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[Idea] Gunships (T2 Destroyers)

Author
AnimeHeretic
Ministry of War
Amarr Empire
#21 - 2013-10-31 22:49:44 UTC
Ok well I'll not bother then. Fly safe guys o7
Dark Drifter
Sons of Seyllin
Pirate Lords of War
#22 - 2013-11-01 13:29:44 UTC
AnimeHeretic wrote:
Ok so we have interdictors, which have their role as bubblers. But something Ive always wanted to do is be an ANTI bubbler. A T2 ship specialized in killed fast tackle and dictors. Since destroyers use small guns they would be good for a role like this. A few things. Since it would be geared towards fleet defense, this ship would be a bit slow for its class, but with high agility. This should keep it with the fleet instead of being used as tackle or in solo pvp. On the flip side it would be very hardy for such a small ship. It would also have very high tracking and optimal for hiting fast targets, and high scan res for locking them quickly. DPS would be a bit low. But you dont need much to kill fast tackle anyway. And the icing on the cake. The Quantum Singularity Projector! Basicly a Web on steroids that only effects small ships.

I made an example ship below. Go easy on me. Please explain if this is op/up and how it could be improved. Enjoy!



Name: Apostle
Hull: Dragoon
Role: Gunship

Expanding on a destroyers role as anti-frigate platforms, gunships represent the ultimate in point defense and frigate screening for large fleet operations. Sporting incredibly advanced tracking and targeting mainframes, they are purpose built to bring to a halt, and then annihilate fast enemies. Equipped with the final word in propulsion jamming systems, the Quantum Singularity Projector, no target is out of reach for this hardy defenders.

Developer: Carthum Conglomerate

Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon system they provide a nice mix of offense and defense.

Amarr Destroyer Skill Bonus:
10% bonus to Small Energy Turret Cap Use per level.
4% bonus to All Armor Resists per level.

Gunships Skill Bonus:
5% bonus to Small Energy Turret damage per level.
10% bonus to range of Quantum Singularity Projectors per level.

Role Bonus: 50% bonus to Small Energy Turret tracking and optimal range per level.

Can fit Quantum Singularity Projectors

Slot layout: 6H, 3M, 4L : 4 Turrets
Fittings: 70 PWG, 200 CPU
Defense (shields/armor/hull): 800/1300/900
Base shield resistances (EM/Therm/Kin/Exp): 0/20/70/87.5
Base armor resistances (EM/Therm/Kin/Exp): 50/35/62.5/80
Capacitor (amount / recharge rate / cap/s): 850/300/bad at math
Mobility (max velocity / agility / mass / align time): 210/bad at math/bad at math/4.5
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km/750/7
Sensor strength: 15 Radar
Signature radius: 85



Quantum Singularity Projector
High slot
Would deactivate all prop mods (AB/MWD/MJD/Jump drives)
Suffers stacking penalty with webs
30km Base range. 45km with max Gunships skill from hull
5 sec duration


firstly a gunship implys low armour and high DPS potential
secondly the corcer would be better for this roll, the dragoon is an Ewar platform

third your "quantum singularity projecter" makes this new "gunship" a targeted dictor

4th, swap the hulls over, so all current dictor hulls become the tier 2 dessy hulls and tier 1 hulls be re classed as gunships

gunship:
dessy sized buffer, with T2 resists
fast to align, high warp speed.
fits medium guns/assault launchers
roll bonus:
optimal/falloff
cycle time
dessy bonus:
damage
resistance
T2 skill:
damage
tracking/explosion velocity

6 turrets/launchers
7 highs
3 (4 cald mini) mids
3 (4 gal amarr) lows
2 rig slots (350 fitting)


BASIC PREMIS:

these hulls warp in at range
lock and fire then leave.
used in conjunction with dictors they would be awesome

they would also make pretty good low level mission hulls
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