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SOV tearing down the old.

First post
Author
Dracvlad
Taishi Combine
Astral Alliance
#181 - 2013-10-31 11:50:44 UTC  |  Edited by: Dracvlad
Yeep wrote:
1. There is this persistant myth that large alliances leave space unused just to wind up highsec pubbies when in actual fact the reason huge chuncks of 0.0 is unused is because it sucks, hard. If you want people to use all the space they claim (which is a worthwhile goal) you need to make it worth living in. That means changing personal income from even the worst truesec 0.0 to be better than level 4s and having it scale upwards from there.

2. Siphons in their current form will not generate fights but that has been sufficiently covered in the devblog thread so I won't get into it here.

3. This is a very one-sided way of looking at things. I'd actually rather see dread timers go back up to 10 minutes. Your small alliance is much more likely to need the full 5 minute timer to reinforce a tower. Reduce the timer to 2 minutes and now the 255 man CFC dread fleet can reinforce twice as many things. Right now they're sat vulnerable doing nothing.

4. Space in Eve is too porous for any mechanic that relies on guarding entrances or constant patrols to work. Unless you make significant changes to how ships behave when you log off, cloaking and cyno mechanics strucutre mails are necessary. In addition, if you're looking for fights you want people to know when you're attacking them.

5. Major alliances are also much better positioned to keep ship stores around the universe. I can't imagine the CFC would have that much difficulty just storing 20 dreads in each region it owned. They could probably come close right now by just asking people to re-sub capital alts they have lying around. The people you really hurt by reducing jump range are those who want to get in, reinforce a structure and get out again quickly because their cyno chain is going to show up on the map much longer in advance.

6. In general your ideas are all stick and no carrot. The thing is if you make living in 0.0 suck enough that the current occupants leave you some space, why would you want to live there?


Your post is a good example of why engaging with a Goon is worthless. The post you have come out with is looking at things as individual items and also ignoring what I actually said, for example siphons, did I say that they would generate fights?

1. Well funny enough I have been operating in exactly that type of system, if its a myth then I am operating in a myth. Also please stop using that stupid word pubbies, it is a catch all word that shows the ignorance of the person using it more than the person that it is used against. Of course the space sucks to you, because you are operatring in a -1.00 or no worse than a -0.5, I have no issue in using very low level systems, in fact setup with an IHUB they still produce a good amount of ISK, been there and done it.

2. Siphons will not generate fights, that is for certain I have been in that thread, they are however an economic weapon and while you Goonies try to remove their effectiveness by your grief attempt, I hope CCP keeps them as they are so small entities can just go and keep putting them on larger entities Moons, you attack us, lose your moon goo income, Yarrrr.

3. I don't give a damn what Goons do or will do, the objective is making the smaller entities feel able to use them, I know that 5 minutes is still too long, especially when the ease of meta gaming makes spying so easy due to the accounts structure you have to cut that time for smaller groups to use them.

4. Rubbish, the fact is the mails make space to small, remove them and space gets bigger, and you will get more fights because people will try it rather than like now where people don't bother.

5. Did you read my post, I said nothing about jump range, all I said was limit the mass per cyno, I disagree with limiting range of carriers and dreads, however Titans and Supers I would cut their range in half.

6. Because I can and want to, do you know how boring it is to do level 4's and this gives people a chance to carve out space to fight for. Really you hardly read my post and what you did read you picked apart individually and made points I never made, the fact is its an attempt to make smaller entities chance their arm, it should have no real impact on such a well organised powerhouse such as the Goons and the CFC.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Onictus
Federal Navy Academy
Gallente Federation
#182 - 2013-10-31 11:54:35 UTC
You think there aren't 20 dreads and pilots in every null region already?

You are adorable.
Dracvlad
Taishi Combine
Astral Alliance
#183 - 2013-10-31 11:56:02 UTC
Onictus wrote:
Dracvlad wrote:
Infinity Ziona wrote:
3. I'm not sure I agree with or disagree with this one. I prefer player created content rather than NPC.

7. No sure I agree with this one. On second thought I guess I do, bunch of t3's and blops dropping on you probably does decrease peoples ability to commit or take risks. Make it very expensive or skill intensive at least.


3. There has to be an impact to not using the system, the best way I could come up with is that the EHP of sov modules drop, this makes it necessary for people to go into those systems, but makes it easier to take. This is a cost of holding space you do not use. Therefore reducing the will to hold large tracts of space. This may open up the door for smaller entities.

7. I keep seeing very large fleets of BLOPS and that will get to a point where its too difficult for people, we want them out and about, not too scared to undock...


So ummm

You know that changes nothing, people will just claim the good true sec and leave the rest.....doesn't take long to kill a tcu, assuming someone gets in there drop it.

The fact is that there is no need to claim the sov other than a defensive measure for ihub timers.


Yes people will, but there are others that will claim lower level systems, I have actually made ISK in one such system couple of years back. And as for killing a TCU, the TCU is still a major issue if you have to wait 5 hours for a SBU to online and you only have a smallish fleet, the objective is to make it easier for systems that are low truesec that people do not use, and they do exist, I have seen them in Goon space and elsewhere and have been operating in one the last week...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
Astral Alliance
#184 - 2013-10-31 12:00:46 UTC  |  Edited by: Dracvlad
Onictus wrote:
You think there aren't 20 dreads and pilots in every null region already?

You are adorable.


20 dreads, you drop the wrong group and that will be 20 deads! I could bat phone and have that lot wiped out easy...

The funny thing is that as a small alliance we actually controlled 4 poor systems and we defended them, we made ISK from them and when needed on-lined a Cyno Jammer, gave two CFC alliances a bit more of a challenge, so they had to come in sub caps and we kicked their ass, you should ask your Coalition Aussie TZ fc about it, he was with me at the time. 20 dreads, pathetic!

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Onictus
Federal Navy Academy
Gallente Federation
#185 - 2013-10-31 12:15:23 UTC  |  Edited by: Onictus
Dracvlad wrote:



Yes people will, but there are others that will claim lower level systems, I have actually made ISK in one such system couple of years back. And as for killing a TCU, the TCU is still a major issue if you have to wait 5 hours for a SBU to online and you only have a smallish fleet, the objective is to make it easier for systems that are low truesec that people do not use, and they do exist, I have seen them in Goon space and elsewhere and have been operating in one the last week...


Yeah, and exactly what SOV holding alliance "only" has a smallish fleet available, and if they don't they have friends that do.

Not allaince is going to tolerate upstarts in the middle of their territory, claimed or otherwise, the exception being NPC pockets, and that is only because they can't be forcibly removed.

Dracvlad wrote:
Onictus wrote:
You think there aren't 20 dreads and pilots in every null region already?

You are adorable.


20 dreads, you drop the wrong group and that will be 20 deads! I could bat phone and have that lot wiped out easy...

The funny thing is that as a small alliance we actually controlled 4 poor systems and we defended them, we made ISK from them and when needed on-lined a Cyno Jammer, gave two CFC alliances a bit more of a challenge, so they had to come in sub caps and we kicked their ass, you should ask your Coalition Aussie TZ fc about it, he was with me at the time. 20 dreads, pathetic!


It was your argument dude.

Not to mention you held a couple system in Delve.....which you were removed from by April, as far as I know CFC had no major actions going on down there are that point. There may have been a couple corp/squad deployments, but if you think that was the "CFC Coalition" in any sort of force I have a bridge to sell you.
Jenn aSide
Worthless Carebears
The Initiative.
#186 - 2013-10-31 12:28:19 UTC
This thread demonstrates why most "ideas" are bad ideas and why the features and ideas forum is a million pounds of dung for every one ounce of diamond.

Some people just don't understand that people WILL NOT act in ways others can reliably predict. This is why EVERY game has problems with balance (for example) because game makers many times don't understand how creative and devious so people can be.

It's because of the above that the best way to think about complex issues like SOV in this game and such is to ask (as the very 1st question) "how can someone who isn't me use my idea to screw with people?". Or in this case, "how can huge organizations use this to their advantage?". Malcanis' law is a great place to start.

That' s what tends to be missing from all these "brilliant idea" types, and why what they say is so easy to tear down. At the end of the day, the brilliant ideas folks are usually talking from a point of conceit ("I know what's best for everyone") , not intelligence.
Dracvlad
Taishi Combine
Astral Alliance
#187 - 2013-10-31 12:30:12 UTC
Onictus wrote:
Dracvlad wrote:



Yes people will, but there are others that will claim lower level systems, I have actually made ISK in one such system couple of years back. And as for killing a TCU, the TCU is still a major issue if you have to wait 5 hours for a SBU to online and you only have a smallish fleet, the objective is to make it easier for systems that are low truesec that people do not use, and they do exist, I have seen them in Goon space and elsewhere and have been operating in one the last week...


Yeah, and exactly what SOV holding alliance "only" has a smallish fleet available, and if they don't they have friends that do.

Not allaince is going to tolerate upstarts in the middle of their territory, claimed or otherwise, the exception being NPC pockets, and that is only because they can't be forcibly removed.

Dracvlad wrote:
Onictus wrote:
You think there aren't 20 dreads and pilots in every null region already?

You are adorable.


20 dreads, you drop the wrong group and that will be 20 deads! I could bat phone and have that lot wiped out easy...

The funny thing is that as a small alliance we actually controlled 4 poor systems and we defended them, we made ISK from them and when needed on-lined a Cyno Jammer, gave two CFC alliances a bit more of a challenge, so they had to come in sub caps and we kicked their ass, you should ask your Coalition Aussie TZ fc about it, he was with me at the time. 20 dreads, pathetic!


It was your argument dude.

Not to mention you held a couple system in Delve.....which you were removed from by April, as far as I know CFC had no major actions going on down there are that point. There may have been a couple corp/squad deployments, but if you think that was the "CFC Coalition" in any sort of force I have a bridge to sell you.


But the changes I have suggested would create the pain in the butt alliances that don't give up, which is what I am pushing, imagine more than one of these types nibbling at your low level systems, fun for all, but then again you don't want fun do you, so speaks a member of the coalition that was pushing to be able to impact NPC stations so people could not base there. We can see why FA would not like this to happen as you already have these pain in the butt alliances in Fountain.

20 Dreads, I cannot see anywhere that I mentioned 20 dreads apart from replying to you.

Not Delve, Querious and it was two smaller CFC alliances sent to deal with us directly, so you can keep the bridge...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
Astral Alliance
#188 - 2013-10-31 12:34:21 UTC
Jenn aSide wrote:
This thread demonstrates why most "ideas" are bad ideas and why the features and ideas forum is a million pounds of dung for every one ounce of diamond.

Some people just don't understand that people WILL NOT act in ways others can reliably predict. This is why EVERY game has problems with balance (for example) because game makers many times don't understand how creative and devious so people can be.

It's because of the above that the best way to think about complex issues like SOV in this game and such is to ask (as the very 1st question) "how can someone who isn't me use my idea to screw with people?". Or in this case, "how can huge organizations use this to their advantage?". Malcanis' law is a great place to start.

That' s what tends to be missing from all these "brilliant idea" types, and why what they say is so easy to tear down. At the end of the day, the brilliant ideas folks are usually talking from a point of conceit ("I know what's best for everyone") , not intelligence.


Jenn did you notice where I said "do that and see how it develops"? do you ever read things fully?

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Yeep
The Scope
Gallente Federation
#189 - 2013-10-31 12:34:54 UTC
Jenn aSide wrote:

Some people just don't understand that people WILL NOT act in ways others can reliably predict. This is why EVERY game has problems with balance (for example) because game makers many times don't understand how creative and devious so people can be.


If we change this game mechanic in my favour everyone except me will continue to act exactly as they do now and I will surely reap all the rewards!
Jenn aSide
Worthless Carebears
The Initiative.
#190 - 2013-10-31 12:36:44 UTC
Dracvlad wrote:
Jenn aSide wrote:
This thread demonstrates why most "ideas" are bad ideas and why the features and ideas forum is a million pounds of dung for every one ounce of diamond.

Some people just don't understand that people WILL NOT act in ways others can reliably predict. This is why EVERY game has problems with balance (for example) because game makers many times don't understand how creative and devious so people can be.

It's because of the above that the best way to think about complex issues like SOV in this game and such is to ask (as the very 1st question) "how can someone who isn't me use my idea to screw with people?". Or in this case, "how can huge organizations use this to their advantage?". Malcanis' law is a great place to start.

That' s what tends to be missing from all these "brilliant idea" types, and why what they say is so easy to tear down. At the end of the day, the brilliant ideas folks are usually talking from a point of conceit ("I know what's best for everyone") , not intelligence.


Jenn did you notice where I said "do that and see how it develops"? do you ever read things fully?



Was I talking to you?
Onictus
Federal Navy Academy
Gallente Federation
#191 - 2013-10-31 12:40:38 UTC  |  Edited by: Onictus
Dracvlad wrote:
Onictus wrote:
Dracvlad wrote:



Yes people will, but there are others that will claim lower level systems, I have actually made ISK in one such system couple of years back. And as for killing a TCU, the TCU is still a major issue if you have to wait 5 hours for a SBU to online and you only have a smallish fleet, the objective is to make it easier for systems that are low truesec that people do not use, and they do exist, I have seen them in Goon space and elsewhere and have been operating in one the last week...


Yeah, and exactly what SOV holding alliance "only" has a smallish fleet available, and if they don't they have friends that do.

Not allaince is going to tolerate upstarts in the middle of their territory, claimed or otherwise, the exception being NPC pockets, and that is only because they can't be forcibly removed.

Dracvlad wrote:
Onictus wrote:
You think there aren't 20 dreads and pilots in every null region already?

You are adorable.


20 dreads, you drop the wrong group and that will be 20 deads! I could bat phone and have that lot wiped out easy...

The funny thing is that as a small alliance we actually controlled 4 poor systems and we defended them, we made ISK from them and when needed on-lined a Cyno Jammer, gave two CFC alliances a bit more of a challenge, so they had to come in sub caps and we kicked their ass, you should ask your Coalition Aussie TZ fc about it, he was with me at the time. 20 dreads, pathetic!


It was your argument dude.

Not to mention you held a couple system in Delve.....which you were removed from by April, as far as I know CFC had no major actions going on down there are that point. There may have been a couple corp/squad deployments, but if you think that was the "CFC Coalition" in any sort of force I have a bridge to sell you.


But the changes I have suggested would create the pain in the butt alliances that don't give up, which is what I am pushing, imagine more than one of these types nibbling at your low level systems, fun for all, but then again you don't want fun do you, so speaks a member of the coalition that was pushing to be able to impact NPC stations so people could not base there. We can see why FA would not like this to happen as you already have these pain in the butt alliances in Fountain.

20 Dreads, I cannot see anywhere that I mentioned 20 dreads apart from replying to you.

Not Delve, Querious and it was two smaller CFC alliances sent to deal with us directly, so you can keep the bridge...


You are right it wasn't you....posts got crossed
....the last time you owned a system in Querious was in the 2011 I don't even remember who held that back that far.

Actually I found it, looks like Quer was held by Atlas at the time, not sure where you got that it was my coalition, I was never in Atlas. Fail and Nullli were in the neighborhood as well, but of them only Nulli still exists.


Not to mention all of the "pain in the butt" allainces in Fountain are no more than a minor annoyance they aren't a threat to anything, they aren't dropping SBUs, they RF a tower on occasion, and make rep JBs repeatedly. Just free targets as far as I'm concerned. They are quickly getting to MOA level, you never see them in anything but bombers or sniper nagas. Not exactly what I would call a threat.
Yeep
The Scope
Gallente Federation
#192 - 2013-10-31 12:49:23 UTC
Dracvlad wrote:

But the changes I have suggested would create the pain in the butt alliances that don't give up, which is what I am pushing, imagine more than one of these types nibbling at your low level systems, fun for all, but then again you don't want fun do you, so speaks a member of the coalition that was pushing to be able to impact NPC stations so people could not base there. We can see why FA would not like this to happen as you already have these pain in the butt alliances in Fountain.


Your ideas are bad because they are trying to reduce the number of people in 0.0 by making things more painful so you with your supposedly higher tolerance for tedium can step in and take their place which is basically a variation on "I deserve this space so much more than the people who currently have it because...". What you should be doing is thinking of ways to increase the carrying capacity of space so there is less reason for it's current owners to hold it all.

More carrot, less stick.
Alavaria Fera
GoonWaffe
#193 - 2013-10-31 13:22:18 UTC
Yeep wrote:
Dracvlad wrote:

But the changes I have suggested would create the pain in the butt alliances that don't give up, which is what I am pushing, imagine more than one of these types nibbling at your low level systems, fun for all, but then again you don't want fun do you, so speaks a member of the coalition that was pushing to be able to impact NPC stations so people could not base there. We can see why FA would not like this to happen as you already have these pain in the butt alliances in Fountain.


Your ideas are bad because they are trying to reduce the number of people in 0.0 by making things more painful so you with your supposedly higher tolerance for tedium can step in and take their place which is basically a variation on "I deserve this space so much more than the people who currently have it because...". What you should be doing is thinking of ways to increase the carrying capacity of space so there is less reason for it's current owners to hold it all.

More carrot, less stick.

I support this because our tolerance for tedium is S-ranked, and we will expand our blue donut.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Onictus
Federal Navy Academy
Gallente Federation
#194 - 2013-10-31 13:37:22 UTC
Alavaria Fera wrote:


I support this because our tolerance for tedium is S-ranked, and we will expand our blue donut.




....no moar bombers please.
Dracvlad
Taishi Combine
Astral Alliance
#195 - 2013-10-31 14:26:47 UTC
Yeep wrote:
Dracvlad wrote:

But the changes I have suggested would create the pain in the butt alliances that don't give up, which is what I am pushing, imagine more than one of these types nibbling at your low level systems, fun for all, but then again you don't want fun do you, so speaks a member of the coalition that was pushing to be able to impact NPC stations so people could not base there. We can see why FA would not like this to happen as you already have these pain in the butt alliances in Fountain.


Your ideas are bad because they are trying to reduce the number of people in 0.0 by making things more painful so you with your supposedly higher tolerance for tedium can step in and take their place which is basically a variation on "I deserve this space so much more than the people who currently have it because...". What you should be doing is thinking of ways to increase the carrying capacity of space so there is less reason for it's current owners to hold it all.

More carrot, less stick.


When I first started playing this game I came across a lot of players who had been involved in long drawn out wars where they the lessor party resisted for months and had some great fights, and yet now, everything collapses like a pack of cards. Its the sov system stupid. Jenn put me right on the POS side of things, because I did not actually play in 0.0 when that was there, it changed just after I started playing. The thing you are missing is that that low level system which you hold and never go to, someone else would like it as a home if they could. In fact having that system have someone in it with the desire to hold it will produce more fights and more fun, but fun is not something your group wants for anyone but yourselves. It is not a case of deserve, its more like a mechanic to make it more likely to be fought over. I know that I can make ISK out of bad space with an IHUB in, I have actually done it. The attempt is to make unproductive space not worth holding for those that make no effort to hold it outside of just sticking a sov module on it, like the system I am in at the moment... Anyway my ideas are not bad, your just blind to having Eve on easy mode.


Onictus, my alliance started killing the Goon campers that were going after the renters in our constellation during the freeport Delve campaign, their brief was to attack Atlas renters, we chased them off and blew up their bubbles, we obviously got noticed because next thing we know we have Convicted and the Foresaken dropped on us, including war decs to try to remove us from our space, both CFC alliances at that time. As for the pain in the butt alliances, just think with the mechanics adjusted as I put forward some of them might actually start going after lower used systems, basically because they could. As for them being in bombers and sniper BC's, yeah, its what you have to do when outnumbered, but I don't expect them to give up and enither should you.


Jenn, OK good, np, I was hoping you were not referring to my ideas.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Benny Ohu
Royal Amarr Institute
Amarr Empire
#196 - 2013-10-31 15:01:47 UTC
Jenn aSide wrote:
This thread demonstrates why most "ideas" are bad ideas and why the features and ideas forum is a million pounds of dung for every one ounce of diamond.

Some people just don't understand that people WILL NOT act in ways others can reliably predict. This is why EVERY game has problems with balance (for example) because game makers many times don't understand how creative and devious so people can be.

It's because of the above that the best way to think about complex issues like SOV in this game and such is to ask (as the very 1st question) "how can someone who isn't me use my idea to screw with people?". Or in this case, "how can huge organizations use this to their advantage?". Malcanis' law is a great place to start.

That' s what tends to be missing from all these "brilliant idea" types, and why what they say is so easy to tear down. At the end of the day, the brilliant ideas folks are usually talking from a point of conceit ("I know what's best for everyone") , not intelligence.

Some people make a suggestion, without knowing truly what the factors causing problems are, and lack the ability to examine their suggestion. If they suggest X to nerf goons or buff the little guy, in their mind X will nerf goons or buff the little guy, noone else, and have no other consequences or greater ramifications. Anyone who points the problems in the idea out 'is only arguing for their own benefit', or 'likes EVE on easy mode', because of course the idea will work, because it's intended to nerf goons.

Some are unable to comprehend that the game needs to be entertaining for everyone involved. They think that making something harder or more annoying to do will fix something... it won't. Players will do it anyway and hate it. Large alliances will have a logistics team to power through it, smaller alliances will suffer, burn out, and vanish.
Onictus
Federal Navy Academy
Gallente Federation
#197 - 2013-10-31 15:07:04 UTC
Dracvlad wrote:
Yeep wrote:
Dracvlad wrote:

But the changes I have suggested would create the pain in the butt alliances that don't give up, which is what I am pushing, imagine more than one of these types nibbling at your low level systems, fun for all, but then again you don't want fun do you, so speaks a member of the coalition that was pushing to be able to impact NPC stations so people could not base there. We can see why FA would not like this to happen as you already have these pain in the butt alliances in Fountain.


Your ideas are bad because they are trying to reduce the number of people in 0.0 by making things more painful so you with your supposedly higher tolerance for tedium can step in and take their place which is basically a variation on "I deserve this space so much more than the people who currently have it because...". What you should be doing is thinking of ways to increase the carrying capacity of space so there is less reason for it's current owners to hold it all.

More carrot, less stick.


When I first started playing this game I came across a lot of players who had been involved in long drawn out wars where they the lessor party resisted for months and had some great fights, and yet now, everything collapses like a pack of cards. Its the sov system stupid. Jenn put me right on the POS side of things, because I did not actually play in 0.0 when that was there, it changed just after I started playing. The thing you are missing is that that low level system which you hold and never go to, someone else would like it as a home if they could. In fact having that system have someone in it with the desire to hold it will produce more fights and more fun, but fun is not something your group wants for anyone but yourselves. It is not a case of deserve, its more like a mechanic to make it more likely to be fought over. I know that I can make ISK out of bad space with an IHUB in, I have actually done it. The attempt is to make unproductive space not worth holding for those that make no effort to hold it outside of just sticking a sov module on it, like the system I am in at the moment... Anyway my ideas are not bad, your just blind to having Eve on easy mode.


Onictus, my alliance started killing the Goon campers that were going after the renters in our constellation during the freeport Delve campaign, their brief was to attack Atlas renters, we chased them off and blew up their bubbles, we obviously got noticed because next thing we know we have Convicted and the Foresaken dropped on us, including war decs to try to remove us from our space, both CFC alliances at that time. As for the pain in the butt alliances, just think with the mechanics adjusted as I put forward some of them might actually start going after lower used systems, basically because they could. As for them being in bombers and sniper BC's, yeah, its what you have to do when outnumbered, but I don't expect them to give up and enither should you.


Jenn, OK good, np, I was hoping you were not referring to my ideas.


We have plenty going for our lower used systems anyway, none so ballsy as to drop an SBU, but they are giving us plenty to do.

....well were, they haven't been nearly as froggy lately.
Yeep
The Scope
Gallente Federation
#198 - 2013-10-31 15:11:02 UTC
Dracvlad wrote:
your just blind to having Eve on easy mode.


Playing Eve on easy mode? Check my employment history.

I was there right at the start of Goonfleet when we were newbies in frigates. I was there when we fought for even the tiniest amount of NPC nullsec space and I was intimately involved in our (failed) first attempts to take conquerable space. I am very aware of how many thousands of people have put in millions of cumulative hours for GoonSwarm to be where it is now and you think I'm the one demanding easy mode?
Dracvlad
Taishi Combine
Astral Alliance
#199 - 2013-10-31 15:43:08 UTC  |  Edited by: Dracvlad
Yeep wrote:
Dracvlad wrote:
your just blind to having Eve on easy mode.


Playing Eve on easy mode? Check my employment history.

I was there right at the start of Goonfleet when we were newbies in frigates. I was there when we fought for even the tiniest amount of NPC nullsec space and I was intimately involved in our (failed) first attempts to take conquerable space. I am very aware of how many thousands of people have put in millions of cumulative hours for GoonSwarm to be where it is now and you think I'm the one demanding easy mode?


Then all credit to you as a player, so do you ever wonder what it would have been like early on with the current sov system with BOB having such a capital advantage. Yes the Goons deserve their success, but here is the rub, a lot of people join the Goons because you have space and a stonking ship replacement setup, for many of them this is Eve on easy, all they have to do is get the ship and afterwards its covered, not so the up and coming groups, so people give you more numbers because of that. Yes you deserve your success, but the game needs to evolve and having a stale 0.0 in terms of smaller more enjoyable fights is an issue for Eve.

EDIT: Do you seriously think you would have beaten BOB with the current Sov system, because I seriously don't think you would have!

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Alavaria Fera
GoonWaffe
#200 - 2013-10-31 16:00:40 UTC
Yeep wrote:
Dracvlad wrote:
your just blind to having Eve on easy mode.


Playing Eve on easy mode? Check my employment history.

I was there right at the start of Goonfleet when we were newbies in frigates. I was there when we fought for even the tiniest amount of NPC nullsec space and I was intimately involved in our (failed) first attempts to take conquerable space. I am very aware of how many thousands of people have put in millions of cumulative hours for GoonSwarm to be where it is now and you think I'm the one demanding easy mode?

More structure grinds.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?