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SOV tearing down the old.

First post
Author
Alavaria Fera
GoonWaffe
#61 - 2013-10-28 00:10:27 UTC
The problem is goons kicking over people's sov.

We need more structure hitpoints and more timers to prevent this.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Alavaria Fera
GoonWaffe
#62 - 2013-10-28 00:10:52 UTC
For example, force people to use supercaps to grind sov. PL would love this

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Xavier Higdon
Science and Trade Institute
Caldari State
#63 - 2013-10-28 00:23:13 UTC
Varius and Baaldor get it. Sov should be about controlling a system, not waiting for a reinforcement ping. As for those arguing that they shouldn't be forced to play a certain way because this is a game... Well you're being forced to play a certain way because this is a game no matter what. After all, I can't just choose to pod all members of all Sov holding organizations. Which is very unfair. How dare you force me to train skills, buy a ship, fit it and then engage you in combat? This is a game! I shouldn't be forced to play how you want me to! Alright, now that I've typed my requisite argument that I'm special but you're not, let's look at it from a more intelligent angle. Any game mechanic that adds to the dynamic nature of a single shard, sandbox MMO is a good thing. Anything that adds stagnation is not. Don't you want more fleet fights? More glory? More opportunity? I know I do. I want there to be more of everything good, like strategic defenses and well planned offensives, and less of all things bad like blobs and structure grinding.
Alavaria Fera
GoonWaffe
#64 - 2013-10-28 00:29:27 UTC
Xavier Higdon wrote:
I know I do. I want there to be more of everything good, like strategic defenses and well planned offensives, and less of all things bad like blobs and structure grinding.

Things like having your spy transfer an SBU thus removing the need for a blob and the resulting grinding of a station timer sounds right up your alley.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Jenn aSide
Worthless Carebears
The Initiative.
#65 - 2013-10-28 00:39:42 UTC
Kaarous Aldurald wrote:


That is saying "multi timezone or GTFO". That's force. That's you being a weak lazy player who wants to hobble the competition because you can't beat them.


Can we expect anything more from that poster lol? Local alerts his tragets = local shoudl be removed, can't find cloakers in a system to kill them = claoking needs to go away. Can't kill a poco = Reinforcement mechanics need to go away. Didn't bring logictics support alt to null sec so had to do a 70 jump round trip = " SOV space should give me a place to dock and refit" etc etc.

He just doesn't think like us man, he has no sense of fairness beyond his on personal needs, it's useless arguing with people like this.


Alavaria Fera
GoonWaffe
#66 - 2013-10-28 00:44:25 UTC
Jenn aSide wrote:
Kaarous Aldurald wrote:
That is saying "multi timezone or GTFO". That's force. That's you being a weak lazy player who wants to hobble the competition because you can't beat them.

Can we expect anything more from that poster lol? Local alerts his tragets = local shoudl be removed, can't find cloakers in a system to kill them = claoking needs to go away. Can't kill a poco = Reinforcement mechanics need to go away. Didn't bring logictics support alt to null sec so had to do a 70 jump round trip = " SOV space should give me a place to dock and refit" etc etc.

He just doesn't think like us man, he has no sense of fairness beyond his on personal needs, it's useless arguing with people like this.

A unique perspective on fairness eh

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Kaarous Aldurald
Black Hydra Consortium.
#67 - 2013-10-28 01:34:07 UTC
Alavaria Fera wrote:
Jenn aSide wrote:
Kaarous Aldurald wrote:
That is saying "multi timezone or GTFO". That's force. That's you being a weak lazy player who wants to hobble the competition because you can't beat them.

Can we expect anything more from that poster lol? Local alerts his tragets = local shoudl be removed, can't find cloakers in a system to kill them = claoking needs to go away. Can't kill a poco = Reinforcement mechanics need to go away. Didn't bring logictics support alt to null sec so had to do a 70 jump round trip = " SOV space should give me a place to dock and refit" etc etc.

He just doesn't think like us man, he has no sense of fairness beyond his on personal needs, it's useless arguing with people like this.

A unique perspective on fairness eh


By definition, that's an unfair perspective. Which kinda made me laugh out loud when I realized it.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Krimishkev
Sebiestor Tribe
Minmatar Republic
#68 - 2013-10-28 01:55:43 UTC  |  Edited by: Krimishkev
Sovereignty based on presence and interaction would be a lot more interesting than....

DROP SBU'
DROP TCU'
DROP IHUB'
WAIT SOME MONTHS
GET BORED AND COMPLAIN THERE ISNT ENOUGH PLEXES TO GO AROUND
OR SO AN SO GETS A MOON, WAAHH.
OR CRAP, WE WAKE UP AND THEY GO TO SLEEP, LETS CHOOT THER STUFFS.

HOW ABOUT, THE MORE FRIENDLY PRESENCE IN, THE MORE INTERACTION WITH, THE MORE SUCCESSFULLY THWARTED ATTACKS =

MORE STATION SLOTS, BETTER INVENTION CHANCES, CHEAPER CLONES, MORE PLEXES, MORE ANOMS, BETTER MINERALS. THIS WAY ENTIRE COALITIONS ARE CONFINED TO 1 or 2 CONSTELLATIONS IN ORDER TO MAINTAIN SOV, THIS MAKES MORE SENSE TO ME THAN HOLDING ENTIRE REGIONS JUST TO SUCK UP 470 THOUSAND BILLIONS R64 GIBLETS. DESIGN NEW WAYS TO PENETRATE SOVEREIGN SPACE, OTHER THAN TITANS AND JUMPING THROUGH 120 GATES. HOW ABOUT JUMP BRIDGE NETWORKS CONNECT ACTUAL COALITION POCKETS INSTEAD OF JUST EASIER WAYS TO GO 80 FRIGGIN JUMPS.

FOR EXAMPLE, COALITION ENTITY A HAS 2 CONSTELATIONS
COALITION ENTITY B HAS 1 CONSTELATION 2 REGION JUMPS AWAY NEXT TO A COMMON COALITION ENEMIES 3 CONSTELATION EMPIRE

COALITION A HAS A HARD ENTRENCHED OPERATION FAR AWAY FROM THE FRONT LINE CAPABLE OF PRODUCING HUGE AMMOUNTS OF REINFORCEMENTS. COALITION A AND B WORK TOGETHER TO BUILD A STARGATE BRIDGE FROM COALITION A's SOVEREIGNTY TO COALITION B's FRONTLINE ENGAGEMENT. COALITION A PROVIDES REINFORCEMENTS FOR COALITION Bs ATTACK, IN REAL TIME. Instead of well you'll have to wait till tomorrow to get those ships, jump freighter pilot is sleeping.

SO MUCH CAPS, I APOLOGIZE.

Another idea to add more depth to the mechanic of the coalition built stargate or jump bridge would be that its entry and exit points are hidden and only available to coalition entities. These locations could be discovered through a process of hacking or true black ops. Or even meta gaming. But the whole shooting pos, and TCU crap with timers, its just dumb, and boring. I realize timers are needed to mitigate the time zone effects, but something needs to be done to keep engagements fluid.

I think fluidity is lacking in sovereignty, its all about timers, and who can alarm clock the best, or who has the biggest blobitron. Not that numbers wouldnt still be a factor in this scenerio, but it confines entities to smaller spaces. It opens up a lot of Null for others to try, and it would help to keep the flow of PVP steady and more direct. A lot of things poeple complain about is not being able to find fights in their time zone. Or having to engage in a 6 hour op just to get a 30 minute fight where one entity usually runs away prematurely anyway.

This would bring people to null. Instead of entire power blocks of empty space, little entities would pop up everywhere. And sustainable 0.0 life would be possible, with no need whatsoever to interact with high security space. Other than to buy new BPOs or gather other NPC materials only available in high security space. PEOPLE HATE HAVING TO TRAVEL LARGE DISTANCES IN EVE, IT MAKES EVE BORING. When you decide you're done with your little piece of space, you pack up your station, and your pos and you move to and area you're interested in, whether for profit or PVP or both.

This idea is probably really stupid, and I dont care what you think.

Bye.
Alavaria Fera
GoonWaffe
#69 - 2013-10-28 02:25:18 UTC
Krimishkev wrote:
its all about timers, and who can alarm clock the best, or who has the biggest blobitron

I agree. Eve is pretty harsh at times

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Krimishkev
Sebiestor Tribe
Minmatar Republic
#70 - 2013-10-28 02:54:58 UTC
Hey look, I'm all for the harshness.

What I dont like, and I'm sure many others feel the same is that...

People have real lives. People go to work. People shouldn't have to dedicate their life to a computer screen to be able to make and impact on the sandbox. CCP would get a lot more subscriptions I'd be willing to bet if the fluidity of pvp was increased. I'm not saying to increase profit for short term entities, but give incentive for large long term entities to distribute the isk throughput of a given sovereignty to short term entities in order to achieve goals.

The most exciting part of the game to me is PVP. But logging into EVE, and only a handful of people to play with, half which are busy doing something else, and knowing that even if I can get the other half to join a gang that we might spend 2 hours looking for a fight... its dis-concerning.

Eve rewards two types of people as far as ISK goes:

1. The Coalition leaders, with their renter income and moon goos.
2. The 24/7 Player who snatches up every opportunity to make quick isk before any casual player can.

So where is the reward for people who just want to log in for and hour or 2 to further a coalition objective? Yes there is SRP in most major Alliances., I'm aware of this. But what about newer players, who dont have acces to a capital ship to move their inventory around like easy peasy. How can newer players contribute to a situation without feeling like they have to rely on everyone elses good graces to be apart of the action?

Is it only the creation of sparse PVP content by Coalition Diplomats that is the reward for this short term casual player? I dont know, I know no one wants to remove the feeling of loss or the concept that "DEATH IS REAL" in eve. But sheesh, EVE could appeal to such a broader player base if these short term entities had a way to contribute without having to spend endless hours of game time to acheive 15 minutes of PVP, which is what they came for in the first place.

I also know that you cant trivialize the value of sovereignty, which is something that would have to be worked into this new fluidity concept.

All I'm saying is, more people playing the game, more poeple to shoot at, equals more fun, less blueballs, and general rainbows and f***king pwnies.
Pr1ncess Alia
Doomheim
#71 - 2013-10-28 03:37:54 UTC  |  Edited by: Pr1ncess Alia
imagine there's no sovereignty.

I can't take credit for the idea, my friend John mentioned it to me.

Seriously though, here is a from the hip idea I'd like to see tried in my fever dream reality I'm going to make up mostly off the top of my head right now:



Make every possible resource as dynamic and shifting as possible. Everything dries up, everything spawns (a new vein/belt/whatever is suddenly 'discovered' somewhere in the universe).



Controlling a system should give excellent bonuses and require significant investment. It should be a big deal.

You should have a capital system, a home.

Controlling a constellation should give minor increases in bonuses and require even more significant investment.

Scale from there,
diminishing returns on bonuses for additional constellations held,
greater than linear (if not exponential) increase in investment required to hold more and more systems do the degree owning more than a region or two/few is basically impossible under one alliance flag.

lots more can be done with this



Corporations and alliances reworked to do similar. Mandatory division of roles, many corporations required instead of mega-corps. No one gets all the keys. A large coalition can (and should) still be possible, this is about opening up opportunity for competition, espionage. Organizations more susceptible to cut-throat treason the larger they get.



Logistics becoming more difficult as they scale larger, not easier.



Stations are never controlled by alliances in any way, must be controlled by a corp. How is that different from now? The same diminishing/exponential theme of effects to limit just how many stations any one corp can control (want a bunch of stations? like 3 regions worth? you need the pets or member corps to do it) .

Docking privileges can only be extended to your alliance, never blue or other specific standings. Include the option to allow docking by anyone at all.



Make travel hard again,
make distance matter.
I'm not talking about warp to 0 (though would warp to 5 be so bad?)

I'm talking about magically cyno jumping everywhere. keep the cynos, make them shorter, costlier and remove jump bridges and freighters entirely with the exception of black ops.
ok... maybe keep jump bridges, but limit their throughput much like a wormhole to specific gang-size cap (just use more bridges? again, more division, harder tactics and room for mistakes. maybe only members of a wing can use any one jump bridge on top of the throughput cap



bring back AoE titan weapons



as an organization only corps can assign standings. aside from auto standings with everyone in alliance every corp must maintain their own list. good standings list is limited to any X (10?) corporations

you can dispense all the negative standings you want to as many corporations as you want




My dream is an eve where there is every opportunity for a stab in the back,
a moment of opportunity to be grasped by an underdog,

where a large coalition is as much work to maintain as it was to form.

Where space can be held by anyone, and it has at any moment the possibility of becoming more (or less) valuable than you can imagine.

Where conflict reigns supreme. More opportunity for blue on blue as well as blue on red.

Organized battles are still large, but as size of force increases, the logistics of battle become as difficult to manage as the battle itself.

Resources are dynamic, dynamic, dynamic, dynamic.


Everything scalable, but not without every increasing difficulties.

But we'll probably just get some new structures with 5,000,000,000 HP and they'll call it a day.
(ps: I was kidding about the titan AoE P)
Alavaria Fera
GoonWaffe
#72 - 2013-10-28 03:41:57 UTC
I see. We need tons of holding corps and shell alliances...

What about making fleet management as painful as possible via a bad UI, or making you invite people one by one manually for every single fleet, that will stop blobs

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Alavaria Fera
GoonWaffe
#73 - 2013-10-28 03:43:18 UTC
Actually, make only the ceo able to accept applications to a corp, that'll stop them

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Pr1ncess Alia
Doomheim
#74 - 2013-10-28 04:02:43 UTC  |  Edited by: Pr1ncess Alia
Alavaria Fera wrote:
Actually, make only the ceo able to accept applications to a corp, that'll stop them


stop who?

This is about good game mechanics.
Or should everything be limitless and infinitely scalable?

Your insights on game theory must be remarkable.
As long as it increases convenience it must be good for the game!

Do you have something to add to the topic? Or just more trolling?
S1euth
The Graduates
The Initiative.
#75 - 2013-10-28 04:16:37 UTC  |  Edited by: S1euth
Pr1ncess Alia wrote:
Alavaria Fera wrote:
Actually, make only the ceo able to accept applications to a corp, that'll stop them


stop who?

This is about good game mechanics.


Alavaria is trying to tell you that the majority of your ideas to make it harder for organizations will be overcome by player communities and those barriers will just make it more difficult for all of Eve's communities to compete.

*damn it; you got me to respond. 6/10
Pr1ncess Alia
Doomheim
#76 - 2013-10-28 04:25:18 UTC
S1euth wrote:
Pr1ncess Alia wrote:
Alavaria Fera wrote:
Actually, make only the ceo able to accept applications to a corp, that'll stop them


stop who?

This is about good game mechanics.


Alavaria is trying to tell you that the majority of your ideas to make it harder for organizations will be overcome by player communities and those barriers will just make it more difficult for all of Eve's communities to compete.

*damn it; you got me to respond. 6/10


No, I agree completely. And it wasn't a troll.

And most of those really were just top of the head.

There is basically nothing you can do to stop large organized groups. NOR SHOULD YOU
When you should do is make the predatory nature of the game play us against ourselves as much as we do against it. Conflict, all conflict, is supreme.

What bothers me is just how easy it and how things have scaled infinitely. This is just poor mechanics. I don't have anything against large groups, I really don't.

But I would love to see an even where a faction of a large group see as much gain and (more importantly) opportunity to shatter those structures and thrust a knife into the back of their previous allies.

Where a combat is more than "warp to zero", "stay on anchor" a rep list and target calling. Much more dynamic and open to error.

It's fine if you don't agree with this
but I'm not trolling.

THE stories that brough me and many others to this game were those of espionage shattering massive groups, friends turning on friends.... A SANDBOX OF CONFLICT

I mean, it's cool to get a screen shot of 150 supercapitals bumping off of each other
or rallying to shoot structure after structure over and over and over

But FFS this is eve
we can do soooo much better for ourselves. And whether you want to acknowledge it, that starts with smart mechanics.

Yes, ones that will be exploited for maximum gain... but the question is who's gain, and how.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#77 - 2013-10-28 04:57:22 UTC  |  Edited by: Infinity Ziona
Kaarous Aldurald wrote:
Benny Ohu wrote:
kaarous infinity ziona is an elite pvper in her nullified cloaky proteus, hunting all the pveers that are completely safe in nullsec, i think she knows what she's talking about, and everything you say against her bad ideas is invalid because you just want to hide behind your timers and not defend your things, except when the timers come out and you have to protect them anyway


You forgot that it's a shield fit Proteus, because IZ is such a special snowflake that any criticism just falls off like Teflon.

And besides, the fact that I haven't lived in null in years, and as such have nothing to defend with my statements, will surely fall on deaf ears.

That's why I said IZ bores me. At least the previous iteration of forum trolls were semi amusing. But Harry is a broken record (I also imagine everything he says in the Randy Newman voice) and IZ is just a incurable fool. Gotham deserves a better class of criminal.

I love you too Karis. PS my shield boosted Proteus says Hi!... PPS I never use nulli, its a terrible subsystem.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Alavaria Fera
GoonWaffe
#78 - 2013-10-28 05:17:18 UTC  |  Edited by: Alavaria Fera
Basically make critical things stupidly concentratedly painful such that no one will step up to do them.

Like the ceo having to push butan for everyperson to join. Greatly reduces alts, and you'll know the ceo has to login all the time

Or just screw up the permissions to that anyone who can put in fuel into the pos can also drop all your sov. Suddenly directors have to fuel every single pos. Magic

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Alavaria Fera
GoonWaffe
#79 - 2013-10-28 05:19:26 UTC
if any member ceo can disband the alliance, suddenly no more random alt corps either

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Onictus
Federal Navy Academy
Gallente Federation
#80 - 2013-10-28 07:57:41 UTC
Xavier Higdon wrote:
Varius and Baaldor get it. Sov should be about controlling a system, not waiting for a reinforcement ping. As for those arguing that they shouldn't be forced to play a certain way because this is a game... Well you're being forced to play a certain way because this is a game no matter what. After all, I can't just choose to pod all members of all Sov holding organizations. Which is very unfair. How dare you force me to train skills, buy a ship, fit it and then engage you in combat? This is a game! I shouldn't be forced to play how you want me to! Alright, now that I've typed my requisite argument that I'm special but you're not, let's look at it from a more intelligent angle. Any game mechanic that adds to the dynamic nature of a single shard, sandbox MMO is a good thing. Anything that adds stagnation is not. Don't you want more fleet fights? More glory? More opportunity? I know I do. I want there to be more of everything good, like strategic defenses and well planned offensives, and less of all things bad like blobs and structure grinding.


No in reality out would just mean MORE shooting structures.

No one likes shooting structures.