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Balancing High Sec suicide ganking by Hull Value - a realistic approach

First post
Author
Teckos Pech
Hogyoku
Goonswarm Federation
#241 - 2013-11-04 18:27:24 UTC
Velicitia wrote:
Freedom Equality wrote:
Velicitia wrote:


Actually, my point was that whining a warship (cheap or not) is able to destroy a freighter is pretty stupid, since you can apparently take one over (IRL) with a rowboat and 5 dudes with AK 47s (granted there's not much in the "take over" mechanics for EVE).

You're not exactly going to *sink* the freighter with AKs ... but a few well placed RPGs would ... and those aren't really out of the question for these "pirates" in their $500 rowboat (though, unlike EVE, sinking a vessel IRL pretty much means all the stuff is gone)


That might work too, if any target Suicide Ganked in High Sec drops no loot. Or the loot is confiscated by CONCORD.

This would of course not apply to any kill where CONCORD doesn`t show up.(IE: legit kills, between war targets/kill rights etc)

It was mentioned before and it is a good idea!


Ugh, this is why RL analogies are bad.

RL Pirate -> board ship, take loot, maybe steal hull too (or sink it after taking the loot).

There is no mechanic in EVE (esp in hisec) wherin a pirate can force the "crew" (i.e. another capsuleer) to abandon their freighter. So, the only way to get at the juicy loot inside is to blow it up.

I wouldn't be opposed to "no more loot drops for [hisec] exploding ship piracy" IF AND ONLY IF the pirates had something that would force me to eject. It will take 60 seconds* to hack the target and force the capsuleer out. Furthermore, this module only garners the user a suspect flag

[Clairvoyance]
But then you'd ***** that this module was able to be fitted to frigates (or something) and that the pirates now are "risking" 500k worth of ships to:
1. steal a freighter hull worth a billion isk
2. steal approx. 900k m3 of goods worth an additional billion ISK.
[/Clairvoyance]



*totally made up number.


It should be pointed out that loot drops are there for a reason: an incentive to get the loot drops--i.e. and incentive to PvP.

CCP has made it this way, it is quite possible that CCP thinks this is the way it should be....even for suicide ganks....which take effort. You need a group of people, on comms, doing what the FC tells them to do, a scanner/scout, quite possibly bumbers, and somebody to scoop the loot (especially true for freighter ganks).

Now the OP shows up and says, "No, no, no...people putting for that kind of effort? No that is ridiculous to let them get some reward for that!"

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Velicitia
XS Tech
#242 - 2013-11-04 18:33:34 UTC  |  Edited by: Velicitia
Teckos Pech wrote:


It should be pointed out that loot drops are there for a reason: an incentive to get the loot drops--i.e. and incentive to PvP.

CCP has made it this way, it is quite possible that CCP thinks this is the way it should be....even for suicide ganks....which take effort. You need a group of people, on comms, doing what the FC tells them to do, a scanner/scout, quite possibly bumbers, and somebody to scoop the loot (especially true for freighter ganks).

Now the OP shows up and says, "No, no, no...people putting for that kind of effort? No that is ridiculous to let them get some reward for that!"


Well, yeah, I understand why the loot drops rather than is totally destroyed -- there's nothing wrong with it. I think the OP doesn't quite get this, which is why I decided to "agree" to the "no more dropping loot for suiganks" idea, with the caveat that there should be something that still allows the less savory types to get their hands on my cargo (because, srsly, making hisec into a 100% safe place is bad).

EDIT -- To be 100% clear, my posts were not meant to actually say EVE should be like RL, but that the OP is twisting an (admittedly not entirely good) analogy to say what he's saying... it goes back a few pages, but I keep having to trim off the quotes because ~forum rules~.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

baltec1
Bat Country
Pandemic Horde
#243 - 2013-11-04 20:02:36 UTC
Freedom Equality wrote:


Either force the gankers to upgrade to battleships or just impose some kind of mechanic to make them actually risk something.






We used to use battleships, but we had to abandon using them due to it being near impossible to use battleships and break even after one of the many nerfs to us.
Mag's
Azn Empire
#244 - 2013-11-04 20:21:25 UTC
Freedom Equality wrote:
Mag's wrote:
Freedom Equality wrote:
Why should you be allowed to get so many 2bil+ kills with so little risk?
I thought you said it was no risk?

It seems you are making it up as you post.


:-) You must be really out of ideeas.

You need 1 successful gank to make up for 4 failed ganks. Your victim needs a much longer time to recover.

Speaking in ISK, there is NO risk as you only need a 20% success rate to break even.

Now imagine if level 4 missions had that.... or hauling... where if a freighter makes it safe 20% of the time it can recover.


Stop hiding friend, Suicide Ganking is done because it is very easy and you can`t end up losing ISK as i am sure even a monkey can get a 20% success rate going.


Now ask the people doing PVP in low sec/null sec if they break even killing one target and getting killed 4 times. You already know the answer...

So i say more risk for the PVP Carebears of High Sec, the Suicide Gankers.
I have the same ideas and have been consistent throughout. Unlike yourself. Let me recap.

You have said there's no risk, then said there's little risk.
You've said it's not rare, then gone on to give poor reasoning why it actually is.
You've claimed many things. But when asked to provide citations, have failed to do so.
You have claimed it is very easy and profitable. Then gone on to say the reason people don't do it, is because they actually want a challenge. It seems your easy risk free profits are not their bag.
You have yet to provide numbers regarding Marauders, Freighters and Mining barges. All to show your argument is based on facts, rather than feelings.
You are so clued up on the subject, you even said gankers get an insurance payout.
Then we have the whole real life comparison censorship. It had to happen to you 4 times before you actually got the message.


Oh and I have lived in low sec for over 4 years and have made a profit doing so in that time. But that's because I take the time to learn the game and then play it. Blink

Yea you're full of ideeas, whatever that means.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Operative X10-4
Doomheim
#245 - 2013-11-04 21:36:43 UTC  |  Edited by: Operative X10-4
OP have no idea about how a gank works and the logistic/effort behind it, period!

CCP we want to play EVE and not a odd version of WoW with spaceships.

FOREVER PIRATE 07 FLY DANGEROUSLY.

Freedom Equality
Brutor Tribe
Minmatar Republic
#246 - 2013-11-04 22:29:10 UTC
Aldanar Vorlax wrote:
What I will add to this. Ganking Maruaders will be getting an enforced nerf anyway in Rubicon. The HP increase means it will now take an extra tornado to kill marauders and if destroyer/bombers gangs try to kill one. Bastion up - overload - laugh. So missioning wise anyway it will only be people running with 600mil+ fits that will probably be ganked, maybe even a higher threshold. So I can't argue with the cost anymore or costing not much to gank one anymore. Atleast they can now defend themselves Smile


Yes i said as much, marauders will be balanced vs Suicide Ganking in Rubicon. Now we just need to have the other ships balanced like the Marauders are.

As for the fact that Suicide Gankers were forced not to use Battleships after a nerf, that says it all. CCP wanted to nerf you, did it... but it was not a success as now you found ships that are even more cost effective.

Good for you. Bad for EVE.

But i am sure CCP will nerf it again soon. Because they have to. And i am only talking about your profit here. That needs nerfing. Either by forcing you to use BS hull to Suicide Gank other BS hulls/capital ships or by adding some new mechanic to force you to occasionally take loses.

Griefing people should not be so rewarding. Especially when there are threads made by new players saying they can`t recover. And EVE needs new people to keep playing not to be Suicide Ganked into quitting.

There are so many reasons Suicide Ganking(griefing) for profit is a bad idea i am sure it will get nerfed again. I am here to try and help CCP find a good way to do it while still allowing it, albeit with less profit.
baltec1
Bat Country
Pandemic Horde
#247 - 2013-11-04 22:43:39 UTC  |  Edited by: baltec1
Freedom Equality wrote:


Yes i said as much, marauders will be balanced vs Suicide Ganking in Rubicon.


No they are not. The changes have nothing at all to do with ganking.

Freedom Equality wrote:


As for the fact that Suicide Gankers were forced not to use Battleships after a nerf, that says it all. CCP wanted to nerf you, did it... but it was not a success as now you found ships that are even more cost effective.




Wrong again, the nerf was warranted even in gankers eyes and the new setups are less effective.

Freedom Equality wrote:


Griefing people should not be so rewarding.


We dont grief people as that is a bannable offence.
Astroniomix
School of Applied Knowledge
Caldari State
#248 - 2013-11-04 22:45:37 UTC
OP you still have this idea that "risk" means "guaranteed loss".

If we apply this logic to hauling it means there needs to be a chance that your freighter will sometimes crash into the station upon docking, or that one day Caldari command gets a bit drunk and accidentally resets my LP balance to 0.

You are not asking for balance, you are asking for the removal of a playstyle.

Your idea wouldn't even remove it, make ganking impossible to do profitably and people with too much isk will simply start sponsoring ganks.
Freedom Equality
Brutor Tribe
Minmatar Republic
#249 - 2013-11-04 23:52:49 UTC
Astroniomix wrote:
OP you still have this idea that "risk" means "guaranteed loss".

If we apply this logic to hauling it means there needs to be a chance that your freighter will sometimes crash into the station upon docking, or that one day Caldari command gets a bit drunk and accidentally resets my LP balance to 0.

You are not asking for balance, you are asking for the removal of a playstyle.

Your idea wouldn't even remove it, make ganking impossible to do profitably and people with too much isk will simply start sponsoring ganks.


The haulers does lose everything when he gets Suicide Ganked. So that is his loss. And it is significant.

Caldari command doesn`t need to reset your LP, as once you get Suicide Ganked you lose a lot of isk. Or you do missions slower by only fitting your ship with T2 modules, and even so you can be Suicide Ganked.

For the Suicide Gankers, there is no big loss, ever. No mechanic implemented so he fears losing a lot if he is unlucky/does bad. Suicide Ganking needs to be unprofitable ON OCCASION. Something comparable to what it means for a hauler to lose a freighter + cargo. Think about how much it takes for him to recover the loss via hauling. Then provide me with a similar experience for a Suicide Ganker.

I`m did not say they should be unprofitable at all times. But i want to see them risking 1bil+ ISK at times. Once they start risking that much ISK everything is fine, they don`t have to lose it on EVERY gank, only sometimes, on occasion.

So stop saying i want things i don`t actually want... i would agree to harsher penalties, sure, but it doesn`t mean it is why i made this thread or what i want. I only want to see that it is possible for a Suicide Ganker to occasionally take a 1-2 bil ISK loss. The key word is OCCASIONALLY, in case you missed it.

This really needs to happen. It would not destroy Suicide Ganking, it would just make it as risky as anything else. The good gankers should still be allowed to make a profit under the new system, but now they would also fear losing as much as the victim.

So far none of the ideas presented would do that, but i am sure if we talk more about it and with more people contributing, we can find something that works and forces the Suicide Ganker to risk as much ISK as the victim without but still keep Suicide Ganking as a viable profession.
baltec1
Bat Country
Pandemic Horde
#250 - 2013-11-05 00:22:01 UTC  |  Edited by: baltec1
Freedom Equality wrote:


The haulers does lose everything when he gets Suicide Ganked. So that is his loss. And it is significant.


40 out of half a million to a million trips isnot a significant risk.

Freedom Equality wrote:
Caldari command doesn`t need to reset your LP, as once you get Suicide Ganked you lose a lot of isk. Or you do missions slower by only fitting your ship with T2 modules, and even so you can be Suicide Ganked.


There are even fewer of these kills out of tens of millions of missions run every month.

Freedom Equality wrote:
For the Suicide Gankers, there is no big loss, ever. No mechanic implemented so he fears losing a lot if he is unlucky/does bad. Suicide Ganking needs to be unprofitable ON OCCASION.


We already suffer from unprofitable ganks as well as suffering a whole host of other punishments and risks.
Freedom Equality
Brutor Tribe
Minmatar Republic
#251 - 2013-11-05 00:59:00 UTC
baltec1 wrote:
Freedom Equality wrote:


The haulers does lose everything when he gets Suicide Ganked. So that is his loss. And it is significant.


40 out of half a million to a million trips isnot a significant risk.

Freedom Equality wrote:
Caldari command doesn`t need to reset your LP, as once you get Suicide Ganked you lose a lot of isk. Or you do missions slower by only fitting your ship with T2 modules, and even so you can be Suicide Ganked.


There are even fewer of these kills out of tens of millions of missions run every month.

Freedom Equality wrote:
For the Suicide Gankers, there is no big loss, ever. No mechanic implemented so he fears losing a lot if he is unlucky/does bad. Suicide Ganking needs to be unprofitable ON OCCASION.


We already suffer from unprofitable ganks as well as suffering a whole host of other punishments and risks.


Every time a Freighter/Marauder/Pirate ship undocks they risk billions. Their recovery time is huge. If they survive from the gank(most don`t) they don`t gain anything, they only get to keep what they previously earned.

Every time a Suicide Ganker undocks, he risks 10-15mil. His recovery time is very short. If he is successful he gains a lot more than he risks.


This imbalance needs to be looked at. It would only be fair that every time a Suicide Gankers undocks planning to gank a target worth bilions, he has to risk at least a few hundred millions himself.
Kaarous Aldurald
Black Hydra Consortium.
#252 - 2013-11-05 01:08:10 UTC
Nope.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

AnJuan Jackson
Red Star Trading Corporation
#253 - 2013-11-05 01:22:19 UTC
Just would like to point out that the freighters ganked can sometimes be up to 20 bill (give or take) in value, so...

These ganks won't stop just because each member of the gank team pays a little extra for the awesome Killmail?
baltec1
Bat Country
Pandemic Horde
#254 - 2013-11-05 01:40:41 UTC  |  Edited by: baltec1
Freedom Equality wrote:


Every time a Freighter/Marauder/Pirate ship undocks they risk billions. Their recovery time is huge. If they survive from the gank(most don`t) they don`t gain anything, they only get to keep what they previously earned.

Every time a Suicide Ganker undocks, he risks 10-15mil. His recovery time is very short. If he is successful he gains a lot more than he risks.


This imbalance needs to be looked at. It would only be fair that every time a Suicide Gankers undocks planning to gank a target worth bilions, he has to risk at least a few hundred millions himself.


And we risk hundreds of billions in every large fleet fight to protect trillions in assets while 99% of high sec gets to make isk with zero risk. We dont make them fit billions on their ship, they do it themselves in order to gain an advantage. They must accept the greater level of risk that goes along with such choices, just as we must accept the harshest punishments of any other activity in EVE when we go gank them.

What you want is to remove an entire playstyle just so you can avoid the consequences of your own actions and get a risk free ride.
baltec1
Bat Country
Pandemic Horde
#255 - 2013-11-05 01:44:12 UTC
AnJuan Jackson wrote:
Just would like to point out that the freighters ganked can sometimes be up to 20 bill (give or take) in value, so...

These ganks won't stop just because each member of the gank team pays a little extra for the awesome Killmail?


These 20 bil kills are very rare in a very rare activity.
Astroniomix
School of Applied Knowledge
Caldari State
#256 - 2013-11-05 01:47:45 UTC
Freedom Equality wrote:


The haulers does lose everything when he gets Suicide Ganked. So that is his loss. And it is significant.



But he isn't garented by game mechanics to get suicide ganked. Which is what you are asking for.

Freedom Equality wrote:


Caldari command doesn`t need to reset your LP, as once you get Suicide Ganked you lose a lot of isk.


Actually I wouldn't because I'm not a ******* ****** and don't load my ships down with officer mods. It is possible to upgrade from just t2 mods and still keep yourself unprofitable to gank. Even a full t2 ship can operate at 90% the speed of a bling fit, so it's not like you're putting yourself under some gigantic handicap.
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#257 - 2013-11-05 02:03:35 UTC
Op is in denial. It is impossible to have constructive discussion while he thinks of ganking as cause of loss and not as consequence of player's stupidity.

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Freedom Equality
Brutor Tribe
Minmatar Republic
#258 - 2013-11-05 02:25:48 UTC
The goal is not to stop them or make them more rare.

The goal is to simply add risk to them. Real ISK loss.

One the Suicide Gankers stand to lose billions of ISK on occasion, they can keep at it, ganking whatever they want. A freighter that has 20bil would still make them rich, no mechanic should be introduced to prevent that.

But a mechanic needs to be introduced so a Suicide Ganker is forced to risk ISK equal to what the average victim loses.

For example:

A new standing is introduced. The standing can only be raised via ISK(or via items bought with ISK).

Every time CONCORD kills the person, he loses some standing. After he is killed 5-10 times by CONCORD without buying his way back from the negative standing, CONCORD will show up instantly every time he illegally attacks a target.

Once every 3 months, the standing resets, so people not suicide ganking don`t have to worry about paying for the rare times they might engage another player by mistake and so on.

The cost for getting the standing back up with ISK should be high. That way Suicide Gankers will have to make a choice:

1. Attack often for 50-100 mil profit per gank but eventually be forced to give most of it back to repair the standing with CONCORD or take a break from Suicide Ganking.
2. Attack high value targets(5bil+), in which case Suicide Ganking would net a very rewarding profit, more than enough to offset the cost of paying to increase the standing.


I know a security status already exists, but in this would only impact Suicide Ganks and not the residents of low sec. It can then be easily balanced to deter people from "for lulz" ganks(that is basically griefing as you are not doing it for any gain, you are only doing it to do harm to your fellow player) and keep them focused on High Value Targets.


As it is already clear, this would cause the Suicide Ganker to lose ISK if it attacks very low value targets for "fun" - only to cause harm to his fellow player with no thought for profit(griefing basically), but it would keep it very profitable for them to find and destroy High Value Targets.

It would also allow Suicide Gankers to keep ganking anyone and everyone provided they are willing to take the ISK loss. Just like people doing PVP in null sec/low sec have to farm some ISK to keep up with the PVP losses.


It would help bring Suicide Ganking in line with the other professions, monetary risk wise.
Ben Houssa
Royal Amarr Institute
Amarr Empire
#259 - 2013-11-05 02:29:39 UTC
I like this idea a lot (because I have a miner and I have to watch for gankers). But still, applying it, would make exhumers almost ungankable since they cost 100mil+ and the cargo is almost never worth the trouble. Also would make tanking your mining ship with T2 fits laughable since this would add to the cost of the ship but not to the one the ganker is fined for and belt rats would never break your usual shield on a barge or an exhumer.

Your idea is only thought from the perspective of a hauler and that needs work. As I said, I like it but in this form, I can't support it. I also like the idea of new ISK sinks.
baltec1
Bat Country
Pandemic Horde
#260 - 2013-11-05 02:34:50 UTC
Freedom Equality wrote:
The goal is not to stop them or make them more rare.

The goal is to simply add risk to them. Real ISK loss.

One the Suicide Gankers stand to lose billions of ISK on occasion, they can keep at it, ganking whatever they want. A freighter that has 20bil would still make them rich, no mechanic should be introduced to prevent that.



Tell me, what do we use to scoop the loot from the dead freighter?