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Thukker or Mordus for Cald/Min faction pirate ships?

Author
Thaddeus Eggeras
Urkrathos Corp
#1 - 2013-10-25 01:50:45 UTC  |  Edited by: Thaddeus Eggeras
So as there is going to be Amarr/Gal faction ships SOE, I think Cald/Min need some too.

But who should it be Thukker, or Mordus? So this isn't mentioned again Thukker are not in the Minmatar Republic, they live in The Great Wilderness, but sometimes might help the Reupblic out. The Thukker Mix might just be a name of a corp or might be Thukkers helping Minmatar, either way it isn't the Thukker Nation. So they could and probably do have their own ships.

First off the ship

Role Bonus:
Either 50% to missile velocity or 25% to Missile explosion radius

Caldari Bonus:
5% to rate of fire of missiles per level

Minmatar Bonus:
7.5% to shield boost per level

I would also like to see them be fast, around the speed Navy Stabber do.

I like the idea of Thukker ships, would be a whole new ship design, Mordus usually use Caldari ships so no new looking ship.

I am also going with missiles, because the pirate faction ships have no REAL missile boats. Yes yes the Worm, Gila, and Rattlesnake all use missiles, but thier real strength are in their drones, not their missiles. I think the priate faction are over do for a real missile boat.


I also had an idea for a EoM ship. As they are Amarrian ships that are just blue/grey and use hybrids. Why not have another Amarr/Caldari priate faction. These would be Amarrian hull ship (blue/grey), but use shields and hybrids.

EoM
Role Bonus:
37.5% bonus to Hybrid Turret damage

Amarr Bonus:
7.5% bonus to hybrid Turret optimal range per level

Caldari Bonus:
4% shield resistance per level
Froggy Storm
KarmaFleet
Goonswarm Federation
#2 - 2013-10-25 02:04:35 UTC
Let's see the first round of tears and rebalancing around the SOE line before we start talking and jumping for the next round of pirate hulls.

In all honesty the combination of the warp speed adjustments and having a real DPS cloaking cruiser is going to make huge waves in the meta already. I don't think it is hard to imagine that to tears and ripples will be still going in 6 months easy.

Also your last comment about a hybrid/shield platform makes no sense. It has mixed bonus and caldari already do shields hybrids. So I can only guess you meant lasers.
Thaddeus Eggeras
Urkrathos Corp
#3 - 2013-10-25 02:17:14 UTC
I made a mistake, fixed. And look up Equilibrium of Mankind ships. They are Amarrian ships, blue/grey color that use hybrid weapons. So you could make them Amarr/Cald, with shield and hyrbid bonuses. I'll link some of the EoM ships below. Thanks for pointing out my mistake, so I could fix it.

And this is just a fun idea, I highly doubt CCP is even gonna look at this post, or give it much thought if they do. Just throwing out ideas is all.

https://wiki.eveonline.com/en/wiki/File:EOM_Death_Lord.JPG

https://wiki.eveonline.com/en/wiki/File:EOM_Orge.JPG

https://wiki.eveonline.com/en/wiki/File:EOM_Death_Night.JPG

https://wiki.eveonline.com/en/wiki/File:EOM_Saboteur.JPG

http://www.eveonlineships.com/eve-online-ship.php?navicrip=RW9NX0h5ZHJhLmpwZw==&nn=EoM+Hydra-pirates-equilibrium+of+mankind-2521

Aeril Malkyre
Knights of the Ouroboros
#4 - 2013-10-25 15:28:37 UTC  |  Edited by: Aeril Malkyre
I've been researching the Thukker Tribe a bit lately. Clarifying a few things:

  • The Thukker Tribe is a voting body within the Minmatar Republic. They have tribal members living within the Republic. That being said, the bulk of their society does live in the Great Wildlands, traveling in nomadic caravans.
  • Thukker Mix is the name of a Thukker run corporation that builds T2 ships. (The only other Thukker Tribe corporation is Trust Partners.) That's why you see Thukker Mix vessels like the Vagabond, Cheetah, and Nomad. The Thukker Mix corporation designed and built them.

While I'd really, really love to see a series of Thukker specific ship models, it seems unlikely. The Thukkers are not a pirate group, nor are they really even a minor faction. They may live on the fringes, but they're still putting out advanced ships and participating in the political process. That makes them solid, if enigmatic, members of regular society.

EoM are a fun bunch of religious psycho terrorists, and I'd love to see them get some fleshing out.
Elena Thiesant
The Scope
Gallente Federation
#5 - 2013-10-25 15:30:01 UTC  |  Edited by: Elena Thiesant
Edit: nm
marVLs
#6 - 2013-10-25 15:46:55 UTC
So another booooring ships with the same bonuses that float around many hulls...
Thaddeus Eggeras
Urkrathos Corp
#7 - 2013-10-25 16:03:16 UTC
Quote:
I've been researching the Thukker Tribe a bit lately. Clarifying a few things:

• The Thukker Tribe is a voting body within the Minmatar Republic. They have tribal members living within the Republic. That being said, the bulk of their society does live in the Great Wildlands, traveling in nomadic caravans.
•Thukker Mix is the name of a Thukker run corporation that builds T2 ships. The only other Thukker Tribe corporation is Trust Partners. That's why you see Thukker Mix vessels like the Vagabond, Cheetah, and Nomad. The Thukker Mix corporation designed and built them.

While I'd really, really love to see a series of Thukker specific ship models, it seems unlikely. The Thukkers are not a pirate group, nor are they really even a minor faction. They may live on the fringes, but they're still putting out advanced ships and participating in the political process. That makes the solid, if enigmatic, members of regular society.

EoM are a fun bunch of religious psycho terrorists, and I'd love to see them get some fleshing out.


Well thank you for ruining my idea haha. No, but really thanks for the info. The only thing is SOE aren't a pirate group, but they have ships for use now. The Thukker may not be a pirate group, but they do still do pirate style actions again Amarr I'm sure. Minor faction or not, SOE aren't really a big faction either. But IF Thukker are a part of the Republic in whatever way, then I think they shouldn't have a faction ship for us. So it seems Mordus would be a good Cald/min faction for us. Does anyone have any ideas for any other factions that could be Cald/Min?
Ginger Barbarella
#8 - 2013-10-25 16:24:49 UTC
Thukker faction boats might be fun (assuming they're actually faction ships and not just a standard hull with a different paint job), but to a larger issue, I'd love to see more immersive exploration of these side-factions that is currrently in-game, beyond the big red crosses in PVE missions.

"Blow it all on Quafe and strippers." --- Sorlac

kurage87
EVE University
Ivy League
#9 - 2013-10-25 17:05:27 UTC
I don't really care which faction it is, I just want a pirate missile line.
Thaddeus Eggeras
Urkrathos Corp
#10 - 2013-10-25 17:06:16 UTC
Thukker or Mordus (Cald/Min) I want these to be more for PvP Id say, I mean probably still able to use for PvE, but more PvP. That's why I gave them the bonuses I did and also mentioned that they should be more the speed of min ships.
Batelle
Federal Navy Academy
#11 - 2013-10-25 17:20:02 UTC
Mordus seems much more likely candidate for a new set of faction ships. They could take up the role that the old guristas ships had, or they could take the current role if the guristas ships move back to being missile boats like the actual guristas NPCs.

Pros:
-Lore justification for being gallente/caldari, the Legion itself began primarily as Intaki, while Mordus himself was Caldari.
-Address disconnect between guristas NPCs and guristas ships

Cons:
-Doesn't fill the niche of caldari/minmatar faction (unless we switch guristas to caldari/minmatar? IMO this would make sense)
-They have no plexes and only one station with a single lvl 4 agent. Good luck getting any ships into circulation.
-The obvious question - do we need another line of faction ships? Many would say no.

After thinking about this, the most "neat" solution would be to move guristas to minmatar/caldari faction, and make them missile boats. Make Mordus ships gal/caldari and make them resemble the current missile/drone boats in the guristas line. Then plop down a few new stations for Mordus in Caldari space and add a few agents.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Mocam
Aliastra
Gallente Federation
#12 - 2013-10-26 11:24:58 UTC
Well they could introduce a new Angel faction.

The Angel cartel is heavily involved with the Minmatar and interact regularly with Caldari.

A new composite organization out of Angels could be set up without twitching around lore and all that.

The lore exists for such a composite within that group (like the Guardian Angels) - just make a new splinter within it that doesn't use the hull layouts of the current angel ships - they go a different route.

No reworking of lore or what not. Simply a new type of Angels.
Thaddeus Eggeras
Urkrathos Corp
#13 - 2013-10-26 16:03:25 UTC
Nope I want Thukker, Mordus, or something new, not a faction already used,.
Drake Doe
88Th Tax Haven
#14 - 2013-10-27 00:50:15 UTC  |  Edited by: Drake Doe
The Eom ship should have something more original than slightly worse rokh bonuses, I'll edit this post when I find something better.

Edit 1: Maybe something like a warp disruptor and scrambler 10% range per level and 10% bonus to shield hp, though I think the resist bonus would be fine, I'd perfer a bigger difference between it and the rokh.

Edit 2: possibly duel tank bonuses, like a 7.5% shield boost and 10% shield hp.

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Thaddeus Eggeras
Urkrathos Corp
#15 - 2013-10-27 17:17:06 UTC
Quote:
The Eom ship should have something more original than slightly worse rokh bonuses, I'll edit this post when I find something better.

Edit 1: Maybe something like a warp disruptor and scrambler 10% range per level and 10% bonus to shield hp, though I think the resist bonus would be fine, I'd perfer a bigger difference between it and the rokh.

Edit 2: possibly duel tank bonuses, like a 7.5% shield boost and 10% shield hp.


I like the warp disruptor or maybe a web bonus, but 2 shild bonuses, too OP. One shield bonues is more then enough, and a hybrid bonus and disruptor/ scramber bonus or webb bonus be ok. I do like the bonuses I gave, a optimal range bonus, damge or rate of fire and shield boost would make it a great blaster boat, and good for PvE rails too.
Jacob Holland
Weyland-Vulcan Industries
#16 - 2013-10-28 08:20:39 UTC
Isn't this this thread?
Thaddeus Eggeras
Urkrathos Corp
#17 - 2013-10-28 18:16:20 UTC
Pretty much, just this one has more merritt behind it as SOE ships are two armor races, and their isn't a pirarate faction with two shield races, or a true missile pirate boat out there. Sometimes things should be brought back up, because they are good ideas and should e in EVE.
Jacob Holland
Weyland-Vulcan Industries
#18 - 2013-10-29 13:42:28 UTC
Quote:
Sometimes things should be brought back up, because they are good ideas and should e in EVE.


I'm not sure this is one of them...

The first thing is that Minmatar are (arguably) not a shield race - a fairly substantial number of their ships are designed with armour tanks in mind. Early on the Minmatar were the multitool race, they were difficult to predict because most of their ships could be shield tanked or armour tanked about as effectively. Similarly one could argue that the Gallente are not really an armour race as it was Gallente ships which were first used for true passive shield tanks (as opposed to buffer) and for a long time it was their ships which were most suited to such fits.
In fact you could argue that Guristas, Serpentis and Angel Cartel are all dual shield-race factions.

The next question is simply this...
If there is a pirate faction with a pure missile focus then are they better or worse than the Caldari Navy?
If they're better then what is the point of the Caldari Navy ships? If they're worse then what's the point of the new Pirate faction?
Caldari Navy already do very heavily missile specialised ships and they're already shield tanked the only differentiator you've mentioned is speed...

Years ago there were suggestions for a set of Khanid Kingdom faction ships (Caldari + Amarr) which followed the Khanid Innovations line of short ranged missiles and armour tanks (though without the T2 benefits). The suggestion had a pretty good level of traction because people could see the black, torp-spewing Apocs and it fitted with the existing options by allowing armour gangs to run missile boats.
I can see nothing more in your suggestion than an "I want" for a faster Raven (which could probably be acheived far more effectively by loading one with Nanos anyway).
Thaddeus Eggeras
Urkrathos Corp
#19 - 2013-10-29 16:11:24 UTC
First off Min are shield or armor, and are the only other race that are shield, so that why if you look at some of the pirate factions usually Min are used for being shields, there weren't any cald/min or gla/armor, because CCP didn't want to put 2 armor or shield races together. Now the SOE ships change all that, so if they are going to do a fully armor race, they need to do the same for shield too. Also Min now get shield boost bonuses and missile bonuses too. So as the ONLY two races that aren't a priate faction race (Cald/Min) they need to make a pirate faction with them. And even if Min are either shields or armor, they are still the only other shield race besides Cald, and those are the only 2 races not used for a pirate race, so it's time.

Second point is there isn't a true missile priate ship, so there needs to be at least one. If it's better or where Caldari Navy are doesn't matter, you can make them to be good at different thing the Caldari navy ships aren't. Like Caldari are good are range, not fast ships, so make these so they are fast, but also have to get in close somewhat to do real missile DPS, and you have something new. And alot of the best Caldari ships aren't missile boats, they are hybrid, like the Harpy, Eagle, Rohk. The Hawk, Cerb, Tengu and Drake (not navy Drake) are good missile boats, but they rarely can do what their hybrid brothers can. The Hawk can't do close to the DPS the Harpy can, same with the Cerb. The point here is the pirate faction races, they have great gun ships and good drone boats, but no true missile race, it's time to have at least one.

If you look at the pirate factions
Sansha Cald/Amarr Lasers and shields
Gurista (Cald/Gal) drones and shields, missile (Missile so little of the DPS though sadly, and these would do well even without missiles)
Angel (Gal/Min) Proj and shield
Guardian Angels (Min/Gal) hybrids, armor, webs
Blood Raiders (Amarr/Min) lasers, armor, neuts/nos
SOE (Amarr/Gal) Exploring, cloaky, laser, armor

So Now there needs to be a Min/Cald, and the best choice would be a true missile boat the is a shiled tank but also is faster more like Min ships speed. I think that is more then fair, now if it's Mordus, or Thukker, or whatever, I don't care. Hell the idea of Gurista being made Min/Cald and Mordus taking the Gal/Cald is even cool idea that really makes since even. So

Mordus or Thukkr or something else (Cald/Min) missiles, shield
Smug face Makbema
Hedion University
Amarr Empire
#20 - 2013-10-30 01:24:00 UTC
If we ever get a Cal/Min faction I would like to see a pirate bs something like this

Layout:

6 High slots - 4 launcher slots and 4 gun slots.
6 Mids - not near as strong tank as Nightmare or Rattlesnake.
6 Lows - more BCS or nanos, possibility to armor tank with reduced damage output, but more ewar.
3 Rigs - gank or tank

*Special ability: 100% to [torpedoes] launcher damage. (Could Include RHML but not Cruises)

*Caldari BS: %7.5 to explosion radius per level - only torps

*Mimatar BS: %10 to explosion velocity per level - only torps

if possible the launcher slots should be locked to torps and maybe RHMLs to avoid cruises with very small explosion radius and TPs. Even though the %100 damage to torps helps remove damage from cruises. The dps from the RHMLs would be almost identical of the dps from the RNI.

Shield/armor/Hull: 12000/11000/9200 at lvl 5.
Drone bay at 75m3 and bandwidth at 50, Could be increased for more drone utility.

Speed should be between 160-180m/s to be able to apply short range dps to targets faster
and to catch stuff Pirate.

Rattlesnake: 118m/s
Nightmare: 118m/s
Bhaalgorn: 126m/s
Vindicator: 158m/s
Machariel: 201m/s

without range implants or rigs, all support skills at level 5.

Javs would reach out to 30.4 km
Rages would reach 16.9 km
T1 and faction would reach 20.3km.

The roll for the ship would be more of a fast brawler that can fend off close range tacklers.
And it would have the possibility for armor setups with ewar.
The ship speed and damage application would help make the torps be more useful for pvp.

It would be a bit like a reversed close range golem in that it shifts damage application from TPs to rigs when using torps. Armor tankers could fit TPs but would suffer from lower max damage and a bit lower base EHP.

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