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Incursions need work

First post
Author
Kataki Soikutsu
Deltoles Scram LLC
#121 - 2013-10-27 19:53:33 UTC
I have been running Incursions for about a year now. I started for the ISK and stayed for the community. To me that is the important thing. And it is the community that is suffering with all the drama. Repeatedly having no sites up causes people to drift away and when things get better many don't come back. That is the real issue with people having the ability to shut everyone out of activity due to a tantrum.

I like the ideas about changing the timers for Incursions. It is very annoying being a US player trying to do incursions now as often they get popped right at the end of the EU TZ preventing us from doing them at all. I especially like the random MOM spawn after the bar is at 0% for some amount of time that would definitely mitigate the EU-US difference. As would adjusting the new Incursion spawn timers.

Incursions also suffer from not being interesting. They are very repetitive. Reducing the predictability of the Incursion spawns would make it so that people have to pay attention and not just press F1. But not significantly increase the training time to get into Incursions as a basic DD for Vanguards takes about 60 days and HQ is about 75. (That is if the pilot trains ONLY for Incursions.) I think so adaptive algorithm that designs spawns & location whose goal is to make a full T1 BS fleet take 10min in Vanguard would be a step in the right direction. (I used VG as that is what I know, similar algorithms could be written for Assault & HQ.)

The cool thing about the adaptive algorithm would be it provides continual new challenges. Hopefully forcing players to adapt their tactics as it changes. Which forces players to be constantly analyzing and thinking instead of pressing F1. (Right now I can FC a VG fleet without actually being in fleet. That means Incursions are way to predictable.) Also this easy for CCP to maintain as they don't have to constantly write new scenarios or waves.

Also, for the love of god, fix the NCN assault site. It is the reason why no one does them. Having to split the fleet is annoying. But having to bring T3s or BCs just for one very slow site is really to much. Let BSs go down both sides or just scrap the split fleet thing all together unless you are going to require smaller ships for all types of Assault sites.
Nadia Gallen
Dark-Rising
Wrecking Machine.
#122 - 2013-10-27 19:54:38 UTC
Kate stark wrote:


I never thought grinding rocks was a good pass time in eve. however yes, a combination of factors made me try incursions.

clearly CCP disagrees with you that incursions were made harder. that's fine, i still don't really care.

you also told a guy his opinion was invalid. however, his opinion was correct. incursions are easy (and from ccp's view point, always were this easy) and they do make a sizable amount of isk in relation to the risk and effort.

as much as it's your fault i started incursions (good job on the thread you maintain, by the way) i can't help but feel you've got some kind of bitter vet thing going on that's stopping you from accurately assessing the situation.


I'll say Incursions are difficult if you are not prepared for them.. I tried to solo a pair of sansha ships in a belt once, my little destroyer got blown to bits in two vollies.
Does that make the rats too hard, because i cannot solo them ? Do I need a bigger ship to solo them ? No, I need friends to fly with, and better equipped ships to withstand the punishment.

Incursions have not become easier, they are still hard.
The communities however, have adapted, they no longer bring a fleet of cruisers and rifters into sites. That is how brutal the incursions are.
The communities have become more aware of what tatics each site requires, what the minimum ships required are, what kind of firepower is needed, how much of a tank is required, how many ships are required.
All these information did not come when incursions came out, they were painfully collected from the sweat and tears of those there came before us, those there learned the tatics the hard way.

All this information, adapation and perfection have made the incursions less dangerous ? No, you have just adapted your ships with better tanks and better logistics.
Have it made the incursions easier, like all things possibly, but they are still dangerous, you still loose ships in there if you are not carefull.
Miss Monty
Doomheim
#123 - 2013-10-27 19:55:50 UTC  |  Edited by: Miss Monty
Incursions are easy. I know this from plenty of experience. That is not to say that the knowledge gained from those who have run longer than I havn't helped to pave the way. The actual site mechanics are so easy that entire communities full of new players stuffed into t1 hulls (and I don't mean new incursioners with game experience) can do them and only die in the worst kinds of fleets.

Also, plenty of drama llama in this thread, starting right from the first post :D
Jason din-Alt
Shady endeavours
#124 - 2013-10-27 20:04:47 UTC  |  Edited by: Jason din-Alt
Kataki Soikutsu wrote:
Repeatedly having no sites up causes people to drift away and when things get better many don't come back. That is the real issue with people having the ability to shut everyone out of activity due to a tantrum.

I am very much annoyed when this happens, and am of very low opinion of people who do that. But on the other hand, it's an MMO game. It's a sandbox. It's social interaction. I don't necessarily think this mechanic is broken and needs fixing. It's a bunch of people that is the problem, and under different rules they will find another way to be the pain in the ass if that's their goal in this game.
Miss Monty
Doomheim
#125 - 2013-10-27 20:07:19 UTC
Jason din-Alt wrote:
Kataki Soikutsu wrote:
Repeatedly having no sites up causes people to drift away and when things get better many don't come back. That is the real issue with people having the ability to shut everyone out of activity due to a tantrum.

I am very much annoyed when this happens, and am of very low opinion of people who do that. But on the other hand, it's an MMO game. It's a sandbox. It's social interaction. I don't necessarily think this mechanic is broken and needs fixing. It's a bunch of people that is the problem, and under different rules they will find another way to be the pain in the ass if that's their goal in this game.


Thank you for saying what I said earlier, in a nicer way.

Having less people running incursions solidly is not a bad thing. Especially the impatient kind with only isk as their incentive.
Lunkwill Khashour
Ministry of War
Amarr Empire
#126 - 2013-10-27 20:07:36 UTC
Make all HQ's harder/longer/riskier to run?

Make it harder to grind down the bar?

Add more alpha to the MOM site. Perhaps make the MOM one shot a random ship every ... seconds/minutes?
This makes the MOM very unappealing but OTOH everyone wants their LP. It changes the dynamic from competing for the MOM to sharing the 'mom responsibility' between incursion communities.
Darkov Haartness
Emergency Banana Straigtening Service
#127 - 2013-10-27 20:24:20 UTC
Lunkwill Khashour wrote:
Make all HQ's harder/longer/riskier to run?

Make it harder to grind down the bar?

Add more alpha to the MOM site. Perhaps make the MOM one shot a random ship every ... seconds/minutes?
This makes the MOM very unappealing but OTOH everyone wants their LP. It changes the dynamic from competing for the MOM to sharing the 'mom responsibility' between incursion communities.


I definitely think MOMs should be harder to pop, at least require more players to do it. It would mix in some cooperation with the competition and maybe reduce the pettiness.
Lana Elora
Angelic Bitches
#128 - 2013-10-27 20:30:28 UTC  |  Edited by: Lana Elora
So we've already had a very large discussion about the difficult of incursions.
Let's discuss the respawn time, the community drama and the lack of high sec incursions for a moment.

As many of you have stated, the mechanics of incursions are just fine.
Unfortunately the people running it are not. Resulting in this discussion obviously.
If you take a look at what incursions are designed to be and how they came out we'll see that they do need a change.

1) Incursion are a "random high sec dungeons" thing in my eyes.
This means that randomly a constellation is targeted where there are extra rats in belts and what not.
The result is that miners can't mine the belts in said constellation, which is made out to be a really big deal.
Truth is that highsec mining only has limited ore spawns, which can easily be found in the neighbouring constellation.
Thus the "miners can't mine" becomes an invalid arguement here.

This leaves us with the design that incursions are there to be farmed for isk and concord LP
To get capital blueprints and 6% implants. Otherwise sites wouldn't respawn either now would they?
So killing the incursion a mere 2 hours after it spawned, with 80k being the n°1 score, is defeating its purpose.
At least the way I see it.

2) The community drama is the reason incursions need changing.
While you can say that this social stuff is within the idea of sandbox, it's making a certain part of the game obsolete.
As I just defined the purpose of incursions, this drama is causing it to be lost entirely.
Measures need to be put in place to prevent any single group to kill a very big pve part of the game for everybody.

Somebody in the replies mentioned that in any other aspect of the game you can control the outcome.
Another person pointed out that if 1 hulk gets ganked by 5 nados he hasn't much control.
But he can still go out, replace his ship and get back to mining immediatly.
With incursions we can't control when it dies, but we can't just pack up and be flying again 30 minutes later.
Because it takes up to 48 hours for a new one to spawn, so we're down for at least an entire day.

People who can only play on weekends because of RL often find themselves without incursion for in their free time.
This isn't seen anywhere else besides technical difficulties, where somebody can't do what they want in sandbox.
While popping the mom is within game mechanics, putting people out of flying for up to 48 hours,
or even for weeks let alone months.... That surely is a larger breach of the sandbox idea,
because you doing what you wanted keeps others from doing what they want.
Simply because of in game mechanics being outdated and no measurements put in place.

This is why I, and probably many others, feel that we need a "minimum incursion uptime",
which as I explained shouldn't be a big issue for high sec miners.
Reducing respawn time won't solve anything, increasing difficulty r putting in "mom won't spawn untill" won't either.
What we need is a solid solution that keeps incursions alive, whilest also catering to the "they're too easy" issue.
The answer seems to lie in the red bar....

So if we want to be constructive, let's focus our attention on figuring out what the best measurement is.
Danika Princip
GoonWaffe
Goonswarm Federation
#129 - 2013-10-27 20:35:55 UTC
Goldiiee wrote:
Danika Princip wrote:
Oh come on. I ran incursions right at the start, in lowsec no less. The only time the rats ever killed anything was when logis disconnected or someone tried to run through an HQ system solo. In highsec, you don't even have the chance for the latter to happen, and anyone who loses a ship while logis are all still alive either didn't broadcast or is an idiot.

Incursions are easy. Very, very easy. There is no risk whatsoever if you take even basic precautions, and you guys nowadays farm hard enough to make even more ISK in highsec than we ever got in low, even pre-nerf.

Anyone claiming incursions are hard is lying. Anyone claiming there is any risk in highsec incursions whatsoever is lying. It is absurdly easy ISK, you make more running those than I could pull in back when blaster ratting in null was a thing. Blaster ratting was nerfed, why should incursions be buffed?

Ok I’ll bite, Low sec when they started? For HQ’s you were running armor tank with an anchor running a set of slaves holding his ground with 200k+ EHP. Flying with group of PVP veterans that knew how to broadcasting like fish know how to swim, even then you had enough buffer to survive two or three full volleys.

Today were running shield tank with 80k EHP so we can field the 9 to 30 DPS ships with enough firepower to win contest against other groups flying the same, a missed broadcast will almost always end in tears. Some communities are pulling Ex-Miners into fleet with 5 mil SP in guns and they have to be shown where to click in the fleet window to broadcast (Forget about teaching them to set a hot-key) and you have them fit as much DPS as they can so you have a chance of holding onto one uncontested payout an hour.

I am sure the uphill both ways in the snow year round trudge was hard for you, but the incursions you ran and the ones being run now are not the same. Nobody's trying to pull a fast one, not asking for a buff, just a change in how the Content is closed.



Nope, you're completely wrong. For HQs, we ran with things like cerberii and drakes, used a nighthawk as our anchor. For the mothership, we essentially brought a bog standard PVP battleship fleet and again, anchored on the nighthawk. It was rare we lost a single ship.

For the vanguards, we ran in armour ships, yeah. Zealots initially, later we got to T3s, with around 80k EHP, same as yours. While we were PVP vets who knew what broadcasting and cap chains were, we had our share of newbies in hurricanes too. In these, half the time we were anchoring on the things we were shooting, in the old...whatever the hacking site was called. In the rest, the anchor was whoever said they'd do it. I did it in an 80k EHP loki, or a 100k EHP proteus. No slaves needed.

yes, the incursions are different now, I stopped running them when the CFC incursion group fell apart, which was when CCP nerfed the things. Despite the nerfs, you guys make more money now with no risk whatsoever.
Bizzaro Stormy MurphDog
B.L.U.E L.A.S.E.R.
#130 - 2013-10-27 20:46:08 UTC  |  Edited by: Bizzaro Stormy MurphDog
Blizzaro wrote:
Bizzaro Stormy MurphDog wrote:
Blizzaro wrote:
Bizzaro Stormy MurphDog wrote:
Best solution: make pilots go suspect when they shoot the mom.

Communities can still contest each other in sites, but when it comes time to shut it down, working together becomes paramount. You'll likely have to have one non-shiny fleet to kill the mom, another to deal with spawns, and yet another to protect against griefers. Or, you can try to pop it as normal, and risk another community coming in and blasting your whole suspect fleet into scrap.

That would add some nice flavor, and be an easy change.


This is a brilliant example of why CCP shouldn't change current mechanics


Because you're terrified of PvP, incapable of dealing with new things, or unable to figure out how to cooperate?


No because it is a moronic idea no one would get LP ever again.

I will explain why.

It would be a zero risk strategy for a second fleet to alpha targets one by one leaving the first fleet on site with no way to fight back effectively essentially turning it into a duck shoot.


I wasn't clear - I want anyone who engages the now-suspect pilot to go suspect as well. Damnit.

A suspect flag that propagates through anyone who shoots the mom, then anyone who shoots/reps anyone who shot the mom, then anyone who shoots/reps them, etc.

I am not an alt of Chribba.

creature bondoza
CBs Invasion Kills
#131 - 2013-10-27 20:48:23 UTC
i my opinon i dont think the mom should spawn untill the incursion goes withdrawing IdeaArrow
thus the mom comes in as a tactical retreat for the sansha's IdeaArrow
when this happens the incusion would have 24 hours left Idea

however i also think that there should be more types of sites you know mix it up a bit give us somthing new
and for the tpph get rid of it or at least make less waves in the last room it is the worst site way 2 easy and borring
ccp stop fueling my smoking adiction already EvilEvil

+1 to gant Incursions need to be fixed

love CB
Kate stark
#132 - 2013-10-27 20:49:50 UTC
Goldiiee wrote:
Kate stark wrote:

I never thought grinding rocks was a good pass time in eve. however yes, a combination of factors made me try incursions.

clearly CCP disagrees with you that incursions were made harder. that's fine, i still don't really care.

you also told a guy his opinion was invalid. however, his opinion was correct. incursions are easy (and from ccp's view point, always were this easy) and they do make a sizable amount of isk in relation to the risk and effort.

as much as it's your fault i started incursions (good job on the thread you maintain, by the way) i can't help but feel you've got some kind of bitter vet thing going on that's stopping you from accurately assessing the situation.

My point to his opinion was more towards the WH vs. Incursion ISK/Risk, I remember making 1 bill a day with sleeper escalations for half the work in Incursions. So it seemed like a troll 'Nerf High Sec' response from him deserving an in kind reply.

CCP covered their 'Assets' fairly well but the Nerf in Oct 2012, hit the Incursion community so hard it took nearly a year to get our numbers back, I went from 60 ISN fleet members to a struggling 10 members in a few weeks, 4 months later we got a 10% reduction of their Sansha 'buff' finally making OTA'a survivable for a Public fleet.

My apologies for sounding like a bitter vet, I am inundated with mails asking if there is something that can be done about the MOM killing spree that has plagued incursions for some time now, and this and other threads are the result of inaction of Incursion communities, or CCP.

I do my level best to try and remain neutral in the forums, (Not so much when I am in fleet) and I am confident even today from both experience and requests for help, that without the guidance of someone that has been doing fleets, an Incursion site will kill the unprepared or casually prepared fleet. They are easy now, because the FC's have the experience to predict failure through expensive lessons learned, but they are not 'Easy ISK' as you probably have figured out with the cost of Ship, Downtime and fleet failures.

I leave Incursions at least once a month to run mission, Epic arcs, Roams, and other EVE related stuff, and I can make similar ISK (Not quite as good but close) doing mission and arcs. So the inflated value some people place on Incursion Income does get me in a mood.

BTW; I find there is one thing in EVE that makes me nearly 3 times the amount of Incursions.


you have no need to apologise. i know i can be a complete **** on the forums some most of the time.

i have massive amounts of respect for all of the FCs that i've flown with over the last few months, huge amounts of respect. They do put in a disproportionate amount of effort vs the rest of the fleet. however from a non-fc perspective incursions are genuinely easy. i think that's what i and many others really refer to when we say incursions are easy. if you're not FCing you're just smashing F1 on the tags in the correct order and pocketing 100m+/hour.

there may be things that compete with high sec incursions on income however many of them either aren't in high sec, or have significantly higher barriers to entry, or require more input. the combination of low barriers to entry, high reward, and minimal effort on the average line members part is why incursions are viewed as they are.

Yay, this account hasn't had its signature banned. or its account, if you're reading this.

Blizzaro
Vahalla La
Rainbow Knights
#133 - 2013-10-27 20:52:38 UTC
Bizzaro Stormy MurphDog wrote:
Blizzaro wrote:
Bizzaro Stormy MurphDog wrote:
Blizzaro wrote:
Bizzaro Stormy MurphDog wrote:
Best solution: make pilots go suspect when they shoot the mom.

Communities can still contest each other in sites, but when it comes time to shut it down, working together becomes paramount. You'll likely have to have one non-shiny fleet to kill the mom, another to deal with spawns, and yet another to protect against griefers. Or, you can try to pop it as normal, and risk another community coming in and blasting your whole suspect fleet into scrap.

That would add some nice flavor, and be an easy change.


This is a brilliant example of why CCP shouldn't change current mechanics


Because you're terrified of PvP, incapable of dealing with new things, or unable to figure out how to cooperate?


No because it is a moronic idea no one would get LP ever again.

I will explain why.

It would be a zero risk strategy for a second fleet to alpha targets one by one leaving the first fleet on site with no way to fight back effectively essentially turning it into a duck shoot.


I wasn't clear - I want anyone who engages the now-suspect pilot to go suspect as well. Damnit.


So you want CCP to completely change not only incursions but crime watch too?

Yea, not gonna happen.
Gearbhall Jenkins
Gearbhall Jenkins Holding
#134 - 2013-10-27 20:55:49 UTC
Wouldn't the simplest option just be "mom doesnt spawn until 4 days" or something?
leavemymomalone idiot
State War Academy
Caldari State
#135 - 2013-10-27 20:57:28 UTC
i fly with a well known shield fleet

i also fly a blackbird and when communities try to kill the mom early. i fly out in my ship and follow them into the mom site and try my best to disrupt the fleet activities.

you all **** and moan about how unfair it is that the mom can be taken down and yet when the mom fleet appears none of you lot turn up to help me.

i am just 1 pilot and 1 blackbird and i have still managed to make a whole fleet leave the site and abort the mission.

you want to change the attitudes of a few butthurt pilots then get out here and help me make them think twice before popin the mom early.


you want to keep your concord lp fountain running then you need to get your hands dirty.
Koltar Baboli
Brutor Tribe
Minmatar Republic
#136 - 2013-10-27 20:58:01 UTC
+1
Blizzaro
Vahalla La
Rainbow Knights
#137 - 2013-10-27 21:12:02 UTC
leavemymomalone idiot wrote:
i fly with a well known shield fleet

i also fly a blackbird and when communities try to kill the mom early. i fly out in my ship and follow them into the mom site and try my best to disrupt the fleet activities.

you all **** and moan about how unfair it is that the mom can be taken down and yet when the mom fleet appears none of you lot turn up to help me.

i am just 1 pilot and 1 blackbird and i have still managed to make a whole fleet leave the site and abort the mission.

you want to change the attitudes of a few butthurt pilots then get out here and help me make them think twice before popin the mom early.


you want to keep your concord lp fountain running then you need to get your hands dirty.


1 Blackbird would never bother my Mom fleets.
1,2,3,4,5 etc etc. Blackbird would never bother my Mom fleets. Once concord is on field its no worse than an ecm burst vs a single player.
Kranyoldlady
Women's cave
#138 - 2013-10-27 21:21:22 UTC  |  Edited by: Kranyoldlady
Lipbite wrote:
Gantrithor105 wrote:
1. Incursions are now too easy.

I take it as "thank you very much, logis! you are super pros after ~2 years of training".

But really incursions aren't that easy - at least not for logis who actually work. For basi pilots incursions are simply a nightmare if there is no 0/6 basi in headquarters fleet.




Wait what?

What are you smoking and can i have some...


Realy if you dont know how to keep a hq fleet alive without a 0-6, your doing it wrong
Tiger Bite
Data Sheets
#139 - 2013-10-27 21:51:03 UTC
+1 Gantrithor105

Incursions runners in one Timezone should not be able to keep another Ttimezone from running Incursions PERIOD!
Incursions should spawn as soon as one site is down.
Make a rule to have a minium number of sites in HS, LS, and NULL at one time.
Make LS and NULL harder and a lot more valuable like adding T2 BPOs,
Make all Wreaks Drop Loot, and make them globally Lootable (White) since this is a community driven.


Since everyone likes Contesting Incursions and CONCORD nor NAVY intervene to stop Sansha, all Incursions systems should have thier security status dropped. Example HS is now LS, LS is now NULL, Null is WH without Local and other added features.

Just a though =P

P.S. CCP Please fix your website... I clicked Preveiw and it clears my Commits.

Regards,
Tiger Bite
Danika Princip
GoonWaffe
Goonswarm Federation
#140 - 2013-10-27 21:55:51 UTC
Tiger Bite wrote:
+1 Gantrithor105

Incursions runners in one Timezone should not be able to keep another Ttimezone from running Incursions PERIOD!
Incursions should spawn as soon as one site is down.
Make a rule to have a minium number of sites in HS, LS, and NULL at one time.
Make LS and NULL harder and a lot more valuable like adding T2 BPOs,
Make all Wreaks Drop Loot, and make them globally Lootable (White) since this is a community driven.


Since everyone likes Contesting Incursions and CONCORD nor NAVY intervene to stop Sansha, all Incursions systems should have thier security status dropped. Example HS is now LS, LS is now NULL, Null is WH without Local and other added features.

Just a though =P

P.S. CCP Please fix your website... I clicked Preveiw and it clears my Commits.

Regards,
Tiger Bite



Null/low are already harder with better rewards, and the lowsec one is the only way to get a revenant BPC, which has an absurdly low droprate.

No-one runs them anyway.

Agreed on the dropping HS to LS though, but after three hundred dead vindicators/nightmares, people will just stop running them.