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Balancing High Sec suicide ganking by Hull Value - a realistic approach

First post
Author
Astroniomix
School of Applied Knowledge
Caldari State
#261 - 2013-11-05 02:45:01 UTC
baltec1 wrote:
Freedom Equality wrote:
The goal is not to stop them or make them more rare.

The goal is to simply add risk to them. Real ISK loss.

One the Suicide Gankers stand to lose billions of ISK on occasion, they can keep at it, ganking whatever they want. A freighter that has 20bil would still make them rich, no mechanic should be introduced to prevent that.



Tell me, what do we use to scoop the loot from the dead freighter?

Plastic buckets.

And ice cream scoops.
Benny Ohu
Royal Amarr Institute
Amarr Empire
#262 - 2013-11-05 02:49:41 UTC
I was thinking the Scooby-doo branded pet-waste collector, also known as the Scoopy-doo
Freedom Equality
Brutor Tribe
Minmatar Republic
#263 - 2013-11-05 03:10:00 UTC
Ben Houssa wrote:
I like this idea a lot (because I have a miner and I have to watch for gankers). But still, applying it, would make exhumers almost ungankable since they cost 100mil+ and the cargo is almost never worth the trouble. Also would make tanking your mining ship with T2 fits laughable since this would add to the cost of the ship but not to the one the ganker is fined for and belt rats would never break your usual shield on a barge or an exhumer.

Your idea is only thought from the perspective of a hauler and that needs work. As I said, I like it but in this form, I can't support it. I also like the idea of new ISK sinks.


I agree and i have removed the original idea from the OP as there are better ones inside the thread. I have added guidelines for anyone willing to help up get the Suicide Gankers to risk more than they currently do.
Astroniomix
School of Applied Knowledge
Caldari State
#264 - 2013-11-05 03:15:49 UTC
Freedom Equality wrote:
Ben Houssa wrote:
I like this idea a lot (because I have a miner and I have to watch for gankers). But still, applying it, would make exhumers almost ungankable since they cost 100mil+ and the cargo is almost never worth the trouble. Also would make tanking your mining ship with T2 fits laughable since this would add to the cost of the ship but not to the one the ganker is fined for and belt rats would never break your usual shield on a barge or an exhumer.

Your idea is only thought from the perspective of a hauler and that needs work. As I said, I like it but in this form, I can't support it. I also like the idea of new ISK sinks.


I agree and i have removed the original idea from the OP as there are better ones inside the thread. I have added guidelines for anyone willing to help up get the Suicide Gankers to risk more than they currently do.

Having a freighter that is freely killable by anyone in the victim's corp isn't enough?

Why are you so adamant about having game mechanics play the game for you?
Freedom Equality
Brutor Tribe
Minmatar Republic
#265 - 2013-11-05 03:54:28 UTC
Astroniomix wrote:
Freedom Equality wrote:
Ben Houssa wrote:
I like this idea a lot (because I have a miner and I have to watch for gankers). But still, applying it, would make exhumers almost ungankable since they cost 100mil+ and the cargo is almost never worth the trouble. Also would make tanking your mining ship with T2 fits laughable since this would add to the cost of the ship but not to the one the ganker is fined for and belt rats would never break your usual shield on a barge or an exhumer.

Your idea is only thought from the perspective of a hauler and that needs work. As I said, I like it but in this form, I can't support it. I also like the idea of new ISK sinks.


I agree and i have removed the original idea from the OP as there are better ones inside the thread. I have added guidelines for anyone willing to help up get the Suicide Gankers to risk more than they currently do.

Having a freighter that is freely killable by anyone in the victim's corp isn't enough?

Why are you so adamant about having game mechanics play the game for you?


What if the victim is in a hauler corp? Are they not allowed to play EVE? Or is having combat characters the mandatory way to go for a High Sec hauler corporation?

Besides, the problem is that you only need 10-15mil per person to take the freighter out. And even your total loss is a lot lower compared to the victim. So low that half of his cargo is enough for you to make a lot of ISK.

Not to mention haulers in High Sec are forced to go from gate to gate, even the Jump Freighters. So Suicide Gankers get all the tactical advantages possible.

Making Suicide Gankers risk as much ISK as their victims would still leave them with all the tactical advantages and ability to pick their targets at will from a steady stream of slow vulnerable ships. Only the monetary risk would be equal. But from what we can see you just want to be able to earn big and risk 10mil. I say try the lottery.
Benny Ohu
Royal Amarr Institute
Amarr Empire
#266 - 2013-11-05 04:35:19 UTC
rff doesn't seem to have any problems

and there's very few groups actually doing freighter ganking

the gankers only get to pick their target from among the freighter pilots who choose to get themselves killed
Ben Houssa
Royal Amarr Institute
Amarr Empire
#267 - 2013-11-05 04:36:19 UTC
Freedom Equality wrote:
Ben Houssa wrote:
I like this idea a lot (because I have a miner and I have to watch for gankers). But still, applying it, would make exhumers almost ungankable since they cost 100mil+ and the cargo is almost never worth the trouble. Also would make tanking your mining ship with T2 fits laughable since this would add to the cost of the ship but not to the one the ganker is fined for and belt rats would never break your usual shield on a barge or an exhumer.

Your idea is only thought from the perspective of a hauler and that needs work. As I said, I like it but in this form, I can't support it. I also like the idea of new ISK sinks.


I agree and i have removed the original idea from the OP as there are better ones inside the thread. I have added guidelines for anyone willing to help up get the Suicide Gankers to risk more than they currently do.


If you modify OP, you might want to keep the best ideas in OP with links to the post and 1 line description because very few people will read 14+ pages of posts to distinguish the real gems from trolling and stuff.
Freedom Equality
Brutor Tribe
Minmatar Republic
#268 - 2013-11-05 05:01:08 UTC
I will get them all in the OP as links later on today and let the people decide if they are good or not.
Astroniomix
School of Applied Knowledge
Caldari State
#269 - 2013-11-05 05:04:03 UTC
Freedom Equality wrote:


What if the victim is in a hauler corp? Are they not allowed to play EVE? Or is having combat characters the mandatory way to go for a High Sec hauler corporation?

If you insist on putting yourself in a position where it is profitable to kill you then yes you are expected to have someone who can deal with combat situations.

EVE is a game about conflict, if you can't deal with it then stop playing.

Also your 15 mill per person argument is stupid, because you are dividing the cost between the people but apparently never thought to divide the reward by the number of people as well.
Teckos Pech
Hogyoku
Goonswarm Federation
#270 - 2013-11-05 05:31:44 UTC
baltec1 wrote:
Freedom Equality wrote:


Either force the gankers to upgrade to battleships or just impose some kind of mechanic to make them actually risk something.



We used to use battleships, but we had to abandon using them due to it being near impossible to use battleships and break even after one of the many nerfs to us.


And IIRC, you used fewer people too. So the gankers adapted and developed a new strategy...as it should be, IMO.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#271 - 2013-11-05 05:34:27 UTC
Freedom Equality wrote:
[quote=Astroniomix]

The haulers does lose everything when he gets Suicide Ganked. So that is his loss. And it is significant.


Funny, I've never been ganked hauling....weird. Oh wait, I didn't fill up my freighter with 1 billion or more in cargo value.

Never mind.

Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#272 - 2013-11-05 05:39:40 UTC
Freedom Equality wrote:
Astroniomix wrote:
Freedom Equality wrote:
Ben Houssa wrote:
I like this idea a lot (because I have a miner and I have to watch for gankers). But still, applying it, would make exhumers almost ungankable since they cost 100mil+ and the cargo is almost never worth the trouble. Also would make tanking your mining ship with T2 fits laughable since this would add to the cost of the ship but not to the one the ganker is fined for and belt rats would never break your usual shield on a barge or an exhumer.

Your idea is only thought from the perspective of a hauler and that needs work. As I said, I like it but in this form, I can't support it. I also like the idea of new ISK sinks.


I agree and i have removed the original idea from the OP as there are better ones inside the thread. I have added guidelines for anyone willing to help up get the Suicide Gankers to risk more than they currently do.

Having a freighter that is freely killable by anyone in the victim's corp isn't enough?

Why are you so adamant about having game mechanics play the game for you?


What if the victim is in a hauler corp? Are they not allowed to play EVE? Or is having combat characters the mandatory way to go for a High Sec hauler corporation?

Besides, the problem is that you only need 10-15mil per person to take the freighter out. And even your total loss is a lot lower compared to the victim. So low that half of his cargo is enough for you to make a lot of ISK.

Not to mention haulers in High Sec are forced to go from gate to gate, even the Jump Freighters. So Suicide Gankers get all the tactical advantages possible.

Making Suicide Gankers risk as much ISK as their victims would still leave them with all the tactical advantages and ability to pick their targets at will from a steady stream of slow vulnerable ships. Only the monetary risk would be equal. But from what we can see you just want to be able to earn big and risk 10mil. I say try the lottery.


Here is another of your problems, nothing says losses have to be equal or "close".

And no half the cargo may not make you alot of isk...or it may. It depends on a number of factors. For example 3 billion spread over 200 items that are not all stacked will likely lead to a 1.5 billion drop, or close to it. 200 items in a single stack or in a can, could lead to...wait for it...no drop.

You really should google on probability and read up...try wikipedia. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Freedom Equality
Brutor Tribe
Minmatar Republic
#273 - 2013-11-05 06:07:34 UTC
Astroniomix wrote:
Freedom Equality wrote:


What if the victim is in a hauler corp? Are they not allowed to play EVE? Or is having combat characters the mandatory way to go for a High Sec hauler corporation?

If you insist on putting yourself in a position where it is profitable to kill you then yes you are expected to have someone who can deal with combat situations.

EVE is a game about conflict, if you can't deal with it then stop playing.

Also your 15 mill per person argument is stupid, because you are dividing the cost between the people but apparently never thought to divide the reward by the number of people as well.


Every Suicide Ganker admitted they do this for profit. So it is a little late to try and say you are not making money bla bla. Besides i used minimal cargo value for the freighters when the reality is some of them have 10-20bil in their cargo.

They are rare but they exist. One gank like that and the average reward skyrockets. As i said, i only used the lower values, the real average win is above that.

Just check the KB and you will see what i mean.

As for the people insisting they get killed... not everyone can use a disposable ship to get the job done and not care if its lost.

You do this for profit and claim Suicide Ganking must be profitable no matter what. What if we go and say "hauling must be profitable no matter what, same for mining". Your Suicide Ganking is not a special snowflake and does not deserve special treatment. And if haulers/miners end up in the red on occasion due to losses, so should you. On occasion. No matter how much you come here and claim you shouldn`t.
Astroniomix
School of Applied Knowledge
Caldari State
#274 - 2013-11-05 06:25:03 UTC
Freedom Equality wrote:

You do this for profit and claim Suicide Ganking must be profitable no matter what. What if we go and say "hauling must be profitable no matter what, same for mining". Your Suicide Ganking is not a special snowflake and does not deserve special treatment. And if haulers/miners end up in the red on occasion due to losses, so should you. On occasion. No matter how much you come here and claim you shouldn`t.

But ganking is not profitable no matter what. We already pointed this out to you. Repeating the same bolded phrase throughout the thread does not make it true.

And don't use freighters with 20+bill in the cargo hold as an example, those people are objectively ******** and deserve to lose their stuff.

You aren't looking for balance, you are trying to remove one of (if not THE most) rarest professions from the game because it hurts your feelings.
Teckos Pech
Hogyoku
Goonswarm Federation
#275 - 2013-11-05 06:40:49 UTC
Astroniomix wrote:
Freedom Equality wrote:

You do this for profit and claim Suicide Ganking must be profitable no matter what. What if we go and say "hauling must be profitable no matter what, same for mining". Your Suicide Ganking is not a special snowflake and does not deserve special treatment. And if haulers/miners end up in the red on occasion due to losses, so should you. On occasion. No matter how much you come here and claim you shouldn`t.

But ganking is not profitable no matter what. We already pointed this out to you. Repeating the same bolded phrase throughout the thread does not make it true.

And don't use freighters with 20+bill in the cargo hold as an example, those people are objectively ******** and deserve to lose their stuff.

You aren't looking for balance, you are trying to remove one of (if not THE most) rarest professions from the game because it hurts your feelings.


Right, on average suicide ganking is profitable. That is if you take a large number of suicide ganks and look at the average loot drop vs. the average loss to the gankers it is profitable.

But no single gank is assured of turning a profit. Claims to the contrary are a lie.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

baltec1
Bat Country
Pandemic Horde
#276 - 2013-11-05 07:07:34 UTC
Notice how he is avoiding the question I asked him on the last page.

I will ask again Freedom Equality, What ship are we using to scoop the dead freighters loot?
Freedom Equality
Brutor Tribe
Minmatar Republic
#277 - 2013-11-05 13:33:01 UTC
baltec1 wrote:
Notice how he is avoiding the question I asked him on the last page.

I will ask again Freedom Equality, What ship are we using to scoop the dead freighters loot?


I did not avoid the question i avoided the trolls.

You use a freighter that scoops the loot and runs to the closest station where it docks. From there i can only think you move it in freighters that are clean(no kill rights/no flags) and in much smaller chunks.

I will now present you with 2 scenarios:

1. A pilot gets some deadspace modules on his battleship, resist modules/a booster, damage mods, maybe even some caldari launchers(4x damage mods = 400+mil, launchers = 200mil, booster=600mil-1bil, boost aplifier = 200mil). He uses the ship to do missions. He gets scanned without knowing like it usually happens. He is a careful pilot and usually stays aligned in his mission but he has to move toward the objective at some point. The cloaked ship that also scanned him waits for 5minutes until the missions ship moves to his objective no longer staying aligned. Then he calls for the Suicide Gank squad, 10 destroyers. At this point the mission ship is under attack from both the NPC`s and the destroyers. He explodes.

We are talking about a mission fit here, that will not survive that kind of damage and he has no way to avoid getting caught.

Now you, as an expert pilot can help say what can that pilot to and survive. He is in High Sec and after all he has the right to be able to exist just like the Suicide Gankers and also has the right to make profit. You always say people getting killed are stupid/fail to fit a tank and so on. So show us how to survive/prevent that scenario.

2. The mission pilot has loot he wants to sell. He uses his freighter pilot and starts moving toward Jita. He knows about Suicide Ganks so he does not use his freighter to move High Value items, he is moving the junk mission NPC`s drop, that is valued at about 10mil per 1000m3. He uses half of his cargohold, 400.000m3 to haul LOW VALUE items, exactly what you people say freighters should carry. He has 4 bil in his cargo(not uncommon at all). He is scanned. The gankers know exactly how much damage is needed to take him out. He is Suicide Ganked and killed.

The question here is how can he survive the gank? You claim pilots fly untanked/do something wrong. Show us how you would survive the gank or what you would do to prevent it.


I will say in advance: If your suggestion is not to do that - as in don`t use deadspace modules or fly with only 20% of the cargo full, then don`t bother answering as you are making my point: People can`t get full use of their freighters even if they load them with junk/People are unable to use any deadspace/faction modules as they will surely get ganked with no chance to survive.

Also please provide us with some numbers - as in how much are the Suicide Gankers risking, how much do all of their ships cost?
Astroniomix
School of Applied Knowledge
Caldari State
#278 - 2013-11-05 13:44:32 UTC
Freedom Equality wrote:
baltec1 wrote:
Notice how he is avoiding the question I asked him on the last page.

I will ask again Freedom Equality, What ship are we using to scoop the dead freighters loot?


I did not avoid the question i avoided the trolls.

You use a freighter that scoops the loot and runs to the closest station where it docks. From there i can only think you move it in freighters that are clean(no kill rights/no flags) and in much smaller chunks.

I will now present you with 2 scenarios:

1. A pilot gets some deadspace modules on his battleship, resist modules/a booster, damage mods, maybe even some caldari launchers(4x damage mods = 400+mil, launchers = 200mil, booster=600mil-1bil, boost aplifier = 200mil). He uses the ship to do missions. He gets scanned without knowing like it usually happens. He is a careful pilot and usually stays aligned in his mission but he has to move toward the objective at some point. The cloaked ship that also scanned him waits for 5minutes until the missions ship moves to his objective no longer staying aligned. Then he calls for the Suicide Gank squad, 10 destroyers. At this point the mission ship is under attack from both the NPC`s and the destroyers. He explodes.

We are talking about a mission fit here, that will not survive that kind of damage and he has no way to avoid getting caught.

Now you, as an expert pilot can help say what can that pilot to and survive. He is in High Sec and after all he has the right to be able to exist just like the Suicide Gankers and also has the right to make profit. You always say people getting killed are stupid/fail to fit a tank and so on. So show us how to survive/prevent that scenario.

2. The mission pilot has loot he wants to sell. He uses his freighter pilot and starts moving toward Jita. He knows about Suicide Ganks so he does not use his freighter to move High Value items, he is moving the junk mission NPC`s drop, that is valued at about 10mil per 1000m3. He uses half of his cargohold, 400.000m3 to haul LOW VALUE items, exactly what you people say freighters should carry. He has 4 bil in his cargo(not uncommon at all). He is scanned. The gankers know exactly how much damage is needed to take him out. He is Suicide Ganked and killed.

The question here is how can he survive the gank? You claim pilots fly untanked/do something wrong. Show us how you would survive the gank or what you would do to prevent it.


I will say in advance: If your suggestion is not to do that - as in don`t use deadspace modules or fly with only 20% of the cargo full, then don`t bother answering as you are making my point: People can`t get full use of their freighters even if they load them with junk/People are unable to use any deadspace/faction modules as they will surely get ganked with no chance to survive.

Also please provide us with some numbers - as in how much are the Suicide Gankers risking, how much do all of their ships cost?

What the **** are you hauling that costs 10mill per 1km3 and comes from missions?

And you are still avoiding the gods damned question. Sure you gave a half assed answer, but then you tried to drown in out with this hypothetical wall of text about some idiot that apparently thinks ice is "mission loot".

Also do you have any idea how long it would take to get 400km3 worth of junk from doing missions?

You realize you can just SHOOT THEIR ******* FREIGHTER, or even get a noob ship and pop your own wreck.

Stop asking CCP to play the game for you, you want them to suffer losses, then make them lose their stuff. The tools are there, you just don't want to use them.
Velicitia
XS Tech
#279 - 2013-11-05 14:11:50 UTC
Freedom Equality wrote:

1. A pilot gets some deadspace modules on his battleship, resist modules/a booster, damage mods, maybe even some caldari launchers(4x damage mods = 400+mil, launchers = 200mil, booster=600mil-1bil, boost aplifier = 200mil). He uses the ship to do missions. He gets scanned without knowing like it usually happens.

(more stuff)

The question here is how can he survive the gank? You claim pilots fly untanked/do something wrong. Show us how you would survive the gank or what you would do to prevent it.


1. Don't fit 1.5b+ of stuff on your BS Blink
2. DSCAN
3. fit for PVP instead of mission-specific
4. D-SCAN

Freedom Equality wrote:

2. The mission pilot has loot he wants to sell ... that is valued at about 10mil per 1000m3. He uses half of his cargohold, (400.000m3) ... has 4 bil in his cargo.

(stuff)

The question here is how can he survive the gank? You claim pilots fly untanked/do something wrong. Show us how you would survive the gank or what you would do to prevent it.


1. Hire RFF Blink
2. Fly with a group ... say 2 guardians (or T1 logi), falcons (or griffins, or hell scorpions/widows), 1 or 2 webbing frigates, and a scout. that much rep, ewar, web, etc will have the gankers looking at someone else in a heartbeat (or re-reviewing what you have because WTF).
3. Avoid the known ganking systems (Uedama?)
4. Use a closer/regional hub instead of Jita
5. Freight cans filled to about 500m or so (or 4 full, 4 empty) ... IIRC cans are calculated (with all their things) as one item, so they'd need all 8 cans to get 4b (or the right 4/8) ... also, split the expensive stuff around. Yeah, if you die, you lose all the things, but the "four cans" they get might not make up for the cost to gank you.

Obviously all ideas will probably work on their own, but your chances will go up dramatically if you use multiple things.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Freedom Equality
Brutor Tribe
Minmatar Republic
#280 - 2013-11-05 14:21:02 UTC
Astroniomix wrote:
Freedom Equality wrote:
baltec1 wrote:
Notice how he is avoiding the question I asked him on the last page.

I will ask again Freedom Equality, What ship are we using to scoop the dead freighters loot?


I did not avoid the question i avoided the trolls.

You use a freighter that scoops the loot and runs to the closest station where it docks. From there i can only think you move it in freighters that are clean(no kill rights/no flags) and in much smaller chunks.

I will now present you with 2 scenarios:

1. A pilot gets some deadspace modules on his battleship, resist modules/a booster, damage mods, maybe even some caldari launchers(4x damage mods = 400+mil, launchers = 200mil, booster=600mil-1bil, boost aplifier = 200mil). He uses the ship to do missions. He gets scanned without knowing like it usually happens. He is a careful pilot and usually stays aligned in his mission but he has to move toward the objective at some point. The cloaked ship that also scanned him waits for 5minutes until the missions ship moves to his objective no longer staying aligned. Then he calls for the Suicide Gank squad, 10 destroyers. At this point the mission ship is under attack from both the NPC`s and the destroyers. He explodes.

We are talking about a mission fit here, that will not survive that kind of damage and he has no way to avoid getting caught.

Now you, as an expert pilot can help say what can that pilot to and survive. He is in High Sec and after all he has the right to be able to exist just like the Suicide Gankers and also has the right to make profit. You always say people getting killed are stupid/fail to fit a tank and so on. So show us how to survive/prevent that scenario.

2. The mission pilot has loot he wants to sell. He uses his freighter pilot and starts moving toward Jita. He knows about Suicide Ganks so he does not use his freighter to move High Value items, he is moving the junk mission NPC`s drop, that is valued at about 10mil per 1000m3. He uses half of his cargohold, 400.000m3 to haul LOW VALUE items, exactly what you people say freighters should carry. He has 4 bil in his cargo(not uncommon at all). He is scanned. The gankers know exactly how much damage is needed to take him out. He is Suicide Ganked and killed.

The question here is how can he survive the gank? You claim pilots fly untanked/do something wrong. Show us how you would survive the gank or what you would do to prevent it.


I will say in advance: If your suggestion is not to do that - as in don`t use deadspace modules or fly with only 20% of the cargo full, then don`t bother answering as you are making my point: People can`t get full use of their freighters even if they load them with junk/People are unable to use any deadspace/faction modules as they will surely get ganked with no chance to survive.

Also please provide us with some numbers - as in how much are the Suicide Gankers risking, how much do all of their ships cost?

What the **** are you hauling that costs 10mill per 1km3 and comes from missions?

And you are still avoiding the gods damned question. Sure you gave a half assed answer, but then you tried to drown in out with this hypothetical wall of text about some idiot that apparently thinks ice is "mission loot".

Also do you have any idea how long it would take to get 400km3 worth of junk from doing missions?

You realize you can just SHOOT THEIR ******* FREIGHTER, or even get a noob ship and pop your own wreck.

Stop asking CCP to play the game for you, you want them to suffer losses, then make them lose their stuff. The tools are there, you just don't want to use them.


First of all, it`s m3 not KM3. Not sure where you got the KM3 from.

And 10mil per 1000m3 is what you get when you loot mission wrecks. And you can`t say mission NPC`s drop High Value loot, it`s usually a lot of junk. A good cargo for a freighter. No t2 modules, no expensive crap. And the freighter is only using 400.000m3, that`s less than half their cargo hold. Or should they just be allowed to carry as much as a frigate?

I will still expect a reasonable way for the pilots in those scenarios to survive. That is your average gank there and you say pilots die because they are stupid and don`t fit a tank and so on. So please share with us what would you do to survive that gank? You have a freighter moving junk and using less than half the cargohold and a BS that is far from untanked for level 4 missions.(but please consider it is most likely using rat specific resists)

Also, for the mission ship, you have no additional risk. There is nobody there to steal loot from the wrecks/pop your hauler(that can be a frigate as the modules fitted on the mission ship are not that large)