, even if it is webbed. There is something wrong with that. HAM's are not really brawling weapon systems, but the key to the argument here- is that the best way to increase their damage application is through webs, which is for the most part brawly.

So that is why you bring up the minny recons. Of course, with their super long webs- you can legitimately kite with HAM's, and provided that you have info links, a bonsed hull, and a bonsed TP in fleet- HAM's can become really, really scary. However here is the problem. A cruiser based weapon system, should not need info links, and a dual bonused recon in order to effectively apply damage to other cruisers. I think that we can all agree- that is crazy talk.

That is the root of the problem. Either give missile boats more role missile application bonus, change the ammo, or give us more mods to help agument the base stats of the ammo.
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#35 - 2013-11-03 00:08:58 UTC
Chessur wrote:


Most of your activity is 5-20? Well to me anything less than 9 or so guys is small gang. I think that small gang / solo should be the point of balance for everything. Because I think that is what occurs most often, and in my oppinion it is these small roaming gangs that create the majority of player content and provide great PvP for the larger majority of eve. It makes me really sad that there is not a strong, staunch small gang supporter that is voted onto the CSM with real PvP knowledge of the game. It infurates me, that people like the mittani, who do no actual ingame PvP are given broad and sweeping powers over ship balance. Small gang / Solo is the balancing point of eve, not this sov block ****.


Based on Hilmars little speech during the 2012? Fanfest this is more or less how eve was designed I think. Small groups of players faffing about, building their own ships and then taking them out to kill other people ostensibly for luls. I don't think EVE was really ever designed with 30k+ sized coalitions in mind and this is why the game is crashing to a halt.

And before someone claims the fall of TEST: no - TEST suck ass and have only weight of numbers.

Quote:
On to HAM's:

HAM's damage application does not change, no matter if you are at 1KM or 100KM. HMLs / HAMs are cruiser sized weapons that cannot apply full damage to a cruiser, even if it is webbed. There is something wrong with that. HAM's are not really brawling weapon systems, but the key to the argument here- is that the best way to increase their damage application is through webs, which is for the most part brawly.

So that is why you bring up the minny recons. Of course, with their super long webs- you can legitimately kite with HAM's, and provided that you have info links, a bonsed hull, and a bonsed TP in fleet- HAM's can become really, really scary. However here is the problem. A cruiser based weapon system, should not need info links, and a dual bonused recon in order to effectively apply damage to other cruisers. I think that we can all agree- that is crazy talk.

That is the root of the problem. Either give missile boats more role missile application bonus, change the ammo, or give us more mods to help agument the base stats of the ammo.


I think we're on the same page here. At the very minimum someone should be proposing to CCP to fix their ******* missile damage algorithm. A base explosion velocity of 131 for HAM at all 5 is less than half the un-propped speed of a cruiser. Does this mean a cruiser is *always* speed tanking HAMs just by moving without being webbed? (disclaimer - for CN its 153m/s velocity).

I really genuinely think that at a very minimum missiles should have an explosion velocity that matches the normal speed of the average cruiser (discounting logi and ORE ships) so that at the very minimum it applies most of its dps under this scenario. An AB cruiser will negate some damage. When webbed he will revert to receiving a slight amount less than un-propped. MWD unless scrammed then receives much less regardless.

In no uncertain terms should a player outright *need* another player just to make his own ship function normally yet alone optimally.
Major Killz
inglorious bastards.
#36 - 2013-11-03 00:19:20 UTC  |  Edited by: Major Killz
Some serious glorification of "ElITE" and "small community" here. More than anything I can't wait till off grid bonuses are removed and limited by a spherical range. I believe 80% of the pilots who now consider themselves "ELITE" will soon (In early 2014) find themselves average at best. A whole generation of pilots dependent on mechanics surrounding warfare links and strategic cruisers. Players able to engage targets around 40,000m and just orbiting other players in Condors, Caracals, Tier 3 Battlecruisers and near impervious to damage. I must say even flying with said pilots feels dirty. I cannot have a conversation about the current meta and combat dynamics without referenced stats and facts based on bonuses provided by warfare links.

Which is one of the reasons I TRY NOT TO interact with established characters/entities that consider themselves "ELITE" at all or at least to seriously. Which is also hard because I have so many ingame friends within said entities. The other main reason is it's more challenging leading or flying with less experienced and skilled pilots against more experienced and skilled pilots.

Anyway

HML ARE FINE. Heavy missiles have have a good place in PVE and in large scale engagements (6 - 200). I use a Tengu with heavy missiles for exploration (combat sites) and missions (sisters of Eve). The last time I used heavy missiles in combat was on a Navy Caracal solo (had a good run) and CFC blob (early Delve deployment and Fountain campaign with Caracals). Ofc I still know "ELITE" pilots who are still using HML-Drakes (Drake blobs are still serious business) successfully but with off grid bonuses of course. Heavy missile range and the Drake hull/bonuses made the weapon system out to be more than it was. Heavy missiles always had an issue applying damage to frigates without a stasis webifier applied. The only thing CCP should have done was to lower the range of HML's.

HAMS ARE ALSO FINE. They work and hit what they're suppose and do good damage to what they're not suppose to provided a stasis webifier is applied of course.

[u]Ich bin ein Pirat ![/u]

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#37 - 2013-11-03 00:44:15 UTC
Chessur wrote:
Mnemosyne Gloob wrote:
Chessur wrote:
Of course, but the vast majority (of the very small community that is elite PvP) do not.


That's the same argument the tengu pilots used when HML got toned down. And the same argument you see cropping up when changes to how links will work are discussed. Sure i find those videos nice to look at and fun to watch, but they are rare cases and as you just said it's a very small community. Should balance work be done towards the minority?


Balance. A word thrown around in a sandbox MMO, as if eve could some how be balanced. A small minority of eve players have taken PvP to an art form. They are students of the game, and have constantly tried to improve their PvP knowhow over years of practice. The use every single advantage available to them. along with good situational awareness and piloting skill to post amazing kills and fights.

The thing is, every single thing they are doing, are available to everyone else. If you take an average line member pilot and give them my links, my implants, my drugs and my cerb with fittings- they still couldn't do what I do, and there is no way they could engage what I fight.

It is really funny to me, that such a small minority of pilots can cause such a uproar within the community at large and force all of these balance changes. People refuse to belive that they are bad, and were just flat out played. It must be some game breaking mechanic, why a single tengu killed their 30 man fleet- certainly not their incompitance.

I belive that is the main problem, but if we really want to talk balance, then why are we worried about the minority here? I rarely if ever see deadspace 100MN dual linked, snaked and crashed tengus flying around. What about all of the null blocs use of ships and fleet comps? What rule of measurement do you want to use to determine balance? Is it the current FOTM ship / fleet? What was used in the AT? Or what was said recently by a goon senior FC?

Take away the links against another pilot with a single account and you'll likely get owned. You're winning primarily because you're using skirmish links and for no other reason. If you're so amazingly great, drop the links and show us how you do ;)

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#38 - 2013-11-03 00:48:30 UTC
Being sid/speed tanked at unmodified speeds is a penalty turrets don't necessarily suffer. This is a matter of missile mechanics more than it is the target ship.
IIshira
School of Applied Knowledge
Caldari State
#39 - 2013-11-03 03:30:15 UTC  |  Edited by: IIshira
Marcus Walkuris wrote:

Which is why CCP announcing the upcoming RHML with a straight face just kind of makes stare in amazement..
Splitting large missile launchers into three 4-5x skills now? Really?? No problem there??
Large missile launchers as it stands take more time then say capital laser turrets.
Paired with the uncoupling of turret skill trees it is quite the slap in the face.



Wait CCP is changing missile skills or were you talking about another posters suggestion? I knew about the RHML but nothing about this.

Part of me hopes are changing them to be more in line with gunnery skills where you don't have to train a separate base skill to 5 for short and long range variants. I'm not sure how they would do this though with the current system in place.
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#40 - 2013-11-03 10:42:32 UTC
It's not that bad. The missile types don't directly compare to turrets thanks to signature differences.

If they should do anything to missile skills it is change gmp to have a stronger impact