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Balancing High Sec suicide ganking by Hull Value - a realistic approach

First post
Author
Sipphakta en Gravonere
Aliastra
Gallente Federation
#161 - 2013-11-03 18:31:44 UTC
Freedom Equality wrote:
A suicide ganker can pick its target. It stands to lose 15mil if the gank fails. A freighter loses at least 1 bil for the hull + the cargo.


Cost of hull/fittings should never be reason to balance a game mechanic. A Chremoas costs 50 Billion, yet can be destroyed by a single 100M frigate.

The pilot of this freighter should have used game mechanics to protect his assets. Like ECM. Like logistics. Like anti-gank ships. Like webbers.

Quote:
How can you say there is more risk for the Suicide Ganker? Most ganks are a success.


Yes, because gankers know the game mechanics and play together with friends to achieve a common goal. Why do you want to punish them?

Quote:
The Suicide Ganker can decide when and who to attack, has time to figure out if it is worth attacking and can calculate the damage needed. And, in the unlikely event a gank fails, the Suicide Gankers pays 15mil.


Please show me the lvl4 mission fit that can be profitably destroyed by a 15Mill ship. Or the gank fit that can destroy a freighter for 15 Mill.

Quote:
The other professions always risk to lose a lot more, not matter how carefully they plan.


My incursion alt has never been ganked. I've never lost a ship running incursions. I made more than 20 Billion ISK already - without risk. Then again, I take steps to protect my assets and I never fly what I can't afford to lose.

Quote:
A mechanic needs to be introduced so on occasion, no matter how well a Suicide Gank team is, over a one month period they end up losing ISK. Then we can say they take as much ISK as any other profession.

A random mechanic would be preferred. I am sure CCP can think of something.


That would remove suicide ganking as a profession from Eve. Why is this needed?
Freedom Equality
Brutor Tribe
Minmatar Republic
#162 - 2013-11-03 18:42:43 UTC
The thing is, at a 10 mil loss per failed gank(as you get half your fit back) and 50-100 mil for a successful one, Suicide Ganking is a very lucrative business.

You keep trying to hide that saying you take a lot of risk.... however you never mention that you are always profitable.

I will be here reminding everyone that you need to only succeed ONCE and fail 5-10 times to break ever.

It is not even close to the monetary risk other professions have. When they lose their ship it is a bad thing. You throw it away to get 5 times its ISK value.

No my dear Suicide Gankers, you are not risking anything. There is a small fail rate, but it is well covered by the successful ganks.

Something needs to be done specifically for Suicide Ganking but not affect the other professions... this is why wrecks leaving no loot is bad... but the idea that on occasion CONCORD would respond very fast is growing on me.

On ocasion = 40% of the time - that would be fair and you would still make money.

Because let`s say you are now making 8 successful ganks out of 10. You only need to make 2 out of 10 to break even assuming you get 50mil per gank, but sometimes you get more.(as you admitted)

Concord would change the number and make it only so that 4-6 ganks succeed. You would still earn ISK, just not as much as you make now.


Might not be the best idea, but by talking about it and providing information we will help CCP or anyone else for that matter come up with a better idea.
ShahFluffers
Ice Fire Warriors
#163 - 2013-11-03 18:44:45 UTC  |  Edited by: ShahFluffers
Freedom Equality wrote:
A suicide ganker can pick its target. It stands to lose 15mil if the gank fails.

A freighter loses at least 1 bil for the hull + the cargo.

How can you say there is more risk for the Suicide Ganker? Most ganks are a success.

Citation. Because the metrics pulled from the killboards do not support this assertion
(NOTE: on killboards you are only seeing the successful ganks... not all the ganks that have been attempted. But given that so many freighters and missions ships fly around everyday and only a small amount show up per month it is a very safe assumption that the problem is not endemic the way you think it is).

And the risks of a suicide gank were already explained.
And just to point out... not all "risk" comes in quantifiable dollar/ISK values. "Time wasted" is another risk (as I somewhat alluded to in the post I linked).

Freedom Equality wrote:
The Suicide Ganker can decide when and who to attack, has time to figure out if it is worth attacking and can calculate the damage needed. And, in the unlikely event a gank fails, the Suicide Gankers pays 15mil.

It's a two-way street here.
A GOOD freighter pilot knows when he/she might become a potential target before ever undocking.
A GOOD freighter pilot can also calculate how much damage is needed to kill him/her and what would be needed to tip the odds in his/her favor.
A GOOD freighter pilot knows when he/she will need outside support if a high value load needs to be moved.

It's a cat and mouse game. Both sides are always trying to tip things in their favor.

Freedom Equality wrote:
Freedom Equality wrote:
The freighter pilot pays 1bil-1.5bil for the hull + the cargo value.

In truth, suicide gankers make profit from day one and they never risk losing more than than they won via Suicide Ganking.

This didn't answer my question: Why should people who choose to use more expensive stuff be given preferential treatment?

NOTE: Nothing in the game is balanced according to value. It's the exact opposite (see: value is derived by "balance" (see: "supply and demand")).

[quote=Freedom Equality]The other professions always risk to lose a lot more, not matter how carefully they plan.

What about scammers? Racketeers? AWOXers? Corp thieves? Corp scammers? Spies? Explorers? Planetary Interaction?

Outside of lost time and maybe a few million ISK in ships and/or fees... these professions risk almost nothing for potentially large rewards.


Freedom Equality wrote:
A mechanic needs to be introduced so on occasion, no matter how well a Suicide Gank team is, over a one month period they end up losing ISK. Then we can say they take as much ISK as any other profession.

Does this mean that if people run missions all the time then eventually it will become unprofitable too? Because if you aren't using a "bling-fit" there is no risk with that (seriously... if you die to level 4 mission NPCs that isn't risk... that's stupidity).

Distribution agents? Will those be nuked as well?

What about high-sec PI? Characters sit in NPC corps and just farm planets... pulling in what is essentially a passive income stream that cannot be bombed or otherwise interrupted.

If we want to be fair here... might as well be fair across the board!



edit: I'm starting to get the impression that OP is either a massive troll or a "true believer" (see: doesn't matter what anyone else says because what I say is right and matters!).
Freedom Equality
Brutor Tribe
Minmatar Republic
#164 - 2013-11-03 18:45:34 UTC
Sipphakta en Gravonere wrote:
[quote=Freedom Equality]


That would remove suicide ganking as a profession from Eve. Why is this needed?


Are you trying to say Suicide Gankers are so used to earn 5-10 times of what they risk that if we would add some risk for them like for everyone else to lose ISK on occasion, they would all quit?

Well my friend, welcome to EVE. Leave your tears at the door right?
Ghost Phius
Tribal Liberation Force
Minmatar Republic
#165 - 2013-11-03 18:45:51 UTC
Ganking has been changed over the years several times mate. The current iteration is about as warm and fuzzy as it gets.

HTFU and quit crying or keep it up and become the target of the many gankers looking to harvest tears. Your choice.
Arya Regnar
Darwins Right Hand
#166 - 2013-11-03 18:48:14 UTC
OP should biomass.

Sorry but your idea is not just bad, it's biased and horrible.

EvE-Mail me if you need anything.

Freedom Equality
Brutor Tribe
Minmatar Republic
#167 - 2013-11-03 18:48:30 UTC
ShahFluffers wrote:


Does this mean that if people run missions all the time then eventually it will become unprofitable too? Because if you aren't using a "bling-fit" there is no risk with that (seriously... if you die to level 4 mission NPCs that isn't risk... that's stupidity).

Distribution agents? Will those be nuked as well?

What about high-sec PI? Characters sit in NPC corps and just farm planets... pulling in what is essentially a passive income stream that cannot be bombed or otherwise interrupted.

If we want to be fair here... might as well be fair across the board!


If a bling ship is ganked - as a lot of them are - the person running mission will lose a lot of ISK.

Everything that needs to be moved can also be Suicide Ganked.

The only ones not getting ganked are the Suicide Gankers. A mechanic needs to be in place for them too!
baltec1
Bat Country
Pandemic Horde
#168 - 2013-11-03 18:53:49 UTC
Freedom Equality wrote:


If a bling ship is ganked - as a lot of them are - the person running mission will lose a lot of ISK.

Everything that needs to be moved can also be Suicide Ganked.

The only ones not getting ganked are the Suicide Gankers. A mechanic needs to be in place for them too!


So gank us, all of our gank boats are profitable to gank.
ShahFluffers
Ice Fire Warriors
#169 - 2013-11-03 18:54:19 UTC
Freedom Equality wrote:
ShahFluffers wrote:


Does this mean that if people run missions all the time then eventually it will become unprofitable too? Because if you aren't using a "bling-fit" there is no risk with that (seriously... if you die to level 4 mission NPCs that isn't risk... that's stupidity).

Distribution agents? Will those be nuked as well?

What about high-sec PI? Characters sit in NPC corps and just farm planets... pulling in what is essentially a passive income stream that cannot be bombed or otherwise interrupted.

If we want to be fair here... might as well be fair across the board!


If a bling ship is ganked - as a lot of them are - the person running mission will lose a lot of ISK.

Citation.


Otherwise your words (and your entire argument) have no meaning.
Sipphakta en Gravonere
Aliastra
Gallente Federation
#170 - 2013-11-03 18:55:27 UTC
Freedom Equality wrote:
The only ones not getting ganked are the Suicide Gankers. A mechanic needs to be in place for them too!


Fun fact: The 15M gank catalyst is profitable to gank.
Freedom Equality
Brutor Tribe
Minmatar Republic
#171 - 2013-11-03 18:59:41 UTC
Sipphakta en Gravonere wrote:
Freedom Equality wrote:
The only ones not getting ganked are the Suicide Gankers. A mechanic needs to be in place for them too!


Fun fact: The 15M gank catalyst is profitable to gank.


It is, but for a much lower return. Who wants to Suicide Ganks will gank a more profitable target... like a bling mission ship or a freighter....
baltec1
Bat Country
Pandemic Horde
#172 - 2013-11-03 19:02:01 UTC
Freedom Equality wrote:


It is, but for a much lower return. Who wants to Suicide Ganks will gank a more profitable target... like a bling mission ship or a freighter....


Its around the same as a barge and people still gank those.
Freedom Equality
Brutor Tribe
Minmatar Republic
#173 - 2013-11-03 19:10:40 UTC
baltec1 wrote:
Freedom Equality wrote:


It is, but for a much lower return. Who wants to Suicide Ganks will gank a more profitable target... like a bling mission ship or a freighter....


Its around the same as a barge and people still gank those.


Ganking a Suicide Gank fit destroyer.... that is in the middle of a Suicide Gank squad... vs. ganking a lone mining barge alone in a belt.

Ganking the destroyer would actually be risky. Why risk when you can pick a no-risk target?
baltec1
Bat Country
Pandemic Horde
#174 - 2013-11-03 19:16:40 UTC  |  Edited by: baltec1
Freedom Equality wrote:


Ganking a Suicide Gank fit destroyer.... that is in the middle of a Suicide Gank squad... vs. ganking a lone mining barge alone in a belt.

Ganking the destroyer would actually be risky. Why risk when you can pick a no-risk target?


And whos fault is it that the "no-risk " targets have zero defences?
Freedom Equality
Brutor Tribe
Minmatar Republic
#175 - 2013-11-03 19:24:47 UTC
baltec1 wrote:
Freedom Equality wrote:


Ganking a Suicide Gank fit destroyer.... that is in the middle of a Suicide Gank squad... vs. ganking a lone mining barge alone in a belt.

Ganking the destroyer would actually be risky. Why risk when you can pick a no-risk target?


And whos fault is it that the "no-risk " targets have zero defences?


The destroyers has his Suicide Gank buddies with him... as it is normal for a Suicide Gank destroyer.

The mining barge has no army of destroyers guarding it... as it is normal for a mining barge in High Sec.


baltec1
Bat Country
Pandemic Horde
#176 - 2013-11-03 19:30:13 UTC
Freedom Equality wrote:


The destroyers has his Suicide Gank buddies with him... as it is normal for a Suicide Gank destroyer.

The mining barge has no army of destroyers guarding it... as it is normal for a mining barge in High Sec.




It has a dronebay, it has mid and low slots. It can have other miners around it with yet more drones.

Nathalie LaPorte
Native Freshfood
Minmatar Republic
#177 - 2013-11-03 19:45:23 UTC
baltec1 wrote:
Freedom Equality wrote:


The destroyers has his Suicide Gank buddies with him... as it is normal for a Suicide Gank destroyer.

The mining barge has no army of destroyers guarding it... as it is normal for a mining barge in High Sec.




It has a dronebay, it has mid and low slots. It can have other miners around it with yet more drones.




This discussion is pointless, most suicide gank destroyers are flown by outlaws and so you can't suicide gank them ;)
Sir Prometeus
Deep Core Mining Inc.
Caldari State
#178 - 2013-11-03 20:46:24 UTC
Freedom Equality wrote:
The thing is, at a 10 mil loss per failed gank(as you get half your fit back) and 50-100 mil for a successful one, Suicide Ganking is a very lucrative business.

You keep trying to hide that saying you take a lot of risk.... however you never mention that you are always profitable.

I will be here reminding everyone that you need to only succeed ONCE and fail 5-10 times to break ever.

It is not even close to the monetary risk other professions have. When they lose their ship it is a bad thing. You throw it away to get 5 times its ISK value.

No my dear Suicide Gankers, you are not risking anything. There is a small fail rate, but it is well covered by the successful ganks.

Something needs to be done specifically for Suicide Ganking but not affect the other professions... this is why wrecks leaving no loot is bad... but the idea that on occasion CONCORD would respond very fast is growing on me.

On ocasion = 40% of the time - that would be fair and you would still make money.

Because let`s say you are now making 8 successful ganks out of 10. You only need to make 2 out of 10 to break even assuming you get 50mil per gank, but sometimes you get more.(as you admitted)

Concord would change the number and make it only so that 4-6 ganks succeed. You would still earn ISK, just not as much as you make now.


Might not be the best idea, but by talking about it and providing information we will help CCP or anyone else for that matter come up with a better idea.



Your efforts to speak the truth are commendable, but I doubt things ever change until they are exploited a lot, as I said.
Freedom Equality
Brutor Tribe
Minmatar Republic
#179 - 2013-11-03 21:20:24 UTC
I agree, a spike in Suicide Ganks would help this get more attention fast.

But having all the people doing Suicide Ganking here posting and giving us the numbers is a good way to spread the information out there.

Everyone knows that the victim loses a lot of money, but i doubt most know how little ISK a Suicide Ganker risks and how much he gains. And there is nothing stopping them, there is no real way to disrupt them except play dead.(use minimal value fittings/stay docked/only carry items of less value than your hull value in the cargohold etc.)

They came here suggesting you use a logistic alt/use friends when moving a freighter and so on while claiming they have little to no impact....

But my question is, if there are so few ganks and people can avoid them so easily, why does Red Frog Freight limit its value per freighter to 1 bil? Why everyone on the forums advises mission runners not to fit deadspace modules as they will get Suicide Ganked?

Truth is, Suicide Ganking has a very real and noticeable effect in EVE. No matter what the Suicide Gankers want you to think.
Astroniomix
School of Applied Knowledge
Caldari State
#180 - 2013-11-04 03:03:38 UTC
Freedom Equality wrote:


But my question is, if there are so few ganks and people can avoid them so easily, why does Red Frog Freight limit its value per freighter to 1 bil? Why everyone on the forums advises mission runners not to fit deadspace modules as they will get Suicide Ganked?

The same reason people don't advise jumping a battleship around nullsec without a scout.

Or why many capital pilots don't jump into a system with neutrals in it.