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Balancing High Sec suicide ganking by Hull Value - a realistic approach

First post
Author
Freedom Equality
Brutor Tribe
Minmatar Republic
#141 - 2013-11-03 13:09:17 UTC  |  Edited by: ISD Ezwal
Mag's wrote:
Still waiting for those figures, to show how sucide ganks are not as rare as we think. Showing there is indeed a problem.

Take your time OP, we'll wait.


You don`t know how this works... it doesn`t matter how often or rare it is, it exists and it should be corrected.

*Snip* Please refrain from real life analogies on murder and suicide. EvE is a game, not real life. ISD Ezwal
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#142 - 2013-11-03 14:14:42 UTC
Freedom Equality wrote:

it exists and it should be corrected.

Nice argument... should probably note it and use it for every occasion. OP, do you exist?

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Astroniomix
School of Applied Knowledge
Caldari State
#143 - 2013-11-03 15:26:49 UTC
Freedom Equality wrote:
Mag's wrote:
Still waiting for those figures, to show how sucide ganks are not as rare as we think. Showing there is indeed a problem.

Take your time OP, we'll wait.


You don`t know how this works... it doesn`t matter how often or rare it is, it exists and it should be corrected.

*Snip* Please refrain from real life analogies on murder and suicide. EvE is a game, not real life. ISD Ezwal

So the problem now isn't that it's too prominent, the very fact that suicide ganking happens AT ALL is bad.

Kenpo
The Guardians of the Beam
#144 - 2013-11-03 15:49:45 UTC
Griefing is griefing, doesn't matter how you paint it.

Caution, rubber gloves and faceshield required when handling this equipment.

Freedom Equality
Brutor Tribe
Minmatar Republic
#145 - 2013-11-03 15:53:55 UTC  |  Edited by: ISD Ezwal
*Snip* Please refrain from discussing forum moderation. If you are perceiving a problem with ISD behaviour on the forum or are disagreeing with the way (your) posts are being moderated, please feel free to read the CCP policies and follow the procedure found under the header 'Complaints'. ISD Ezwal, Lt. Commander, Community Communication Liaisons.


Ontopic: I will try to answer this without any facts so i don`t get censored again. Many things that are considered bad by society are rare if you measure them by how much of the population they touch percentage wise.

However, we have determined a long time ago that it is worth stopping the said things even if they only touch 1% of the population or less. That is something society agrees is the smart way of doing it.

So when you say "it should not be stopped because it does not yet touch 30% of the total population" i say to you: Humanity has decided you are wrong a long time ago.
Puikko
Doomheim
#146 - 2013-11-03 15:55:08 UTC
Alvatore DiMarco wrote:
While I don't have any particular suggestions one way or the other, I do want to say that it's always struck me as odd that after all the training for a freighter and all the expense of buying one you can't actually carry anything significant in it unless you have a multple scouts, some webbers, 8-10 logi and a little bit of divine intervention.

Freighters being nothing more than 1b-ISK dump trucks seems somehow... wrong. Oh well, that's just EVE I suppose.

They're not "1b-ISK dump trucks", they're bulk haulers. Their purpose is to haul massive quantities of stuff, not massively valuable cargo.

Filling them to the brim with something with a relatively low value:volume ratio, such as raw materials, is their intended use, what they're designed for. Filling them to the brim with something valuable is not.

There are specialized haulers in the game designed for transporting valuable stuff, and there are specialized haulers in the game designed to have (comparably) good defenses.
Astroniomix
School of Applied Knowledge
Caldari State
#147 - 2013-11-03 15:55:19 UTC
Kenpo wrote:
Griefing is griefing, doesn't matter how you paint it.

It's only griefing if it's not done for profit.

Granted the whole "is it griefing" argument is pointless because suiciding freighters in highsec is not against the rules.
Astroniomix
School of Applied Knowledge
Caldari State
#148 - 2013-11-03 16:02:17 UTC  |  Edited by: ISD Ezwal
Freedom Equality wrote:
*Snip* Please refrain from discussing forum moderation. If you are perceiving a problem with ISD behaviour on the forum or are disagreeing with the way (your) posts are being moderated, please feel free to read the CCP policies and follow the procedure found under the header 'Complaints'. ISD Ezwal, Lt. Commander, Community Communication Liaisons.


Ontopic: I will try to answer this without any facts so i don`t get censored again. Many things that are considered bad by society are rare if you measure them by how much of the population they touch percentage wise.

However, we have determined a long time ago that it is worth stopping the said things even if they only touch 1% of the population or less. That is something society agrees is the smart way of doing it.

So when you say "it should not be stopped because it does not yet touch 30% of the total population" i say to you: Humanity has decided you are wrong a long time ago.

Stop bringing RL topics (especially ones involving murder and suicide) into a video game discussion. They are not the same thing, they cannot be compared at all.

Blowing up someones internet space ship deprives them of nothing that affects their quality of life outside the game.
Puikko
Doomheim
#149 - 2013-11-03 16:04:37 UTC
Freedom Equality wrote:
However, we have determined a long time ago that it is worth stopping the said things even if they only touch 1% of the population or less. That is something society agrees is the smart way of doing it.

So when you say "it should not be stopped because it does not yet touch 30% of the total population" i say to you: Humanity has decided you are wrong a long time ago.

It's a game about immortal starship captains. What real life society agrees on has very little to do with it.

Kenpo
The Guardians of the Beam
#150 - 2013-11-03 16:25:27 UTC
Astroniomix wrote:
Kenpo wrote:
Griefing is griefing, doesn't matter how you paint it.

It's only griefing if it's not done for profit.

Granted the whole "is it griefing" argument is pointless because suiciding freighters in highsec is not against the rules.


Doesn't matter how you paint it.

Caution, rubber gloves and faceshield required when handling this equipment.

Sipphakta en Gravonere
Aliastra
Gallente Federation
#151 - 2013-11-03 16:31:44 UTC
Kenpo wrote:
Doesn't matter how you paint it.


Since griefing is against the EULA/TOS, I recommend to petition every time you get scammed or ganked. It's the only way to get these evil people to stop so we can finally mine in peace.
ShahFluffers
Ice Fire Warriors
#152 - 2013-11-03 17:18:14 UTC  |  Edited by: ShahFluffers
Freedom Equality wrote:
Ontopic: I will try to answer this without any facts so i don`t get censored again. Many things that are considered bad by society are rare if you measure them by how much of the population they touch percentage wise.

However, we have determined a long time ago that it is worth stopping the said things even if they only touch 1% of the population or less. That is something society agrees is the smart way of doing it.

So when you say "it should not be stopped because it does not yet touch 30% of the total population" i say to you: Humanity has decided you are wrong a long time ago.

By this standard we should do the following to EVE...

- break up corporate monopolies in EVE... because they stomp all over the competition and prevent new businesses from growing.
- stop people from manipulating the market (because it causes unjustified "economic hardship" for those affected).
- stop price gouging and fixing.
- stop all high-sec wars.
- have the NPC empires go out into null-sec and wipe out the players who live there (because they are warlords who potentially threaten the security of empire space).
- have the NPCs or GMs severely punish all players who steal from corps and alliances.
- ban anyone with <= -5.0 security status to access or use anything in empire space (high-sec or low-sec).
- outlaw the sale and use of all weapons in empire space outside of special "shooting zones" and self-defense.


These things are good in RL because they [mostly] prevent potential negative effects on the lives of many, many people.
However... this is a game where there are no "true" negative effects**. You character never dies. You can never be "removed" from the game (unless you violate the EULA and TOS). The only thing you can lose here is time and effort... which, in a grander sense, you are losing anyways because you are playing a game and not something actually productive in the real world.

** when I say "'true' negative effects" I am referencing to things that would affect a person's quality of life and/or physical health. The only things that can ever be hurt in a game, especially an online game, is pride and personal sense of ethics.
Moreover...
- If your pride is getting hurt over a game then it is time for you to step away from the computer and do something to "center" yourself. It's a game. The objective is to be better compared to others... not have the game make you better.
- if your personal sense of ethics and justice are being offended by activities in a game then step away from the computer and do a reality check. Games often do "what if" scenarios where commonly held ethics are scrapped or twisted to create a story or setting for you to exist in. It is not RL. It never will be RL. Get over it.
Freedom Equality
Brutor Tribe
Minmatar Republic
#153 - 2013-11-03 17:30:35 UTC
How about raising the bar on profitable Suicide Ganks by the hull value of the ship ganked, not by the low cost of disposable ships?

That would actually make ships like freighters usable as they are intended.

It would keep suicide ganking a viable option. Just not a get rich option.
Sipphakta en Gravonere
Aliastra
Gallente Federation
#154 - 2013-11-03 17:39:49 UTC
Freedom Equality wrote:
How about raising the bar on profitable Suicide Ganks by the hull value of the ship ganked, not by the low cost of disposable ships?

That would actually make ships like freighters usable as they are intended.

It would keep suicide ganking a viable option. Just not a get rich option.


Why is this change needed? Among all high-sec professions, suicide gankers already have the highest risk associated with theirs.
ShahFluffers
Ice Fire Warriors
#155 - 2013-11-03 17:41:16 UTC  |  Edited by: ShahFluffers
Freedom Equality wrote:
How about raising the bar on profitable Suicide Ganks by the hull value of the ship ganked, not by the low cost of disposable ships?

Why?

Freedom Equality wrote:
That would actually make ships like freighters usable as they are intended.

They are specialized bulk transport ships (note that I said "bulk"... not "value" there). They are being used as intended every single day.

Freedom Equality wrote:
It would keep suicide ganking a viable option. Just not a get rich option.

Refer to my question one page back.
ShahFluffers wrote:
And without referring to real life (which has no weight in a game)... why should suicide ganking not be be profitable (or very profitable)? Why should people who choose to use more expensive stuff be given preferential treatment?

The latter question is especially important.
Freedom Equality
Brutor Tribe
Minmatar Republic
#156 - 2013-11-03 17:53:45 UTC  |  Edited by: Freedom Equality
Sipphakta en Gravonere wrote:
Freedom Equality wrote:
How about raising the bar on profitable Suicide Ganks by the hull value of the ship ganked, not by the low cost of disposable ships?

That would actually make ships like freighters usable as they are intended.

It would keep suicide ganking a viable option. Just not a get rich option.


Why is this change needed? Among all high-sec professions, suicide gankers already have the highest risk associated with theirs.


A suicide ganker can pick its target. It stands to lose 15mil if the gank fails.

A freighter loses at least 1 bil for the hull + the cargo.

How can you say there is more risk for the Suicide Ganker? Most ganks are a success.

The Suicide Ganker can decide when and who to attack, has time to figure out if it is worth attacking and can calculate the damage needed. And, in the unlikely event a gank fails, the Suicide Gankers pays 15mil.

The freighter pilot pays 1bil-1.5bil for the hull + the cargo value.

In truth, suicide gankers make profit from day one and they never risk losing more than than they won via Suicide Ganking.

The other professions always risk to lose a lot more, not matter how carefully they plan.


A mechanic needs to be introduced so on occasion, no matter how well a Suicide Gank team is, over a one month period they end up losing ISK. Then we can say they take as much ISK as any other profession.

A random mechanic would be preferred. I am sure CCP can think of something.
baltec1
Bat Country
Pandemic Horde
#157 - 2013-11-03 18:25:42 UTC
Freedom Equality wrote:



How can you say there is more risk for the Suicide Ganker? Most ganks are a success.



Well lets work out the chances.

Out of the half a million to a million freighter trips made every month only 30-40 get suicide ganked.

Every time you attempt a suicide gank:



Ganker is open to attack from everyone
Ganker can fail to kill the target
Ganker faces a 50% chance of loot not dropping at all
Ganker will be hit with a sec status loss resulting in being open to attack from everyone
Ganker will be locked out of a ship for 15 min
Ganker will have a killright against them that is sellable and can be activated at any time
Gankers loot ship may be attacked
Gankers loot may be stolen by someone else
Gankers fly ships that are ironically profitable to gank
Gankers void their ship insurance

So we are comparing a 1 in 18750 chance of getting ganked (without taking into account that the chances are near zero if you don't overstuff your freighter) with an activity with the biggest punishments and drawbacks in the game that happen every single time.

Astroniomix
School of Applied Knowledge
Caldari State
#158 - 2013-11-03 18:26:12 UTC  |  Edited by: Astroniomix
Freedom Equality wrote:


How can you say there is more risk for the Suicide Ganker? Most ganks are a success.


Just because people are good at managing risk does not mean it isn't there.

I have never been killed while driving a car, doesn't mean it can't happen.
Mag's
Azn Empire
#159 - 2013-11-03 18:26:43 UTC
Freedom Equality wrote:
Mag's wrote:
Still waiting for those figures, to show how sucide ganks are not as rare as we think. Showing there is indeed a problem.

Take your time OP, we'll wait.


You don`t know how this works... it doesn`t matter how often or rare it is, it exists and it should be corrected.

*Snip* Please refrain from real life analogies on murder and suicide. EvE is a game, not real life. ISD Ezwal
Oh but we do know how it works. You on the other hand seem to be lacking in knowledge on the subject. You even think that suicide gankers get insurance payouts.

Also you've been edited 4 times now, do you ever learn? Your comparisons are distasteful and utterly ridiculous.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Mag's
Azn Empire
#160 - 2013-11-03 18:29:04 UTC  |  Edited by: Mag's
Freedom Equality wrote:


How can you say there is more risk for the Suicide Ganker? Most ganks are a success.

How would you know? You seem to have difficulty with facts and numbers.


We are still waiting by the way. If ganks are so profitable and easy, why are they so rare?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.