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EVE broken down

First post
Author
Tippia
Sunshine and Lollipops
#41 - 2013-11-01 02:26:56 UTC  |  Edited by: Tippia
Mara Rinn wrote:
So I dispute your suggestion that the solution to the OP's absurd reductionism is to add in the pieces missed or to reduce further. At what point do you stop adding in details?

Weeell… my suggestion is really that he add the pieces missed and reduce further (since adding the missing pieces and reducing less wouldn't serve his purpose of calling EVE simplistic).

As it is right now, he's mixing and matching and presenting a wholly incomplete and incorrect picture either way .
Mara Rinn
Cosmic Goo Convertor
#42 - 2013-11-01 02:34:19 UTC  |  Edited by: Mara Rinn
Grendel Sickswitch wrote:
In EVE there are 5 things you can do;

PVP
missions
gathering (mining, salvaging, exploration)
manufacture
trade


I am curious as to why "PvP" was presented as one element, while Industry was broken into three pieces, and all PvE content apart from missions was omitted.

Who is the intended audience? In the OP it is hinted that the intended audience might be people who don't play EVE. So here is now I would reduce EVE to the classic elevator spiel in as few dot points as possible:

EVE is a competitive multiplayer virtual world where you define your own goals and determine you own destiny, with the main activities being:

  • PvP space combat
  • PvE space combat
  • Industry
  • Trade & Business
  • Media & Propaganda
  • Government & Politics


See, at least I am trying to be constructive rather than being Doctor Nope.
Captain Tardbar
Deep Core Mining Inc.
Caldari State
#43 - 2013-11-01 02:40:20 UTC  |  Edited by: Captain Tardbar
Tippia wrote:
Captain Tardbar wrote:
Tippia comes across as someone who has been educated and has a large vocabulary, but I think there is something not right which I can't put my finger on. Like there is an agenda of some sort which we aren't privy too. Something like Tippia's range of opinions are each their own agenda. I'm not sure if I'm phrasing this right.
Oh, my agenda is hilariously simple.

1. Keep EVE challenging without resorting to fake difficulty.
2. Present a proper argument.

I'll grant you that the combination can be pretty nasty sometimes because even when people have what might be good ideas at the core, those ideas may be presented in such an appalling way that I just can't force myself to support it. Doing the right thing for the wrong reason is still doing it wrong.

Quote:
Anways, I think Tippia ignores me now because she knows better.
You'd think so, wouldn't you? Blink

Oh, and as for reading people's posts in a particular voice, can I pick Achie Cunningham, please?


I think your greatest flaw is that once you pick a side of an argument you cannot see the oposing viewpoints validity even if its an emotional and/or illogical one.

If you acknowledge the opponents view as understandable fom their perspective, then you realize that arguing serves no purpose other than to increase post count.

I mean I understand that you think your opinions are always right and you are very wordy and thoughtful about your positions, but the lack of compromise and Rogerian argument really only results in making a very long thread.

That said, I find it highly doubtful this thread will last that long. No one has mentioned null sec incomes or safety of highsec.

Anyways, the point of whether or not this reductionism of EVE is valid or not is a moot point, either reducing EVE to simple subset of actions or making an extreme range of infinite actions does not change that EVE is a software program that lets you play internet spaceships and it will do what it does regardless of what people says it can or cannot do.

In that regard, philosophical debate on this matter will not change EVE in any fashion so both sides of this argument are wasting their time.

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

Captain Tardbar's Voice Discord Server

Xen Solarus
Furious Destruction and Salvage
#44 - 2013-11-01 03:05:18 UTC
You forgot:


  • Scam
  • Steal
  • Gank
  • Troll
  • Corporation Management
  • Alliance Management
  • Setting up gambling sites for [REDACTED]


And lets not forget the allmighty ship spinning!

Post with your main, like a BOSS!

And no, i don't live in highsec.  As if that would make your opinion any less wrong.  

KnowUsByTheDead
Sunlight...Through The Blight.
#45 - 2013-11-01 03:11:46 UTC
Grendel Sickswitch wrote:


*snip*

In EVE there are 5 things you can do;

PVP
missions
gathering (mining, salvaging, exploration)
manufacture
trade



Now, if the OP could please go back and divide each of those categories. You know what? I have time, I will do it for you.

PvP
-subcapital fleet pvp roaming
-subcapital solo pvp roaming
-Capital pvp (usually in fleets, but station games are known to happen.
-High-sec pvp (we won't sub-categorize this....because there is a lot. Wardec's, duels, ganks...you get the picture.)
-FW pvp, usually contained within complexes that promote the use of small and cheap ships.
-SOV warfare pvp (again, won't subcategorize, as then we would have to add BLOPS, structure bashing, etc.)

Missions
-Level 1's - 4's High Sec
-Level 1's - 4's Low Sec
-Level 5's Low Sec
-Level 1's - 4's Pirate Faction NPC Null
-Fleet Missions, i.e. incursions, which was completely ignored, btw.
-FW Plexing
-Anomalies
-In fact, let's just go ahead and file this under PvP, because you literally only have an "illusion of safety" while doing these things.

Gathering
-Mining
-Moon Extraction
-Boosting/Compressing
-Refining
-Explo
-Salvaging
-PI
-This, too, gets filed under PvP, due to the "illusion of safety" rule.

Manufacture
-T1 manufacturing
-T2 manufacturing
-T3 manufacturing
-Capital manufacturing
-Again...PvP...screw it, you know the rules now.

Trade
-Station trading
-Margin trading
-Character trading
-Scamming
-Oh, yea, and you have to compete against other players...PvP

Not to mention things that can be used across all disciplines...
-Trucking
-General Boosting
-Fleet Commanding
-Spying
-Corp Management
-Umm........PvP.

So next time you want to boil the game down to the bottom of the pan, metaphorically speaking, you might as well just say "PvP" and be done with it. And I just listed off the things in K-space, so now superimpose all of it to the wild-west of WH space, and add like 10 dashes of PvP.

Just PvP.

Only PvP.

Even right now, I am not even logged into the game, and I am PvPing.

So yea..

PvP. Big smileShockedTwistedRoll

Once you realize what a joke everything is, being the comedian is the only thing that makes sense.

Barrogh Habalu
Imperial Shipment
Amarr Empire
#46 - 2013-11-01 05:03:28 UTC  |  Edited by: Barrogh Habalu
KnowUsByTheDead wrote:
Even right now, I am not even logged into the game, and I am PvPing.

So yea..

That's pretty much the main problem of the game. A lot of interesting things you can do in it doesn't even require you to log in. So the question: is it really CCP's EVE that is fun, or the one in our heads? I think it was OP's point all along.
Mara Rinn
Cosmic Goo Convertor
#47 - 2013-11-01 06:01:44 UTC
This all CCP's EVE Online. This is why they say, "EVE is real." EVE is still going when you stop believing in it: when you have switched off the computer the game still plays you. Who will you encounter tomorrow? What will happen to foil your plans for the weekend? Will the other players at the coming EVE meet like you or will you still be a pariah despite your epic 99% KDR?

A significant portion of the game is politics, and the politics in EVE are far greater in extent than the guild-busting loot drama politics of World of Warcraft for example.
KnowUsByTheDead
Sunlight...Through The Blight.
#48 - 2013-11-01 06:39:58 UTC
Barrogh Habalu wrote:

That's pretty much the main problem of the game. A lot of interesting things you can do in it doesn't even require you to log in. So the question: is it really CCP's EVE that is fun, or the one in our heads? I think it was OP's point all along.


I get what you are saying, and normally, I would be the first one to jump on the troll wagon, with some snarky, smug response.

However...I will debate this point to you, because Ironically, I was very near an EvE burnout period, and it is important that people do not give up on this game (complex or simple...fun or not fun...whatever), for several obvious reasons (CCP complacency, more people = more interaction, etc.), and several smaller reasons (for instance...It has, despite the tendency to troll, a very solid and helpful community, who work hard for it to run smoothly and like a well-oiled machine...i.e. Chribba and his various tools we use consistently.)

The OP's point was that the game lacks complexity, and can be boiled down to 5 activities, as seen here...

Grendel Sickswitch wrote:


PVP
missions
gathering (mining, salvaging, exploration)
manufacture
trade



He then goes on to say that the illusional "complexity" is based on several hundred skills that only serve to make one of the above 5 activities "better." As seen here...

Grendel Sickswitch wrote:


In addition there are a few hundred skills that enable you to be a tiny bit better at one of the 5 activities.



At which point, Tippia, in her usual logical fashion retorts with a comment with a little bit of smug...

Tippia wrote:


Eh, if you're going for reductionism, why not just boil it down to two things:

• Play.
• Not play.

It's about as useful a breakdown.



Now notice the things I have highlighted in Tippia's post. All three pertain to the same thing...boiling "EvE" as a concept, game, whatever into 5 categories, and claiming a lack of complexity.

At which point, I stumble upon the thread, and I further Tippia's smug reductionism to even further smug reductionism, with my post above, while simultaneously showing the OP exactly how complex EvE as a game, really is. Not that I needed to, because Tippia had already posted the "What to do in EvE" roadmap, but more because I choose to "Forum PvP" from time to time...as it can generate a wealth of tears, lol.

So it isn't an issue of "what is in our heads," but rather, an issue of fact versus fiction. And claiming a lack of complexity in EvE is wrong and a statement based in fiction.

Now, that being said, instead of showing you the flaw in your statement, I will give you my actual feelings on the subject. In order for me to properly explain, let's divide EvE into 4 things...The Game, The Tools, The Meta, and The Concept.

First, the game. The "game" itself is not complex. Because the reality is, intrinsically, a sandbox at it's "core" is not complex. It is four walls and sand. EvE can be boiled down to the OP, Tippia's opening statement, as well as my first post. All simultaneously. However, like any sandbox, you need tools...

The Tools are complex. Some examples...

-Manufacturing. I cannot wrap my head around it, I know a lot who cannot wrap their head around it, and I am sure many more to come, as well as others I do not know, cannot wrap their head around it. Some can, others can't. It is deeply complex.

-Pre-Odyssey Exploration. We all know the outcome of that. I used to spend forever pinpointing sig's, but now can usually find something in minutes.

Or perhaps, you'd prefer a more "hand's on" example of how complex the tools can be...

-Let's say you start a combat toon. Start's in a newb ship, like everyone else. Two days or less later...a frig. Now the flight similarities stop there. Your next jump is into a cruiser. A cruiser flies exponentially different than a frig. With a bunch of things to account for when you make the jump. Higher sig radius, more mass, etc. This impacts your fits, how you fly, and so on. You certainly are not going to use a kiting ship for brawling, or vice versa. Can it be done? Sure it can, but that is the complexity of the tool you have chosen to use. It's versatility. How about a cloaky? Or any number of other sub-cap "specializations?" What about the jump to capitals? How about switching from one weapon type to another? New sets of mechanics to worry about.

I could go on with that, but I am pretty sure you know how deep the rabbit hole can go on that one.

Now The Meta, is not so much complex as it is deep. I would count the meta as player interaction, "outside of client" gaming, etc. And The Meta can go as deep as you want it to. For instance...

Sorry for the vagueness, but I am sure you understand.

-I currently have an alt in Corp A. I also have an alt in Corp B. A very good EvE friend is in Corp C. Corp C provided me information regarding two of his personal enemies, and a rough outline of what he wanted. All three corp leaders were once previous corp mates. Now...via out of game means, as I hate playing on low SP characters, I am creating enough dissent in Corp A, so that Corp B can be aggressed by Corp A to gank the entity in question in Corp B. Very little has taken place in game. The ultimate goal, however, is not only to get a very specific ship kill from Corp B, but also, by using dissent, and a rocky past, getting bumped into a directorate spot for providing "solid intel," for the true prize...the complete destruction of Corp A.

Items used...
-TS3
-Private Corp forums
-"EvE Paranoia"

No in-game mechanics.

Then there is The Concept. The Concept is arguably the most complex thing of all.

EvE is a social experiment, plain and simple. Throw several thousand people into a world, with few rules, and see what happens. And we do not disappoint.



Once you realize what a joke everything is, being the comedian is the only thing that makes sense.

Lugalbandak
Doomheim
#49 - 2013-11-01 13:17:49 UTC
nice example of your corp a b & c , dont want to bite the op but there is way more in eve then those couple of things you said op

The police horse is the only animal in the world that haz his male genitals on his back

KnowUsByTheDead
Sunlight...Through The Blight.
#50 - 2013-11-01 13:25:59 UTC
Lugalbandak wrote:
nice example of your corp a b & c , dont want to bite the op but there is way more in eve then those couple of things you said op


Thank you. And I am not meaning to bite him either, but the complexity is more than there, lol.

For instance, I have been playing for several years, and I literally just found out that you could fly a ship with T2 rigs, despite not having the skills for them. And I have read a lot about EVE. And I have come across a lot of people in EvE. And I only found that out a week ago. How crazy is that?

This is a game where you can literally learn something new every day, which is why I came back and posted proper, rather than troll even more. The OP's base analysis is fabrication of the mind.

Once you realize what a joke everything is, being the comedian is the only thing that makes sense.

Lugalbandak
Doomheim
#51 - 2013-11-01 14:02:07 UTC
KnowUsByTheDead wrote:
Lugalbandak wrote:
nice example of your corp a b & c , dont want to bite the op but there is way more in eve then those couple of things you said op


Thank you. And I am not meaning to bite him either, but the complexity is more than there, lol.

For instance, I have been playing for several years, and I literally just found out that you could fly a ship with T2 rigs, despite not having the skills for them. And I have read a lot about EVE. And I have come across a lot of people in EvE. And I only found that out a week ago. How crazy is that?

This is a game where you can literally learn something new every day, which is why I came back and posted proper, rather than troll even more. The OP's base analysis is fabrication of the mind.


yeah lol its handy to have a tech2 rig fitter in your corp :)

The police horse is the only animal in the world that haz his male genitals on his back

Sexy Cakes
Have A Seat
#52 - 2013-11-01 14:03:15 UTC
Out of curiosity I'd like to know whats the highest rating anyone has achieved in WoW arenas.

Not today spaghetti.

Tippia
Sunshine and Lollipops
#53 - 2013-11-01 14:18:28 UTC
KnowUsByTheDead wrote:
Now, that being said, instead of showing you the flaw in your statement, I will give you my actual feelings on the subject. In order for me to properly explain, let's divide EvE into 4 things...The Game, The Tools, The Meta, and The Concept.
By the way, look up Hunicke, LeBlanc, Zubeck (2004) - MDA, A Formal Approach to Game Design and Game Research.

The whole “mechanics, dynamics, æsthetics” perspective is very close to what you're describing.
ravill rivyll
Doomheim
#54 - 2013-11-01 14:19:14 UTC
KnowUsByTheDead:

For me the game is based mainly on player interaction and the truth is if you got brain nothing can beat that. I played ultima, lineage II (pretty long time), I am even ex wow gladiator (beat that deepshit in few months - waste of money). I am not so much into scifi but the truth is the eve online is the best choice out there. Since lineage died after c4 tho it was the greatest mmo ever created if you ask me there is nothing that can compere to it. Not even eve yet its really close to it. I mean look at those mmos today. Its made for five years old bastards just to milk their money. EVERY mmo out there is just low and dumb as fck. Its made by fools for fools I mean really look at it and think about it. Not EVE thats why I stick with her and I WILL stick with her becuase there is no any other hardcore or mature mmo. And the people like the OP is one of the reasons why all that happend (dont take it personaly OP..or better do). That kind of people ruined mmo industry because they are cheap milking machines with taste for fun like 50years old whore reading celebrity magazines. I am saying FCUK him ! Why should we suffer of his opinion while he is clearly idiot that cant entertain himself irl. This is not about game for me...
Richard Ramlrez
Doomheim
#55 - 2013-11-01 15:15:36 UTC
Black Dranzer wrote:
WoW combat is far more elaborate and sophisticated than Eve combat.

Go on, just try to deny it.



Wow combat system was greatest POS ever created in MMORPG (i know it copies Everquest combat system). You are delusional.
YesYes NoNoNo
Karmic Rebalance
#56 - 2013-11-01 15:16:38 UTC
Grendel Sickswitch wrote:
EVE players like to tell people how "complex" and "deep" the game is, and when you start it certainly seems that way, but after a few weeks it becomes apparent that the game is no more complex than most and in fact, less so than many.

In EVE there are 5 things you can do;

PVP
missions
gathering (mining, salvaging, exploration)
manufacture
trade

In addition there are a few hundred skills that enable you to be a tiny bit better at one of the 5 activities.

This all happens in a few hundred areas that are all essentially the same.

and that's EVE.

Cool


Nah, http://swiftandbitter.com/eve/wtd/
Harry Forever
Pandemic Horde Inc.
Pandemic Horde
#57 - 2013-11-01 15:22:08 UTC  |  Edited by: Harry Forever
Grendel Sickswitch wrote:
EVE players like to tell people how "complex" and "deep" the game is, and when you start it certainly seems that way, but after a few weeks it becomes apparent that the game is no more complex than most and in fact, less so than many.

In EVE there are 5 things you can do;

PVP
missions
gathering (mining, salvaging, exploration)
manufacture
trade

In addition there are a few hundred skills that enable you to be a tiny bit better at one of the 5 activities.

This all happens in a few hundred areas that are all essentially the same.

and that's EVE.

Cool


it has to be that simple, to assure goons can play it Lol
Desivo Delta Visseroff
The Scope
Gallente Federation
#58 - 2013-11-01 15:27:16 UTC
So, OP........Can I have your stuff then???

I'll put it to no use, as there is evidently nothing to do in EVE, but at least you won't have to worry about having stuff with no use.

Just trying to help a brother/sister outCool

I was hunting for sick loot, but all I could get my hands on were 50 corpses[:|]..............[:=d]

Johnny Marzetti
Imperial Shipment
Amarr Empire
#59 - 2013-11-01 17:44:44 UTC
Desivo Delta Visseroff wrote:
So, OP........Can I have your stuff then???

I'll put it to no use, as there is evidently nothing to do in EVE, but at least you won't have to worry about having stuff with no use.

Just trying to help a brother/sister outCool


Don't ever post again.
Jythier Smith
BGG Wolves
#60 - 2013-11-01 18:04:31 UTC
There are really only 4 things you can do in EVE.

Gather stuff.
Build stuff.
Destroy stuff.
Sell stuff.

The ways you do these things are complex.

The ways you interact with others are complex.

The way you decide what to do next can be complex.

The rules of the game are pretty simple and laid out well in most cases.

IE, you need X resources to make Y. You mine X m3 per cycle and the cycle is Y long. You do X dps and can tank y damage.

It's all very clearly laid out but the emergent gameplay of combining a system where you can produce stuff, move it around, and destroy and be destroyed, well... that's complex.

EVE is not really a simple game, you can make it sound simple though. It is complex. It's even more complex when you put the different pieces together and make a whole out of it. While