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Player Features and Ideas Discussion

 
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Eve needs new space with a twist....I present Eve Deepspace Regions

Author
Max Von Sydow
24th Imperial Crusade
Amarr Empire
#61 - 2011-11-03 14:48:38 UTC
I would like to see some sort of space, kinda like deep space, but with stargates, only that they are acting weird.
lets say that some of them are offline at times, some of them can lead to two (or more) different systems and you won't know which one you'll end up in every time you jump, others could be one way gates. then some systems could be cyno jammed, some not, and others have a sort of pulsing cyno jammer. maybe have local work like that, so that some systems have it and some dont.
the point is that I would like to see an area of space that's like a weird and twisted version of 0.0, pretty much long abandoned empire space, but with no sov and such.
Ana Vyr
Vyral Technologies
#62 - 2011-11-03 14:50:33 UTC
This would be a fantastic addition to the game now that wormholes are not really mysterious anymore because most of them are occupied.

I'd like to see this type of space be completely unclaimable...no POS's even. You go in, you explore, collect things, and come back out.

Excellent idea!
Barbelo Valentinian
Federal Navy Academy
Gallente Federation
#63 - 2011-11-03 14:51:39 UTC
Zyrbalax III wrote:
This idea has got me thinking. A few more ideas to throw into the mix, picking up on the "stepping stones" concept:

Let's say we get a new type of signature, "Deep Space SIgnatures" (DSS). These are found way outside current system limits, and can be scanned down using scan probes (either a new kind of probe or a beefed up Deep Space Probe).



CCP should hire you lol

Some seriously good stuff in this thread. EVE needs this sort of thing. It needs something that doesn't predictably become clogged up by major corporations and alliances - something for soloists and smaller corps to be able to have a sense of adventure into the unknown.

WHs must have been like that at the beginning, and it was a bold idea on CCP's part, but they've become clogged up too now.

EVE needs something along these lines that's un-clog-uppable, to bring back a sense of the vastness of space and the unknown.
Zyrbalax III
Goldcrest Enterprises
#64 - 2011-11-03 15:12:49 UTC
Barbelo - thanks for the kind words! Plenty more ideas where these came from, and all credit to the op for sparking them off!

I totally agree it would be great to have some space in EVE where the blob can't rule; hence the idea that this may be best as a relatively isk-poor region so it can't support large groups but attracts those people who want to challenge themselves / try something new / truly explore.
Agnarion
Archaic Enterprises
#65 - 2011-11-03 15:48:31 UTC  |  Edited by: Agnarion
Awesome thread so far really got me thinking so here are a few of my idea's i'd like to throw out there:
going from the totally empty space idea of true deep space with all resources (apart from planetary goods) being availible (ore's, ice, gas clouds both fluerine and drugs, asteroid goo (afterall no planets so no moons)

Semi-mobile base
Ability to anchor small temporary POS like structures orbitting large asteroids (meaning moon to planet size asteroids) these would then open up the possibility for some activity's:

- Drug manufacturing
- Illegal & experimental research (more on this further down)
- extraction of resources from the asteroid
- Ore compression (but not necissarily refining)

These structures will then have the possibilty of being atacked by npc entity's (as was proposed earlier) if a Scanner array (new structure which serves as a early warning system) is installed/equiped players will be informed that a force is gathering nearby at which point they can scan down the force and do a preemptive strike or move away again. If no action is taken the mobile-base will be attacked by the npc forces and if not defended it will be destroyed.

Illegal research:
New type of research that can only be carried out far outside empire borders, think along the lines of cybernetic experimentation & highly advanced weapon research: for cybernetic experimentation you could end up with t2 implants for examle or in the case of advanced weapon research with weapon designs on par with dead space/officer mods (chance based)

Multiple ways of running a site:
Example you come across a Serpentis research outpost which is orbetting an ancient talocan ruin. As a group you would be able to take them all out sadly you are a lonewolf exploring the deep reaches of space. You decide to look for a distraction to draw them away and find a asteroid belt being mined by some serpentis miners you atack them and quickly retreat. the patrol from the research outpost comes to investigate the attack while you sneak to the research post quickly take out the comm tower and hack the labs making off with their new experimental weapon designs.

Anom/mission oppertunity's:
For example you encounter a group of SoE opperatives operating in deep space tasked with construction of an outpost: you now have the option: A) you help them in a escalation/epic arc style mission line with potentially great rewards. or B) you destroy them for lesser rewards but faster (and the potential for escaletting into a pirate epic arc given by a pirate ship decloaking as you destroy them)
If you would stumble upon the site while it is in progress by another player (lets say he decided to help them) you could sabotage his plans and attack or you could team up and help finish the outpost faster (would be interesting to see if pugging would work in this setting rather then just in incursions).



Really hoping for a dev to pick up on this thread as it would make for a awesome new area of space :)
it will however have to absolutely massive so as to prevent it from ending up colonized similarly to wh's
This NameTaken
Yellow Jackets
#66 - 2011-11-03 18:26:21 UTC  |  Edited by: This NameTaken
This is such a great idea. It would get me playing again! If this was done correctly, it would make it possible for small corps like mine to have as much fun as the huge ones. Here's how I see it working:

My corp would have a "mobile mother ship" this concept has been outlined in other threads, but basically the ship will keep moving and be very hard to scan down. The ship will have a homing beacon so my corp mates that died, or haven't logged on for a few days can slowly scan from anomaly to anomaly finding their way home. The mother ship will allow for small scale manufacturing and processing so we can keep our caravan in ammo and supplies. Nobody shows up on local unless they're within d-scan range.

Our corp jumps from one scanned down anomaly to the next, not knowing if they are going to find minerals, or sleepers, or another corp, until they get there. Perhaps the mother ship can open a wh to known space every 48 hours to allow us to get items back to known space.... But you'll have to use the homing device to find your ship again when you jump back into a random part of deep space. It might take hours to find your corpies again.

Perhaps mother ships can be scanned down like any other anomaly, but you won't know that's what it is until you visit it. Once visited, anomalies will be on a timer so that they despawn in a certain length of time and show up again in a random spot so they aren't farmed.
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#67 - 2011-11-03 18:53:49 UTC
I've always liked this idea in theory.. it's nearly the same as my "outer black" idea.

The space should be dangerous in the extreme.. and I don't mean pirate factions. Spatial distortion should cause random effects ranging from reducing probe success, gravatational anomolies, reducing targetting range, interfereing with local chat, or even reducing cap stability. There should be all sorts of new and very dangerous mining and exploration - mining comets and high speed ateroids, mining highly kinetic planetary rings, dark matter harvesting, solar mining, mining time and spatially unique products from black hole proximity. The area should be very large and full of void.. navagation there should be hazardous and not easy to do. the layer of space should not be easily accessable from high sec.. but low sec null sec and even possibly wh space should have possible connecting regions.

I had many ideas in my outer black post I'll have to look it up.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Barbara Nichole
Royal Amarr Institute
Amarr Empire
#68 - 2011-11-03 19:01:38 UTC  |  Edited by: Barbara Nichole
LacLongQuan wrote:
JimmySquirts wrote:

6 ) No anchorable bubbles

carebears???


pvpers should be almost more concerned with their own survival in the dangerous space but no.. it's not just for carebears.. still don't expect to find carefree roams of fleets "hunting" for the odd miner.. it should be too dangerous for that.


Quote:
What your proposing sounds like Extra-Galactic Space since Eve is a Galaxy in its own right, which is an interesting concept. Maybe Globular Clusters which can only be accessed by special portals. These portals could only be scanned down by max skilled probers. The easter eggs in these Globular Clusters would have to be something special like Jovian Technologies or something close to it.


no, just way further out.. planets should be smaller. nebula should be fewer.. but there should be a lot of cold inhospitable space, dark matter, dark or dead stars.. and some reallly unique effects.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Commander TGK
The Deep Space Armada
#69 - 2011-11-03 21:39:21 UTC
Almost everyone so far is supporting this thread, would love to see CCP drop in and give some input.
bartos200
Living Ghost
#70 - 2011-11-03 22:15:51 UTC
i like the idea of vast unexplored space

make access only posseble by hyperdrive on a new type of ship BC/BS sized to start with

to find the deep space you can activate extreme range sensors ( takes a while ) anywhere in K-space
you then get a list of signatures and their distance you pick one and activat hyperdrive the trip can take between 5 min and several hours depending on distance

on arrival you land in a random spot in that "system" with a radius of 10K+ AU then the normal scaning probes come out to find sites to do

you can also try the extreme range sensor again and try to get deeper in

you can however always go back to K-space but the trip might take several days in hypercpace if you are in deep deep space after 2 months of exploring

and on your exploration adventures you can find various items from long lost civilizations or perhaps even jove tech that you then can incorperate in your ship changing stats on your ship making every ship out there unique to its owner

possebly give limited refining/production so you can keep our ammo/drone/scan-probe supply up
not sure but it might be an idea to give the ship an abilety to download owned BPO's into the computer for production instead of risking the BPO's

if you get blown up by another player he can then hack in your computer and download some of the BP's out of the remains of your computer however he would get a max run BPC if he gets anything at all and no printing posseble so you can only build it in the ship might be possible to be able to exchange digital BP's with other players out there
Alticus C Bear
University of Caille
Gallente Federation
#71 - 2011-11-03 22:50:08 UTC
There are a lot of good ideas for an expansion here.

If you want to make it really remote then why not have it the other side of wormhole space.

Create some new classes of wormholes.

C7 & C8 same as C5 and C4 but can only be reached from C6
C9 and C10 same as C3 and C2 but can only be reached from C7 & C8
C9 and C10 could lead to a new set of systems as described.

The idea is to give a sense of deepening and shallowing of Wormhole space.

Corps could set up in the Wormhole systems but would be far removed from empire, plus the mass restrictions would prevent an immediate influx of capitals to the new regions and those with permanent bases on the borders would always be appearing in a different part of the new regions due to the wormholes moving.

I like the idea of having to scan and explore all systems with perhaps nothing but the sun to warp to at first, and no star map.

The idea someone mentioned for slightly randomised gates was good as well.
Commander TGK
The Deep Space Armada
#72 - 2011-11-04 00:14:55 UTC
Alticus C Bear wrote:
There are a lot of good ideas for an expansion here.

If you want to make it really remote then why not have it the other side of wormhole space.

Create some new classes of wormholes.

C7 & C8 same as C5 and C4 but can only be reached from C6
C9 and C10 same as C3 and C2 but can only be reached from C7 & C8
C9 and C10 could lead to a new set of systems as described.

The idea is to give a sense of deepening and shallowing of Wormhole space.

Corps could set up in the Wormhole systems but would be far removed from empire, plus the mass restrictions would prevent an immediate influx of capitals to the new regions and those with permanent bases on the borders would always be appearing in a different part of the new regions due to the wormholes moving.

I like the idea of having to scan and explore all systems with perhaps nothing but the sun to warp to at first, and no star map.

The idea someone mentioned for slightly randomised gates was good as well.



While I'm all about expanding on wormholes, I think it would be better to introduce a new area/feature rather than expand whs right now.
JimmySquirts
Republic Military School
Minmatar Republic
#73 - 2011-11-04 00:35:17 UTC
Honestly after I started this thread last night I really had a hard time sleeping. There is so much potential here I believe if focus is kept and familiar concepts are retained where appropriate while making this new space qualitatively something truly different.

Some random thoughts as I was reading replies:

1) I don't envision jump drives in Eve Deepspace Regions. Players need to be at an inherent disadvantage in areas of logistics and self defense. I want players in Deepspace to feel threatened by something that feels organic and appears to respond aggressively to their presence.

2) I think I'm firming up against bubbles of the anchor able variety.

3) Access should be through regular stargates located in enough low\high sec systems to avoid the choke point issue.

4) I want star gates to periodically stop working as the result of hostile acts by npcs in entry point Deepspace systems. The reason for this involves a qualitative difference in alien npc technology. Alien npc technology permits area of effect rendering of capacitors on ships unrechargable for a given period of time(minutes) or on star gates the power source is zapped for potentially hours at a time. Consider that alien npcs picked up on New Eden transmissions where humanoids created a cacophony of controversy with Titan doomsdays. The aliens took the idea and, of course, made it better and more lethal. Imagine what happens to cloakers trying to meander around and then find their capacitor unable to recharge for 4 minutes because an alien npc titan fired off its super weapon. Or, your exploration group gets zapped by the super weapon and then the alien npcs hot drop you with a couple carriers or what not.

5) No local is somewhat of a given.

6) I like some of the ideas\posts involving vast systems a few hundred AUs in size with scannable treasure troves and dangers available to explorers. Warpable belts would still be around however.

7) Ratters wouldn't engage the bot program and chain belts like they do now, because my conceptionalization of the alien npc logic is that they detect your continued presence or expanded strength in numbers and they sortie to hand you your rear. Think intelligent incursions on steroids.

8) Probably would allow POS with special deepspace cloning vats because alien npcs would try and pod you if they can. Oh, yeah, they get interdictors and of course bubbles. No XL ship maintenance arrays either.


So this is the idea....something new but with enough form of the old to be inviting yet challenging. Tired of running empire missions for a pittance or dodging suiciders? Want to make a boatload of isk ? Tired of spending hours in fleet fights that seem scripted to the point one fight is like the last in too many respects?

Come to Eve Deepspace Regions and see whether you have what it takes to stay alive. Every dirty trick that players have played on each other can be written into npc logic in an environment where players are structurally denied their creature comforts and protections.

My main is a 2004 player. Everything else in Eve has been done and experienced. Nerfs have come and gone and come back. Every ship type has been flown and lost. All that remains is the ache for a new adventure and thrill...
Caldari Acolyte
Shark Enterprises
#74 - 2011-11-04 01:16:27 UTC
Unpredictabilty is the key to holding interest in deep space ventures, but the Stellar Cartographer ,advanced prober must play an important role here. Getting to Deep space systems should be difficult at best. BTW absolutely no stargates, it defeats the whole purpose.Hyperspace portals to deepspace should have to be probed out and should be rather rare occurances.
JimmySquirts
Republic Military School
Minmatar Republic
#75 - 2011-11-04 01:32:26 UTC
Caldari Acolyte wrote:
Unpredictabilty is the key to holding interest in deep space ventures, but the Stellar Cartographer ,advanced prober must play an important role here. Getting to Deep space systems should be difficult at best. BTW absolutely no stargates, it defeats the whole purpose.Hyperspace portals to deepspace should have to be probed out and should be rather rare occurances.


I see a possible way to have both.....I see Deepspace Regions being about 25 jumps on the x axis and the same on the y axis. With there being 1st tier, 2nd tier, and 3rd tier, the deepest of Deepspace. Think of moving from Provi, to catch\impasse and then finally to feyth. 1st tier Deepspace is available either from connects from 2nd tier space or from empire low sec gates as I've described.

Probing in low sec and empire or Tier 1 space might result in discovery of temporal access routes to Tier 2 and Tier 3 areas. But temporal access points are not wormholes. They don't have mass restrictions because that is all balanced by what kind of ships can and cannot use any access point to Deepspace. Temporal access really is random...can be as short as an hour or as long as weeks....it's variable. There would be regular "smuggler type" gates connecting Tier 1,2, and 3. Temporal access also become "aware" to the NPC artificial intelligence after a variable time period. Another words, in my "organic" vision of Deepspace, Alien NPCs "feel" or "sense" an intrusion like they would a mosquito bite on their hand.
Luninuas
Ministry of War
Amarr Empire
#76 - 2011-11-04 03:15:10 UTC  |  Edited by: Luninuas
Well i think it would be better instead of adding it farther out have the deep space above/below the current plane, or in between all of the systems.

Also a ship should be added about the size of a carrier that has production and research slots, a good sized corp hangar and mantinence bay on it, not armed at all, only a small drone bay. it would be nice for the people who just want to wander around. imagine people just wandering the depths of space occasionally stopping by a asteroid belt to pick up some ore to build some modules that they need and then continuing on their way. for it to truly work you would need to find some way to get moon mats from a ship, maybe a mod for this class?

also have it produce up to battlecruiser class?

Because i would love to just roam the heavens seeing what there is to see hunting what i wish and then every few months popping back into known space and getting ready to go on another jaunt into the depths of space.

It would be great to have some truly unique sights and fun out there for those with the patience and the drive to explore the heavens, that is an eve that i would love (even more than i do)
Solinuas
Viziam
Amarr Empire
#77 - 2011-11-04 03:48:19 UTC  |  Edited by: Solinuas
Im kinda cross account double posting here but the moble base or whatever would need invention as well.

I would like it better if you didn't use a gate but rather something like a jump beacon, which just chucks you within a 80 AU sphere randomly at the other side or somesuch.

Also it should require real effort to find other people, as i imagine small fleets roaming around grabbing what they will, occasionally running into each other to have some swapping/chat, or killing each other in explosive fireballs, and some good old fashioned pirates going and ruining people days because it wouldn't be eve without them :)
Alticus C Bear
University of Caille
Gallente Federation
#78 - 2011-11-04 07:10:57 UTC
Commander TGK wrote:
Alticus C Bear wrote:
There are a lot of good ideas for an expansion here.

If you want to make it really remote then why not have it the other side of wormhole space.

Create some new classes of wormholes.

C7 & C8 same as C5 and C4 but can only be reached from C6
C9 and C10 same as C3 and C2 but can only be reached from C7 & C8
C9 and C10 could lead to a new set of systems as described.

The idea is to give a sense of deepening and shallowing of Wormhole space.

Corps could set up in the Wormhole systems but would be far removed from empire, plus the mass restrictions would prevent an immediate influx of capitals to the new regions and those with permanent bases on the borders would always be appearing in a different part of the new regions due to the wormholes moving.

I like the idea of having to scan and explore all systems with perhaps nothing but the sun to warp to at first, and no star map.

The idea someone mentioned for slightly randomised gates was good as well.



While I'm all about expanding on wormholes, I think it would be better to introduce a new area/feature rather than expand whs right now.


Not really sure you understood what a meant, the wormhole idea was just a means to create a method of travel to the new areas. You would travel through wormhole space out the other side to the new regions.

People have suggested deepspace jumps or cyno's and was just another travel method idea, yes it would create more wormhole systems but they would pretty much be the same as the new ones which should be little work, then you would pop out into new regions with new NPC's anoms.

Think of it as crossing the Atlantic to get to the New World.




Solinuas
Viziam
Amarr Empire
#79 - 2011-11-04 09:00:44 UTC
well i dunno about the wormhole idea, id rather have it more as an extension of K-space, as opposed to an extension of W-space with connections to it of a more conventional fashion XD
Alticus C Bear
University of Caille
Gallente Federation
#80 - 2011-11-04 09:39:11 UTC
JimmySquirts wrote:


Just space....rich and full of the most bountiful set of resources in New Eden. Nowhere near the jump freighter-able, outpost infested, jump bridge traversed space we now have to deal with in balancing null sec. The best ores, rats, moon goo, and anomalies naturally occurring.....ready to be exploited by true adventurers with a willingness to work and meet the logistical challenge that truly existing in the deepest, darkness of space.

These regions would be called "Deepspace" regions, hidden from human eyes for the ages but available now for exploration by the few, the chosen, the courageous!


It was just my interpretation of the OP's post.

Problem is if it links in to existing null then it will just be exploited by the large alliances and supercap blobs and if people just want a jumping off point from High sec to rich new anoms then I don’t support this.

My idea was for regions of K-space (or perhaps UK-Space as it would be unknown) beyond the wormhole network, but different as people have suggested in the many good new ideas above in regards to no maps, or celestials on the overview and more aggressive NPC’s.