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Balancing High Sec suicide ganking by Hull Value - a realistic approach

First post
Author
baltec1
Bat Country
Pandemic Horde
#301 - 2013-11-05 18:21:32 UTC  |  Edited by: baltec1
Freedom Equality wrote:
baltec1 wrote:
Notice how he is avoiding the question I asked him on the last page.

I will ask again Freedom Equality, What ship are we using to scoop the dead freighters loot?


I did not avoid the question i avoided the trolls.

You use a freighter that scoops the loot and runs to the closest station where it docks. From there i can only think you move it in freighters that are clean(no kill rights/no flags) and in much smaller chunks.



So why don't you attack our freighter after it has scooped the loot? Afterall, you have being arguing that it is an easy thing to do and with the crimewatch changes you have a much easier time than the gankers. When CCP announced the crimewatch changes you bears were positively giddy with joy and made merry on the forums declaring an end to freighter ganks because nobody was going to risk scooping the loot in a freighter!

And now you are back, begging for just one more nerf.
Velicitia
XS Tech
#302 - 2013-11-05 18:53:03 UTC
Pollux 'Gemini wrote:
Teckos Pech wrote:
Freedom Equality wrote:
Astroniomix wrote:
Freedom Equality wrote:
...he is moving the junk mission NPC`s drop, that is valued at about 10mil per 1000m3.

What the **** are you hauling that costs 10mill per 1km3 and comes from missions?


First of all, it`s m3 not KM3. Not sure where you got the KM3 from.


*faceplam*

10 mill per 1,000m3 = 10 mill per 1 km3.

I am embarrassed for you. Oops


I do not normally post in the forums, but bad math is something I cannot choke down.

1,000 m3 =/= 1 km3
(stuff)


while true, it's easy to see the writer intended it to read as "1k m3" and simply misplaced the space.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Pollux 'Gemini
The Gemini Initiative
#303 - 2013-11-05 19:08:01 UTC  |  Edited by: Pollux 'Gemini
Velicitia wrote:

while true, it's easy to see the writer intended it to read as "1k m3" and simply misplaced the space.


(Edited for clarity)

Maintaining the fidelity of the message intended in the post is important, and while I did quote the offending posts, I did not call either of them out on it directly. Though I do too believe it is important to denote the difference between what was written and what was meant. If it were written only once I would not have given it a second thought, though it was in fact written twice by two different entities. Even assuming that one man wrote it knowing the correct meaning, it does not mean the second did, or vice versa.
If what you suggest were the case then it would seem perhaps they are simply attacking the OP for reasons other than his post, which is not the point of this discussion, nor even the true point of my own post, merely a segue to the meat of the topic at hand. Blink
Freedom Equality
Brutor Tribe
Minmatar Republic
#304 - 2013-11-06 01:30:16 UTC
I respond to so many people its easy to make mistakes. And they love pointing them out to me. :-)

Either way this thread does what i wanted it to do: provide some ideas for CCP to get Suicide Ganking(griefing) in line. They decide if they want to use them or not, but they are there.

Its normal for Suicide Gankers to be here asking for information they already have just for the sake of asking it - and then coming back to say "see, i am right he provided no info on that" and so on, i don`t mind. We got some good info out of their posts. They even inspired some idea, even if that was clearly not their intention!

So what can i say, keep it up!
Astroniomix
School of Applied Knowledge
Caldari State
#305 - 2013-11-06 05:14:32 UTC
Freedom Equality wrote:
I respond to so many people its easy to make mistakes. And they love pointing them out to me. :-)

Either way this thread does what i wanted it to do: provide some ideas for CCP to get Suicide Ganking(griefing) in line. They decide if they want to use them or not, but they are there.

Its normal for Suicide Gankers to be here asking for information they already have just for the sake of asking it - and then coming back to say "see, i am right he provided no info on that" and so on, i don`t mind. We got some good info out of their posts. They even inspired some idea, even if that was clearly not their intention!

So what can i say, keep it up!

You still haven't explained why you cant just do it yourself. We've spelled out how. But you appear to want CCP to play the game for you.
Zan Shiro
Doomheim
#306 - 2013-11-06 06:07:17 UTC  |  Edited by: Zan Shiro
16 pages...either you are deserving of a trolling merit badge op

Or really need to find a more single player mmo. I recommend the last stars wars one, it was the most single playery mmo I ever tried.

Or if you must make eve single player, hard to probe tengu. Serious on this....gets off gates quick. Hard as hell to find once off gate. Only time you are really exposed is on undock. I will even share my tip for this....don't park it at the mission hub. Frigate it from another quieter station in system. The gankers casing the mission hub station undock never know wtf you actually fly on missions.
Teckos Pech
Hogyoku
Goonswarm Federation
#307 - 2013-11-06 06:10:29 UTC
Quintessen wrote:
For those on all sides just posting the same points over and over again. If people disagreed with you before, they're not going to agree with you on your 40th time saying the same *** ***** thing.

Haulers and industrialists have risks.
Gankers have risks.


To be fair that has been one of my points.

Sure, the law of large numbers says suicide ganking makes you money, but in any single instance that does not have to hold.

Unfortunately somebody in this thread is an innumerate.

In the end, I guess you are right. Hoping he'll suddenly grasp the laws of probability and see this point is probably a fool's errand.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#308 - 2013-11-06 06:18:15 UTC
Freedom Equality wrote:
I respond to so many people its easy to make mistakes. And they love pointing them out to me. :-)

Either way this thread does what i wanted it to do: provide some ideas for CCP to get Suicide Ganking(griefing) in line. They decide if they want to use them or not, but they are there.

Its normal for Suicide Gankers to be here asking for information they already have just for the sake of asking it - and then coming back to say "see, i am right he provided no info on that" and so on, i don`t mind. We got some good info out of their posts. They even inspired some idea, even if that was clearly not their intention!

So what can i say, keep it up!


That's great, can you tell us why such changes would make this sandbox MMO better?

I just don't like it isn't a very good argument. Neither is, its not fair. This is a game where "not fair" is the ideal way to do things.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mag's
Azn Empire
#309 - 2013-11-06 07:36:44 UTC  |  Edited by: Mag's
baltec1 wrote:
Freedom Equality wrote:
baltec1 wrote:
Notice how he is avoiding the question I asked him on the last page.

I will ask again Freedom Equality, What ship are we using to scoop the dead freighters loot?


I did not avoid the question i avoided the trolls.

You use a freighter that scoops the loot and runs to the closest station where it docks. From there i can only think you move it in freighters that are clean(no kill rights/no flags) and in much smaller chunks.



So why don't you attack our freighter after it has scooped the loot? Afterall, you have being arguing that it is an easy thing to do and with the crimewatch changes you have a much easier time than the gankers. When CCP announced the crimewatch changes you bears were positively giddy with joy and made merry on the forums declaring an end to freighter ganks because nobody was going to risk scooping the loot in a freighter!

And now you are back, begging for just one more nerf.
Indeed.

Do you also remember the nerf suicide gankers insurance threads too?
The cries for this nerf included:
"There is no risk in ganking with insurance."
"Gankers will cry over this change and we will be happy."
"This will stop suicide ganking as it adds risk."
"It's all we want to change is insurance, there will be no need for more."

The funny thing is, many of us supported that change. But many of us also laughed and said it wouldn't stop and you'll be back to ask for more nerfs.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Mag's
Azn Empire
#310 - 2013-11-06 07:52:33 UTC
Astroniomix wrote:
Freedom Equality wrote:
I respond to so many people its easy to make mistakes. And they love pointing them out to me. :-)

Either way this thread does what i wanted it to do: provide some ideas for CCP to get Suicide Ganking(griefing) in line. They decide if they want to use them or not, but they are there.

Its normal for Suicide Gankers to be here asking for information they already have just for the sake of asking it - and then coming back to say "see, i am right he provided no info on that" and so on, i don`t mind. We got some good info out of their posts. They even inspired some idea, even if that was clearly not their intention!

So what can i say, keep it up!

You still haven't explained why you cant just do it yourself. We've spelled out how. But you appear to want CCP to play the game for you.
He can't answer. Just like he's avoided every other question or request he doesn't like. It means admitting he's wrong. Big smile

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Frozen Chief
Doomheim
#311 - 2013-11-06 11:14:40 UTC  |  Edited by: Frozen Chief
It is important to the game balance that pirates (in this case ganking pirates) have to actually evaluate what they gank. In it's current state most pirates get away just ganking everything in their path, even cargoless hulls.

They can gank 2-3 cargoless freighter hulls and on the 4th gank, they get a typical cargo (say 1 bil flat). Repeat this routine until sec status gets too low. Result: All lost ships payed + sec status tags needed for all the gankers + profit leftover.

If you gank 4 times, and 3 of those ships are cargoless, you should be losing ISK barring the 4th ship being unusually expensive.



Being able to gank your freighter after you've ganked mine does not mean everything is balanced and fair. Remember, you are ganker. I am a hauler (in this case of course... in actuality I'm a crappy low-sec pirate). That means the balance needs to remain within those roles. If you plan your gank right, I should be ganked. I should not gank you back, because I'm just some lowly hauler.



There's also something to be said about civilized conversation. Everyone in this thread getting their panties in a bunch... sheesh :P. There's no facts here, this is a rather subjective issue. Thus learn to respect each others opinions on this matter.

I wonder how many of you would go into work and argue with a coworker like this. The answer is pretty much 0 because without the anonymity of the internet, you'd be too embarrassed to communicate like that.
Morrigan LeSante
Perkone
Caldari State
#312 - 2013-11-06 11:29:55 UTC
It would be nice if escorts, specifically combat escorts had a way to take pre-emptive action - as a "true" escort would do. However, I don't see a way to manage this within existing game mechanics without breaking like.....everything.

It kinda sucks that people know it's coming but can't take the first shot, however I'm realistic enough to know that we live in an imperfect world.

I've considered various ways to make it more "interesting" but none are really workable in the existing mechanics and I dont think the existing problem is big enough to merit a massive overhaul.
baltec1
Bat Country
Pandemic Horde
#313 - 2013-11-06 11:39:23 UTC
Morrigan LeSante wrote:
It would be nice if escorts, specifically combat escorts had a way to take pre-emptive action - as a "true" escort would do. However, I don't see a way to manage this within existing game mechanics without breaking like.....everything.

It kinda sucks that people know it's coming but can't take the first shot, however I'm realistic enough to know that we live in an imperfect world.

I've considered various ways to make it more "interesting" but none are really workable in the existing mechanics and I dont think the existing problem is big enough to merit a massive overhaul.


Lgi boats, boosting ships, web bonused frigs, insta lock canes.
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#314 - 2013-11-06 11:56:01 UTC
Frozen Chief wrote:
It is important to the game balance that pirates (in this case ganking pirates) have to actually evaluate what they gank. In it's current state most pirates get away just ganking everything in their path, even cargoless hulls.

They can gank 2-3 cargoless freighter hulls and on the 4th gank, they get a typical cargo (say 1 bil flat). Repeat this routine until sec status gets too low. Result: All lost ships payed + sec status tags needed for all the gankers + profit leftover.

If you gank 4 times, and 3 of those ships are cargoless, you should be losing ISK barring the 4th ship being unusually expensive.

Thing is: those that gank empty freighters are not suicide gankers - in most cases they are proper war targets, so they do not apply to this thread. Or something in suicide gank went horribly wrong and they received wrong intel but then that is risk of suicide gankers.

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Morrigan LeSante
Perkone
Caldari State
#315 - 2013-11-06 11:57:14 UTC
Yes, but the options for a pre-emotive strike ARE limited, this is unfortunate. It's also the way of it.

It would be nice to have but the logistics (no pun) are not possible I don't believe.
baltec1
Bat Country
Pandemic Horde
#316 - 2013-11-06 12:56:40 UTC
Morrigan LeSante wrote:
Yes, but the options for a pre-emotive strike ARE limited, this is unfortunate. It's also the way of it.

It would be nice to have but the logistics (no pun) are not possible I don't believe.


The bulk of suicide ganks are done by just one group who you can wardec.
Freedom Equality
Brutor Tribe
Minmatar Republic
#317 - 2013-11-06 14:20:56 UTC
The first idea would allow people to go in first with some war ships and clear the way. It would add risk in the form of PVP for the Suicide Gankers. They are already doing some kind of PVP but now their targets might actually shoot back.

An addition can be made, as in during the 3day(actual number to be decided) period any Suicide Ganker should be allowed, if he wants to, to pay a fine(fine value should be directly related to the ISK value of the items/ships he destroyed, not an equal value by all means, but 5% to 10% of that value). Paying the find would end the time period in which he can be attacked by anyone.

This can be used to avoid mistakes, for example some new player using a BS targetting and destroying a frigate/cruise by mistake.(as if it is a mistake he would only fire once) This way, after he gets taken out by CONCORD, he can pay the fine and be done with it. The fine in a such a case would be minimal, 5% to 10% of the cruiser value would not be much(in most cases under 1 mil ISK) for a player already owning a BS and would be a good way to not punish people for making mistakes.

The fine for a Suicide Ganker killing a Marauder/Freighter or constantly ganking mining ships.... would be substantial, big enough so it can`t be payed after every successful gank to avoid the time period in which he can be shot by anyone.

It should be enough for the Suicide Gankers taking out miners as i have just looked at a very known corp specializing in taking out mining barges in High Sec. Their estimated destroyed ISK value for one of their players(they work alone or in pairs) was 8bil+(yes he killed a lot of mining barges) so 5% to 10% of that would be 400mil to 800mil, enough as not be cheap for them to be able to just pay the fine without taking a loss, as the fine is intended to either let players that made a mistake get away with it or be used AT A LOSS by the Suicide Ganker to be able to stop ganking and the retribution associated with it.

For the time period anyone can attack the Suicide Ganker, the Suicide Ganker should be noticeable in local(adding an icon to them) so when they enter local, people looking at local can notice a gang of Suicide Gankers is entering and decide if they want to risk it or just go and dock. This gives them the same option 0.0 players have, even less as they have no intel channels. This would provide a way for miners/people doing missions that are in belts/missions to defend themselfs by paying attention.

I will add this to the post where i presented the idea the first time. I find it quite balanced as now once a Suicide Gankers has actually Suicide Ganked people, everyone knows(for a time) what he does. If they are slow/don`t pay attention they will get caught and killed, but if they are paying attention and move faster than the Suicide Gankers they will escape. Now the victim has a chance. And the Suicide Gankers can become the victim of just about anyone if they Suicide Gank people, giving them the same treatment as their victims, who can be Suicide Ganked by anyone.

The Suicide Gankers still only risk 10-15mil ships while their potential victims risk 1bil+ ships(so 100 times more) but it would be fair now as the victim can at least pay attention and escape if he is fast enough.
Gridloader
Limitless Capabilities
#318 - 2013-11-06 15:20:17 UTC
just buff freighter/jump freighter hull/armor/shield attributes 10x and let gankers gank
Debora Tsung
Perkone
Caldari State
#319 - 2013-11-06 15:33:51 UTC
Lol, when I read the thread title my first thought was "the only realistic approach to punish an immortal money hoarding, amoral demigod would be to let him pay the insurance of the ship he destroyed illegally."

I had to smile about my own bad idea for poping into my head like that. Lol

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Astroniomix
School of Applied Knowledge
Caldari State
#320 - 2013-11-06 17:04:03 UTC
Freedom Equality wrote:
The first idea would allow people to go in first with some war ships and clear the way. It would add risk in the form of PVP for the Suicide Gankers. They are already doing some kind of PVP but now their targets might actually shoot back.

An addition can be made, as in during the 3day(actual number to be decided) period any Suicide Ganker should be allowed, if he wants to, to pay a fine(fine value should be directly related to the ISK value of the items/ships he destroyed, not an equal value by all means, but 5% to 10% of that value). Paying the find would end the time period in which he can be attacked by anyone.


This is a bad idea, if your people are too stupid to figure out how to shoot a freighter, how the hell do you expect them to manage to take on a guy in a combat ship?