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Skill Discussions

 
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Skills in the future

Author
Cadus Anzomi
Guns of Binary Stars
#1 - 2013-10-31 16:51:44 UTC
I really love the skillsystem in this game, that you make progress offline and you´re not able to powerlevel your character.
Though the question is: How will the system work in the future when everybody have learned almost all skills?

"The inherent vice of capitalism is the unequal sharing of blessings; the inherent virtue of socialism is the equal sharing of miseries." - Winston Churchill

Mashie Saldana
V0LTA
OnlyFleets.
#2 - 2013-10-31 16:54:41 UTC
Cadus Anzomi wrote:
I really love the skillsystem in this game, that you make progress offline and you´re not able to powerlevel your character.
Though the question is: How will the system work in the future when everybody have learned almost all skills?

The future is already here for some veteran players. They are nearly out of skills that interests them. I will be there myself in a year or two as I have no interest in capitals nor industry on this character.
Cadus Anzomi
Guns of Binary Stars
#3 - 2013-10-31 17:10:28 UTC  |  Edited by: Cadus Anzomi
Mashie Saldana wrote:

The future is already here for some veteran players. They are nearly out of skills that interests them. I will be there myself in a year or two as I have no interest in capitals nor industry on this character.


Exactly. But for most players it isn´t.
The problem I see is when the majority are. I don´t want to see the skills turn pointless and the system destroyed.

"The inherent vice of capitalism is the unequal sharing of blessings; the inherent virtue of socialism is the equal sharing of miseries." - Winston Churchill

Aivo Dresden
State War Academy
Caldari State
#4 - 2013-10-31 18:02:36 UTC
In the past they added T2 versions of ships. They costed you a fair bit of training time.

Then they also added new 'must have' modules and skills. Multitasking, Overheating, the scanning skills, Stuff like Black Ops and Marauders, ...

I'm sure they'll find something to add, nothing to worry about.
OllieNorth
Recidivists Incorporated
#5 - 2013-10-31 19:47:14 UTC
Not to mention that even if you do max out (which would take like 20 years or something ridiculous if I recall) you can only use so many at one time. In the end, you can be effectively maxed out relatively quickly, but there are still worthwhile things to do.
Cadus Anzomi
Guns of Binary Stars
#6 - 2013-10-31 20:31:01 UTC  |  Edited by: Cadus Anzomi
I could wish for the skills to go much deeper in the already existing categories.
PI and salvage for example. Make them more interesting and deeper.
A profession should be very hard to conquer if you´re not focusing on it. And still quite hard if you are.

"The inherent vice of capitalism is the unequal sharing of blessings; the inherent virtue of socialism is the equal sharing of miseries." - Winston Churchill

IIshira
School of Applied Knowledge
Caldari State
#7 - 2013-11-01 02:58:08 UTC
Cadus Anzomi wrote:
I could wish for the skills to go much deeper in the already existing categories.
PI and salvage for example. Make them more interesting and deeper.
A profession should be very hard to conquer if you´re not focusing on it. And still quite hard if you are.


I agree but people cry when you move to this direction. Go search the forms and look how many posts are complaining about how long it takes to get into the larger ships of Eve such as battleships and capital ships. People want instant satisfaction.
Cadus Anzomi
Guns of Binary Stars
#8 - 2013-11-01 03:04:22 UTC
IIshira wrote:
I agree but people cry when you move to this direction. Go search the forms and look how many posts are complaining about how long it takes to get into the larger ships of Eve such as battleships and capital ships. People want instant satisfaction.


If this is the case, then it´s sad to hear that people doesn´t care more of the game as a whole.

"The inherent vice of capitalism is the unequal sharing of blessings; the inherent virtue of socialism is the equal sharing of miseries." - Winston Churchill

Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#9 - 2013-11-01 03:34:00 UTC
Perhaps they will introduce T2 Capital Modules, or when they introduce WiS fully, there will be new skills for that, to control NPCs to staff your Bar or some such :P
Gizznitt Malikite
Agony Unleashed
Agony Empire
#10 - 2013-11-01 16:00:43 UTC
Mashie Saldana wrote:
Cadus Anzomi wrote:
I really love the skillsystem in this game, that you make progress offline and you´re not able to powerlevel your character.
Though the question is: How will the system work in the future when everybody have learned almost all skills?

The future is already here for some veteran players. They are nearly out of skills that interests them. I will be there myself in a year or two as I have no interest in capitals nor industry on this character.


If you have a specific focus for a character, and you "max out" all relevant skills for it... you can always train a second or third character.

I have 5 years of training under my belt, and I still have year long skill plans for the current attribute spec, and another year plan for my remap, and everything this character has trained for is related to ship combat.
Mashie Saldana
V0LTA
OnlyFleets.
#11 - 2013-11-01 16:27:13 UTC
Gizznitt Malikite wrote:
Mashie Saldana wrote:
Cadus Anzomi wrote:
I really love the skillsystem in this game, that you make progress offline and you´re not able to powerlevel your character.
Though the question is: How will the system work in the future when everybody have learned almost all skills?

The future is already here for some veteran players. They are nearly out of skills that interests them. I will be there myself in a year or two as I have no interest in capitals nor industry on this character.


If you have a specific focus for a character, and you "max out" all relevant skills for it... you can always train a second or third character.

I have 5 years of training under my belt, and I still have year long skill plans for the current attribute spec, and another year plan for my remap, and everything this character has trained for is related to ship combat.

I have 7.5 years put into sub-cap PVP resulting in 207 lvl 5 skills with about another 35-40 to go until more are added to game.

I have another character of same age doing production/pvp. I had a third character with slightly more SP that was specialising in capitals. I didn't like that play style so she was sold.

At this stage I simply don't need more characters so hopefully a few skills now and then will drop in. After the next remap I can't go for a full year at max speed as I don't have enough skills left of interest for one attribute set.
Cadus Anzomi
Guns of Binary Stars
#12 - 2013-11-01 16:35:34 UTC  |  Edited by: Cadus Anzomi
Gizznitt Malikite wrote:
I have 5 years of training under my belt, and I still have year long skill plans for the current attribute spec, and another year plan for my remap, and everything this character has trained for is related to ship combat.


Good to hear the good news with your training plan. Though five years will soon be nothing for every year that passes. The skillsystem really has to pick up speed it seems, or make some penalty for clones when they focus on too many different profession types, like that the clones will be really expensive to replace when you die.
Only a thought. I just hate the thought where everyone knows everything and are maxleveled and so on in games, and gets no penatlies for it. What´s the point playing after that I mean. =/
This game may be even worse in the later years when it comes to knowing exactly everything. In other games you can offcourse maxlevel easier most of the times, but there you can´t learn it all because you choose one path or two at most (which is a reasonable penalty). Though in those games, playing a lot will let you maxlevel faster, which is a bad gamemechanic. That´s what i like with EVE that no one can powerlevel to max in a week. Not everyone has the time to play a lot because they have lives in the real world as well, and shouldn´t be punished unless the gamecompany want lesser subscribers and keep all the nolifers as the only active players =/. I want to protect the EVE skillsystem.

My point is to have the skillsystem still meaningful and a tactical buff to the game.
And no, I will never create another character just out och principals. =) I want to play one character. It´s like that in all games for me.

"The inherent vice of capitalism is the unequal sharing of blessings; the inherent virtue of socialism is the equal sharing of miseries." - Winston Churchill

OllieNorth
Recidivists Incorporated
#13 - 2013-11-01 18:57:39 UTC
Don't forget, to train all skills on one character would take about 20 years. You don't need to worry about that.
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#14 - 2013-11-01 19:19:00 UTC
Cadus Anzomi wrote:
This game may be even worse in the later years when it comes to knowing exactly everything. In other games you can offcourse maxlevel easier most of the times, but there you can´t learn it all because you choose one path or two at most (which is a reasonable penalty). Though in those games, playing a lot will let you maxlevel faster, which is a bad gamemechanic. That´s what i like with EVE that no one can powerlevel to max in a week. Not everyone has the time to play a lot because they have lives in the real world as well, and shouldn´t be punished unless the gamecompany want lesser subscribers and keep all the nolifers as the only active players =/. I want to protect the EVE skillsystem.

My point is to have the skillsystem still meaningful and a tactical buff to the game.
And no, I will never create another character just out och principals. =) I want to play one character. It´s like that in all games for me.

Let me know when you have finished training every single publicly available skill to V. Then we can talk about altering the skill point system to increase its longevity.
Aivo Dresden
State War Academy
Caldari State
#15 - 2013-11-02 09:43:40 UTC
I know players with 150mill SP (without any capital or industry / science skills) and still haven't maxed out theirs. Weapon and missile specs to 5 for example take a long long time. Same for all the sub capital ships and skills. So I think we'll be alright for some time to go. :P
Mashie Saldana
V0LTA
OnlyFleets.
#16 - 2013-11-02 18:24:22 UTC
Aivo Dresden wrote:
I know players with 150mill SP (without any capital or industry / science skills) and still haven't maxed out theirs. Weapon and missile specs to 5 for example take a long long time. Same for all the sub capital ships and skills. So I think we'll be alright for some time to go. :P

Yep, you need around 200-210m SP for that.