These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Eve needs new space with a twist....I present Eve Deepspace Regions

Author
This NameTaken
Yellow Jackets
#121 - 2011-11-11 16:19:26 UTC
Why do we need special ways to get to deep space? What if each (or some) system/s had items that could be scanned down, and warped to, that go farther and farther away from the sun. The further from the sun you get, the better the items you find there. If there were a limit to the maximum distance you could warp , you'd have to make multiple jumps to get back to a gate.
Caldari Acolyte
Shark Enterprises
#122 - 2011-11-11 16:30:20 UTC
I guess the Devs aren't receiving our signal. Then again maybe this scares them as this would require a major commitment of resourses and time, but it would be nice to know if there is any interest. Roll
ASadOldGit
Doomheim
#123 - 2011-11-11 18:00:03 UTC
I've been thinking about what would be a barrier to the devs to starting this type of project. I suppose it depends on how much work there is to creating a solar system or area of space. Presumably they have tools to help them with this, but I'd quite like to hear from a dev if each system has to be designed individually, or if it's relatively automated.

As I mentioned previously, an automated system generator could be a useful tool to invest in. If designed carefully, it could make any size area of space from deadspace pockets, mission sites, anomalies, solar systems (including WH ones), even constellations & vast tracts of "empty" space (Deep space). Because the benefits would work across the entire game, it could result in noticeable time/effort/cost savings with both a "deep space" project and other projects that involve the creation of an area of space. They could even start with small experiments in randomising anoms & mission sites, and build up from there (I would not expect 'Deep space' to be a short-term project).

I wonder if the devs think that New Eden is crowded enough to justify the creation of extra space, because if they think there's still plenty of room for the current playerbase, they're not going to be in a rush to create any more.

Any chance a dev could give some guidance on what's possible and where the game's heading in terms of expansion of territory, because, as others have mentioned, there are some brilliant ideas in here, but they tend to lack focus, and some ideas overlap existing WH-space.

This signature intentionally left blank for you to fill in at your leisure.

Jack Carrigan
Order of the Shadow
#124 - 2011-11-12 14:45:25 UTC
Hello? Devs? Are you there?

Something here needs your attention!!!!

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Jack Carrigan
Order of the Shadow
#125 - 2011-11-13 14:33:28 UTC
You can never have too much space. I want a bigger yard! DEV ATTENTION PLEASE!

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Zyrbalax III
Goldcrest Enterprises
#126 - 2011-11-14 13:29:18 UTC
Jimmy,

Can you change the title of this thread? Maybe to something like "78 likes and ***NO*** DEV input? wtf CCP???"

bumpage for more likeage

Z3
Jack Carrigan
Order of the Shadow
#127 - 2011-11-17 00:25:37 UTC
A little more gas and hopefully a few more likes in the tank to get the Devs' attention.

What?

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Zyrbalax III
Goldcrest Enterprises
#128 - 2011-11-17 13:49:07 UTC
Bumpity bump bump bump

Have a feeling this is "too big" of an idea for the devs to consider right now. Too much on their plates already with the nullsec design goals, fixing fw, lowsec, mining etc. Maybe in 5 years eh?
Karash Amerius
The Seven Shadows
Scotch And Tea.
#129 - 2011-11-17 16:31:49 UTC
The explorer in me longs for real exploration. It would be great if we, the players could find forgotten race jump gates that you must bookmark. Make them static to differentiate between wormholes, and they will become generally known...but you still have to find them yourself or have a bookmark.

Then double the size of eve.

Karash Amerius Operative, Sutoka

Solinuas
Viziam
Amarr Empire
#130 - 2011-11-21 20:40:59 UTC
lol i think we scared the devs off, maybe we should print this and nail it on our ship hulls on SISI?
Somal Thunder
Pator Tech School
Minmatar Republic
#131 - 2011-11-22 00:48:09 UTC
No gates, no ice, no belts, meaner rats (like pirates in the vast ocean)... maybe the occasional group of drones in anomalies, wormholes should connect to these as well, capital ships should be able to travel here, obviously... no local...

bubbles though... we can't take away the bubbles.
Spawne32
Caldari Provisions
Caldari State
#132 - 2011-11-22 07:50:20 UTC
I see what the OP is saying, basically the in-between regions between systems. However that presents a bunch of technical problems to implement, seeing as how there would be barely any light, and just vast regions on epic scales where there would be completely nothing. A 32au probe wouldnt cut it.
Ismaus Taeus
The Scope
Gallente Federation
#133 - 2011-11-22 09:06:26 UTC  |  Edited by: Ismaus Taeus
JimmySquirts wrote:
No, it's not more wormholes or different ways to get to wormholes...

Nor is it more space connecting what we have now to "unreachable" jovian space.

Nope nothing like that....

We need new space with qualitatively different rules for exploration and development and potential for rewards.

What new rules you might ask?

1) No outposts can be constructed.

2) No NPC stations

3) No jump bridges

4) No sovereignty

5) No readily available ice products.

6 ) No anchorable bubbles


Just space....rich and full of the most bountiful set of resources in New Eden. Nowhere near the jump freighter-able, outpost infested, jump bridge traversed space we now have to deal with in balancing null sec. The best ores, rats, moon goo, and anomalies naturally occurring.....ready to be exploited by true adventurers with a willingness to work and meet the logistical challenge that truly existing in the deepest, darkness of space.

These regions would be called "Deepspace" regions, hidden from human eyes for the ages but available now for exploration by the few, the chosen, the courageous!

Sounds a lot like Star Trek. Without the crew, and no phaser guns.

Likes ftw. Blink
Captain Africa
GRIM MARCH
#134 - 2011-11-22 10:36:43 UTC
This thread absolutely rocks !

Im a 2009 Eve player in search ....Started my own corporation , later created my own alliance took it to 0.0 for a few months..hold sov ..then got kicked out . Been in a C3 wormhole for the last 2 years joined another 0.0 alliance ...been killing npc rats to the extent that I almost have a +10 factional standing ...and the list goes on . All this time in search for that something that would make my Eve experience complete ........until NOW!

TBH Eve and everything it offers is getting old because you’re always in conflict with some idiots kill board...or some agro on ts etc. At some point you need to be able to load your **** on a 4x4 space ship and run for the hills ...or deep space.

I would like the idea that you could do the exploration solo but have to be a well skilled pilot in all disciplines to be able to make it in the wild without the west. The capital exploration ship is a necessity, and must be able to cater for all the needs of a solo player in the wild without the west ...or a small group of say max 20 m8ts ....

How you get there who cares ...just show me the way please I need a holiday !!!!!!!
Ta Mo
#135 - 2011-11-22 14:58:36 UTC
+1
Alexander Yukari
The Foundation Of Mammon
#136 - 2011-11-22 16:21:01 UTC  |  Edited by: Alexander Yukari
I would love this, since exploration is one my favourite past time activities. Hell I would just move to such space for share factor of fun and unknown.

This would be a good way to include two new ship types focused on exploration. Yes we have our T3s that can be great exploration vessels but not everyone wants to risk them.

Mostly rough sketch/idea how to access Deep Space, by whole corporation/fleet and way to avoid choke points.

Two new hulls based on Tier 2 Battle Cruisers.
Both meant for exploration/deep space exploration.
New skill "Exploration Ships"

"Armed Explorer" - Mean as main DPS force, able to scan on its own.
Still keeping enough specialized equipment to fit Warfare Link.
8 highs, 7 Gun/Missile Hardpoints.
25m3 dronebay 25mbit (50mbit for galente) bandwidth. T2 resits.

Battlecruiser:
7.5% bonus to Shield Booster(Minmatar/Caldari)/Armor Repairer (Amarr/Galente) effectiveness per level
5% to damage of (Medium Lazors/Projectiles/Hybrids/HMLs)

Exploration Ships
10% increase to scan strength of probes per level.
Second skills :
-Amarr 5% reduction of capacitor recharge time per level
-Galente 15m3 extra Drone Bay space
-Minmatar 5% bonus to max velocity per level
-Caldari 5% bonus to capacitor capacity per level

Role Bonus
99% reduction in Warfare Link module CPU need

"Support Explorer" - Exploration ship with enough tank and no DPS.
8 highs, no gun/missile hardpoints.
T2 resists, higher base amount of shield/armor/hull.
No dronebay.
Enough mid slots for Prop/Codebreaker/Analyzer. Can be issue with shield tankers.

Battlecruisers
30% bonus to range and velocity of tractor beams per level.
7.5% bonus to Shield Booster(Minmatar/Caldari)/Armor Repairer (Amarr/Galente) effectiveness per level

Exploration Ships
10% increase to scan strength of probes per level.
20% to chance of archaeological find and data retrieval per level.

Role Bonus
-25% bonus to survey probe flight time
-99% reduced CPU need for Scan Probe Launchers.
Can fit Deep Space Portal Generator.


New Module

Deep Space Portal Generator - Similar in work to jump portal generator, can bridge fleet to Deep Space.
BS sized and below ships allowed. No caps/supcaps/orcas.
Fleet lands in random spot of deep space.
All DSPGs in fleet have coordinates of return point to K-Space from which jump originated.
After activating it requires 600s calibration before jump.
Ship is immobilized and DSPG creates a signature that can be scaned with any type of probes.

Yes if all DSPG fited ships in fleet are destroyed you are stuck in Deep Space.
King KLoWn
HIgh Sec Care Bears
Brothers of Tangra
#137 - 2011-11-22 16:36:33 UTC
+1
Vodden
Darkspear Industrial
#138 - 2011-11-22 22:27:30 UTC
Bump for DEV attention
Vizvayu Koga
#139 - 2011-11-23 00:18:49 UTC
I believe that having so many people and stuff in a single "region" (or zone or whatever you want to call it) may be a problem, I believe that may be one of the reasons why we have so many jumpgates instead of a single, big universe. But I hope to hear something from the devs as well...
Ismaus Taeus
The Scope
Gallente Federation
#140 - 2011-11-23 05:00:04 UTC
Commander TGK wrote:
Captain Alcatraz wrote:
What made me love EVE when it started was the cold, mysterious atmosphere, the unknown. Years later 0.0 feels no more special or distant than high sec, thanks to jump bridges, jump freighters, warp to 0 and its stagnant state. EVE was EVE when alliances had to escort convoys of freighters into deep 0.0 to move supplies or build an outpost, having to defend them from ambushes, that's the spirit of the EVE I loved, a dangerous, real space odyssey.

High sec needs less ISK generated in it, and the 4 empires separated by low sec systems
Low sec needs to feel more like far west, a place for space gold diggers, caravans and bandits
0.0 needs to be more dangerous, less accessible, makes you feel you're somewhere far in space not 2-3 JBs away from empire
WHs are a step in the right direction but once you've been there 2-3 times, you've seen it all

What EVE needs in 2011 to bring more of its original spirit is more mystery, make those stories in chronicles possible for players. A great addition would be MASSIVE uncharted space around 0.0, where there is no local, no bounties, where you could make dozens of jumps into desert systems, having to take note of your route, to finally end up discovering a Jovian stations in ruins, corporations testing prototype technology, remains of civilizations unknown, traces of early / alien space exploration, a pirate / hostile lair in the middle of nowhere à la bad guys systems of Mass Effect etc. Players could map this space and sell their work, making good maps or false ones leading their buyers into a trap.

That's the EVE I dream of



Well put

Whoa, that's exactly what I was talking about in another thread here!

I was just talking about the economy in EVE, addressing how mineral consumption should impact the overall economy. And how CCP-made station and colonies should have a realistic impact on miners' yield in highsec and lowsec. That mineral content should be higher in nullsec, because no one is there nor are there any civilizations or stations occupying that space.

Go ahead and read it. Tell me what you think.