These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

SOV tearing down the old.

First post
Author
Alavaria Fera
GoonWaffe
#141 - 2013-10-31 07:34:49 UTC
PotatoOverdose wrote:
Baali Tekitsu wrote:


If the 1000 man alliance is being attacked 25 cynojumps away at the same time they need to reconsider if they really need that space and want to jump ludicrous distances again and again and again.
Of course you cant expect that isboxing guy with his 10 alts to take sov from goonswarm, but corps/ alliances who can field a mix between caps and subcaps and are able to actually take advantage of it should be able to do so.

So the 1000 man gang sends 50 guys to deal with the 10 man gang leaving 950 behind to defend the campfire. Same result. In the old days BoB kicked everyone's teeth in, across multiple regions, just fine without massive cap fleets.

What you're not getting is that being able to jump stuff around easily is a massive boon to smaller entities living in null. Big entities can get along just fine without it because they always have, and they always will. We know what an eve without jumpdrives looks like. Jumpdrives aren't the problem.

grrr blobbers

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Onictus
Federal Navy Academy
Gallente Federation
#142 - 2013-10-31 07:41:32 UTC  |  Edited by: Onictus
Baali Tekitsu wrote:
PotatoOverdose wrote:
Baali Tekitsu wrote:


If the 1000 man alliance is being attacked 25 cynojumps away at the same time they need to reconsider if they really need that space and want to jump ludicrous distances again and again and again.
Of course you cant expect that isboxing guy with his 10 alts to take sov from goonswarm, but corps/ alliances who can field a mix between caps and subcaps and are able to actually take advantage of it should be able to do so.

So the 1000 man gang sends 50 guys to deal with the 10 man gang leaving 950 behind to defend the campfire.


As I said Im not expecting that 10 man alt corp to do that, but alliances/corps to the tune of 100ish should be able to.
Also: lol that 1000 man gang wont just send 50 guys, because KILLMAILZ

Quote:
What you're not getting, is that being able to jump stuff around easily is a massive boon to smaller entities living in null. Big entities can get along just fine without it because they always have, and they always will. [b]We know what an eve without jumpdrives looks like. Jumpdrives aren't the problem.


Its an advantage if you want to do logistics as a small entity for sure, but not if you actually want to field caps in combat.
Im not talking about removing jump drives, Im talking about nerfing them (a lot).


Yeah so then after the 1000 man gang goes 40 jumps on foot what stops them from just steamrolling all of you **** for making them jump that far.

Or just staying, they have the manpower, I've fought wars on opposite sides of the map at once via jump clones and pod express.
Alavaria Fera
GoonWaffe
#143 - 2013-10-31 07:44:52 UTC
Onictus wrote:
Baali Tekitsu wrote:
PotatoOverdose wrote:
Baali Tekitsu wrote:


If the 1000 man alliance is being attacked 25 cynojumps away at the same time they need to reconsider if they really need that space and want to jump ludicrous distances again and again and again.
Of course you cant expect that isboxing guy with his 10 alts to take sov from goonswarm, but corps/ alliances who can field a mix between caps and subcaps and are able to actually take advantage of it should be able to do so.

So the 1000 man gang sends 50 guys to deal with the 10 man gang leaving 950 behind to defend the campfire.


As I said Im not expecting that 10 man alt corp to do that, but alliances/corps to the tune of 100ish should be able to.
Also: lol that 1000 man gang wont just send 50 guys, because KILLMAILZ

Quote:
What you're not getting, is that being able to jump stuff around easily is a massive boon to smaller entities living in null. Big entities can get along just fine without it because they always have, and they always will. [b]We know what an eve without jumpdrives looks like. Jumpdrives aren't the problem.


Its an advantage if you want to do logistics as a small entity for sure, but not if you actually want to field caps in combat.
Im not talking about removing jump drives, Im talking about nerfing them (a lot).


Yeah so then after the 1000 man gang goes 40 jumps on foot what stops them from just steamrolling all of you **** for making them jump that far.

Or just staying, they have the manpower, I've fought wars on opposite sides of the map at once via jump clones and pod express.

Docking in an NPC station

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Baali Tekitsu
AQUILA INC
Verge of Collapse
#144 - 2013-10-31 07:46:33 UTC
Onictus wrote:
Baali Tekitsu wrote:
PotatoOverdose wrote:
Baali Tekitsu wrote:


If the 1000 man alliance is being attacked 25 cynojumps away at the same time they need to reconsider if they really need that space and want to jump ludicrous distances again and again and again.
Of course you cant expect that isboxing guy with his 10 alts to take sov from goonswarm, but corps/ alliances who can field a mix between caps and subcaps and are able to actually take advantage of it should be able to do so.

So the 1000 man gang sends 50 guys to deal with the 10 man gang leaving 950 behind to defend the campfire.


As I said Im not expecting that 10 man alt corp to do that, but alliances/corps to the tune of 100ish should be able to.
Also: lol that 1000 man gang wont just send 50 guys, because KILLMAILZ

Quote:
What you're not getting, is that being able to jump stuff around easily is a massive boon to smaller entities living in null. Big entities can get along just fine without it because they always have, and they always will. [b]We know what an eve without jumpdrives looks like. Jumpdrives aren't the problem.


Its an advantage if you want to do logistics as a small entity for sure, but not if you actually want to field caps in combat.
Im not talking about removing jump drives, Im talking about nerfing them (a lot).


Yeah so then after the 1000 man gang goes 40 jumps on foot what stops them from just steamrolling all of you **** for making them jump that far.

Or just staying, they have the manpower, I've fought wars on opposite sides of the map at once via jump clones and pod express.


Well if there is an entity that can motivate 1000 people to constantly jump clone and jump 40 jumps in their BS fleet then they will have an advantage for sure, but I don't know such entity yet.

RATE LIKE SUBSCRIBE

Alavaria Fera
GoonWaffe
#145 - 2013-10-31 07:47:20 UTC
Baali Tekitsu wrote:
Well if there is an entity that can motivate 1000 people to constantly jump clone and jump 40 jumps in their BS fleet then they will have an advantage for sure, but I don't know such entity yet.

Well, when you put it that way bark bark

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Tauranon
Weeesearch
CAStabouts
#146 - 2013-10-31 07:51:48 UTC
Baali Tekitsu wrote:
PotatoOverdose wrote:
Nerfing jump ranges only hurts the smaller entities. Think about it, is it easier for 10 guys to setup and maintain a cyno chain or a 1000 guys to setup and maintain the same cyno chain?



No, but once they do move their caps to the deployment area they have a decent advantage.


eh ?

1000 accounts have 1000 cyno alts, and no matter who is logged on, there will be 8 available characters in the right locations for the chain, and there will be enough people logged on to have an entirely different escape chain, and another chain all the way back to the other side of their territory, and there will be more people that can afford a titan alt, so that the chain can transmit subcaps too.

I don't know why people want to kick their own teeth in trying to make null into W-space when w-space exists.

Marexlovox
Center for Advanced Studies
Gallente Federation
#147 - 2013-10-31 07:55:43 UTC
People wanted to see null sec expanded, well I can say this there is a lot of low sec system that are not even used, why not revamp those systems into some null systems, shorten high/low instead of expanding the current galaxy we have.
PotatoOverdose
School of Applied Knowledge
Caldari State
#148 - 2013-10-31 07:56:23 UTC
Tauranon wrote:


I don't know why people want to kick their own teeth in trying to make null into W-space when w-space exists.


Wspace doesn't have local, and that makes it a scary, scary place.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#149 - 2013-10-31 07:59:30 UTC
Depends on whether you can still move caps in complete safety or whether many more jumps will put you at risk. If you're moving a lot of caps and in doing so you're opening yourself up to being picked off then the risk of moving those caps make its a lot harder vs moving a small number.

Then you have to move them all back again putting yourself in more jeopardy.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#150 - 2013-10-31 08:00:33 UTC  |  Edited by: Infinity Ziona
Tauranon wrote:
Baali Tekitsu wrote:
PotatoOverdose wrote:
Nerfing jump ranges only hurts the smaller entities. Think about it, is it easier for 10 guys to setup and maintain a cyno chain or a 1000 guys to setup and maintain the same cyno chain?



No, but once they do move their caps to the deployment area they have a decent advantage.


eh ?

1000 accounts have 1000 cyno alts, and no matter who is logged on, there will be 8 available characters in the right locations for the chain, and there will be enough people logged on to have an entirely different escape chain, and another chain all the way back to the other side of their territory, and there will be more people that can afford a titan alt, so that the chain can transmit subcaps too.


Which is why there needs to be a cooldown on jump drives. And its not about turning null in WH space, that's a silly thing to say, its about balancing large alliances ability to move the most enormous and powerful ships in the game faster than the smallest, fastest ships in the game.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Onictus
Federal Navy Academy
Gallente Federation
#151 - 2013-10-31 08:03:29 UTC
Quote:


Well if there is an entity that can motivate 1000 people to constantly jump clone and jump 40 jumps in their BS fleet then they will have an advantage for sure, but I don't know such entity yet.


I've done just that, fighting out in Uemon and LGK.....at once in AAA, and if you missed Fountain, we were running Cloud Ring to Tribute for almost a month.....two fleets at a time.

It's not rare, every time the map lights up some one end up burning a ton of topes.


Onictus
Federal Navy Academy
Gallente Federation
#152 - 2013-10-31 08:06:50 UTC
Infinity Ziona wrote:
Tauranon wrote:
Baali Tekitsu wrote:
PotatoOverdose wrote:
Nerfing jump ranges only hurts the smaller entities. Think about it, is it easier for 10 guys to setup and maintain a cyno chain or a 1000 guys to setup and maintain the same cyno chain?



No, but once they do move their caps to the deployment area they have a decent advantage.


eh ?

1000 accounts have 1000 cyno alts, and no matter who is logged on, there will be 8 available characters in the right locations for the chain, and there will be enough people logged on to have an entirely different escape chain, and another chain all the way back to the other side of their territory, and there will be more people that can afford a titan alt, so that the chain can transmit subcaps too.


Which is why there needs to be a cooldown on jump drives. And its not about turning null in WH space, that's a silly thing to say, its about balancing large alliances ability to move the most enormous and powerful ships in the game faster than the smallest, fastest ships in the game.


So it takes a couple more hours, you just made it easier for pre-staged caps and sub capsbecause we no longer have to worry about a super drops.

Because NOW the supers are stuck on field, and the easiest way I know to get heads in fleet is =SUPERS TACKLEX= you get every swinging **** on that side of the galaxy ....And quickly
PotatoOverdose
School of Applied Knowledge
Caldari State
#153 - 2013-10-31 08:06:56 UTC  |  Edited by: PotatoOverdose
Alliances projecting power and stomping people's faces in, multiple regions away from home, existed long before jump drives were introduced into the game.

You could completely remove every single jump drive, and nullsec would still be dominated by the larger entities. All you would accomplish is to push all the smaller entities out of null sec or into the arms of the larger coalitions.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#154 - 2013-10-31 08:22:36 UTC
Onictus wrote:
Infinity Ziona wrote:
Tauranon wrote:
Baali Tekitsu wrote:
PotatoOverdose wrote:
Nerfing jump ranges only hurts the smaller entities. Think about it, is it easier for 10 guys to setup and maintain a cyno chain or a 1000 guys to setup and maintain the same cyno chain?



No, but once they do move their caps to the deployment area they have a decent advantage.


eh ?

1000 accounts have 1000 cyno alts, and no matter who is logged on, there will be 8 available characters in the right locations for the chain, and there will be enough people logged on to have an entirely different escape chain, and another chain all the way back to the other side of their territory, and there will be more people that can afford a titan alt, so that the chain can transmit subcaps too.


Which is why there needs to be a cooldown on jump drives. And its not about turning null in WH space, that's a silly thing to say, its about balancing large alliances ability to move the most enormous and powerful ships in the game faster than the smallest, fastest ships in the game.


So it takes a couple more hours, you just made it easier for pre-staged caps and sub capsbecause we no longer have to worry about a super drops.

Because NOW the supers are stuck on field, and the easiest way I know to get heads in fleet is =SUPERS TACKLEX= you get every swinging **** on that side of the galaxy ....And quickly

More supers that blow up the better.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Decian Cor
Stronghelm Corporation
Solyaris Chtonium
#155 - 2013-10-31 08:24:07 UTC
Kaarous Aldurald wrote:
wah! FORCED to recruit Russians and other such people from different timezones, just to defend your stuff against day tripper wannabes and Rebel Alliance heroes like himself.

Because his player choice is more important than yours, folks. You heard it here.



Why does everybody have a hard-on for Russians? I mean, in the case of their women, I understand...

But Jesus. What kind of excuse is this:
"wah wah wah US TZ vs Rus TZ and that's it! I don't want any of those dirty commies on my team!"
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
What is this, some kind of Cold War complex? Either way, cool. You don't want them, don't take them. Nobody is FORCING you. But don't ***** and moan when nobody is on to protect your POS. In the best sanbox game of current times, you have to be nuts to believe you are FORCED to do anything.

There are more time zones than this. You don't have to recruit 'just Russians' . Don't be so thick and uncultured to believe that everybody on the internet and EvE has to function on YOUR TIME.

And as far as this goes:
"Derp derp TZ flipping ping-pong wah."

Just like war in real life, battles and conflicts don't take place WHEN IT IS CONVENIENT FOR YOU.


[u]Unfiltered for the masses.[/u]

http://imgur.com/mzSl1Ie

Onictus
Federal Navy Academy
Gallente Federation
#156 - 2013-10-31 08:26:47 UTC
No Infinity, it just means they would never be deployed offensively.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#157 - 2013-10-31 08:31:02 UTC
Onictus wrote:
No Infinity, it just means they would never be deployed offensively.

No its means those with balls that do deploy them will be at an advantage over those too scared to. There should be very significant risk when deploying supers.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Kaarous Aldurald
Black Hydra Consortium.
#158 - 2013-10-31 08:37:59 UTC
Decian Cor wrote:

Misunderstands my antiquated grammar, flips out.


Chill. Seriously. Nothing against Russians, Germans, Finns, or any of the diverse European countries out there. I chose Russian because Moscow TZ is my exact opposite timezone.

Quote:
you have to be nuts to believe you are FORCED to do anything.


I am aware of that. What I said, had you the inclination and ability to read it, is that was what Infinity Ziona was suggesting, that the consequences of not hiring across timezones should be the inability to take or hold sov. Which is completely unjustifiable to suggest.

Everything else you said is just complete, nonsensical ranting.

Infinity Ziona wrote:
Its how capital ships are used on Earth. They are deployed to the Indian ocean or the Middle East. They don't sit in Hawaii until something happens and magically teleport to a location.


Mostly because, here on Earth, we don't have technomagical devices that can carry us across vast distances in the blink of an eye. Technomagical devices like they might have in, oh, I don't know, a Sci-fi setting?

Also, while Earth doesn't have such things, if we did, you can bet your ass we'd use the **** out of them. Much of the United States' might is largely as a result of our focus on rapid deployment and power projection. Power projection is a strategy as old as the sword.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Decian Cor
Stronghelm Corporation
Solyaris Chtonium
#159 - 2013-10-31 08:50:15 UTC  |  Edited by: Decian Cor
Very well. I missed the part where she had said that it should be required. I thought you were just ridiculously disposed to looking for help outside your timezone.


But the rest is pretty sensible if you have decent reading comprehension skills. Battles don't take place when it is convenient for you, more than just russians on the internet, etc.

[u]Unfiltered for the masses.[/u]

http://imgur.com/mzSl1Ie

Onictus
Federal Navy Academy
Gallente Federation
#160 - 2013-10-31 08:50:19 UTC
Infinity Ziona wrote:
Onictus wrote:
No Infinity, it just means they would never be deployed offensively.

No its means those with balls that do deploy them will be at an advantage over those too scared to. There should be very significant risk when deploying supers.



It means that anywhere without a safe POS I have all of that TIDI'd spool down to counter.

They will never leave staging POS, It would take to long to reinforce.