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Player Features and Ideas Discussion

 
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Eve needs new space with a twist....I present Eve Deepspace Regions

Author
Zyrbalax III
Goldcrest Enterprises
#101 - 2011-11-08 11:00:48 UTC
Bump, wanting dev input on this thread.

Also:

Deepspace as the sole source of new ultra-rare skillbooks found in some deepspace plexes: for example, "Ultrafast Reactions" providing 1% agility, targeting speed, rate of fire bonus per level; "Deepspace Defensive Combat Technology" providing 1% bonus to shield, armor and hull resists per level; "Comet Mining" which allows T2 mining modules to harvest the ultra-rare Zyrdolphite mineral from comets (only found in deepspace of course), which when used *instead of* tritanium in manufacture of ship hulls gives a 10% hull HP boost to the ship produced.

"The Mirror", a spatial anomaly that makes you fight a duplicate of the ship you're flying (same resists and stats). Are you good enough to beat yourself? How about multiples of yourself?
Jack Carrigan
Order of the Shadow
#102 - 2011-11-08 12:03:57 UTC
Free bump, as the Devs need to take a look at this. It would improve immersion for the nomadic types.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Zyrbalax III
Goldcrest Enterprises
#103 - 2011-11-08 13:24:03 UTC
Just to explore ideas around how to move around between "Deepspace pockets".

It seems to me we're talking about uncharted space here - which could mean the space between the stars, or systems with no jump gates (i.e. non-binary systems), or extra-galactic space. So I don't think stargates are the right way to go for travelling between deepspace pockets. Who would have set them up, and why haven't we used them before?

We could use randomly generated wormholes or something similar ("spatial rifts"?). Then we would have to think about how to restrict what kinds of ships can go through those rifts. The most logical restrictor would be mass, but this then presents us with a different issue. If we like the idea of some kind of mothership / deepspace exploration vessel, that would probably need to be orca-sized or bigger - i.e. a capital sized ship. Which might then make it more difficult to stop other capitals from entering deepspace by the same route.

My suggestion would be to use a new kind of jump drive - note this is NOT the same as the jumpdrives currently in use. These (experimental?) deepspace jump drives would only be capable of being fitted to certain vessels (i.e. your deepspace exploration vessel).

Use (new) deepspace probes to scan down a deepspace signature
Lock your deepspace jumpdrive onto that signature, wind it up and jump

I still like the idea that you can only make one jump per day (after all, the distances involved are so big it takes a long time for the deepspace jumpdrive to recharge itself), and there's no available information about what's at the signature you're jumping to until you get there; so it's a step into the unknown every time. And if deepspace pockets move around every downtime, it means no guaranteed routes back to Empire.

Of course you could add something to deepspace signatures to get around this; maybe an ultra-rare Zyrmoxalot crystal found in brown dwarf stars that allow you to recharge your deepspace jumpdrive (one time use only per crystal), so if you find one of these you have a one shot "go back one space" card, which you'd use in emergencies only.

And then we have to think about how do you bring your buddies along if you're travelling in a small gang? A couple of ideas on this from me. Either the deepspace jump-capable ship can perform a "fleet jump" and take the gang along too (would need some form of mass restrictions here to prevent capitals coming too - say the jumpship can't "fleet jump" any ship bigger than itself, and size the ship between BS and caps?). If you have a new skill "Deepspace Exploration Vessels" which allow you to pilot said ship, then perhaps each level of the skill allows you to jump+5 fleet members with you?

This would mean you'd have to co-ordinate your gang closely, and if someone got left behind in deepspace, well it's either hope for a ride with a random passing group of explorers, or pod yourself back to your medical clone.

Or perhaps the mothership has a clone vat bay, so you dock your ship in the ship maintenance bay, store a clone in the vat and just jump to it when you want to do stuff in deepspace.

For me the first option feels better. Logistics should be difficult, and if you get separated from your gang with no deepspace jump drive, well you should be up the creek without a canoe.
Caldari Acolyte
Shark Enterprises
#104 - 2011-11-08 20:06:29 UTC
"Cough" Dev imput "cough" Big smile
Jack Carrigan
Order of the Shadow
#105 - 2011-11-08 21:30:22 UTC
IS THERE A DOCTOR.... err... DEV IN THE HOUSE!?

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Commander TGK
The Deep Space Armada
#106 - 2011-11-08 22:45:15 UTC
looking for DEV INPUT BUMPITY BUMP
Luninuas
Ministry of War
Amarr Empire
#107 - 2011-11-08 23:25:00 UTC
Well i was just thinking a HUGE open space and your only way to get around is....... warp use that warpdrive youve got sitting around, maybe have a low skill frigate that warps at like 40Au/sec and can allow ONLY your homeship thing to warp to it through something similar to a covert cyno?
Mortrius
Reckless-Endangerment
Manifesto.
#108 - 2011-11-09 00:12:33 UTC
I like some of this, but it's unrefined... I wouldn't mind discussing this with the author though at some point. I think I have (and have had) some ideas that would put a lot of depth into this idea, if he is interested in talking about them.
Jack Carrigan
Order of the Shadow
#109 - 2011-11-09 16:47:49 UTC
This needs Dev attention.

Blink

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Xpaulusx
Naari LLC
#110 - 2011-11-09 19:07:48 UTC
One of the better ideas iv'e seen posted , this needs some serious thought, could be the future of the game. +1 outstanding idea.

......................................................

Solinuas
Viziam
Amarr Empire
#111 - 2011-11-09 21:12:02 UTC
Yeah now we just need the bloody devs to look at it, although possibly we need to thrash it out and set up some things
1. How is it different from existing space
2. What group size does it cater to
3. How is it acessed? navigated?
4. How would it support people living there?
5. How risky/lucrative is it?

And i know its all been covered but itd be nice to have all of them answered in one post instead of scattered through the thread, ill start by dropping my ideas on the criteria

1- It is fundamentally BIGGER than normal space as the only way to travel is warping (and jumping to specialized beacons, which need to be planted by a ship that warped there in the first place), and its much more variable in what you find i.e. you stumble across an old repair station run by pirates, stumble across a massive ice field infested by rouge drones things of that sort.
2- Cater to small corperations 10-50 members, make it more difficult as numbers go up.
3-Have it acessed by jump beacons that just hurl you randomly into an 80AU sphere on the other end. As i said earlier the only way to make headway is warping, you can use special jump/bridge to leapfrog to your scout/leader but that is it.
4- Have it support people by having a sort of nomad base ship with a large SMA and corp hangar and some production slots so you can be self-sufficient, have all resources spoken for, you can find ice and ore, and your base ship could have a highslot module that allows moon-mining for t2 stuff.
5- have it be a wide range of difficulty and have it fairly random, so you can find something that takes a well-drilled group of 15 people with logi support, and then the next you find could be done by a lone guy in a t2 frigate, all of which are findable within eacother so the difficulty is not "fixed" like it is elsewhere, and have the rewards based off the difficulty of the sites
Commander TGK
The Deep Space Armada
#112 - 2011-11-10 00:29:54 UTC
Still looking for devs!
Herzog Wolfhammer
Sigma Special Tactics Group
#113 - 2011-11-10 01:04:32 UTC
One thing that is arguably "game killing" is local. In particular in 0.0 space.

So they gave us a taste of "no local" in WH space. It's still argued if this is a good thing or not, and whether or not 0.0 should have no or delayed local.

Another killer is the gate mechanic. Local is the warning system for blobbing. It's these "gank pipelines".

Perhaps a kind of space where there are no gates except for being able to dial in a system for a warp to point?

It takes a probe launcher in a slot to find a WH, why not a point to point warp module?

CCP gave wormholes as a place for "no local", we need to try out a place for "no gates".

Bring back DEEEEP Space!

Horus V
The Destined
#114 - 2011-11-10 01:28:10 UTC
We definitelly need more space. Systems without gates... Travelling would take ages but I do like it.

V

bartos200
Living Ghost
#115 - 2011-11-10 21:20:03 UTC
i like some of the ideas about capital ships for small corps but i think there should be a lot to do for solo players as well
and it should be rather easy to start out in deep space so you don't need a bil before you can even try and get in
Insane Randomness
Stellar Pilgrimage
#116 - 2011-11-10 21:38:56 UTC
What you ask for exists already. It's called NPC nullsec. And it is a very very wild place.
bartos200
Living Ghost
#117 - 2011-11-10 22:15:24 UTC
Insane Randomness wrote:
What you ask for exists already. It's called NPC nullsec. And it is a very very wild place.


and npc 0.0 is usualy cleared by the big 0.0 blobs so if you want to spend 90% of your online time stuck in a station cause there is a 50 man alpha fleet stationcamping you go ahead and live in npv 0.0
Jack Carrigan
Order of the Shadow
#118 - 2011-11-11 12:24:04 UTC
Still need a Dev to make input on this.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Rek Seven
University of Caille
Gallente Federation
#119 - 2011-11-11 12:27:12 UTC  |  Edited by: Rek Seven
How would you get to this "deepspace"?

and...

Why is this needed?
ASadOldGit
Doomheim
#120 - 2011-11-11 13:02:30 UTC
Rek Seven wrote:
How would you get to this "deepspace"?

and...

Why is this needed?



All that stuff is discussed earlier in the thread...Blink

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