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Gate aggression timer and fixing losec.

Author
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#1 - 2013-10-25 11:59:05 UTC  |  Edited by: epicurus ataraxia
Losec currently has an issue where the number of visitors has significantly dropped.
This is not due to the risk adverse nature of hisec carebears, it is more due to the fact that most peoples initial tentative steps outside hisec are a guaranteed death sentence.

Many Gate campers kill without restraint or consideration of what effect it will have longterm.
I suggest the following to ensure that value judgements are made and thoughtless killers lose out heavily on possible benefits.

Reduce choke points between hisec and losec but do not remove them.do not discorage noobs from day one, farm and harvest not "cut down the saplings then complain no firewood!"

Limit gate-camp ambushes to so many per 15 mins by triggering invulnerability timer on gate visitors once limit is reached.
This Forces losec dwellers to manage their visitors, by picking worthwhile targets, rather than killing them all. Kill too early or a worthless noob, and they miss out on juicy killmail and loot from next visitor.

There will be a lot more visitors than currently. so merely means that value judgements need to be made by campers.
Fixes shipping to null, fixes lowsec, fixes noobs only visiting once and never again.

I can imagine that convoys of ships will use this mechanic, stupid gate campers will get a noob ship and curse themselves when a convoy sails through invulnerable, smart ones may get the freighter.. Or not... Skill and intelligence/tactics win.
Job done

Amended to clarify.

This is absolutely not to remove combat amongst willing participants/roams etc.

If the "visitor" aggresses in any way, locks, fails to warp away, then all weapons and tracking timers should go to zero and weapons free. So as not to give advantage to visitor.

There is one EvE. Many people. Many lifestyles. WE are EvE

Saab Kado
Caldari Provisions
Caldari State
#2 - 2013-10-25 12:03:19 UTC
NO
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#3 - 2013-10-25 12:04:25 UTC  |  Edited by: epicurus ataraxia
Saab Kado wrote:
NO
ok
Do you want people not to visit losec?
Is the idea that gatecampers need to make value judgements as to what to attack, not what you would like to see, or is it the feeling of enjoying killing anything and everything?
or is it this you object to;-
"I can imagine that convoys of ships will use this mechanic, stupid gate campers will get a noob ship and curse themselves when a convoy sails through invulnerable, smart ones may get the freighter.. Or not... Skill and intelligence/tactics win."

There is one EvE. Many people. Many lifestyles. WE are EvE

Maximus Aerelius
PROPHET OF ENIGMA
#4 - 2013-10-25 12:10:43 UTC
I could support the addition of more systems being linked but that's as much as I could in the OP.

Invulnerability in Low-Sec...oh god no. With more system links but not enough to remove all choke points it would enable some diversity and availability of camping\getting through but not this OP, please not this idea.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#5 - 2013-10-25 12:12:34 UTC  |  Edited by: epicurus ataraxia
Maximus Aerelius wrote:
I could support the addition of more systems being linked but that's as much as I could in the OP.

Invulnerability in Low-Sec...oh god no. With more system links but not enough to remove all choke points it would enable some diversity and availability of camping\getting through but not this OP, please not this idea.

No the idea is not invunerability, the idea is that if a camper kills a ship he wastes the chance of a better one sailing in afterwards.as he has used his chance at that time, forces him to decide whether to attack or wait for better.there will be a higher number of visitors to choose from, as visiting losec will not be an automatic death sentence for noobs and single ships.

There is one EvE. Many people. Many lifestyles. WE are EvE

Magormor
Homicidal Suicidal
#6 - 2013-10-25 12:14:18 UTC
Most camps are 3-8 ppl unless its a particualy hot spot (Racor) so how about you get friends and fight them off gate? I hate gate camps as much as the next guy. But most the time with 1 or 2 friends you can do it.

If you cannot make 1 or 2 friends to bust a camp, its quite sad :(
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#7 - 2013-10-25 12:18:26 UTC  |  Edited by: epicurus ataraxia
Magormor wrote:
Most camps are 3-8 ppl unless its a particualy hot spot (Racor) so how about you get friends and fight them off gate? I hate gate camps as much as the next guy. But most the time with 1 or 2 friends you can do it.

If you cannot make 1 or 2 friends to bust a camp, its quite sad :(


I actually do agree totally with you, however the issue is that any meaningful use of lowsec by hisec dwellers is currently broken, this is a suggestion to deal with the "kill them all" gatecampers and encourage the more thoughtful ones.

There is one EvE. Many people. Many lifestyles. WE are EvE

Maximus Aerelius
PROPHET OF ENIGMA
#8 - 2013-10-25 12:21:53 UTC
epicurus ataraxia wrote:
Maximus Aerelius wrote:
I could support the addition of more systems being linked but that's as much as I could in the OP.

Invulnerability in Low-Sec...oh god no. With more system links but not enough to remove all choke points it would enable some diversity and availability of camping\getting through but not this OP, please not this idea.

No the idea is not invunerability, the idea is that if a camper kills a ship he wastes the chance of a better one sailing in afterwards.as he has used his chance at that time, forces him to decide whether to attack or wait for better.there will be a higher number of visitors to choose from, as visiting losec will not be an automatic death sentence for noobs and single ships.


From the OP: "Limit gate-camp ambushes to so many per hour by triggering invulnerability timer on gate visitors."

So if you shoot one guy you are restricted from shooting for the next 15 minutes (time is subject to change)? I can't behind anything that restricts how many times you can engage. What if you are aggressed by that visitor? Do you become "Weapons Free" at that point? Gate Campers (as much as I think it is one step above the "gankers" in Hi-Sec" add an element of surprise in Low-Sec and I like to watch them engage sometimes especially when a roam comes along and takes them all out but this would remove that.

Noobs aren't meant to be in Low-Sec, that's why there is Hi-Sec and as for people visiting perhaps it's not in their playstyle to go to Low-Sec? If you do then you go prepared to either GTFO quick, "Come at me bro" or "Hot Drop o'Clock" along with a list of other scenarios.

Low-Sec doesn't need "fixing" and if it did this isn't it I'm afraid.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#9 - 2013-10-25 12:27:22 UTC  |  Edited by: epicurus ataraxia
Maximus Aerelius wrote:
epicurus ataraxia wrote:
Maximus Aerelius wrote:
I could support the addition of more systems being linked but that's as much as I could in the OP.

Invulnerability in Low-Sec...oh god no. With more system links but not enough to remove all choke points it would enable some diversity and availability of camping\getting through but not this OP, please not this idea.

No the idea is not invunerability, the idea is that if a camper kills a ship he wastes the chance of a better one sailing in afterwards.as he has used his chance at that time, forces him to decide whether to attack or wait for better.there will be a higher number of visitors to choose from, as visiting losec will not be an automatic death sentence for noobs and single ships.


From the OP: "Limit gate-camp ambushes to so many per hour by triggering invulnerability timer on gate visitors."

So if you shoot one guy you are restricted from shooting for the next 15 minutes (time is subject to change)? I can't behind anything that restricts how many times you can engage. What if you are aggressed by that visitor? Do you become "Weapons Free" at that point? Gate Campers (as much as I think it is one step above the "gankers" in Hi-Sec" add an element of surprise in Low-Sec and I like to watch them engage sometimes especially when a roam comes along and takes them all out but this would remove that.

Noobs aren't meant to be in Low-Sec, that's why there is Hi-Sec and as for people visiting perhaps it's not in their playstyle to go to Low-Sec? If you do then you go prepared to either GTFO quick, "Come at me bro" or "Hot Drop o'Clock" along with a list of other scenarios.

Low-Sec doesn't need "fixing" and if it did this isn't it I'm afraid.

Ok the idea is to encourage the making of value judgements as to what to attack. i read many many posts complaining that people are not visiting losec, and demanding better and better resources to encourage them.
The problem is the mechanic of gatecamps and the extermination of all vunerable visitors.most gatecampers have not understood the concept of farming their resources (visitors)
More bodies coming in without making value judgements of what to attack will not bring more people into losec.
And yes you are of course right, if agressed/locked/visitor does not immidiately jump, you should be weapons free with all lock timers etc ready to go.I will amend original post to reflect this.Thanks.
Absolutely not desired to prevent roams/combat.

There is one EvE. Many people. Many lifestyles. WE are EvE

Maximus Aerelius
PROPHET OF ENIGMA
#10 - 2013-10-25 12:43:50 UTC  |  Edited by: Maximus Aerelius
epicurus ataraxia wrote:
Maximus Aerelius wrote:
epicurus ataraxia wrote:
Maximus Aerelius wrote:
I could support the addition of more systems being linked but that's as much as I could in the OP.

Invulnerability in Low-Sec...oh god no. With more system links but not enough to remove all choke points it would enable some diversity and availability of camping\getting through but not this OP, please not this idea.

No the idea is not invunerability, the idea is that if a camper kills a ship he wastes the chance of a better one sailing in afterwards.as he has used his chance at that time, forces him to decide whether to attack or wait for better.there will be a higher number of visitors to choose from, as visiting losec will not be an automatic death sentence for noobs and single ships.


From the OP: "Limit gate-camp ambushes to so many per hour by triggering invulnerability timer on gate visitors."

So if you shoot one guy you are restricted from shooting for the next 15 minutes (time is subject to change)? I can't behind anything that restricts how many times you can engage. What if you are aggressed by that visitor? Do you become "Weapons Free" at that point? Gate Campers (as much as I think it is one step above the "gankers" in Hi-Sec" add an element of surprise in Low-Sec and I like to watch them engage sometimes especially when a roam comes along and takes them all out but this would remove that.

Noobs aren't meant to be in Low-Sec, that's why there is Hi-Sec and as for people visiting perhaps it's not in their playstyle to go to Low-Sec? If you do then you go prepared to either GTFO quick, "Come at me bro" or "Hot Drop o'Clock" along with a list of other scenarios.

Low-Sec doesn't need "fixing" and if it did this isn't it I'm afraid.

Ok the idea is to encourage the making of value judgements as to what to attack. i read many many posts complaining that people are not visiting losec, and demanding better and better resources to encourage them.
The problem is the mechanic of gatecamps and the extermination of all vunerable visitors.
More bodies coming in without making value judgements of what to attack will not bring more people into losec.
And yes you are of course right, if agressed/locked/visitor does not immidiately jump, you should be weapons free with all lock timers etc ready to go.I will amend original post to reflect this.Thanks.
Absolutely not desired to prevent roams/combat.


The reward is equal to the risk and people need to be prepared to enter Low-Sec. It isn't a walk in the park but more of a walk down the quarry in the dark with fog. It doesn't need more rewards it just needs people to be prepared:

1) Don't fit your standard Max ISK\Hour fitting or you'll lose it.
2) Use scouts before you jump something slow to align in
3) Go in a fleet
4) Be prepared to defend yourself or to GTFO
5) Take one of these "Personal Depots" with you coming with Rubicon, travel fit and refit when you get where you are going with your combat\mining fit.

Lots of options, it's not the rewards or the risks it's the mentality of the people both in Low-Sec and those that do go.

A worked example: My Mastodon was traveling through 0.2 with some trade goods some years back. I didn't use a scout and jumped into a gate camp of 2 BS and a BC. They engaged and so did the Sentry Guns. I fitted for Cargo (as you would Shocked) and so my speed was appalling to align. I did however fit for tanking and switched on the Invuls and Omni-Tank along with the Medium Shield Booster. That day I saw of the 2 BS's and the BC (assisted by the Sentry Guns OFC) and got back on my way.

TL;DR: I learned from it, adapted my fit and continue to do so. Others will as well.

EVE is a sandbox and you shouldn't tell people when or where they can engage by a mechanic. It's choices and consequences, yes, but not for "should I shoot this one or wait till the next" as that wouldn't be fair. I chuckle thinking of haulers sat at 0km on a gate waiting to see who will jump down to Low-Sec first just in case they get a "Invul Timer" cos someone chose to engage them lol.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#11 - 2013-10-25 12:49:23 UTC  |  Edited by: epicurus ataraxia
Maximus Aerelius wrote:
epicurus ataraxia wrote:
Maximus Aerelius wrote:
epicurus ataraxia wrote:
Maximus Aerelius wrote:
I could support the addition of more systems being linked but that's as much as I could in the OP.

Invulnerability in Low-Sec...oh god no. With more system links but not enough to remove all choke points it would enable some diversity and availability of camping\getting through but not this OP, please not this idea.

No the idea is not invunerability, the idea is that if a camper kills a ship he wastes the chance of a better one sailing in afterwards.as he has used his chance at that time, forces him to decide whether to attack or wait for better.there will be a higher number of visitors to choose from, as visiting losec will not be an automatic death sentence for noobs and single ships.


From the OP: "Limit gate-camp ambushes to so many per hour by triggering invulnerability timer on gate visitors."

So if you shoot one guy you are restricted from shooting for the next 15 minutes (time is subject to change)? I can't behind anything that restricts how many times you can engage. What if you are aggressed by that visitor? Do you become "Weapons Free" at that point? Gate Campers (as much as I think it is one step above the "gankers" in Hi-Sec" add an element of surprise in Low-Sec and I like to watch them engage sometimes especially when a roam comes along and takes them all out but this would remove that.

Noobs aren't meant to be in Low-Sec, that's why there is Hi-Sec and as for people visiting perhaps it's not in their playstyle to go to Low-Sec? If you do then you go prepared to either GTFO quick, "Come at me bro" or "Hot Drop o'Clock" along with a list of other scenarios.

Low-Sec doesn't need "fixing" and if it did this isn't it I'm afraid.

Ok the idea is to encourage the making of value judgements as to what to attack. i read many many posts complaining that people are not visiting losec, and demanding better and better resources to encourage them.
The problem is the mechanic of gatecamps and the extermination of all vunerable visitors.
More bodies coming in without making value judgements of what to attack will not bring more people into losec.
And yes you are of course right, if agressed/locked/visitor does not immidiately jump, you should be weapons free with all lock timers etc ready to go.I will amend original post to reflect this.Thanks.
Absolutely not desired to prevent roams/combat.


The reward is equal to the risk and people need to be prepared to enter Low-Sec. It isn't a walk in the park but more of a walk down the quarry in the dark with fog. It doesn't need more rewards it just needs people to be prepared:

1) Don't fit your standard Max ISK\Hour fitting or you'll lose it.
2) Use scouts before you jump something slow to align in
3) Go in a fleet
4) Be prepared to defend yourself or to GTFO
5) Take one of these "Personal Depots" with you coming with Rubicon, travel fit and refit when you get where you are going with your combat\mining fit.

Lots of options, it's not the rewards or the risks it's the mentality of the people both in Low-Sec and those that do go.

A worked example: My Mastodon was traveling through 0.2 with some trade goods some years back. I didn't use a scout and jumped into a gate camp of 2 BS and a BC. They engaged and so did the Sentry Guns. I fitted for Cargo (as you would Shocked) and so my speed was appalling to align. I did however fit for taking and switched on the Invuls and Omn-Tank along with the Medium Shield Booster. That day I saw of the 2 BS's and the BC (assisted by the Sentry Guns OFC) and got back on my way.

TL;DR: I learned from it, adapted my fit and continue to do so. Others will as well.

EVE is a sandbox and you shouldn't tell people when or where thay can engage by a mechanic. It's choices and consequences, yes, but not for "should I shoot this one or wait till the next" as that wouldn't be fair. I chuckle thinking of haulers sat at 0km on a gate waiting to see who will jump down to Low-Sec first just in case they get a "Invul Timer" cos someone chose to engage them lol.



Again everything you say is completely right,the only addition i would make is that the timer would not be intended to be driven by a single event, possibly connected to ship class in addition a balancing algorithm if you like.,and the idea of a hauler waiting to see another sacrificed is great! Exactly the sort of tactics i would hope it encourages, and the campers that wasted their chance filling buckets of tears of frustration as it sails past giving the proverbial finger........or if smart the campers get the win.

There is one EvE. Many people. Many lifestyles. WE are EvE

Bischopt
Sebiestor Tribe
Minmatar Republic
#12 - 2013-10-25 14:10:18 UTC  |  Edited by: Bischopt
No.

There's nothing wrong with the mechanics of lowsec. The problem is the people who are too risk-averse to go there.
Lowsec should not be subject to change just because some people are too scared to use it.

Also, this idea that every highsec -> lowsec gate is camped by pirates is ridiculous. I've lived in lowsec for the past 4 years or so and I can pretty much name the gates that are regularly camped by various groups. I can also name some of the gates that are almost never camped by anybody.
It's all about how much traffic the gates have and how close they are to a trade hub.

The "problem" of lowsec being too dangerous is a problem that must be solved by the players themselves. Move as a large group, fly something that can evade a gatecamp, use different tools (starmap, intel channels etc.) to decide which route you should take...

Coming up with artificial rules and game mechanics to protect people who won't protect themselves doesn't have a place in EVE.
Mag's
Azn Empire
#13 - 2013-10-25 16:23:28 UTC
I've heard the same old tired excuses, to try and limit other peoples play styles. They are far off the mark. The main issue with low sec, is that it doesn't have a good niche product that brings in the player base. Nerfing gate camps will not buff low sec.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#14 - 2013-10-25 21:30:54 UTC  |  Edited by: epicurus ataraxia
Well if losec is fine, then no need to do anything,
It is obviously fine where people sit in the 0.4 gates killing all the noobs when soe sends them in on a starter courier mission, doesn't deter noobs at all, they clearly enjoy it.

My suggestion was to balance the sensible behaviour of many against the imbiciles who believe that killing anything time after time after time is a good idea.To encourage players to choose their targets maximise their gains,and not turn it into a wasteland.

i personally don't have a problem covert ops and cloaky haulers do fine by me.If I die I have the attitude that I am entering a combat zone, all is fair.

But it took me a long time to get over the behaviour of a certain imbicile who just popped noobs all day long.Not everyone is so shortsighted, they ruin it for you.They created risk averse, they created the issue.
If you want haulers and people doing PI exploration trading and creating wealth in losec, that you can farm for kills, then someone or something needs to balance that out and more resources and promise of wealth in losec won't do it.You have already chopped down the saplings, eaten the seeds,salted the fields, pick your own analogy, good heavens, even hisec gankers have SOME self restraint.
I prefer wormholes or null to losec, but it is your home and generally the saying don't sh*t on your own doorstep would serve you well to remember as a group.
Enjoy your home, just remember as you sow so shall you reap.

Others would just sterilize it and start again, I however feel there is still hope but it will clearly never be solved by the residents.

Oh and in reply to the poster who complains that people are just too risk averse, why do so many graduate straight to null and give losec a wide wide berth?

There is one EvE. Many people. Many lifestyles. WE are EvE

Arthur Aihaken
CODE.d
#15 - 2013-10-25 21:33:50 UTC  |  Edited by: Arthur Aihaken
Does anyone care what happens in low-sec anymore? Not really. If it weren't for Faction Warfare low-sec would be a ghost town. I say let it die...

I am currently away, traveling through time and will be returning last week.

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#16 - 2013-10-25 21:50:13 UTC  |  Edited by: epicurus ataraxia
Arthur Aihaken wrote:
Does anyone care what happens in low-sec anymore? Not really. If it weren't for Faction Warfare low-sec would be a ghost town. I say let it die...

Well I tried....
I Give up with it now, no hope of a resolution here. Let them deal with it.some areas are great where a big null alliance breaks heads together to get them to understand, probably the only answer.....

There is one EvE. Many people. Many lifestyles. WE are EvE

ShahFluffers
Ice Fire Warriors
#17 - 2013-10-25 22:05:31 UTC  |  Edited by: ShahFluffers
epicurus ataraxia wrote:
Oh and in reply to the poster who complains that people are just too risk averse, why do so many graduate straight to null and give losec a wide wide berth?

Copy pasting from a previous thread on the subject.
____

Low-sec is unfavorable to most because...

1. there is no way to properly secure a section in low-sec for PvE activities like in high-sec or 0.0 without exceptionally high effort (high-sec has CONCORD... 0.0 has bubbles, local intel, stations that lock out non-friendlies, and being far from general population/logistical centers).

2. there is a larger proportion "skilled players" relative to other areas of space that call it home (people that gate camp largely do not fall into this category).

3. rewards in low-sec aren't that much better compared to high-sec relative to the risk involved in going there (as per points 1 and 2)... and has worse rewards relative to the risk in 0.0 space (as per points 1 and 2).


The reason some players prefer to call low-sec home is because of of points 1 and 2. We enjoy the "chaos" of low-sec.
____

People have to want to go into low-sec. They have to want to assume the risks/uncertainty involved and have a willingness to learn how to protect themselves in such an environment. In short; it is more of a "mentality" thing than anything else.


epicurus ataraxia wrote:
Let them deal with it.some areas are great where a big null alliance breaks heads together to get them to understand, probably the only answer.....

PL, TEST, and a couple other null-Alliances do sometimes take "vacations" down in low-sec. They generally don't stay long either because of boredom or frustration (because none of the locals will engage them in 0.0 style warfare... instead using small scale skirmishing and hit-and-run tactics... and the locals can't be forcibly kicked out or locked down).
Arthur Aihaken
CODE.d
#18 - 2013-10-25 22:09:27 UTC
epicurus ataraxia wrote:
Well I tried....
I Give up with it now, no hope of a resolution here. Let them deal with it.some areas are great where a big null alliance breaks heads together to get them to understand, probably the only answer.....

We've all tried man. They don't want changes to local, but they abhore AFK cloaking... They're opposed to any mechanic that might make travel to high-sec riskier for them, but have no problem with the current gate-camping mechanics... They want "good fights", yet they shoot anything and everything that moves (even if it has no value)... They want high-sec mining, income, missions, etc. all slashed, yet many secretly maintain a high-sec alt.

This is what happens when you have your cake and eat it too.

I am currently away, traveling through time and will be returning last week.

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#19 - 2013-10-25 22:14:04 UTC  |  Edited by: epicurus ataraxia
ShahFluffers wrote:
epicurus ataraxia wrote:
Oh and in reply to the poster who complains that people are just too risk averse, why do so many graduate straight to null and give losec a wide wide berth?

Copy pasting from a previous thread on the subject.
____

Low-sec is unfavorable to most because...

1. there is no way to properly secure a section of low-sec for PvE activities like in high-sec or 0.0 without exceptionally high effort (high-sec has CONCORD... 0.0 has bubbles, local intel, stations that lock out non-friendlies, and being far from the population/logistical centers).

2. there is a larger proportion "skilled players" relative to other areas of space that call it home (people that gate camp largely do not fall into this category).

3. rewards in low-sec aren't that much better compared to high-sec relative to the risk involved in going there (as per points 1 and 2)... and has worse rewards relative to the risk in 0.0 space (as per points 1 and 2).


The reason some players prefer to call low-sec home is because of of points 1 and 2. We enjoy the "chaos" of low-sec.
____

People have to want to go into low-sec. They have to want to assume the risks/uncertainty involved and have a willingness to learn how to protect themselves in such an environment. In short; it is more of a "mentality" thing than anything else.


epicurus ataraxia wrote:
Let them deal with it.some areas are great where a big null alliance breaks heads together to get them to understand, probably the only answer.....

PL, TEST, and a couple other null-Alliances do sometimes take "vacations" down in low-sec. They generally don't stay long either because of boredom or frustration (because none of the locals will engage them in 0.0 style warfare... instead using small scale skirmishing and hit-and-run tactics... and the locals can't be forcibly kicked out or locked down).


I would have thought players such as yourself would wish to solve the broken gate camp mechanic that makes it a toxic wasteland and widen the value of losec?

There is one EvE. Many people. Many lifestyles. WE are EvE

ShahFluffers
Ice Fire Warriors
#20 - 2013-10-25 22:48:14 UTC  |  Edited by: ShahFluffers
epicurus ataraxia wrote:
I would have thought players such as yourself would wish to solve the broken gate camp mechanic that makes it a toxic wasteland and widen the value of losec?

I don't see gatecamping is broken though.

Very few low-sec to high-sec gates are actually camped. Those that are are usually the ones that the autopilot route planner brings up first.

Take the Amamake-Osoggur gate for example.
Amamake is pirate/outlaw heaven. And it is the closest low-sec to Rens, a high-sec trade hub. As such, the gate leading to Osoggur (high-sec) is usually camped by someone.
Lazy pilots looking for a quick route through low-sec routinely meet their demise there (myself included when I was but a nubbin). However, if you poke around the starmap you will find that there is another system (Dammalin) that takes you around and back to the other side of Amamake... which is usually never camped (because gatecampers are also lazy). It's a 5 system workaround... but that's the price you pay for increased safety.

The Jel-Eggelende(sp?) is another low-sec to high-sec gate that is often not camped either for similar reasons. It's out of the way compared to other low-sec routes... providing a roundabout "shortcut" between Gallente space to Amarrian and Minmatar space.
Eggelende(sp?) is also a massive system, which makes it very risky to gatecamp without support, and sees a fair bit of traffic from roaming FW people moving between the warzones.



As far as low-sec being a "wasteland"...

- Increasing the safety of one aspect of low-sec will not change anything (if they don't get caught at the "entry" gate, they will get caught in the asteroid belts or missions/complexes or the next gate).
All it will do is make people ask for more "safety features."

- You can increase the rewards of low-sec... but the people who will benefit from it the most will be the ones already living there (see: the people who learned how to manage risk).

- A mechanic that prevents people from shooting because they shot someone else is a dumb mechanic (just as dumb as the "green safety button"). Sorry.
It's way too arbitrary and potentially puts a damper on legitimate fights (is the gate going to stop people from shooting anyone else after both sides have primaried and killed one person?).
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