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Mobile Depot

First post
Author
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#41 - 2013-11-08 15:29:33 UTC
Do we have cloaky depots? That would be AWESOME!
Batelle
Federal Navy Academy
#42 - 2013-11-08 18:30:33 UTC
With these Depots... it would really be great to have our super-deep safespots back. I used to have a 600 AU one in Deklien.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Scuzzy Logic
Space Spuds
#43 - 2013-11-08 18:40:48 UTC
Evei Shard wrote:
KatanTharkay wrote:
The Mobile Depot is a nice idea. However, if you intend for them to be used in guerrilla warfare (deep in enemy territory), they need to be impossible to be probed and also provide space to store a few small ships (a few frigates, destroyers or cruisers). A single hot drop and your small gang guerrilla operation is ****** up and the sov owner is safe again (way too easy and reduce the chance of conflict).

Mobile Depots should act like a tent / camouflage net and in my opinion they should be like this:

- Meta 1 - impossible to be probed, 3000 m3 storage space, no ship storage (consider the ship storage space as the equivalent of a camouflage net that you can pull over your ships)
- Meta 2 - impossible to be probed, 4500 m3 storage space, 250.000 m3 ship storage (space for 2 cruisers and a few frigs)
- Meta 3 - - impossible to be probed, 6000 m3 storage space, 500.000 m3 ship storage (space for 1 BC, 2 cruisers, a few frigs)

Of course, they ship storage space can be adjusted, but the idea is to encourage the small gang guerrilla warfare and not put everything to a halt for a day or two if one member of your team loses his ship.



^^^ This is how the Depot's need to work for them to be useful anywhere outside of high-sec (and I question their usefulness in high-sec even at this point.)


THANK YOU for making a comprehensive post about how CCP can't find uses for their new features and obviously don't play their own game, because god knows I can't be bothered to after the feedback from that live event.
Dasola
New Edens Freeports
#44 - 2013-11-08 22:11:14 UTC
CCP Fozzie wrote:
The Meta 3 Depot BPCs are going to be rare drops only accessible from the new Ghost sites. So they will have cost that matches their value.


FInally something worth looking for in those "NOT" so ghostly sites.

We are Minmatar, Our ship are made of scraps, but look what our scraps can do...

Rekon X
Doomheim
#45 - 2013-11-09 02:08:35 UTC  |  Edited by: Rekon X
gascanu wrote:
Rekon X wrote:
Can we anchor and blow up our own units?

well, yes, but why would anyone do that?


It's the test server, we have to test it out.

But anyway, the only use it has is a refitting station. So drop, refit, pick it backup.

Definition of goon - a stupid person Those who can do, those who can't spew

Lamar Muvila
Muvila War Industries
#46 - 2013-11-09 07:07:45 UTC
Henry Montclaire wrote:
Witchking Angmar wrote:
I very much dislike being able to use the depot in combat. Essentially this will allow people to drop depots when about to die and place all their expensive mods/cargo in it for perfect safety. Now of course the EHP on them is not very high, but it is substantially higher than the frigate like EHP previously mentioned.



You are wrong.

The refitting service does not work while the depot is in reinforced mode, and the depot takes 45 seconds to anchor. If in 45 seconds you can not spare the time to blap the depot, you weren't winning. And even after the depot deploys, you can only strip fittings one at a time. So in an ideal scenario where the pilot is facing an overwhelming gang that's too stupid to blap his depot, he might be able to stash a couple of key mods before he goes boom. The exploitation of enemy ignorance ought to be rewarded.

The -only- case where someone might realistically be able to use this is when facing overwhelming dps in PVE. And even then, if your active tank is broken you probably won't have time to save much, and everything you save is then not going to be keeping the rest of your ship alive. Stash the deadspace rep? Boom. Seems balanced to me.


What if some one repeatedly drops and scoops it to draw fire away from their ship? :)

I decided I don't like a constantly evolving game anymore..... It requires too much reading!

Rio Bravo
Deep Core Mining Inc.
Caldari State
#47 - 2013-11-09 12:19:46 UTC  |  Edited by: Rio Bravo
I really like these. The reinforcement is grand idea. Has the right amount of utility without unbalancing things. They are supposed to be a GSC with a few extra machines to help out where you are. Your ship is still supposed to be your number one priority where you are, not some mobile blue-box washroom.

Cloaked depots and invisible to scanner depots are wrong headed. Cloaking needs to be 'controlled' or 'managed' as it is. Currently there is no counter to it, or limitation on it's end, as a mechanic.

If the little garage had a POS field around it, it could be found by any prober easily, as shields increase sig radius incredibly. They should be scaled based on meta level as too their sensor strength that's good the way it's designed. As in real life, from time to time your going get your stuff stolen. Besides, you really want to fuel it? How long do you plan being there?

If you want something that you can drop in space that can't be scanned, use a freight container. They had no mass as of Odyssey, so couldn't be probed and the largest have a 250,000m3 capacity.

My opinion is...
Invisible? No. We have enough gank in EvE already.
Probable? Yes, scaled by meta level as they currently are. They should be 'discreet' not impossible to find.
Reinforce? Yes, two thumbs up.
As useful as a POS? No, they should be considered something your going to lose in a military campaign. Don't deploy anything your not prepared to lose. If your not in a wardec and in high sec, CONCORD is your security. Station is close by anyways.

Great work CCP! Finished product should be awesome, can't wait to use them.

“You see, in this world there's two kinds of people, my friend: Those with loaded guns and those who dig. I dig.”  - Clint Eastwood, misquote.

marVLs
#48 - 2013-11-09 13:47:16 UTC
I must admit those mobile depots are awesome, incredibly useful.
Probably the best thing in Rubi
Bovaan
Ministry of War
Amarr Empire
#49 - 2013-11-10 12:29:56 UTC  |  Edited by: Bovaan
Potential bug found:

  • While in reinforce, you cannot re-fit modules (I assume this is working as intended)
  • While in reinforce, you CAN re-fit T3 subsystems


EDIT: This is the same for when Depot is Anchoring - your are able to re-fit T3 sub-systems.
Red Teufel
Calamitous-Intent
#50 - 2013-11-10 13:33:36 UTC
Wish the Yurt could store up to cruiser sized vessels.
CMD Ishikawa
New Eden Public Security Section 9
#51 - 2013-11-10 16:38:29 UTC
Batelle wrote:
With these Depots... it would really be great to have our super-deep safespots back. I used to have a 600 AU one in Deklien.


How the **** can you have a 600 AU safespot?
Mr. Orange
Band of Freelancers
#52 - 2013-11-10 17:50:40 UTC
CMD Ishikawa wrote:
Batelle wrote:
With these Depots... it would really be great to have our super-deep safespots back. I used to have a 600 AU one in Deklien.


How the **** can you have a 600 AU safespot?


An old school trick we did years ago before CCP went and changed it...
Saeka Tyr
Sanctuary of Shadows
#53 - 2013-11-10 20:09:32 UTC
warping to probes, or warping to fighters? :D
Zircon Dasher
#54 - 2013-11-11 00:25:09 UTC
why bother warping to fighters when you could just fit a plate on magnate?

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Baron Altin
Viziam
Amarr Empire
#55 - 2013-11-11 13:17:51 UTC
Evei Shard wrote:
KatanTharkay wrote:
The Mobile Depot is a nice idea. However, if you intend for them to be used in guerrilla warfare (deep in enemy territory), they need to be impossible to be probed and also provide space to store a few small ships (a few frigates, destroyers or cruisers). A single hot drop and your small gang guerrilla operation is ****** up and the sov owner is safe again (way too easy and reduce the chance of conflict).

Mobile Depots should act like a tent / camouflage net and in my opinion they should be like this:

- Meta 1 - impossible to be probed, 3000 m3 storage space, no ship storage (consider the ship storage space as the equivalent of a camouflage net that you can pull over your ships)
- Meta 2 - impossible to be probed, 4500 m3 storage space, 250.000 m3 ship storage (space for 2 cruisers and a few frigs)
- Meta 3 - - impossible to be probed, 6000 m3 storage space, 500.000 m3 ship storage (space for 1 BC, 2 cruisers, a few frigs)

Of course, they ship storage space can be adjusted, but the idea is to encourage the small gang guerrilla warfare and not put everything to a halt for a day or two if one member of your team loses his ship.



^^^ This is how the Depot's need to work for them to be useful anywhere outside of high-sec (and I question their usefulness in high-sec even at this point.)


Agree with all of this. Honestly I might even increase storage.

For anyone who thinks this is too powerful, consider what a Orca alt can already do for you in lieu of a personal depot. The orca can cloak, has 400,000m3 of ship storage, can repair you, and has about 100,000m3 of storage.... and can provide command boosts.

Basically, in every way, an ORCA alt is currently superior to a depot and while that's maybe how it should be, I'd at least like (as a one account player) to have something like a similar option for operating in WH or lowsec. Rorqual can do all of this AND help industrialists with ore compression, and has 1,000,000m3 ship storage. I'd pay a LOT for a depot that could do all of this as even close to effectively as a Rorqual, and I still wouldn't get command boosts.
Hawk Firestorm
The-Enclave
#56 - 2013-11-11 15:42:10 UTC
Baron Altin wrote:
Evei Shard wrote:
KatanTharkay wrote:
The Mobile Depot is a nice idea. However, if you intend for them to be used in guerrilla warfare (deep in enemy territory), they need to be impossible to be probed and also provide space to store a few small ships (a few frigates, destroyers or cruisers). A single hot drop and your small gang guerrilla operation is ****** up and the sov owner is safe again (way too easy and reduce the chance of conflict).

Mobile Depots should act like a tent / camouflage net and in my opinion they should be like this:

- Meta 1 - impossible to be probed, 3000 m3 storage space, no ship storage (consider the ship storage space as the equivalent of a camouflage net that you can pull over your ships)
- Meta 2 - impossible to be probed, 4500 m3 storage space, 250.000 m3 ship storage (space for 2 cruisers and a few frigs)
- Meta 3 - - impossible to be probed, 6000 m3 storage space, 500.000 m3 ship storage (space for 1 BC, 2 cruisers, a few frigs)

Of course, they ship storage space can be adjusted, but the idea is to encourage the small gang guerrilla warfare and not put everything to a halt for a day or two if one member of your team loses his ship.



^^^ This is how the Depot's need to work for them to be useful anywhere outside of high-sec (and I question their usefulness in high-sec even at this point.)


Agree with all of this. Honestly I might even increase storage.

For anyone who thinks this is too powerful, consider what a Orca alt can already do for you in lieu of a personal depot. The orca can cloak, has 400,000m3 of ship storage, can repair you, and has about 100,000m3 of storage.... and can provide command boosts.

Basically, in every way, an ORCA alt is currently superior to a depot and while that's maybe how it should be, I'd at least like (as a one account player) to have something like a similar option for operating in WH or lowsec. Rorqual can do all of this AND help industrialists with ore compression, and has 1,000,000m3 ship storage. I'd pay a LOT for a depot that could do all of this as even close to effectively as a Rorqual, and I still wouldn't get command boosts.



Indeed.

TBH the whole concept of mobile depots needs reworking IMHO.

I'm 100% for having a Mobile Homebase that can be anchored within certain rules, but it shouldn't be something your dropping in combat.

It should be a supplement/replacement for station hangers whereby the user finally has ONE universal hanger, no more 99 gazillion bits of stuff all over the universe, I can access it here in one spot.

Mobile so I can go forth and take it with me and setup in a remote place, perhaps even upgrade and modify it, without having any of the problems associated with owned stations with assests being locked all over the place.

It makes the Database massively smaller and speeds up the game and the benefits to the user are obvious, although of course there needs to be some thought out anchoring rules.

I'm tired of having a asset list the size of a phone book!

I just want my stuff in one location and go PLAY.

And that's how it should be.
Mer88
Royal Amarr Institute
Amarr Empire
#57 - 2013-11-11 17:43:51 UTC  |  Edited by: Mer88
is this device designed to eliminate any difficulty in pve ? this is gonna ruin all the mission runners , explorers, rattlers etc. thanks ccp once again. you already made bastion module to be op now you can basically change modules while in bastion mode to suit the situation. i hope you only allow this in pvp and not pve cuz right now its a joke pretty soon all pve will have one fit, the mobile depot fit then you put all the crap in the cargo bay and can do any mission.
stoicfaux
#58 - 2013-11-11 19:20:07 UTC
Bug? Save Fittings do not work with Mobile Depots.

Is that a bug? If not, then my concern is that we'll see a large increase in macro'ing by people in order to reduce the tedious and RSI inducing drag and drop nature of current Mobile Depot fitting. The implication is that increased macro'ing could potentially be detrimental to EVE.


Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Zazz Razzamatazz
Bad Touches
#59 - 2013-11-11 19:56:05 UTC
Baron Altin wrote:

Basically, in every way, an ORCA alt is currently superior to a depot


But you'll have trouble getting that Orca alt deep into low or null, and a Rorqual is a big expensive target.

I see the depot being really useful for people flying into low/null areas with a travel fit, and setting up a temporary base to pvp, rat or whatever. You can refit and store loot at your safe spot, and if you get popped later you could always retrieve what loot you left.

Perhaps a second type of depot would be useful for ship storage needs. A halfway point between the depot and POS in both size needs (a small gang would need a blockade runner to place it) and cost (less of a solo venture)?
Hawk Firestorm
The-Enclave
#60 - 2013-11-12 00:30:29 UTC
Zazz Razzamatazz wrote:
Baron Altin wrote:

Basically, in every way, an ORCA alt is currently superior to a depot


But you'll have trouble getting that Orca alt deep into low or null, and a Rorqual is a big expensive target.

I see the depot being really useful for people flying into low/null areas with a travel fit, and setting up a temporary base to pvp, rat or whatever. You can refit and store loot at your safe spot, and if you get popped later you could always retrieve what loot you left.

Perhaps a second type of depot would be useful for ship storage needs. A halfway point between the depot and POS in both size needs (a small gang would need a blockade runner to place it) and cost (less of a solo venture)?


I say space is space, and everyone should be able to enjoy it and all of it not be forced to PVP and be resrticted to empire to achieve that.

Old eve things were very different, there were fewer stations and no stations could be owned, you never had the problem of having your hanger locked because someone took over the station so none could take away your home, or wreck the community that lived there.

CCP went down the route of putting ever more expensive team projects in the game but never once stopped to imagine what would happen to a community of players if say their home station was taken from them after they spent so much time building a area etc.

Eve used to be fun and simple, it continued to add more and more and more till it became a bloated patch work of different expansions and the effects each on has had.

One of the biggest ones is having your ships and assets locked because you've lost your home, so yes I'm happy to see moves to a Personal homebase, though the concept hasn't been thought out enough or expanded upon.