These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
12Next page
 

Tech II Ganglinks?

Author
Chvra Noxx
So Cash Industries
#1 - 2011-11-02 18:18:16 UTC
When i was going through the Sisi Dumps, i noticed something interesting, Tech II gang links
http://pastebin.com/TkY3rY6q

Was wondering if someone else noticed them and what peoples thoughts on them are.
Tramp Oline
Dread Alliance Please Ignore
Test Alliance Please Ignore
#2 - 2011-11-02 18:35:37 UTC
It really depends on how they implement them. In the past you could expect a nerf in the T1 items so that you need to train up additional skills for the T2 items just to get back to where you were (maybe a little better) before the patch.
mxzf
Shovel Bros
#3 - 2011-11-02 18:52:05 UTC
Yeah, I noticed them too. It looks like they go from a 2% base bonus to 2.5%. Useful for minmaxing (which is what most boosting alts do), but less so if you're not already dedicated to boosting.

I think that anyone who's dedicated to boosting will get them, but I don't think it's worth the 17-21d of extra training for most characters unless you're already going for Spec 5 anyways. That's what I'm thinking from what I've seen atleast.
Tamiya Sarossa
Resistance is Character Forming
#4 - 2011-11-02 20:24:31 UTC
25% more effectiveness than t1 links? That's freaking huge. Anyone who is regularly running these has Spec V for the mindlink anyway, so it will be no problem to use the t2 links. This is going to be hilarious when it hits TQ.

Hint CCP: make ganglinks only work on grid, make the game much more interesting. (This is coming from someone with a maxed t3 gangboosting char)
Dark Pangolin
The Tuskers
The Tuskers Co.
#5 - 2011-11-02 20:32:44 UTC
Tamiya Sarossa wrote:


Hint CCP: make ganglinks only work on grid, make the game much more interesting. (This is coming from someone with a maxed t3 gangboosting char)


But then why would you pay for your extra 3 gang boosters that sit in a POS?...that would be silly...1 account per player pfffff :)
Chvra Noxx
So Cash Industries
#6 - 2011-11-02 20:44:46 UTC
I typically just use skirmish links for incursions at the moment, so i'd probably get the t2 skirm links at least lol.
Lady Naween
Ministry of War
Amarr Empire
#7 - 2011-11-03 04:14:03 UTC
as someone with 15.8 mill Sp in Leadership.....

YES!!!!!

Though what will i do with the rather large stack of t1 links i got laying around *laughs*

NoNah
Hyper-Nova
#8 - 2011-11-03 08:37:07 UTC
Only way to actually make this reasonable would be to force t2 links to be on grid. I doubt that'll ever happen.
Naomi Knight
Ministry of War
Amarr Empire
#9 - 2011-11-03 09:07:31 UTC
they should also fix the stupid shield hp bonus
Soon Shin
Scarlet Weather Rhapsody
#10 - 2011-11-04 04:48:49 UTC
Lady Naween wrote:
as someone with 15.8 mill Sp in Leadership.....

YES!!!!!

Though what will i do with the rather large stack of t1 links i got laying around *laughs*



Use them to produce tech 2 versions of the ganglinks.
Skarned
Inroads
#11 - 2011-11-04 05:20:05 UTC
Making ganglink alts useful to the point that they become mandatory even for small gangs is not a good way to increase subsciptions, CCP.
Desudes
The Scope
Gallente Federation
#12 - 2011-11-04 05:45:25 UTC  |  Edited by: Desudes
Skarned wrote:
Making ganglink alts useful to the point that they become mandatory even for small gangs is not a good way to increase subsciptions, CCP.


On-grid boosting only. Buff Tier 1 BCs ability to use links + guns.

Ta-da...

Excuse me, but what the f*ck are you desu?

Archare
Aliastra
Gallente Federation
#13 - 2011-11-04 07:14:04 UTC
mxzf wrote:
Yeah, I noticed them too. It looks like they go from a 2% base bonus to 2.5%. Useful for minmaxing (which is what most boosting alts do), but less so if you're not already dedicated to boosting.

I think that anyone who's dedicated to boosting will get them, but I don't think it's worth the 17-21d of extra training for most characters unless you're already going for Spec 5 anyways. That's what I'm thinking from what I've seen atleast.



Spec 5 also allows you to use the mindlink implant which makes a huge difference in boosts
Dorian Wylde
Imperial Academy
Amarr Empire
#14 - 2011-11-04 14:52:54 UTC
Dark Pangolin wrote:
Tamiya Sarossa wrote:


Hint CCP: make ganglinks only work on grid, make the game much more interesting. (This is coming from someone with a maxed t3 gangboosting char)


But then why would you pay for your extra 3 gang boosters that sit in a POS?...that would be silly...1 account per player pfffff :)



Multiboxing is hard.

On grid only would be great. Could actually fly my fleet command ships more.
VaMei
Meafi Corp
#15 - 2011-11-04 15:27:56 UTC
Desudes wrote:
Skarned wrote:
Making ganglink alts useful to the point that they become mandatory even for small gangs is not a good way to increase subsciptions, CCP.


On-grid boosting only. Buff Tier 1 BCs ability to use links + guns.

Ta-da...


That and in the same vein, a combat version of the T2 destroyers geared to be a frigate leader.Big smile
Any Guy
Ministry of War
Amarr Empire
#16 - 2011-11-12 00:17:45 UTC
T2 ganglinks are worthy. The increase of 0.5% is a huge amount when put on valid high-spec toons.

As to having ganglinks only active on grid that will suck. I've been in plenty of fights where the grid divides unexpectedly and half of the fleet is in one fight and the other is not on grid. You could end up with massive disadvantages occurring.
Veryez
Hidden Agenda
Deep Space Engineering
#17 - 2011-11-12 03:08:46 UTC
This would be so nice.....Big smile
Mina Sebiestar
Minmatar Inner Space Conglomerate
#18 - 2011-11-12 03:35:22 UTC
looking forward to this and praying the gods of eve(ccp) to nerf the crap out of off grid boosting as well.

You choke behind a smile a fake behind the fear

Because >>I is too hard

Noisrevbus
#19 - 2011-11-12 13:09:10 UTC  |  Edited by: Noisrevbus
I must admit i don't quite see the point in them. I should be honest and reserve my comments for revision once we see how the new links pan out in effect (maybe they manage to throw some balance somewhere), but leadership already had a sane progression between skill bonus to link bonus to mindlink bonus.

As far as training incentive go, these new links provide nothing - so what remains to be seen is how the added strength of the bonuses impact on different gang-concepts (ie., could it improve performance of tech II resisted gangs by hitting a higher mitigation breakpoint when facing mainly tech I comprised groups). Either that, or wether CCP have something extra up their sleave - such as limiting them to CS to bridge the gap between CS and Tech III.
Chvra Noxx
So Cash Industries
#20 - 2011-11-14 16:14:46 UTC
Noisrevbus wrote:
Either that, or wether CCP have something extra up their sleave - such as limiting them to CS to bridge the gap between CS and Tech III.


Part of me highly doubts CCP would do this, TIII is really supposed to be better than TII.
12Next page