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Shield syphoning

Author
Miss Monty
Doomheim
#21 - 2013-10-27 13:44:21 UTC
Look daddy, that one over there needs extra offensive help.

My comprehension ability is just fine thank you. I can read a silly idea as well as the next person. with mediocre or better comprehension skills.
Industrial Production Toon
Neptune PVP Corporation
#22 - 2013-10-27 13:45:40 UTC
Miss Monty wrote:
Look daddy, that one over there needs extra offensive help.

My comprehension ability is just fine thank you. I can read a silly idea as well as the next person. with mediocre or better comprehension skills.


lol forum troll, go home, your drunk
M1k3y Koontz
House of Musashi
Stay Feral
#23 - 2013-10-27 16:15:22 UTC
Arthur Aihaken wrote:
I don't like that it gives an unfair advantage to armor tanking. Beyond that, I really don't have an opinion as to how much it would impact game play.


It would make armor tanks USEFUL. Seriously, when was the last time you saw an armor tanked ship that wasn't a capital?

If balanced properly it could be useful, but balancing it would be a REAL pain...

Worth considering, I like the concept as it would help shift the meta back towards a balance of armor and shield, not "shield tank ALL the things!!!1!"

How much herp could a herp derp derp if a herp derp could herp derp.

Industrial Production Toon
Neptune PVP Corporation
#24 - 2013-10-27 16:56:09 UTC
M1k3y Koontz wrote:
Arthur Aihaken wrote:
I don't like that it gives an unfair advantage to armor tanking. Beyond that, I really don't have an opinion as to how much it would impact game play.


It would make armor tanks USEFUL. Seriously, when was the last time you saw an armor tanked ship that wasn't a capital?

If balanced properly it could be useful, but balancing it would be a REAL pain...

Worth considering, I like the concept as it would help shift the meta back towards a balance of armor and shield, not "shield tank ALL the things!!!1!"


i do agree, i think this might help balance the game out, ahh the possibilties =P
Lair Osen
#25 - 2013-10-28 01:26:04 UTC
Industrial Production Toon wrote:

again you forum trolls can't read, this is an EXTRA offensive module that doesn't take up a weapon slot...


Smartbombs...
Quintessen
The Scope
Gallente Federation
#26 - 2013-10-28 04:11:21 UTC
Industrial Production Toon wrote:
Miss Monty wrote:
My shield syphon is called my guns and the other ship dying before I do is the shield support I need.


again you forum trolls can't read, this is an EXTRA offensive module that doesn't take up a weapon slot...

all those ships with that spare high slot, thats what this module is for!


Neuts and e-war attack things that aren't hit points which is why they work well. This seems like you're combining a shield booster and weapon that only does damage to shields. Those things already exist (at least in the non-limited form). This also seems like an end run-around on ships that have already had turrets/launcher slots removed.

I'm not a fan of this simply because it's redundant. All it does is add a twist to something that's already doable and the expense of more complicated balancing. There are lots of stats that aren't affected yet that could have modules added. Most of them are highly specialized so there's not much call for them.

But, yes, making it so that shield tanked ships could have another weapon pointed their way and that weapon was attached to a shield booster would be overpowered unless carefully tuned. But in almost all situations unless it were prohibitively expensive to fit or run, it seems like this would be a must-have module. Until armor tanks become popular again, then few people would want it.

All in all, I think people like myself might be missing something. Maybe this is genius and we just can't see it. Thankfully you don't have to convince us, just CCP :)
Industrial Production Toon
Neptune PVP Corporation
#27 - 2013-10-28 22:29:54 UTC
i do understand what you are trying to say, but for me the only high slot available modules for that extra slot are nuets or nos's... and to the ****** that said smartbombs... really.... on a frigate or dessy? get a grip...

The nos in effect steals cap and gives it to you... the shield syphon basically does this, but to shields instead

with cap balancing and such, it is aimed to be used with buffer or a smaller based shield tank, as your typical largest booster u can fit setup would use too much cap to be able to use the shield syphon aswell, if that makes sense

i am planning to write up an armour version so that armour also has a module that would work for them aswell, can't be biased to shields now can we =P
Faye Nahkriin
Astral Wings
#28 - 2013-10-28 22:44:13 UTC  |  Edited by: Faye Nahkriin
I think this sounds like a lovely idea as long as it only siphons while there is a shield to siphon from.
So while you do damage to them and get them to armor, your own "Shield booster" is now also depleted. And fighting against armor tanked ships, this module would not be as good. So I think it could be very balanced and totally an interesting choise opening for some cool tricks and stuffs =)
Industrial Production Toon
Neptune PVP Corporation
#29 - 2013-10-28 22:56:57 UTC
it could work, and it would also be quite a balanced risk using the module, if you are shield tanked and you use it against an armour tanker, soon you quickly strip the enemys shields and the module quickly becomes useless, effectively ending the extra bit of tank...

this is a good way to balance out what many people have said is the "ITS OKAY, JUST SHIELD TANK EVERYTHING" as shields seems to be favoured atm
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